[QUOTE=Tazdingo;8279625]Thanks for adding a complete check list
Try again please :) All should be fixed except captcha login i prefer to use the gateway w/o captcha
Link: https://mega.co.nz/#!nMhjXSrL!XNXn5R...9JPdBg-DBEzI-I
link not working
[QUOTE=Tazdingo;8279625]Thanks for adding a complete check list
Try again please :) All should be fixed except captcha login i prefer to use the gateway w/o captcha
Link: https://mega.co.nz/#!nMhjXSrL!XNXn5R...9JPdBg-DBEzI-I
link not working
Yep, it seems that the problems occurs when someone exit or get disconnected. I ll take a look at it when i have some free time.
[QUOTE=adminsxza;8280547]https://mega.co.nz/#!3IZkkRqK!ZaNX0Q...Rq2x9OVmBIvUNA
What are the possible reasons that it won't be able to handle more than a test server? On that tool you could apply much more stuff than what is on it right now. How it could be improved? Consider that I have 0% knowledge at C# and I am just wondering :)
What exactly is "PW" function doing? Didn't downloaded it, not pretty intrested into it. Have my own protection and special edits.
What actually would let me download is if it handles logging regular chats overall (regional regular chat, whisper, party, etc.).
program error closed :((((
This idea of a proxy is nice, but it has many flaws, as the user connect your proxy to connect your real server modules, you do realize that all your incoming connections depend on this one littile program? this is not some reverse proxy shielding, its a single coded program, not hardware involved, by using this proxy you are risking your machine even more i think, and ulitmately regarding of how much performance can be applied to this such as asynchronous sockets, it will still have alot of problems, hence, i think a simple Filter attached to the module (NO PROXY) real port, is very good, and more effective, and less risking.
i cant understand what is the fake ports and the real ports i should add
i try everything but im fail
if you can please put tut how to make it work ,
i will be thank fully :)
@kotsh if you not understand Then you can go to Play ™PlayStation™
great tool!
I have some ideas which I wanna share with u.
contact me in Skype:
tschulian1337
Imagine it like a second module of Agent/Gateway/Download, when a connection is made to them they will forward the packets somewhere so the Guard accepts the connection on the public 15779,15881,15884 and redirects it to new ports which u specify in the certification's inis => 5000,5001,5002 for example.. Then when guard forwards it will forward to these ports in order to mak everything works. :D Could be the worst explanation ever but I think you will get the point..
User Connect => Fake Proxy Ports => Proxy Redirect Real Ports(Servers Modules).
inside "Proxy Redirect" there is some validation for good/bad packets - which is the part of the exchange/stall delay.
by using a proxy no instant/direct connection can be made from Client => Server, hence, everything must go via the proxy, for a legitimate access.
hopefully you will get the idea of this "proxy" which is really a bad idea by the way.
This one can't ever be used in a success server with 200 + players.
why?
because it crashes suddenly some times for no reason !
After testing it many times, i found it that it crashes when the specified IP Limit gets exceeded .
how?
IP Limit per 1 pc = (Example) 3
when 3< players online the tool crashes
Last edited by Tyr; 22-12-14 at 05:17 PM.
Last edited by tschulian; 23-12-14 at 07:09 AM.