Hello
Today i'll share some commonly used skill params. This prolly very old and useless to you, but feel free to play with 'em as you like ;)
A little explanation of values:
DESC PARAM VALUE 1 VALUE 2 VALUE 3 VALUE 4 duration 1685418593
-1875767296
hp/mp recovery 1751474540
11728 100 11728 100 phy/mag dmg 6582901
1000 1000 critical 25458
68 0 phy/mag abs 1868849522
15 100 0 phy/mag def 1684366960
12564 20104 0 parry rate 25970
0 1500 attack rate 26738
0 1500 str 1937011305
29696 0 int 1768846441
29696 0 speed 1752396901
500 curse block 1919246700
25145280 100 12 curse treat 1919246708
63 500 hp/mp reincarnation rate 1769105251
1000 1000 damage return 1684891506
50
35 35
150
lucky % 1819632491
10
alchemy probability % 1634493301
20
time service 1667396966
1851946342
- hp/mp recovery: VALUE 1, VALUE 3: amount of hp/mp, VALUE 2, VALUE 4: percentage
- phy/mag dmg: VALUE 1, VALUE 2: percentage
- phy/mag abs: VALUE 2: absorb percentage
- phy/mag def: VALUE 1: Phy def, VALUE 2: Mag def
- parry rate: VALUE 1: point, VALUE 2: percentage
- attack rate: VALUE 1: point, VALUE 2: percentage
- str: VALUE 1: point, VALUE 2: percentage
- int: VALUE 1: point, VALUE 2: percentage
- speed: VALUE 1: percentage
- curse block: VALUE 2: probability percentage, VALUE 3: curse level
- curse treat: VALUE 2: curse dmg point
- hp/mp reincarnation: VALUE 1: hp percentage, VALUE 2: mp percentage
- damage return: VALUE 2: phy dmg return probability, VALUE 3: mag dmg return probability, VALUE 4: range (150 = 15meters)
- lucky: VALUE 1: percentage
- alchemy probability: VALUE 1: percentage
Some Notes:
- Each skill must have all values marked in RED, even if it's a zero.
- For "duration", it's in milliseconds, and -1875767296 means 30 days.
- For STR and INT, you cannot have more than 32768, might mess up your stats, best highest value would be 29696.
- "time service" usually used when the skill triggered from an item, or skill that you wanna add in _TimedJob table. If you wanna make an active clickable skill, you won't need time service values.
For example, if you make a skill line like this:
You will get this:Code:1 44126 1233 SKILL_BLABLABLA_01 xxx SKILL_BLABLABLA 0 1 1 0 0 0 0 0 5000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\skill_blablabla_icon.ddj SN_SKILL_BLABLABLA xxx SN_SKILL_BLABLABLA_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 -1875767296 1751474540 11728 100 11728 100 1868849522 15 1000 0 1684366960 12564 20104 0 25970 0 1500 26738 0 1500 1752396901 500 1919246700 25145280 100 12 1769105251 1000 1000 6582901 1000 1000 25458 75 0 1937011305 29696 0 1768846441 29696 0 0 0 0 0 0
have fun ;)




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