The Right Way to Add the Angel Spirit

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  1. #1
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    wink The Right Way to Add the Angel Spirit

    Hi RaGEZONERS Now i'm gonna Show you the right way on how to add the Angel Spirit or Amalun
    on this guide i'm gonna show you everything from A to Z because there's people still have issues with adding that new version of the devil spirit
    Small Notice Before We Start :
    When you done with a table execute first then copy the whole table>>delete everything from the .txt and paste the date from the table that you just copied
    So Let's Start .

    1-_RefObjCommon:

    Code:
    1	41798	ITEM_MALL_AVATAR_M_AMALRUN	??? (?) - ??	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN	SN_ITEM_MALL_AVATAR_M_AMALRUN_TT_DESC	1	0	3	1	14	1	180000	3	0	0	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun.ddj	xxx	xxx	21333
    1	41799	ITEM_MALL_AVATAR_W_AMALRUN	??? (?) - ??	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN	SN_ITEM_MALL_AVATAR_W_AMALRUN_TT_DESC	1	0	3	1	14	1	180000	3	0	0	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun.ddj	xxx	xxx	21334
    1	41800	ITEM_MALL_AVATAR_M_AMALRUN_YELLOW	??? (?) - ?	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_TT_DESC	1	0	3	1	14	1	180000	3	0	0	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun_yellow.ddj	xxx	xxx	21335
    1	41801	ITEM_MALL_AVATAR_W_AMALRUN_YELLOW	??? (?) - ?	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_TT_DESC	1	0	3	1	14	1	180000	3	0	0	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun_yellow.ddj	xxx	xxx	21336
    1	41802	ITEM_MALL_AVATAR_M_AMALRUN_BLUE	??? (?) - ?	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_TT_DESC	1	0	3	1	14	1	180000	3	0	0	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun_blue.ddj	xxx	xxx	21337
    1	41803	ITEM_MALL_AVATAR_W_AMALRUN_BLUE	??? (?) - ?	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_TT_DESC	1	0	3	1	14	1	180000	3	0	0	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun_blue.ddj	xxx	xxx	21338
    2-_RefObjItem:

    Code:
    21333	1	1	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2419200	????(?)	1	?? ??(0=?? ???, 1=????)                                                                                                          	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0	0
    21334	1	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2419200	????(?)	1	?? ??(0=?? ???, 1=????)                                                                                                          	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0	0
    21335	1	1	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2419200	????(?)	1	?? ??(0=?? ???, 1=????)                                                                                                          	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0	0
    21336	1	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2419200	????(?)	1	?? ??(0=?? ???, 1=????)                                                                                                          	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0	0
    21337	1	1	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2419200	????(?)	1	?? ??(0=?? ???, 1=????)                                                                                                          	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0	0
    21338	1	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2419200	????(?)	1	?? ??(0=?? ???, 1=????)                                                                                                          	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0	0
    3-Itemdataxxxxx.txt
    Code:
    1	41798	ITEM_MALL_AVATAR_M_AMALRUN	아말룬 (남) - 백색	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN	SN_ITEM_MALL_AVATAR_M_AMALRUN_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun.ddj	xxx	xxx	1	1	0	0	1	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0	0	0	0	0	0	0	0	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	2419200	사용시간(초)	1	강화 여부(0=강화 불가능, 1=강화가능)	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0
    1	41799	ITEM_MALL_AVATAR_W_AMALRUN	아말룬 (여) - 백색	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN	SN_ITEM_MALL_AVATAR_W_AMALRUN_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun.ddj	xxx	xxx	1	0	0	0	1	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0	0	0	0	0	0	0	0	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	2419200	사용시간(초)	1	강화 여부(0=강화 불가능, 1=강화가능)	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0
    1	41800	ITEM_MALL_AVATAR_M_AMALRUN_YELLOW	아말룬 (남) - 노	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun_yellow.ddj	xxx	xxx	1	1	0	0	1	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0	0	0	0	0	0	0	0	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	2419200	사용시간(초)	1	강화 여부(0=강화 불가능, 1=강화가능)	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0
    1	41801	ITEM_MALL_AVATAR_W_AMALRUN_YELLOW	아말룬 (여) - 노	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun_yellow.ddj	xxx	xxx	1	0	0	0	1	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0	0	0	0	0	0	0	0	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	2419200	사용시간(초)	1	강화 여부(0=강화 불가능, 1=강화가능)	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0
    1	41802	ITEM_MALL_AVATAR_M_AMALRUN_BLUE	아말룬 (남) - 파	xxx	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_m_amalrun_blue.ddj	xxx	xxx	1	1	0	0	1	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0	0	0	0	0	0	0	0	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	2419200	사용시간(초)	1	강화 여부(0=강화 불가능, 1=강화가능)	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0
    1	41803	ITEM_MALL_AVATAR_W_AMALRUN_BLUE	아말룬 (여) - 파	xxx	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_TT_DESC	1	0	3	1	14	1	180000	3	0	1	1	1	223	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_ch_eventbox.bsr	item\Avatar\mall_avatar_w_amalrun_blue.ddj	xxx	xxx	1	0	0	0	1	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0	0	0	0	0	0	0	0	0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	0.0	2419200	사용시간(초)	1	강화 여부(0=강화 불가능, 1=강화가능)	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	9	0
    I'll Take one Object as an example so you must focus dear
    4-_RefAbilityByItemOptLevel and refabilitybyitemoptleveldata.txt
    For Example ITEM_MALL_AVATAR_M_AMALRUN look carefully.
    Code:
    1	91	41798	0
    1	92	41798	1
    1	93	41798	2
    1	94	41798	3
    1	95	41798	4
    1	96	41798	5
    1	97	41798	6
    1	98	41798	7
    1	99	41798	8
    1	100	41798	9
    1	101	41798	10
    1 = Service , 91 = ID(that will link the the Item (AMALRUN) in this table its + and in _RefMagicOptByItemOptLevel with its state <HP/MP/BlockRate> and in _RefSkillByItemOptLevel with its skill) , 41798 = the Object ID on _RefObjCommon and the value from (0 to 10) is the magic opt value or as we call it the devil's plus value.
    Okay it's an example so do the other objects like this.
    Then execute and copy the whole table to the .txt file (I mean delete the old data from the .txt and replace it with the whole table that you just copied),(must execute because just Copying the new lines may not set the Right ID and that will cause game crash even while loading ).

    5- _RefMagicOptByItemOptLevel and refmagicoptbyitemoptleveldata.txt
    Also Just an example for ITEM_MALL_AVATAR_M_AMALRUN
    Code:
    91	354	15	0	xxx
    91	355	15	0	xxx
    92	354	16	0	xxx
    92	355	16	0	xxx
    93	354	17	0	xxx
    93	355	17	0	xxx
    94	354	18	0	xxx
    94	355	18	0	xxx
    94	356	1	1	xxx
    95	354	19	0	xxx
    95	355	19	0	xxx
    95	356	1	1	xxx
    96	354	20	0	xxx
    96	355	20	0	xxx
    96	356	1	1	xxx
    97	354	21	0	xxx
    97	355	21	0	xxx
    97	356	2	1	xxx
    98	354	22	0	xxx
    98	355	22	0	xxx
    98	356	2	1	xxx
    99	354	23	0	xxx
    99	355	23	0	xxx
    99	356	2	1	xxx
    100	354	24	0	xxx
    100	355	24	0	xxx
    100	356	2	1	xxx
    101	354	25	0	xxx
    101	355	25	0	xxx
    101	356	2	1	xxx
    Let's analyze it too but as you know IDs fom 91~101 means +0 to +10 but i will take for example ID 94:
    You must see that it repeated 3 times! why ? let's see why
    1- 94 = ID in _RefAbilityByItemOptLevel and it link the plus's value of the devil,with the required state (HP%/MP%) , 354 = this is _RefMagicOpt ID for HP , 18 = HP percentage , 0 = the color of the HP/MP % state (normal color as you know)
    2- 94 = (same above) 355 = _RefMagicOpt ID for MP , 18 = MP percentage 0 = (same above
    3- 94 = same but this time will link the devile to another magicopt value>> , 356 = _RefMagicOpt ID for Block Rate , 1 = (BlockRate 1) value to the devil sure under HP/MP as we all know , 1 = the color or the (BlockRate)(Green color as you know)
    After you done the table also execute and copy the whole table and replace it in the .txt

    6- _RefSkillGroup

    Code:
    1012	SKILL_MALL_AMALRUN_GODOFMERCY_01
    1013	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01
    1014	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01
    1015	SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01
    1016	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01
    1017	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01
    1018	SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01
    1019	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01
    1020	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01
    7- _RefSkill,skilldata_35000.txt and skilldata_35000enc.txt

    Code:
    1	33789	1012	SKILL_MALL_AMALRUN_GODOFMERCY_01	자비의천신스킬 (White)	SKILL_MALL_AMALRUN_GODOFMERCY	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_godofmercy.ddj	SN_SKILL_MALL_AMALRUN_GODOFMERCY	xxx	SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	20	20	1752396851	10	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    1	33790	1013	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01	심판의천신스킬 (White)	SKILL_MALL_AMALRUN_GODOFJUDGEMENT	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_godofjudgement.ddj	SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT	xxx	SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	25	25	1752396851	15	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    1	33791	1014	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01	전능의천신스킬 (White)	SKILL_MALL_AMALRUN_THEALMIGHTYGOD	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_thealmightygod.ddj	SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD	xxx	SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	30	30	1752396851	20	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    1	33792	1015	SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	자비의천신스킬 (Yellow)	SKILL_MALL_AMALRUN_GODOFMERCY	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_godofmercy.ddj	SN_SKILL_MALL_AMALRUN_GODOFMERCY	xxx	SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	20	20	1752396851	10	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    1	33793	1016	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	심판의천신스킬 (Yellow)	SKILL_MALL_AMALRUN_GODOFJUDGEMENT	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_godofjudgement.ddj	SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT	xxx	SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	25	25	1752396851	15	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    1	33794	1017	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	전능의천신스킬 (Yellow)	SKILL_MALL_AMALRUN_THEALMIGHTYGOD	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_thealmightygod.ddj	SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD	xxx	SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	30	30	1752396851	20	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    1	33795	1018	SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01	자비의천신스킬 (Blue)	SKILL_MALL_AMALRUN_GODOFMERCY	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_godofmercy.ddj	SN_SKILL_MALL_AMALRUN_GODOFMERCY	xxx	SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	20	20	1752396851	10	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    1	33796	1019	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	심판의천신스킬 (Blue)	SKILL_MALL_AMALRUN_GODOFJUDGEMENT	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_godofjudgement.ddj	SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT	xxx	SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	25	25	1752396851	15	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    1	33797	1020	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	전능의천신스킬 (Blue)	SKILL_MALL_AMALRUN_THEALMIGHTYGOD	0	1	2	0	0	166	1	800	1800000	0	0	0	1795162206	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	0	skill\etc\mall_amalrun_thealmightygod.ddj	SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD	xxx	SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC	xxx	0	0	3	1685418593	600000	6582901	30	30	1752396851	20	1919250793	14	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
    Why i made _RefSkillGroup before _RefSkill ? it's obvious dude to set the refskillgroup ID next to the skill ID like this [33789 1012]
    And about Editing skilldata_35000enc.txt well i prefer the one with hex editing and it works fine
    8- _RefSkillByItemOptLevel and refskillbyitemoptleveldata
    Same will be an example for ITEM_MALL_AVATAR_M_AMALRUN

    Code:
    91	33789
    92	33789
    93	33789
    94	33789
    95	33790
    96	33790
    97	33790
    98	33790
    99	33791
    100	33791
    101	33791
    let's analyze it too
    91 = the same ID on the _RefAbilityByItemOptLevel
    33789 = the ID of the skill on the _RefSkill
    okay i still don't understand what you did in this table !! i'd say basically 91~101 = +0~+10 and this link each + with its skill means ID (91=+0 , 92=+1 , 93=+2 , 94=+3) will use this skill (SKILL_MALL_AMALRUN_GODOFMERCY_01) and IDs (95=+4 , 96=+5 , 97=+6 , 98=+7) will use this skill (SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01) and IDs (99=+8 , 100=+9 , 101=+10) will use this skill (SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01)
    when you finish adding on this table execute then copy the whole table and paste it on the .txt
    SQL finished let's complete the media side

    9- charactervisualchange.txt
    Search for (SKILL_MALL_NASRUN_DESTROYTHEDEVIL_BLUE_01) and paste the following under it
    Code:
    1	335	아말룬- 1단계 (Red) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	336	아말룬- 2단계 (Red) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	337	아말룬- 3단계 (Red) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	338	아말룬- 1단계 (Yellow) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	339	아말룬- 2단계 (Yellow) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	340	아말룬- 3단계 (Yellow) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	341	아말룬- 1단계 (Blue) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	342	아말룬- 2단계 (Blue) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	343	아말룬- 3단계 (Blue) - 머리	3	1	0	0	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	xxx	xxx	xxx	0x0A01	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_hat.bsr	res\item\avatar\avata_w_amalrun_hat.bsr
    1	344	아말룬- 1단계 (Red) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun_2.bsr	res\item\avatar\avata_w_amalrun_2.bsr
    1	345	아말룬- 2단계 (Red) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_2.bsr	res\item\avatar\avata_w_amalrun_2.bsr
    1	346	아말룬- 3단계 (Red) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_3.bsr	res\item\avatar\avata_w_amalrun_3.bsr
    1	347	아말룬- 1단계 (Yellow) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun_yellow_2.bsr	res\item\avatar\avata_w_amalrun_yellow_2.bsr
    1	348	아말룬- 2단계 (Yellow) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_yellow_2.bsr	res\item\avatar\avata_w_amalrun_yellow_2.bsr
    1	349	아말룬- 3단계 (Yellow) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_yellow_3.bsr	res\item\avatar\avata_w_amalrun_yellow_3.bsr
    1	350	아말룬- 1단계 (Blue) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun_blue_2.bsr	res\item\avatar\avata_w_amalrun_blue_2.bsr
    1	351	아말룬- 2단계 (Blue) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_blue_2.bsr	res\item\avatar\avata_w_amalrun_blue_2.bsr
    1	352	아말룬- 3단계 (Blue) - 어깨	3	1	0	0	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	xxx	xxx	xxx	0x0204	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_blue_3.bsr	res\item\avatar\avata_w_amalrun_blue_3.bsr
    1	353	아말룬- 1단계 (이벤트)	3	1	0	1	0	0	SKILL_EVENT_AMALRUN_GODOFMERCY_01	AVATAR_EVENT_AMALRUN_GODOFMERCY_01	xxx	xxx	0x073E	0x0200	2	60	0	avatar_nasrun1	res\item\avatar\avata_m_amalrun.bsr	res\item\avatar\avata_w_amalrun.bsr
    1	354	아말룬- 1단계 (Red)	3	1	0	2	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_01	AVATAR_MALL_AMALRUN_GODOFMERCY_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun.bsr	res\item\avatar\avata_w_amalrun.bsr
    1	355	아말룬- 2단계 (Red)	3	1	0	2	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun.bsr	res\item\avatar\avata_w_amalrun.bsr
    1	356	아말룬- 3단계 (Red)	3	1	0	3	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun.bsr	res\item\avatar\avata_w_amalrun.bsr
    1	357	아말룬- 1단계 (Yellow)	3	1	0	2	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun_yellow.bsr	res\item\avatar\avata_w_amalrun_yellow.bsr
    1	358	아말룬- 2단계 (Yellow)	3	1	0	2	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_yellow.bsr	res\item\avatar\avata_w_amalrun_yellow.bsr
    1	359	아말룬- 3단계 (Yellow)	3	1	0	3	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_yellow.bsr	res\item\avatar\avata_w_amalrun_yellow.bsr
    1	360	아말룬- 1단계 (Blue)	3	1	0	2	0	0	SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01	AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun2	res\item\avatar\avata_m_amalrun_blue.bsr	res\item\avatar\avata_w_amalrun_blue.bsr
    1	361	아말룬- 2단계 (Blue)	3	1	0	2	0	0	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_blue.bsr	res\item\avatar\avata_w_amalrun_blue.bsr
    1	362	아말룬- 3단계 (Blue)	3	1	0	3	0	0	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	xxx	xxx	0x073A	0x0200	2	60	0	avatar_nasrun3	res\item\avatar\avata_m_amalrun_blue.bsr	res\item\avatar\avata_w_amalrun_blue.bsr
    10- skilleffect.txt
    Search for (나스룬 몬스터 방어력 무시 스킬 2 SKILL_MALL_NASRUN_MOBDEFENCEIGNORE_02) and paste the following under it
    Code:
    1	아말룬 변신1 자비의 천신	SKILL_MALL_AMALRUN_GODOFMERCY_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신2 심판의 천신	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신3 전능의 천신	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신1 자비의 천신(YELLOW)	SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신2 심판의 천신(YELLOW)	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신3 파괴의 마신(YELLOW)	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신1 자비의 천신(blue)	SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신2 심판의 천신(blue)	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신3 전능의 천신(blue)	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	0	FALSE	0	AVATAR_NASRUN1	ANI_READY01	none	ANI_SHOT	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬(이벤트) 변신1 자비의 천신	AVATAR_EVENT_AMALRUN_GODOFMERCY_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신1 자비의 천신	AVATAR_MALL_AMALRUN_GODOFMERCY_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신2 심판의 천신	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신3 전능의 천신	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신1 자비의 천신(YELLOW)	AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신2 심판의 천신(YELLOW)	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신3 파괴의 마신(YELLOW)	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신1 자비의 천신(blue)	AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신2 심판의 천신(blue)	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
    1	아말룬 변신3 전능의 천신(blue)	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1
    Then Search for (나스룬 몬스터 방어력 무시 스킬 02_2 SKILL_MALL_NASRUN_MOBDEFENCEIGNORE_02) and paste under it the following
    Code:
    //아말룬																												
    아말룬 변신2 괴팍한 마신_1	SKILL_MALL_AMALRUN_GODOFMERCY_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신2 괴팍한 마신_2	SKILL_MALL_AMALRUN_GODOFMERCY_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신2 괴팍한 마신_3	AVATAR_MALL_AMALRUN_GODOFMERCY_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신_4	AVATAR_MALL_AMALRUN_GODOFMERCY_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신_5	AVATAR_MALL_AMALRUN_GODOFMERCY_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신2 괴팍한 마신_6	AVATAR_MALL_AMALRUN_GODOFMERCY_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신_7	AVATAR_MALL_AMALRUN_GODOFMERCY_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신_8	AVATAR_MALL_AMALRUN_GODOFMERCY_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    아말룬 변신3 혼란의 마신_1	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신3 혼란의 마신_2	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신3 혼란의 마신_3	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신_4	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신_5	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신3 혼란의 마신_6	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신_7	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신_8	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    아말룬 변신3 멸망의 마신_1	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신3 멸망의 마신_2	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신3 멸망의 마신_3	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신_4	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신_5	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신3 멸망의 마신_6	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신_7	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신_8	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    아말룬 변신2 괴팍한 마신 (YELLOW)_1	SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신2 괴팍한 마신 (YELLOW)_2	SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신2 괴팍한 마신 (YELLOW)_3	AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신 (YELLOW)_4	AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신 (YELLOW)_5	AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신2 괴팍한 마신 (YELLOW)_6	AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신 (YELLOW)_7	AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신 (YELLOW)_8	AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    아말룬 변신3 혼란의 마신 (YELLOW)_1	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신3 혼란의 마신 (YELLOW)_2	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신3 혼란의 마신 (YELLOW)_3	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신 (YELLOW)_4	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신 (YELLOW)_5	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신3 혼란의 마신 (YELLOW)_6	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신 (YELLOW)_7	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신 (YELLOW)_8	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    아말룬 변신3 멸망의 마신 (YELLOW)_1	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신3 멸망의 마신 (YELLOW)_2	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신3 멸망의 마신 (YELLOW)_3	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신 (YELLOW)_4	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신 (YELLOW)_5	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신3 멸망의 마신 (YELLOW)_6	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신 (YELLOW)_7	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신 (YELLOW)_8	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    아말룬 변신2 괴팍한 마신 (BLUE)_1	SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신2 괴팍한 마신 (BLUE)_2	SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신2 괴팍한 마신 (BLUE)_3	AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신 (BLUE)_4	AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신 (BLUE)_5	AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신2 괴팍한 마신 (BLUE)_6	AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신 (BLUE)_7	AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신2 괴팍한 마신 (BLUE)_8	AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    아말룬 변신3 혼란의 마신 (BLUE) _1	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신3 혼란의 마신 (BLUE) _2	SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신3 혼란의 마신 (BLUE) _3	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신 (BLUE) _4	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신 (BLUE) _5	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신3 혼란의 마신 (BLUE) _6	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신 (BLUE) _7	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 혼란의 마신 (BLUE) _8	AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    아말룬 변신3 멸망의 마신 (BLUE)_1	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
    아말룬 변신3 멸망의 마신 (BLUE)_2	SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
    아말룬 변신3 멸망의 마신 (BLUE)_3	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신 (BLUE)_4	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신 (BLUE)_5	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
    아말룬 변신3 멸망의 마신 (BLUE)_6	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신 (BLUE)_7	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_amalrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
    아말룬 변신3 멸망의 마신 (BLUE)_8	AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
    //아말룬
    11- textdata_equip&skill.txt
    Search for (SN_SKILL_MALL_NASRUN_MOBDEFENCEIGNORE_TT_DESC) and paste under it the following
    Code:
    //아말룬 스킬 이름															
    1	SN_SKILL_MALL_AMALRUN_GODOFMERCY	자비의천신스킬	0	0	0	0	0	Divine skill of mercy	0	0	0	0	0	0	0	
    1	SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT	심판의천신스킬	0	0	0	0	0	Divine skill of judgment	0	0	0	0	0	0	0	
    1	SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD	전능의천신스킬	0	0	0	0	0	Divine skill of omnipotence	0	0	0	0	0	0	0	
    //아말룬 스킬 설명															
    1	SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC	천신의 힘을 일정기간 사용 할 수 있다.	0	0	0	0	0	Divine power becomes available for a time.	0	0	0	0	0	0	0	
    1	SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC	천신의 힘을 일정기간 사용 할 수 있다.	0	0	0	0	0	Divine power becomes available for a time.	0	0	0	0	0	0	0	
    1	SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC	천신의 힘을 일정기간 사용 할 수 있다.	0	0	0	0	0	Divine power becomes available for a time.	0	0	0	0	0	0	0
    12- textdata_object.txt
    Search for (SN_ITEM_ETC_NASRUN_ARCHEMY_STONE_04) and paste the following under it
    Code:
    // 아말룬 아이템 툴팁															
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN	아말룬 (남)	0	0	0	0	0	Angel's Spirit (M)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN	아말룬 (여)	0	0	0	0	0	Angel's Spirit (F)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN_0	아말룬 (남)	0	0	0	0	0	Angel's Spirit (M)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN_0	아말룬 (여)	0	0	0	0	0	Angel's Spirit (F)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW	아말룬 (남)	0	0	0	0	0	Angel's Spirit (M)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW	아말룬 (여)	0	0	0	0	0	Angel's Spirit (F)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_0	아말룬 (남)	0	0	0	0	0	Angel's Spirit (M)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_0	아말룬 (여)	0	0	0	0	0	Angel's Spirit (F)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE	아말룬 (남)	0	0	0	0	0	Angel's Spirit (M)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE	아말룬 (여)	0	0	0	0	0	Angel's Spirit (F)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_0	아말룬 (남)	0	0	0	0	0	Angel's Spirit (M)	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_0	아말룬 (여)	0	0	0	0	0	Angel's Spirit (F)	0	0	0	0	0	0	0	
    1	SN_ITEM_EVENT_AVATAR_M_AMALRUN	아말룬 (남)	0	0	0	0	0	Angel's Spirit (M)	0	0	0	0	0	0	0	
    1	SN_ITEM_EVENT_AVATAR_W_AMALRUN	아말룬 (여)	0	0	0	0	0	Angel's Spirit (F)	0	0	0	0	0	0	0	
    1	SN_ITEM_EVENT_AVATAR_M_AMALRUN_0	아말룬 (남)	0	0	0	0	0	Angel's Spirit (M)	0	0	0	0	0	0	0	
    1	SN_ITEM_EVENT_AVATAR_W_AMALRUN_0	아말룬 (여)	0	0	0	0	0	Angel's Spirit (F)	0	0	0	0	0	0	0
    Then Search for (SN_ITEM_ETC_NASRUN_ARCHEMY_STONE_04_TT_DESC) and paste the following
    Code:
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN_TT_DESC	장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다.
    
    각성 시 각성 시간이 적용 됩니다.	0	0	0	0	0	Basic stats (HP/MP) increase when equipped.  Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time.
    
    When awakened, the Awakening Time is counted down.	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN_TT_DESC	장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다.
    
    각성 시 각성 시간이 적용 됩니다.	0	0	0	0	0	Basic stats (HP/MP) increase when equipped.  Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time.
    
    When awakened, the Awakening Time is counted down.	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_TT_DESC	장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다.
    
    각성 시 각성 시간이 적용 됩니다.	0	0	0	0	0	Basic stats (HP/MP) increase when equipped.  Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time.
    
    When awakened, the Awakening Time is counted down.	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_TT_DESC	장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다.
    
    각성 시 각성 시간이 적용 됩니다.	0	0	0	0	0	Basic stats (HP/MP) increase when equipped.  Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time.
    
    When awakened, the Awakening Time is counted down.	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_TT_DESC	장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다.
    
    각성 시 각성 시간이 적용 됩니다.	0	0	0	0	0	Basic stats (HP/MP) increase when equipped.  Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time.
    
    When awakened, the Awakening Time is counted down.	0	0	0	0	0	0	0	
    1	SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_TT_DESC	장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다.
    
    각성 시 각성 시간이 적용 됩니다.	0	0	0	0	0	Basic stats (HP/MP) increase when equipped.  Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time.
    
    When awakened, the Awakening Time is counted down.	0	0	0	0	0	0	0
    DB and textdata are done now the only thing left are files and you can extract them from ksro or isro data,media and particles
    I hope that will help people
    Last edited by SnapPop; 09-06-12 at 02:12 PM.


  2. #2
    Valued Member LoCker is offline
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    Re: Simple Guide - The Right Way to Add the Angel Spirit

    Good Job bro
    But i still waiting for the DB you promised me

  3. #3
    Valued Member Juilet is offline
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    Re: Simple Guide - The Right Way to Add the Angel Spirit

    useful theard thanks

  4. #4
    Account Upgraded | Title Enabled! tamer153 is offline
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    Re: Simple Guide - The Right Way to Add the Angel Spirit

    up thank you :)

  5. #5
    Account Upgraded | Title Enabled! SnapPop is offline
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    Re: The Right Way to Add the Angel Spirit

    thanks guys i hope you understand my Guide well because that's how it work
    @LoCker i didn't forget pal just need time cause i wont release the DB only cause you gonna need media too and that will take time cause i have sucks net kinda upload 50KB/S

  6. #6
    Valued Member ahmedelgend is offline
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    Re: The Right Way to Add the Angel Spirit

    help me how i`can fix the

  7. #7
    Account Upgraded | Title Enabled! SnapPop is offline
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    Re: The Right Way to Add the Angel Spirit

    Quote Originally Posted by ahmedelgend View Post
    help me how i`can fix the
    help you to fix what ? are you sure first that you did every step from my guide ? i don't think so
    look at these SS i made them by the same way and that's why i made this guide






    as you see no such problem no such error and everything is normal

  8. #8
    Account Upgraded | Title Enabled! tamer153 is offline
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    Re: The Right Way to Add the Angel Spirit

    i have br files so i can add it cuz i can't find skilldata35000enc only skilldata350000 ?

  9. #9
    Valued Member LoCker is offline
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    Re: The Right Way to Add the Angel Spirit

    Quote Originally Posted by tamer153 View Post
    i have br files so i can add it cuz i can't find skilldata35000enc only skilldata350000 ?
    so.....? BTW not only skilldata_35000enc is causing crash no lol
    basically when i started to add amalrun for the first time i realized that
    1-wrong editing on skilldata_35000enc = instant crash on game loading and if not in loading then while char loading
    2-wrong editing on _RefAbilityByItemOptLevel , _RefMagicOptByItemOptLevel and _RefSkillByItemOptLevel = game crash when move the mouse over the amalrun and sometimes while char loading too and error when active the amalrun skill
    so it doesn't matter BR files or vsro files cause that return to the one who add it lol it will be sucks with BR anyway cause amalrun high sate with a low cap server is so bad idea and if you made state normal like the old devil's spirit then what you gained ? kinda nothing just wasting your time but if amalrun with min cap 110 will be a lil bit acceptable

    Quote Originally Posted by SnapPop View Post
    help you to fix what ? are you sure first that you did every step from my guide ? i don't think so
    look at these SS i made them by the same way and that's why i made this guide






    as you see no such problem no such error and everything is normal
    you know something !!! i want your db just for this fixed premiums :D
    i'm wondering how did you fixed the 3 premiums to make them normal same like in black rogue i tried several times but they were the same state lol kinda noob,am i ? :D
    if you can't release it now can you post a guide on how to fix and edit these premiums ?

  10. #10
    Apprentice Ardoris is offline
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    Re: The Right Way to Add the Angel Spirit

    Add me mido_love01013@yahoo.com /ahmed.elgendy18@skype.com

  11. #11
    Banned nukertube is offline
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    Re: The Right Way to Add the Angel Spirit

    PHP Code:
    Nice Release !!! PLEASE RELEASE BLUE SOUL KINGHT 

  12. #12
    Account Upgraded | Title Enabled! BryanSA is offline
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    Re: The Right Way to Add the Angel Spirit

    Quote Originally Posted by nukertube View Post
    PHP Code:
    Nice Release !!! PLEASE RELEASE BLUE SOUL KINGHT 
    qweqweewq, blue soul knight is system 3D joymax, not easy change for VSRO...


    Nice release SnapPop... :)

  13. #13
    Account Upgraded | Title Enabled! SupremeSRO is offline
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    Re: The Right Way to Add the Angel Spirit

    this angel spirit is really a pain in the ass

    PD : Paying some $ ( Paypal ) if someone can add this shit for me ^^

    SKype > SupremeSRO

  14. #14
    Account Upgraded | Title Enabled! tamer153 is offline
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    Re: The Right Way to Add the Angel Spirit

    help me pls when i use it it cashes and the icons already imported and im using xia icons and sure followed the guide step by step and everything fine so what's the error ? ( when i press divine/d skill '' the skill'')

    so what's the error ?

    or maybe upload the icons ?

    i mean like that :

    Last edited by tamer153; 08-06-12 at 03:21 PM.

  15. #15
    Valued Member LoCker is offline
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    Re: The Right Way to Add the Angel Spirit

    Quote Originally Posted by tamer153 View Post
    help me pls when i use it it cashes and the icons already imported and im using xia icons and sure followed the guide step by step and everything fine so what's the error ? ( when i press divine/d skill '' the skill'')

    so what's the error ?

    or maybe upload the icons ?

    i mean like that :

    SnapPop have exam tomorrow but i can help you
    if you are sure 100% about _refskillbyitemoptlvl and refskill and skill effect etc then try to use data and particles of ksro or isro
    but if you not sure!!! post your table and .txt and i will check them for you (repck them in rar file then upload and post here)



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