Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 11/27/2013 09:59:47 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
-- Server Migration 2008 #1st version for taiwan
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-- Initial Equip Edit by LemoniscooL
DECLARE @RefHandID INT
DECLARE @RefHatID INT
DECLARE @RefShoulderID INT
DECLARE @RefEarringID INT
DECLARE @RefRingID INT
DECLARE @RefNeckID INT
DECLARE @DurHand INT
DECLARE @DurHat INT
DECLARE @DurShoulder INT
DECLARE @DurEarring INT
DECLARE @DurRing INT
DECLARE @DurNeck INT
--Male Clothes Chinese
IF (@RefMailID = 3643) BEGIN
SET @RefHandID = 4938
SET @RefMailID = 4866
SET @RefBootsID = 4974
SET @RefHatID = 4758
SET @RefPantsID = 4902
SET @RefShoulderID = 4830
SET @RefEarringID = 5802
SET @RefNeckID = 5838
SET @RefRingID = 5766
END
--Male Heavy Armor Chinese
IF (@RefMailID = 3637) BEGIN
SET @RefHandID = 4434
SET @RefMailID = 4362
SET @RefBootsID = 4470
SET @RefHatID = 4254
SET @RefPantsID = 4398
SET @RefShoulderID = 4326
SET @RefEarringID = 5802
SET @RefNeckID = 5838
SET @RefRingID = 5766
END
--Male Light Armor Chinese
IF (@RefMailID = 3640) BEGIN
SET @RefHandID = 4686
SET @RefMailID = 4614
SET @RefBootsID = 4722
SET @RefHatID = 4506
SET @RefPantsID = 4650
SET @RefShoulderID = 4578
SET @RefEarringID = 5802
SET @RefNeckID = 5838
SET @RefRingID = 5766
END
--Female Clothes Chinese
IF (@RefMailID = 3652) BEGIN
SET @RefHandID = 5694
SET @RefMailID = 5622
SET @RefBootsID = 5730
SET @RefHatID = 5514
SET @RefPantsID = 5658
SET @RefShoulderID = 5586
SET @RefEarringID = 5802
SET @RefNeckID = 5838
SET @RefRingID = 5766
END
--Female Heavy Armor Chinese
IF (@RefMailID = 3646) BEGIN
SET @RefHandID = 5190
SET @RefMailID = 5118
SET @RefBootsID = 5226
SET @RefHatID = 5010
SET @RefPantsID = 5154
SET @RefShoulderID = 5082
SET @RefEarringID = 5802
SET @RefNeckID = 5838
SET @RefRingID = 5766
END
--Female Light Armor Chinese
IF (@RefMailID = 3649) BEGIN
SET @RefHandID = 5442
SET @RefMailID = 5370
SET @RefBootsID = 5478
SET @RefHatID = 5262
SET @RefPantsID = 5406
SET @RefShoulderID = 5334
SET @RefEarringID = 5802
SET @RefNeckID = 5838
SET @RefRingID = 5766
END
--Male Clothes Europe
IF (@RefMailID = 11674) BEGIN
SET @RefHandID = 13150
SET @RefMailID = 13078
SET @RefBootsID = 13186
SET @RefHatID = 12970
SET @RefPantsID = 13114
SET @RefShoulderID = 13042
SET @RefEarringID = 14878
SET @RefNeckID = 14914
SET @RefRingID = 14842
END
--Male Heavy Armor Europe
IF (@RefMailID = 11668) BEGIN
SET @RefHandID = 12646
SET @RefMailID = 12574
SET @RefBootsID = 12682
SET @RefHatID = 12466
SET @RefPantsID = 12610
SET @RefShoulderID = 12538
SET @RefEarringID = 14878
SET @RefNeckID = 14914
SET @RefRingID = 14842
END
--Male Light Armor Europe
IF (@RefMailID = 11671) BEGIN
SET @RefHandID = 12898
SET @RefMailID = 12826
SET @RefBootsID = 12934
SET @RefHatID = 12718
SET @RefPantsID = 12862
SET @RefShoulderID = 12790
SET @RefEarringID = 14878
SET @RefNeckID = 14914
SET @RefRingID = 14842
END
--Female Clothes Europe
IF (@RefMailID = 11683) BEGIN
SET @RefHandID = 14662
SET @RefMailID = 14590
SET @RefBootsID = 14698
SET @RefHatID = 14482
SET @RefPantsID = 14626
SET @RefShoulderID = 14554
SET @RefEarringID = 14878
SET @RefNeckID = 14914
SET @RefRingID = 14842
END
--Female Heavy Armor Europe
IF (@RefMailID = 11677) BEGIN
SET @RefHandID = 14158
SET @RefMailID = 14086
SET @RefBootsID = 14194
SET @RefHatID = 13978
SET @RefPantsID = 14122
SET @RefShoulderID = 14050
SET @RefEarringID = 14878
SET @RefNeckID = 14914
SET @RefRingID = 14842
END
--Female Light Armor Europe
IF (@RefMailID = 11680) BEGIN
SET @RefHandID = 14410
SET @RefMailID = 14338
SET @RefBootsID = 14446
SET @RefHatID = 14230
SET @RefPantsID = 14374
SET @RefShoulderID = 14302
SET @RefEarringID = 14878
SET @RefNeckID = 14914
SET @RefRingID = 14842
END
--Shield Chinese
IF (@RefShield = 10937) BEGIN
SET @RefShield = 4218
END
--Shield Europe
IF (@RefShield = 10947) BEGIN
SET @RefShield = 11656
END
--Blade Chinese
IF (@RefWeaponID = 3633) BEGIN
SET @RefWeaponID = 4074
END
--Bow Chinese
IF (@RefWeaponID = 3636) BEGIN
SET @RefWeaponID = 4182
END
--Spear Chinese
IF (@RefWeaponID = 3634) BEGIN
SET @RefWeaponID = 4110
END
--Sword Chinese
IF (@RefWeaponID = 3632) BEGIN
SET @RefWeaponID = 4038
END
--Glavie Chinese
IF (@RefWeaponID = 3635) BEGIN
SET @RefWeaponID = 4146
END
--Axe Europe
IF (@RefWeaponID = 10941) BEGIN
SET @RefWeaponID = 11404
END
--XBow Europe
IF (@RefWeaponID = 10942) BEGIN
SET @RefWeaponID = 11440
END
--Dagger Europe
IF (@RefWeaponID = 10938) BEGIN
SET @RefWeaponID = 11296
END
--Darkstaff Europe
IF (@RefWeaponID = 10943) BEGIN
SET @RefWeaponID = 11476
END
--Harp Europe
IF (@RefWeaponID = 10945) BEGIN
SET @RefWeaponID = 11548
END
--Cleric Rod Europe
IF (@RefWeaponID = 10946) BEGIN
SET @RefWeaponID = 11584
END
--Sword Europe
IF (@RefWeaponID = 10939) BEGIN
SET @RefWeaponID = 11332
END
--Staff Europe
IF (@RefWeaponID = 10944) BEGIN
SET @RefWeaponID = 11512
END
--Twohand Sword Europe
IF (@RefWeaponID = 10940) BEGIN
SET @RefWeaponID = 11368
END
--Select Durability
SET @DurHand = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefHandID))
SET @DurMail = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefMailID))
SET @DurBoots = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefBootsID))
SET @DurHat = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefHatID))
SET @DurPants = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefPantsID))
SET @DurShoulder = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefShoulderID))
SET @DurWeapon = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefWeaponID))
SET @DurShield = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefShield))
SET @DurEarring = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefEarringID))
SET @DurRing = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefRingID))
SET @DurNeck = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefNeckID))
-- Initial Equip Edit by LemoniscooL
--set @StartRegionID=25000
-----------------------------------------------------------------------------
-- 1. ??? ?? ??? valid? ???, ??? ???? ??? ?? ????.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- ?? ???
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ??? ????
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ??!
BEGIN
-- ??? ?? ??! ??? ?? ????!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ?? ???? ???????
RETURN -4
END
BEGIN TRANSACTION
-- ?????? ????? ???? WorldID? 1?? ? ?? ???!
INSERT INTO _Char ( RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion, PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID )
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,
GetDate(), 1, 1, 0, 0, 0, 200, 200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ??? ?? ??!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ?? Slot ???.. ?? Insert ?..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. ?? ?? ???
-- [???? ?? 96?] + [???? 13?] <- ???? ?? ??? ? 48??? 96?? ??!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- ???? ?? ??!
ROLLBACK TRANSACTION
RETURN -7
END
-- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- ???? ??? ???? ?? ????...
/* ?? ??? ???? ??.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
-- Initial Equip Edit by LemoniscooL
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- Chest
IF (@RefMailID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Hand
IF (@RefHandID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, @RefHandID, @DurHand, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Hat
IF (@RefHatID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, @RefHatID, @DurHat, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Shoulder
IF (@RefShoulderID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, @RefShoulderID, @DurShoulder, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Pants
IF (@RefPantsID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- Shield
IF (@RefShield <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Arror/Bolt
IF (@DefaultArrow <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250, 0
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-- Earring
IF (@RefEarringID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, @RefEarringID, @DurEarring, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Ring 1
IF (@RefRingID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, @RefRingID, @DurRing, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Ring 2
IF (@RefRingID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, @RefRingID, @DurRing, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Necklace
IF (@RefNeckID <> 0) BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, @RefNeckID, @DurNeck, 5
IF (@ItemID <= 0) BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- Initial Equip Edit by LemoniscooL
-----------------------------------------------------------------------------
-- 3-2. ??? Inventory ?? ???
-- [??? ???? ?? 5?]
-- APPLY_AVATAR_SYSTEM? ????? ???? ??
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- ??? ???? ?? ??!
ROLLBACK TRANSACTION
RETURN -14
END
-- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- 3-3. ?? ?? ???
-- [?? ??? ?? 50?]
-- Define ADD_TRADE_BAG_INVENTORY ? ????? ???? ??
-----------------------------------------------------------------------------
-- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _TradeBagInventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 50
IF (@@ERROR <> 0)
BEGIN
-- ?? ?? ??!
ROLLBACK TRANSACTION
RETURN -20
END
-- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- 3-4. ?? ?? ?? ???
-- [?? ??? ?? 11?]
-- Define ADD_TRADE_EQUIP_INVENTORY? ????? ???? ??
-----------------------------------------------------------------------------
-- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _TradeEquipInventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 11
IF (@@ERROR <> 0)
BEGIN
-- ?? ?? ???? ?? ??!
ROLLBACK TRANSACTION
RETURN -21
END
-- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill????
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- ?? ??? ????
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ??
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ????!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- ???? ?? ??!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- TradeConflictJob ????!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTradeConflictJob VALUES (@NewCharID, GetDate(), 1, 0, 0, 0, 0, 0 ,0)
IF (@@ERROR <> 0)
BEGIN
-- ??? ???? ??? ?? ??...!
ROLLBACK TRANSACTION
RETURN -22
END
-----------------------------------------------------------------------------
-- NewTrade ????!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharNewTrade VALUES (@NewCharID, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- ??? ???? ??? ?? ??...!
ROLLBACK TRANSACTION
RETURN -23
END
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- ???? ?? ??
-----------------------------------------------------------------------------
INSERT _FriendGroup Values (@NewCharID, 0, '???') -- ?? ?? by bkh
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -20 -- ???? ??!
END
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- ?? ??? ??
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- ??? ??? ??? ? ?? ???? ???!!!
-----------------------------------------------------------------------------
-- ReqType? 1?? ??? ??
INSERT _CharAlchemy_MK_Recipe
SELECT @NewCharID, MR.RC_ID FROM _RefLearnRecipeByReqType AS LR
JOIN _RefAlchemy_MK_Recipe AS MR ON LR.RecipeCodeName = MR.RC_CodeName128
WHERE LR.ReqType = 1 AND LR.ReqValue = 1 AND LR.Service = 1
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -21 -- ??? ?? ??
END
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-----------------------------------------------------------------------------
-- CharList? ID ????
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
COMMIT TRANSACTION
-----------------------------------------------------------------------------
-- New Char Add Item at first Once!
-----------------------------------------------------------------------------
UPDATE _Char SET CurLevel = 90, MaxLevel = 90, ExpOffset = 281672372, RemainGold = 5000000, RemainSkillPoint = 5000000, InventorySize = 109 WHERE _Char.CharID = @NewCharID
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_REVERSE_RETURN_SCROLL',50,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RESURRECTION_SCROLL',50,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_GLOBAL_CHATTING',50,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_MYOWON_SCROLL',1,0
IF (@RefCharID<=14970 AND @RefCharID>=14958) or (@RefCharID<=1919 AND @RefCharID>=1907) BEGIN --male
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,0
END
IF (@RefCharID<=14983 AND @RefCharID>=14971) or (@RefCharID<=1932 AND @RefCharID>=1920) BEGIN --female
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,0
END
-- Quick Slot ?? ???!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
RETURN @NewCharID