SQL Script for Media.pk2

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  1. #1
    Developer sladlejrhfpq is offline
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    Oct 2011 Join Date
    671Posts

    SQL Script for Media.pk2

    Hi guys!
    Here is my next release, I think it will be useful. It always took a lot time for me, to edit the client side stuff, and it was hard to do without mistakes, so I decided to write a stored procedure to make it easier.

    What does it for?
    -You can make any changes to the db, and do it fast client side too.

    It will help you to edit ItemData, and CharacterData text files.

    How to use?

    1. Execute the following script, make sure that your db name is correct. By default, it is SRO_VT_SHARD

    PHP Code:
    USE [SRO_VT_SHARD]
    GO
    /****** Object:  StoredProcedure [dbo].[_GetMediaLines]    Script Date: 02/05/2012 12:42:29 ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER ON
    GO
    CREATE  procedure  
    [dbo].[_GetMediaLines]

    @
    Type SMALLINT,
    @
    CodeName VARCHAR(30)

    AS

    IF(@
    Type=1)
    BEGIN
        SELECT 
        _RefObjCommon
    .Service,_RefObjCommon.ID,_RefObjCommon.CodeName128,_RefObjCommon.ObjName128,_RefObjCommon.OrgObjCodeName128,_RefObjCommon.NameStrID128,_RefObjCommon.DescStrID128,_RefObjCommon.CashItem,_RefObjCommon.Bionic,_RefObjCommon.TypeID1,_RefObjCommon.TypeID2,_RefObjCommon.TypeID3,_RefObjCommon.TypeID4,_RefObjCommon.DecayTime,_RefObjCommon.Country,_RefObjCommon.Rarity,_RefObjCommon.CanTrade,_RefObjCommon.CanSell,_RefObjCommon.CanBuy,_RefObjCommon.CanBorrow,_RefObjCommon.CanDrop,_RefObjCommon.CanPick,_RefObjCommon.CanRepair,_RefObjCommon.CanRevive,_RefObjCommon.CanUse,_RefObjCommon.CanThrow,_RefObjCommon.Price,_RefObjCommon.CostRepair,_RefObjCommon.CostRevive,_RefObjCommon.CostBorrow,_RefObjCommon.KeepingFee,_RefObjCommon.SellPrice,_RefObjCommon.ReqLevelType1,_RefObjCommon.ReqLevel1,_RefObjCommon.ReqLevelType2,_RefObjCommon.ReqLevel2,_RefObjCommon.ReqLevelType3,_RefObjCommon.ReqLevel3,_RefObjCommon.ReqLevelType4,_RefObjCommon.ReqLevel4,_RefObjCommon.MaxContain,_RefObjCommon.RegionID,_RefObjCommon.Dir,_RefObjCommon.OffsetX,_RefObjCommon.OffsetY,_RefObjCommon.OffsetZ,_RefObjCommon.Speed1,_RefObjCommon.Speed2,_RefObjCommon.Scale,_RefObjCommon.BCHeight,_RefObjCommon.BCRadius,_RefObjCommon.EventID,_RefObjCommon.AssocFileObj128,_RefObjCommon.AssocFileDrop128,_RefObjCommon.AssocFileIcon128,_RefObjCommon.AssocFile1_128,_RefObjCommon.AssocFile2_128,
        
    _RefObjItem.MaxStack,_RefObjItem.ReqGender,_RefObjItem.ReqStr,_RefObjItem.ReqInt,_RefObjItem.ItemClass,_RefObjItem.SetID,_RefObjItem.Dur_L,_RefObjItem.Dur_U,_RefObjItem.PD_L,_RefObjItem.PD_U,_RefObjItem.PDInc,_RefObjItem.ER_L,_RefObjItem.ER_U,_RefObjItem.ERInc,_RefObjItem.PAR_L,_RefObjItem.PAR_U,_RefObjItem.PARInc,_RefObjItem.BR_L,_RefObjItem.BR_U,_RefObjItem.MD_L,_RefObjItem.MD_U,_RefObjItem.MDInc,_RefObjItem.MAR_L,_RefObjItem.MAR_U,_RefObjItem.MARInc,_RefObjItem.PDStr_L,_RefObjItem.PDStr_U,_RefObjItem.MDInt_L,_RefObjItem.MDInt_U,_RefObjItem.Quivered,_RefObjItem.Ammo1_TID4,_RefObjItem.Ammo2_TID4,_RefObjItem.Ammo3_TID4,_RefObjItem.Ammo4_TID4,_RefObjItem.Ammo5_TID4,_RefObjItem.SpeedClass,_RefObjItem.TwoHanded,_RefObjItem.Range,_RefObjItem.PAttackMin_L,_RefObjItem.PAttackMin_U,_RefObjItem.PAttackMax_L,_RefObjItem.PAttackMax_U,_RefObjItem.PAttackInc,_RefObjItem.MAttackMin_L,_RefObjItem.MAttackMin_U,_RefObjItem.MAttackMax_L,_RefObjItem.MAttackMax_U,_RefObjItem.MAttackInc,_RefObjItem.PAStrMin_L,_RefObjItem.PAStrMin_U,_RefObjItem.PAStrMax_L,_RefObjItem.PAStrMax_U,_RefObjItem.MAInt_Min_L,_RefObjItem.MAInt_Min_U,_RefObjItem.MAInt_Max_L,_RefObjItem.MAInt_Max_U,_RefObjItem.HR_L,_RefObjItem.HR_U,_RefObjItem.HRInc,_RefObjItem.CHR_L,_RefObjItem.CHR_U,_RefObjItem.Param1,_RefObjItem.Desc1_128,_RefObjItem.Param2,_RefObjItem.Desc2_128,_RefObjItem.Param3,_RefObjItem.Desc3_128,_RefObjItem.Param4,_RefObjItem.Desc4_128,_RefObjItem.Param5,_RefObjItem.Desc5_128,_RefObjItem.Param6,_RefObjItem.Desc6_128,_RefObjItem.Param7,_RefObjItem.Desc7_128,_RefObjItem.Param8,_RefObjItem.Desc8_128,_RefObjItem.Param9,_RefObjItem.Desc9_128,_RefObjItem.Param10,_RefObjItem.Desc10_128,_RefObjItem.Param11,_RefObjItem.Desc11_128,_RefObjItem.Param12,_RefObjItem.Desc12_128,_RefObjItem.Param13,_RefObjItem.Desc13_128,_RefObjItem.Param14,_RefObjItem.Desc14_128,_RefObjItem.Param15,_RefObjItem.Desc15_128,_RefObjItem.Param16,_RefObjItem.Desc16_128,_RefObjItem.Param17,_RefObjItem.Desc17_128,_RefObjItem.Param18,_RefObjItem.Desc18_128,_RefObjItem.Param19,_RefObjItem.Desc19_128,_RefObjItem.Param20,_RefObjItem.Desc20_128,_RefObjItem.MaxMagicOptCount,_RefObjItem.ChildItemCount
        FROM _RefObjCommon INNER JOIN _RefObjItem ON _RefObjCommon
    .Link=_RefObjItem.ID
        WHERE _RefObjCommon
    .CodeName128 LIKE @CodeName AND _RefObjCommon.Service=1 ORDER BY _RefObjCommon.ID ASC
    END
    IF(@Type=2)
        
    BEGIN
        SELECT 
        _RefObjCommon
    .Service,_RefObjCommon.ID,_RefObjCommon.CodeName128,_RefObjCommon.ObjName128,_RefObjCommon.OrgObjCodeName128,_RefObjCommon.NameStrID128,_RefObjCommon.DescStrID128,_RefObjCommon.CashItem,_RefObjCommon.Bionic,_RefObjCommon.TypeID1,_RefObjCommon.TypeID2,_RefObjCommon.TypeID3,_RefObjCommon.TypeID4,_RefObjCommon.DecayTime,_RefObjCommon.Country,_RefObjCommon.Rarity,_RefObjCommon.CanTrade,_RefObjCommon.CanSell,_RefObjCommon.CanBuy,_RefObjCommon.CanBorrow,_RefObjCommon.CanDrop,_RefObjCommon.CanPick,_RefObjCommon.CanRepair,_RefObjCommon.CanRevive,_RefObjCommon.CanUse,_RefObjCommon.CanThrow,_RefObjCommon.Price,_RefObjCommon.CostRepair,_RefObjCommon.CostRevive,_RefObjCommon.CostBorrow,_RefObjCommon.KeepingFee,_RefObjCommon.SellPrice,_RefObjCommon.ReqLevelType1,_RefObjCommon.ReqLevel1,_RefObjCommon.ReqLevelType2,_RefObjCommon.ReqLevel2,_RefObjCommon.ReqLevelType3,_RefObjCommon.ReqLevel3,_RefObjCommon.ReqLevelType4,_RefObjCommon.ReqLevel4,_RefObjCommon.MaxContain,_RefObjCommon.RegionID,_RefObjCommon.Dir,_RefObjCommon.OffsetX,_RefObjCommon.OffsetY,_RefObjCommon.OffsetZ,_RefObjCommon.Speed1,_RefObjCommon.Speed2,_RefObjCommon.Scale,_RefObjCommon.BCHeight,_RefObjCommon.BCRadius,_RefObjCommon.EventID,_RefObjCommon.AssocFileObj128,_RefObjCommon.AssocFileDrop128,_RefObjCommon.AssocFileIcon128,_RefObjCommon.AssocFile1_128,_RefObjCommon.AssocFile2_128,
        
    _RefObjChar.Lvl,_RefObjChar.CharGender,_RefObjChar.MaxHP,_RefObjChar.MaxMP,_RefObjChar.InventorySize,_RefObjChar.CanStore_TID1,_RefObjChar.CanStore_TID2,_RefObjChar.CanStore_TID3,_RefObjChar.CanStore_TID4,_RefObjChar.CanBeVehicle,_RefObjChar.CanControl,_RefObjChar.DamagePortion,_RefObjChar.MaxPassenger,_RefObjChar.AssocTactics,_RefObjChar.PD,_RefObjChar.MD,_RefObjChar.PAR,_RefObjChar.MAR,_RefObjChar.ER,_RefObjChar.BR,_RefObjChar.HR,_RefObjChar.CHR,_RefObjChar.ExpToGive,_RefObjChar.CreepType,_RefObjChar.Knockdown,_RefObjChar.KO_RecoverTime,_RefObjChar.DefaultSkill_1,_RefObjChar.DefaultSkill_2,_RefObjChar.DefaultSkill_3,_RefObjChar.DefaultSkill_4,_RefObjChar.DefaultSkill_5,_RefObjChar.DefaultSkill_6,_RefObjChar.DefaultSkill_7,_RefObjChar.DefaultSkill_8,_RefObjChar.DefaultSkill_9,_RefObjChar.DefaultSkill_10,_RefObjChar.TextureType,_RefObjChar.Except_1,_RefObjChar.Except_2,_RefObjChar.Except_3,_RefObjChar.Except_4,_RefObjChar.Except_5,_RefObjChar.Except_6,_RefObjChar.Except_7,_RefObjChar.Except_8,_RefObjChar.Except_9,_RefObjChar.Except_10
        FROM _RefObjCommon INNER JOIN _RefObjChar ON _RefObjCommon
    .Link=_RefObjChar.ID WHERE CodeName128 LIKE @CodeName AND _RefObjCommon.Service=1 ORDER BY _RefObjCommon.ID ASC
    END

    IF(@Type!=OR @Type!=2)
    BEGIN
        
    PRINT 'The Type must be 1 OR 2!'
        
    PRINT 'Use @Type=1 for Items'
        
    PRINT 'Use @Type=2 for Characters'
    END

    /* Stored Procedure by sladlejrhfpq */ 
    2/a If you want an Item's line, set the Type=1, and set the CodeName to the Item you want.
    Example:

    PHP Code:
    USE [SRO_VT_SHARD]
    exec _GetMediaLines
    @Type=1,
    @
    CodeName='ITEM_CH_BOW_11_A_RARE' 
    2/b If you want a Character's or NPC's line, set the Type=2, and set the CodeName to the Char/NPC you want.
    Example:

    PHP Code:
    USE [SRO_VT_SHARD]
    exec _GetMediaLines
    @Type=2,
    @
    CodeName='MOB_CH_MANGNYANG' 
    2/c If you want to get more lines, for example all Jupiter monster's code to the Characterdata, do it like this:
    PHP Code:
    USE [SRO_VT_SHARD]
    exec _GetMediaLines
    @Type=2,
    @
    CodeName='MOB_JUPITER%' 
    3. After done, just copy the lines, and add them to your Media.pk2

    It was created by me, please do not re-release under your name.
    Press Like if it was useful.


  2. #2
    Account Upgraded | Title Enabled! hectormousa is offline
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    Re: [Release] SQL Script for Media.pk2

    thanks bro :D

  3. #3
    Apprentice VitorVRC is offline
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    Re: [Release] SQL Script for Media.pk2

    very userful thanks man

  4. #4
    Account Upgraded | Title Enabled! Statiic is offline
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    Re: [Release] SQL Script for Media.pk2

    thx very userful query ^^

  5. #5
    Developer sladlejrhfpq is offline
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    Re: [Release] SQL Script for Media.pk2

    I'm glad to see that it is useful :)

  6. #6
    Member grayfox is offline
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    Re: [Release] SQL Script for Media.pk2

    very userful one
    ty

  7. #7
    Apprentice enricoPo is offline
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    Re: [Release] SQL Script for Media.pk2

    thanks : )

  8. #8
    Valued Member kaperucito is offline
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    Re: [Release] SQL Script for Media.pk2

    There is a problem with this query, it return decimal values as 0,0 instead of 0.0. The client read those with "." separator not ",", so if you copy it directly to your media your client will crash because it does not support ",".

  9. #9
    #Yummi.sql Caipi is offline
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    Re: [Release] SQL Script for Media.pk2

    Use something like ..

    PHP Code:
    UPDATE Tablename
    SET Column1 
    REPLACE(Column1,',','.')/*,
    Column2 = REPLACE(Column2,',','.') */
    WHERE CHARINDEX (',',Column1) > 
    OR

    PHP Code:
    SELECT REPLACE(Column,',','.'
    Last edited by Caipi; 10-03-12 at 09:06 AM.

  10. #10
    King Canadian whhacker93 is offline
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    Re: [Release] SQL Script for Media.pk2

    Thanks for this, going to be very useful!

  11. #11
    ✗ ¤ Kira ¤ ✗ Kira is offline
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    Re: [Release] SQL Script for Media.pk2

    I Liked your work ;D

  12. #12
    Account Upgraded | Title Enabled! tamer153 is offline
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    Re: [Release] SQL Script for Media.pk2

    hey and skilldata_35000enc >?

  13. #13
    Developer sladlejrhfpq is offline
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    Re: [Release] SQL Script for Media.pk2

    Quote Originally Posted by tamer153 View Post
    hey and skilldata_35000enc >?
    You can copy them from the _RefSkill table directly

  14. #14
    Account Upgraded | Title Enabled! tamer153 is offline
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    Re: [Release] SQL Script for Media.pk2

    i'm getting crashes with itemdata_enc so i need to copy by query to uncrashes . . ..

  15. #15
    Apprentice archer09 is offline
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    Re: [Release] SQL Script for Media.pk2

    when i try to get all of the records from db i'm getting client crash
    its due to the numbers which have "," it have to be "." at media
    its ok, i replaced them as "." but atm its crashing at stones what the hell



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