SR_GameServer fixes [asm]

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  1. #1

    SR_GameServer fixes [asm]

    So, some people might have problems even at such basic stuff as cracking a experience limit.

    Gameserver reads rates as (real rate * 1000), it means, if you set rates to
    35000, experience gain coefficent will be 35x. By default, gameserver forbidds making them more than 250 (2.5 x), but it's easy to crack.

    So, open your SR_GameServer executable using OllyDBG, and patch the following addresses with following assembly codes.

    =============================================================================
    Individual experience ratio

    Code:
    0042714C   F6C4 50          TEST AH,42


    =============================================================================
    Party experience ratio

    Code:
    004271F5   F6C4 42          TEST AH,42

    =============================================================================
    Item drop rate

    Code:
    004272A0   F6C4 42          TEST AH,42


    =============================================================================
    Gold drop amount rate

    Code:
    00427349   F6C4 42          TEST AH,42


    =============================================================================
    HWLAN (berserker) gain factor

    Code:
    004273CA  |. F6C4 44        TEST AH,42


    =============================================================================
    Bypass creation of huge .dmp files (less lags)

    Code:
    00964060     81EC 6C060000  SUB ESP,66C
    change command to
    Code:
    jmp 009642FD
    =============================================================================




    To do it, follow this screenshots. Open the file using OllyDBG (F3)





    Double-click the line you were jumped to, and...








    Do same for all addresses.



    ---------- Post added at 11:50 AM ---------- Previous post was at 11:17 AM ----------

    Updated, added screenshots.
    Last edited by Chern0byl; 15-09-11 at 08:14 PM.


  2. #2
    none seryi is offline
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    Re: [Guide] Cracking SR_GameServer rates limit

    Thx, this will be useful asap server will be up ))

  3. #3
    Account Upgraded | Title Enabled! RevoLand is offline
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    Re: [Guide] Cracking SR_GameServer rates limit

    We are waiting for more fix :)

  4. #4
    Account Upgraded | Title Enabled! infor is offline
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    Re: [Guide] Cracking SR_GameServer rates limit

    because they do not rise to the network and files without a problem to solve all user problems

  5. #5
    Enthusiast LordyK is offline
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    Re: [Guide] Cracking SR_GameServer rates limit

    I have a question , I have exp rate 10000 = was supposed to be 10x but is not even 5x ... , what's the problem with these rates ? changed to 50000 and is still same rate

    can give me some hints about these rates ?

  6. #6

    Re: [Guide] Cracking SR_GameServer rates limit

    Quote Originally Posted by LordyK View Post
    I have a question , I have exp rate 10000 = was supposed to be 10x but is not even 5x ... , what's the problem with these rates ? changed to 50000 and is still same rate

    can give me some hints about these rates ?
    Are you sure you patched the gameserver correctly ?

  7. #7
    Enthusiast LordyK is offline
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    Re: [Guide] Cracking SR_GameServer rates limit

    Quote Originally Posted by Chern0byl View Post
    Are you sure you patched the gameserver correctly ?
    oh so need to use ollydbg to work normally ? I was thinking can work normal on max 10-20x rates ...

  8. #8

    Re: [Guide] Cracking SR_GameServer rates limit

    Quote Originally Posted by LordyK View Post
    oh so need to use ollydbg to work normally ? I was thinking can work normal on max 10-20x rates ...
    Gameserver without this patch can't support more than 2.5x rates.


    Also, i will add some more fixes pretty soon.

    #sticked

  9. #9
    Enthusiast LordyK is offline
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    Re: [Guide] SR_GameServer fixes [asm]

    # question : if I put 10000 = that mean 10x or 20x ? because some guys say are double everything you put

  10. #10

    Re: [Guide] SR_GameServer fixes [asm]

    Quote Originally Posted by LordyK View Post
    # question : if I put 10000 = that mean 10x or 20x ? because some guys say are double everything you put
    10000 means 10x, 15000 means 15x.

  11. #11
    Apprentice Tunilicious is offline
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    Re: [Guide] SR_GameServer fixes [asm]

    Do you guys know where billing_silkconsume.asp is called from? I cant find it in any of executables. : |

  12. #12

    Re: [Guide] SR_GameServer fixes [asm]

    Quote Originally Posted by Tunilicious View Post
    Do you guys know where billing_silkconsume.asp is called from? I cant find it in any of executables. : |
    Probably, not called.

  13. #13
    Apprentice Tunilicious is offline
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    Re: [Guide] SR_GameServer fixes [asm]

    Thats odd... Because i cant find it : O I found billing_serverstate.asp reference string in SR_ShardManager and billing_serverstate.asp/billing_silkdatacall.asp in SR_GameServer. Can't find billing_silkconsume.asp :P Gotta change it to .aspx because i've modified billing scripts.

    ---------- Post added at 12:53 PM ---------- Previous post was at 12:52 PM ----------

    Ahh...
    Thought its related to this error "AQ Failed! Log out!! [AQType: 18]".
    :P

  14. #14
    Member XxBigRedxX is offline
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    Re: [Guide] SR_GameServer fixes [asm]

    Quote Originally Posted by Chern0byl View Post
    10000 means 10x, 15000 means 15x.
    supposedly though vsro rates are 2x isro rates

  15. #15

    Re: [Guide] SR_GameServer fixes [asm]

    Quote Originally Posted by XxBigRedxX View Post
    supposedly though vsro rates are 2x isro rates
    Yep, 1x at vsro is like 2x at isro.



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