Experienced Elementalist
- Joined
- Mar 30, 2015
- Messages
- 222
- Reaction score
- 44
Winter Story Event 2009 ISRO Style
Step by Step
OllyDbg
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Step by Step
Run OllyDbg as Admin Open SR_Gameserver.exe STRG+G ----> Expression ----> 00877742 Click space and Add
STRG+P ( Save it ) |
Reward can be changeyou have to edit it if you want items Start by Address 00876E57 |
Server.cfg
SR_GameServer WINTER_EVENT_2009 EVENT_ON // 2009년 겨울 이벤트 ChristmasEvent2007 1 |
SR_ShardManager ExtraExpRatio 1000 ChristmasEvent2007 1 SERVER_EVENT_SYSTEM ON |
_RefQuest 1 52 QEV_CH_EVENT_KISAENG1 1 ???? ??? ??? SN_QEV_CH_EVENT_KISAENG1 SN_PAY_QEV_CH_EVENT_KISAENG1 xxx SN_PAYCON_QEV_CH_EVENT_KISAENG1 SN_NN_QEV_CH_EVENT_KISAENG1 SN_NC_QEV_CH_EVENT_KISAENG1 |
_RefEvent 0 1 EVENT_KISAENG_070919 SN_QEV_CH_EVENT_KISAENG_070919 xxx 0 0 2 EVENT_KISAENG_071225 SN_QEV_CH_EVENT_KISAENG_071225 xxx 0 0 3 EVENT_KISAENG_080206 SN_QEV_CH_EVENT_KISAENG_080206 xxx 0 |
_RefServerEvent 1 30001 1 20000 Schneeflockensammlung 2010-12-26 10:00:00.000 2030-01-30 13:00:00.000 2 0 18 0 1 10 1 1 30002 1 20000 Schneemann 2010-12-26 10:00:00.000 2030-01-30 13:00:00.000 1 0 360 0 2 10 0 1 30003 1 30002 White Knight Spawn 2010-12-26 10:00:00.000 2030-01-30 13:00:00.000 2 1 0 1 1 10 0 1 30004 1 30003 Princess Spawn 2010-12-26 10:00:00.000 2030-01-30 13:00:00.000 2 1 0 5 1 10 0 |
_RefServerEventReward Its original Added dont want edits |
_RefServerEventReward_ExpUPForPlayers Its original Added dont want edits |
_RefServerEventReward_SpawnMonster Its original Added dont want edits |
_ServerEvent 30001 94 2404 1585 30002 198 44380 8344 30003 198 1 0 30004 39 5 0 |
if you want to add/edit reward spawn/skill and so
_RefServerEventReward
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|
_RefServerEventReward RewardID = OwnerRewardID _RefServerEventReward_ExpUPForPlayers OwnerRewardID = RewardID _RefServerEventReward_SpawnMonster OwnerRewardID = RewardID |
_RefServerEventReward OwnerServerEventID = ID _RefServerEvent ID = OwnerServerEventID |
_RefServerEventReward RefRewardID = ID (RefObjCommon) RefRewardID = ID (RefSkill) |
_RefServerEventReward Quantity = Reward Count RewardClass 1 = Item RewardClass 2 = Skill RewardClass 3 = Monster |
_RefServerEventReward MasterReward = the event winner reward 0 = No 1 = Yes |
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