Commonly Used Skill Params

Results 1 to 10 of 10
  1. #1
    Don't touch my Nutella! Witchy Moo is offline
    MemberRank
    Aug 2013 Join Date
    SingaporeLocation
    208Posts

    note Commonly Used Skill Params

    Hello

    Today i'll share some commonly used skill params. This prolly very old and useless to you, but feel free to play with 'em as you like ;)

    DESC PARAM VALUE 1 VALUE 2 VALUE 3 VALUE 4
    duration 1685418593
    -1875767296
    hp/mp recovery 1751474540
    11728 100 11728 100
    phy/mag dmg 6582901
    1000 1000
    critical 25458
    68 0
    phy/mag abs 1868849522
    15 100 0
    phy/mag def 1684366960
    12564 20104 0
    parry rate 25970
    0 1500
    attack rate 26738
    0 1500
    str 1937011305
    29696 0
    int 1768846441
    29696 0
    speed 1752396901
    500
    curse block 1919246700
    25145280 100 12
    curse treat 1919246708
    63 500
    hp/mp reincarnation rate 1769105251
    1000 1000
    damage return 1684891506
    50
    35 35
    150
    lucky % 1819632491
    10
    alchemy probability % 1634493301
    20
    time service 1667396966
    1851946342
    A little explanation of values:
    • hp/mp recovery: VALUE 1, VALUE 3: amount of hp/mp, VALUE 2, VALUE 4: percentage
    • phy/mag dmg: VALUE 1, VALUE 2: percentage
    • phy/mag abs: VALUE 2: absorb percentage
    • phy/mag def: VALUE 1: Phy def, VALUE 2: Mag def
    • parry rate: VALUE 1: point, VALUE 2: percentage
    • attack rate: VALUE 1: point, VALUE 2: percentage
    • str: VALUE 1: point, VALUE 2: percentage
    • int: VALUE 1: point, VALUE 2: percentage
    • speed: VALUE 1: percentage
    • curse block: VALUE 2: probability percentage, VALUE 3: curse level
    • curse treat: VALUE 2: curse dmg point
    • hp/mp reincarnation: VALUE 1: hp percentage, VALUE 2: mp percentage
    • damage return: VALUE 2: phy dmg return probability, VALUE 3: mag dmg return probability, VALUE 4: range (150 = 15meters)
    • lucky: VALUE 1: percentage
    • alchemy probability: VALUE 1: percentage

    Some Notes:
    • Each skill must have all values marked in RED, even if it's a zero.
    • For "duration", it's in milliseconds, and -1875767296 means 30 days.
    • For STR and INT, you cannot have more than 32768, might mess up your stats, best highest value would be 29696.
    • "time service" usually used when the skill triggered from an item, or skill that you wanna add in _TimedJob table. If you wanna make an active clickable skill, you won't need time service values.

    For example, if you make a skill line like this:
    Code:
    1    44126    1233    SKILL_BLABLABLA_01    xxx    SKILL_BLABLABLA    0    1    1    0    0    0    0    0    5000    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    item\etc\skill_blablabla_icon.ddj    SN_SKILL_BLABLABLA    xxx    SN_SKILL_BLABLABLA_TT_DESC    xxx    0    0    3    1667396966    1851946342    1685418593    -1875767296    1751474540    11728    100    11728    100    1868849522    15    1000    0    1684366960    12564    20104    0    25970    0    1500    26738    0    1500    1752396901    500    1919246700    25145280    100    12    1769105251    1000    1000    6582901    1000    1000    25458    75    0    1937011305    29696    0    1768846441    29696    0    0    0    0    0    0
    You will get this:
    super-buff.jpg

    have fun ;)
    Last edited by Witchy Moo; 10-07-15 at 02:42 PM.


  2. #2
    Don't touch my Nutella! Witchy Moo is offline
    MemberRank
    Aug 2013 Join Date
    SingaporeLocation
    208Posts

    Re: Commonly Used Skill Params

    table updated, added a little explanation ;)

  3. #3
    Valued Member MikroTekken is offline
    MemberRank
    Aug 2014 Join Date
    145Posts

    Re: Commonly Used Skill Params

    something help
    Phy/Mag Dmg aps
    Param6
    6582901
    Param7
    100
    Param8
    100


    Phy/Mag Dmg aps
    Param9
    1868849522
    Param10
    100
    Param11
    100


    Parry Rate
    Param12
    25970
    Param13
    0
    Param14
    100


    Attack Rate
    Param15
    26738
    Param16
    0
    Param17
    100


    Alchemy succ rate
    Param18
    1819632491
    Param19
    100


    Lucky rate
    Param20
    1634493301
    Param21
    100


    STR
    Param22
    1937011305
    Param23
    100
    Param24
    0


    INT
    Param25
    1768846441
    Param26
    100
    Param27
    0


    HP
    Param28
    6844521
    Param29
    2100
    Param30
    0


    MP
    Param31
    7172201
    Param32
    2100
    Param33
    0

  4. #4
    Member kotsh is offline
    MemberRank
    Dec 2012 Join Date
    87Posts

    Re: Commonly Used Skill Params

    can you add luck params ?

  5. #5
    Don't touch my Nutella! Witchy Moo is offline
    MemberRank
    Aug 2013 Join Date
    SingaporeLocation
    208Posts

    Re: Commonly Used Skill Params

    Quote Originally Posted by kotsh View Post
    can you add luck params ?
    added ;) have fun

  6. #6
    Retired blapanda is offline
    MemberRank
    Oct 2013 Join Date
    LocalhostLocation
    536Posts

    Re: Commonly Used Skill Params

    Would be great if we could just figure out the very little occupied byte for every single parameter (skill, weapon and argument related).

    Probably going to make a tool, which inherit each paramater slot for declaration, since I have every single parameter listed already yet.
    Would become handy as well, "fixing" joymax's misunderstandings of "AOE" SKILLS! God damn it... I am still upset about the fact that they failed calibrating the latest china nuke skills as "single target", while the .efp obviously is for AOE configured!
    Or the latest Heuksal chainskills won't cause any kind of status effect ...


    E.g. how the effect should look like, IMHO:




  7. #7
    Don't touch my Nutella! Witchy Moo is offline
    MemberRank
    Aug 2013 Join Date
    SingaporeLocation
    208Posts

    Re: Commonly Used Skill Params

    yep, effect should be for area attack if i don't misunderstand you. You can try adding these Params in front (must go first before the attack/debuff effects) of skill column that you want:

    VALUE 1 VALUE 2 VALUE 3 VALUE 4 VALUE 5 VALUE 6
    6645362
    1 2 500 8 0

    A little explanation of what i knew so far:

    VALUE 1 and 2: Param
    VALUE 3: Type of area (1 = surround, 2 = front range)
    VALUE 4: Range (500 = 50 Meters), tested with "front range"
    VALUE 5: Amount of monster/players that will get hit in that area
    VALUE 6: separator, maybe, gotta have this before other skill param :P

    For example, if you make this line:
    Param1 Param2 Param3 Param4 Param5 Param6 Param7 Param8 Param9 Param10 Param11 Param12
    0
    6645362
    1 1 500 8 0 24 29556 30000 100 11
    You will have "Stun Area (Surrounding), range 50 meters, 8 target hits, 100% probability, 30 seconds, Level 11 Stun" effect :)

    Yeah, the 24 29556 30000 100 11 is stun :) (24, 29556 are params, 30000 is second, 100 is percent, 11 is level)

    Example:
    stun-area.jpg

    have fun ;) *G*
    Last edited by Witchy Moo; 10-07-15 at 08:15 PM.

  8. #8
    Retired blapanda is offline
    MemberRank
    Oct 2013 Join Date
    LocalhostLocation
    536Posts

    Re: Commonly Used Skill Params

    Quote Originally Posted by Witchy Moo View Post
    yep, effect should be for area attack if i don't misunderstand you. You can try adding these Params in front (must go first before the attack/debuff effects) of skill column that you want:

    VALUE 1 VALUE 2 VALUE 3 VALUE 4 VALUE 5 VALUE 6
    6645362
    1 2 500 8 0

    A little explanation of what i knew so far:

    VALUE 1 and 2: Param
    VALUE 3: Type of area (1 = surround, 2 = front range)
    VALUE 4: Range (500 = 50 Meters), tested with "front range"
    VALUE 5: Amount of monster/players that will get hit in that area
    VALUE 6: separator, maybe, gotta have this before other skill param :P

    For example, if you make this line:
    Param1 Param2 Param3 Param4 Param5 Param6 Param7 Param8 Param9 Param10 Param11 Param12
    0
    6645362
    1 1 500 8 0 24 29556 30000 100 11
    You will have "Stun Area (Surrounding), range 50 meters, 8 target hits, 100% probability, 30 seconds, Level 11 Stun" effect :)

    Yeah, the 24 29556 30000 100 11 is stun :) (24, 29556 are params, 30000 is second, 100 is percent, 11 is level)

    Example:
    stun-area.jpg

    have fun ;) *G*
    Actually, those are my screenshots from my server ^^
    Parameters haven't been a pretty mess for me. Just combining them to more useful stuff, or something like you would say on the first usage "WOW" - is the real challenge.

  9. #9
    Member hellangel2 is offline
    MemberRank
    Jul 2006 Join Date
    cardosoLocation
    85Posts

    Re: Commonly Used Skill Params

    Fist Of all Very Good Topic Usefull ...

    iam use this to add buff but item give attribites and blues to char but dont apear options line in Skill Icon .

    Se Image .. Someone can HelP ?

    Last edited by hellangel2; 14-09-15 at 02:31 AM.

  10. #10
    Novice swo is offline
    MemberRank
    Nov 2016 Join Date
    3Posts

    Re: Commonly Used Skill Params

    Hello. Teach me how to create new Skill?

    - - - Updated - - -

    Quote Originally Posted by blapanda View Post
    Actually, those are my screenshots from my server ^^
    Parameters haven't been a pretty mess for me. Just combining them to more useful stuff, or something like you would say on the first usage "WOW" - is the real challenge.


    Hello. Teach me how to create new Skill?



Advertisement