[Release+Guide]Avatar Stuff

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  1. #1
    Member darkhole1123 is offline
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    Apr 2009 Join Date
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    [Release+Guide]Avatar Stuff

    Hi all
    I have been, how do i say it;.."testing" stuff about avatars, how to make them look with out editing models
    what the most intreged me was some time ago, someone released a "Devil Spirit" Avatar(http://www.***********.com/forum/sro...rit-dress.html)
    the thread is pretty old but work fine

    after that i saw him using imbues as effect for avatar
    i thought myself that there was another way to do it
    so i managed to do a little edit to make this possible

    here comes guide
    Step 1.
    Get into your media



    Step 2
    Go to server_dep/silkroad/textdata
    Look for charactervisualchanges.txt




    Step 3.
    Open it with a txt editor(I use Notepad++)




    After that u have the entire txt that tells client how to stand/walk with an avatar/equip

    Ok, let say u want to edit Blak Wing dress to make it stand and walk like Devil Spirit

    after that look onto the column befor the last one
    ther should be "avatar_wing" text
    that text is what tell an avatar to "fly" when walking


    to make it look different, just make this
    replace that content ith
    Code:
    avatar_wing= flying
    avatar_nasrun(1-3)= Devil spirit post and glow
    xxx= nothing normal equip
    if you edited that well and exported teh client, you will fin your avatar looks like this


    this is just a small guide i hope you enjoyed
    i dont care if leecher post it somewhere

    Edit:
    Explanation of column fields(sorta some may be wrong, what i did was checking content and testing dif avatar)
    Spoiler:

    Code:
    ID=duh
    Name(Korean Name)
    ConditionID=no idea, I cant find a pattern since value varies form 1-6
    AttachType=all are 1 value so I think it mean the extra effect like wings
    Pram1=No idea
    Pram2= Only nasrun got this param so it could be its effect
    Pram3=No idea
    Pram4=No idea
    StrPram1= skill or model specification
    StrPram2(Default look xxx if it doenst have second look)
    StrPram3(Condition when night)
    StrPram4( No idea)
    Slot=slot value(hex path I think)
    OverlapSlot= all are hex paths, no idea if they refer to avatar alternate slot or if avatar can be attached
    OverlapSlotGroup= I think it is priority to change into, higher  priority, means it override current look. Look on Nasrun for example
    Priority=I think it is defaul look values. The higher higher values is look will override the look
    MaterialID= Only fort items got diff values so idk
    AnimationName= run/fly/float
    BsrName(M)=Bsr for Male
    BsrName(F)=Bsr for Female
    excel ftw to arrange cell properly

    Hat works the same way
    Spoiler:





    Mix and Fun
    Spoiler:

    1.
    Code:
    1    519    아바타부착(검은날개-남)    4    1    0    0    0    0    ITEM_EVENT_AVATAR_M_BLACKWING    xxx    xxx    xxx    0x0000    0x0000    0    70    0    avatar_wing    res\item\avatar\avatar_m_fairy.bsr    xxx
    red color indicates of avatar brs on data
    if u switch it with other avatar file, u could get funny results



    Some avatar i made up to edit
    Spoiler:

    if something i always asked was why vampire wing didnt fly?
    or why the list lack some avatar?
    well, i share 2 avatar edits
    Code:
    1    3087     아바타 아바타 (남)    7    1    0x00000000    0    0    0    ITEM_MALL_AVATAR_M_ADMIRAL_2011    AVATAR_M_ADMIRAL_2011    xxx    xxx    0x023E    0x0200    1    65    0    avatar_nasrun1    res\item\avatar\avatar_m_admiral_2011.bsr    xxx
    1    3088    뱀파이어 아바타 (남_모자) 프리미엄    7    1    0x00000000    0    0    0    ITEM_MALL_AVATAR_M_VAMPIRE_ATTACH    AVATAR_M_VAMPIRE_ATTACH    xxx    xxx    0x0500    0x0200    1    70    0    avatar_wing    res\item\avatar\avatar_m_vampire_wing.bsr    xxx
    that is Admiral set(2011 one) and Vampire wings both for male
    that will result on this




    Edit Blue code to next consecutive number on the end of the list

    to add new, just copy line
    change Blue code
    and edit ITEM code and last 2 columns
    last is for Female, the one before is for Male(brs)


    thats all for now, bye see ya later


  2. #2
    Account Upgraded | Title Enabled! kitez is offline
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    549Posts

    Re: [Release+Guide]Avatar Stuff

    nice.....

  3. #3
    Member HardStylax is offline
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    Re: [Release+Guide]Avatar Stuff

    Useful thing :)

  4. #4
    Proficient Member chinowyc is offline
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    Re: [Release+Guide]Avatar Stuff

    Nice Good Job!

    Work 100%

  5. #5
    Proficient Member epvp2 is offline
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    Re: [Release+Guide]Avatar Stuff

    nice very helpful

  6. #6
    Valued Member ahmedelgend is offline
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    Nov 2011 Join Date
    143Posts

    Re: [Release+Guide]Avatar Stuff

    Please I want Cod Avtar demon Shiten To fly (wing)

  7. #7
    beq $v0, $0, 0x80000000 megaman963 is offline
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    198Posts

    Re: [Release+Guide]Avatar Stuff

    Thanks for sharing, it is very nice idea to change the way of running and walking for each avatar ...

    Is that apply only at avatars? Or armory can be done also?

    But it is nice information, keep sharing ^^

    Cheers,
    Posted via Mobile Device

  8. #8
    Apprentice zomaalex is offline
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    Nov 2011 Join Date
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    Re: [Release+Guide]Avatar Stuff

    Nice One :D

  9. #9
    Account Upgraded | Title Enabled! AngelShade is offline
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    413Posts

    Re: [Release+Guide]Avatar Stuff

    Done this :D on my server but nice release.

  10. #10
    Account Upgraded | Title Enabled! tamer153 is offline
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    249Posts

    Re: [Release+Guide]Avatar Stuff

    any effects for gm uniform ? i cant find its codes



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