Adding Angel Spirit

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  1. #106
    Valued Member FrozenGames is offline
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    May 2012 Join Date
    109Posts

    Re: Adding Angel Spirit

    have problem.. im put and work.. and go to right click work... and go to pu the character CRASHHH WHY?

  2. #107
    Valued Member StreetNet is offline
    MemberRank
    Jul 2012 Join Date
    112Posts

    Re: Adding Angel Spirit

    why get dc? to put in the char

  3. #108
    Apprentice comfortsro is offline
    MemberRank
    Jun 2012 Join Date
    16Posts

    Re: Adding Angel Spirit

    When i open it i crash, ive dubble checked everything.. nothing seems to be wrong.. any ideas?

  4. #109
    Member rodyrody is offline
    MemberRank
    Mar 2012 Join Date
    73Posts

    Re: [Guide] Adding Angel Spirit

    Quote Originally Posted by MR5 View Post
    Ty bro i fixed it yesterday anyway ty for answer
    how you fixed it please MR5 i have this proplem i see angel spirit in game and when move on item game crash
    help me plz

  5. #110
    Proficient Member chinowyc is offline
    MemberRank
    Mar 2012 Join Date
    192Posts

    Re: Adding Angel Spirit

    You need check ids in you itemdata.txt and another txt's id its necesary Database and media side ids are the same....
    If you get crash and u have allperfect check you data.pk2 or import data.pk2 from ksro to you data.pk2....
    This its too many easy :)

  6. #111
    Member rodyrody is offline
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    Mar 2012 Join Date
    73Posts

    Re: Adding Angel Spirit

    [QUOTE=Larkon;6829232]First I would like to say thanks to "Nubwaffle" for releasing his guide which made me able to get the Angel Spirit working.


    1 =



    In refmagicoptbyitemoptleveldata you simply just add the Magic of the Item

    Code:
    96	355	5	0	xxx
    96	354	5	0	xxx
    98	355	5	0	xxx
    98	354	5	0	xxx
    As you can see from refability, and refmagic i use the same Id Structure "96" for male and "98" for femal version. You must use the same ID. This is how they are linked.

    96-98 = Id Structure
    355,354 = Magic Option. You can find this options by looking at magicoption.txt

    Basically were adding HP , and MP increase percentage into the Angel Spirit.

    5 = Option level, each plus will increase the value by 1%. The Angel Spirit will start at 5% , if the Plus is 0. It will stay at 5%. Each Plus will increase it by 1%. Meaning 1 Plus = 6% instead of 5%. Please Link back to RefAbility

    You will need to also add this in the Database called "refmagicbyitemoptleveldata"

    7 =


    i checked All in data and media and perticls
    but that refmagic cant find it in DB so how i can add it when i try it give me error like i cant do that in db plz help
    Guys ,thnx

  7. #112
    Proficient Member kankorezis is offline
    MemberRank
    Aug 2012 Join Date
    LithuaniaLocation
    150Posts

    Re: Adding Angel Spirit

    what to do if i dont have it in the database?

  8. #113
    Valued Member LoCker is offline
    MemberRank
    May 2012 Join Date
    CanadaLocation
    127Posts

    Re: Adding Angel Spirit

    http://forum.ragezone.com/f723/right...spirit-851003/
    this is the most complete way i guess

  9. #114
    Member karimwolf99 is offline
    MemberRank
    Sep 2012 Join Date
    55Posts

    Re: Adding Angel Spirit

    how i can add code to RefObjCommon & RefObjItem

    give me the code plz Thx

  10. #115
    Proficient Member ferpa125 is offline
    MemberRank
    Nov 2011 Join Date
    BrazilLocation
    162Posts

    Re: Adding Angel Spirit

    Code:
    RefObjCommon:
    1	41799	ITEM_MALL_AVATAR_M_AMALRUN	??? (?) - ??	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN	SN_ITEM_MALL_AVATAR_M_AMALRUN_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun.ddj	xxx	xxx	21333
    1	41800	ITEM_MALL_AVATAR_W_AMALRUN	??? (?) - ??	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN	SN_ITEM_MALL_AVATAR_W_AMALRUN_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun.ddj	xxx	xxx	21334
    1	41801	ITEM_MALL_AVATAR_M_AMALRUN_YELLOW	??? (?) - ?	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun_yellow.ddj	xxx	xxx	21335
    1	41802	ITEM_MALL_AVATAR_W_AMALRUN_YELLOW	??? (?) - ?	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun_yellow.ddj	xxx	xxx	21336
    1	41803	ITEM_MALL_AVATAR_M_AMALRUN_BLUE	??? (?) - ?	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun_blue.ddj	xxx	xxx	21337
    1	41804	ITEM_MALL_AVATAR_W_AMALRUN_BLUE	??? (?) - ?	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun_blue.ddj	xxx	xxx	21338
    1	41805	ITEM_EVENT_AVATAR_M_AMALRUN	???? ??? (?)	xxx	SN_ITEM_EVENT_AVATAR_M_AMALRUN	SN_ITEM_EVENT_AVATAR_M_AMALRUN_TT_DESC	0	0	3	1	14	1	180000	3	0	0	1	0	128	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\avatar\event_avatar_m_amalrun.ddj	xxx	xxx	21339
    1	41806	ITEM_EVENT_AVATAR_W_AMALRUN	???? ??? (?)	xxx	SN_ITEM_EVENT_AVATAR_W_AMALRUN	SN_ITEM_EVENT_AVATAR_W_AMALRUN_TT_DESC	0	0	3	1	14	1	180000	3	0	0	1	0	128	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\avatar\event_avatar_w_amalrun.ddj	xxx	xxx	21340
    
    RefObjItem:
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