Hi RaGEZONERS Now i'm gonna Show you the right way on how to add the Angel Spirit or Amalun
on this guide i'm gonna show you everything from A to Z because there's people still have issues with adding that new version of the devil spirit
Small Notice Before We Start :
When you done with a table execute first then copy the whole table>>delete everything from the .txt and paste the date from the table that you just copied
So Let's Start.
1-_RefObjCommon:
2-_RefObjItem:Code:1 41798 ITEM_MALL_AVATAR_M_AMALRUN ??? (?) - ?? xxx SN_ITEM_MALL_AVATAR_M_AMALRUN SN_ITEM_MALL_AVATAR_M_AMALRUN_TT_DESC 1 0 3 1 14 1 180000 3 0 0 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_m_amalrun.ddj xxx xxx 21333 1 41799 ITEM_MALL_AVATAR_W_AMALRUN ??? (?) - ?? xxx SN_ITEM_MALL_AVATAR_W_AMALRUN SN_ITEM_MALL_AVATAR_W_AMALRUN_TT_DESC 1 0 3 1 14 1 180000 3 0 0 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_w_amalrun.ddj xxx xxx 21334 1 41800 ITEM_MALL_AVATAR_M_AMALRUN_YELLOW ??? (?) - ? xxx SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_TT_DESC 1 0 3 1 14 1 180000 3 0 0 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_m_amalrun_yellow.ddj xxx xxx 21335 1 41801 ITEM_MALL_AVATAR_W_AMALRUN_YELLOW ??? (?) - ? xxx SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_TT_DESC 1 0 3 1 14 1 180000 3 0 0 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_w_amalrun_yellow.ddj xxx xxx 21336 1 41802 ITEM_MALL_AVATAR_M_AMALRUN_BLUE ??? (?) - ? xxx SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_TT_DESC 1 0 3 1 14 1 180000 3 0 0 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_m_amalrun_blue.ddj xxx xxx 21337 1 41803 ITEM_MALL_AVATAR_W_AMALRUN_BLUE ??? (?) - ? xxx SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_TT_DESC 1 0 3 1 14 1 180000 3 0 0 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_w_amalrun_blue.ddj xxx xxx 21338
3-Itemdataxxxxx.txtCode:21333 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2419200 ????(?) 1 ?? ??(0=?? ???, 1=????) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 0 21334 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2419200 ????(?) 1 ?? ??(0=?? ???, 1=????) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 0 21335 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2419200 ????(?) 1 ?? ??(0=?? ???, 1=????) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 0 21336 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2419200 ????(?) 1 ?? ??(0=?? ???, 1=????) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 0 21337 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2419200 ????(?) 1 ?? ??(0=?? ???, 1=????) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 0 21338 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2419200 ????(?) 1 ?? ??(0=?? ???, 1=????) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 0
I'll Take one Object as an example so you must focus dearCode:1 41798 ITEM_MALL_AVATAR_M_AMALRUN 아말룬 (남) - 백색 xxx SN_ITEM_MALL_AVATAR_M_AMALRUN SN_ITEM_MALL_AVATAR_M_AMALRUN_TT_DESC 1 0 3 1 14 1 180000 3 0 1 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_m_amalrun.ddj xxx xxx 1 1 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2419200 사용시간(초) 1 강화 여부(0=강화 불가능, 1=강화가능) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 1 41799 ITEM_MALL_AVATAR_W_AMALRUN 아말룬 (여) - 백색 xxx SN_ITEM_MALL_AVATAR_W_AMALRUN SN_ITEM_MALL_AVATAR_W_AMALRUN_TT_DESC 1 0 3 1 14 1 180000 3 0 1 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_w_amalrun.ddj xxx xxx 1 0 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2419200 사용시간(초) 1 강화 여부(0=강화 불가능, 1=강화가능) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 1 41800 ITEM_MALL_AVATAR_M_AMALRUN_YELLOW 아말룬 (남) - 노 xxx SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_TT_DESC 1 0 3 1 14 1 180000 3 0 1 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_m_amalrun_yellow.ddj xxx xxx 1 1 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2419200 사용시간(초) 1 강화 여부(0=강화 불가능, 1=강화가능) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 1 41801 ITEM_MALL_AVATAR_W_AMALRUN_YELLOW 아말룬 (여) - 노 xxx SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_TT_DESC 1 0 3 1 14 1 180000 3 0 1 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_w_amalrun_yellow.ddj xxx xxx 1 0 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2419200 사용시간(초) 1 강화 여부(0=강화 불가능, 1=강화가능) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 1 41802 ITEM_MALL_AVATAR_M_AMALRUN_BLUE 아말룬 (남) - 파 xxx SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_TT_DESC 1 0 3 1 14 1 180000 3 0 1 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_m_amalrun_blue.ddj xxx xxx 1 1 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2419200 사용시간(초) 1 강화 여부(0=강화 불가능, 1=강화가능) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0 1 41803 ITEM_MALL_AVATAR_W_AMALRUN_BLUE 아말룬 (여) - 파 xxx SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_TT_DESC 1 0 3 1 14 1 180000 3 0 1 1 1 223 0 1 0 0 1 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 xxx item\etc\drop_ch_eventbox.bsr item\Avatar\mall_avatar_w_amalrun_blue.ddj xxx xxx 1 0 0 0 1 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 2419200 사용시간(초) 1 강화 여부(0=강화 불가능, 1=강화가능) -1 xxx -1 xxx -1 xxx -1 CashRank:2 -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx -1 xxx 9 0
4-_RefAbilityByItemOptLevel and refabilitybyitemoptleveldata.txt
For Example ITEM_MALL_AVATAR_M_AMALRUN look carefully.
1 = Service , 91 = ID(that will link the the Item (AMALRUN) in this table its + and in _RefMagicOptByItemOptLevel with its state <HP/MP/BlockRate> and in _RefSkillByItemOptLevel with its skill) , 41798 = the Object ID on _RefObjCommon and the value from (0 to 10) is the magic opt value or as we call it the devil's plus value.Code:1 91 41798 0 1 92 41798 1 1 93 41798 2 1 94 41798 3 1 95 41798 4 1 96 41798 5 1 97 41798 6 1 98 41798 7 1 99 41798 8 1 100 41798 9 1 101 41798 10
Okay it's an example so do the other objects like this.
Then execute and copy the whole table to the .txt file (I mean delete the old data from the .txt and replace it with the whole table that you just copied),(must execute because just Copying the new lines may not set the Right ID and that will cause game crash even while loading).
5- _RefMagicOptByItemOptLevel and refmagicoptbyitemoptleveldata.txt
Also Just an example for ITEM_MALL_AVATAR_M_AMALRUN
Let's analyze it too but as you know IDs fom 91~101 means +0 to +10 but i will take for example ID 94:Code:91 354 15 0 xxx 91 355 15 0 xxx 92 354 16 0 xxx 92 355 16 0 xxx 93 354 17 0 xxx 93 355 17 0 xxx 94 354 18 0 xxx 94 355 18 0 xxx 94 356 1 1 xxx 95 354 19 0 xxx 95 355 19 0 xxx 95 356 1 1 xxx 96 354 20 0 xxx 96 355 20 0 xxx 96 356 1 1 xxx 97 354 21 0 xxx 97 355 21 0 xxx 97 356 2 1 xxx 98 354 22 0 xxx 98 355 22 0 xxx 98 356 2 1 xxx 99 354 23 0 xxx 99 355 23 0 xxx 99 356 2 1 xxx 100 354 24 0 xxx 100 355 24 0 xxx 100 356 2 1 xxx 101 354 25 0 xxx 101 355 25 0 xxx 101 356 2 1 xxx
You must see that it repeated 3 times! why ? let's see why
1- 94 = ID in _RefAbilityByItemOptLevel and it link the plus's value of the devil,with the required state (HP%/MP%) , 354 = this is _RefMagicOpt ID for HP , 18 = HP percentage , 0 = the color of the HP/MP % state (normal color as you know)
2- 94 = (same above) 355 = _RefMagicOpt ID for MP , 18 = MP percentage 0 = (same above
3- 94 = same but this time will link the devile to another magicopt value>> , 356 = _RefMagicOpt ID for Block Rate , 1 = (BlockRate 1) value to the devil sure under HP/MP as we all know , 1 = the color or the (BlockRate)(Green color as you know)
After you done the table also execute and copy the whole table and replace it in the .txt
6- _RefSkillGroup
7- _RefSkill,skilldata_35000.txt and skilldata_35000enc.txtCode:1012 SKILL_MALL_AMALRUN_GODOFMERCY_01 1013 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 1014 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 1015 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 1016 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 1017 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 1018 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 1019 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 1020 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01
Why i made _RefSkillGroup before _RefSkill ? it's obvious dude to set the refskillgroup ID next to the skill ID like this [33789 1012]Code:1 33789 1012 SKILL_MALL_AMALRUN_GODOFMERCY_01 자비의천신스킬 (White) SKILL_MALL_AMALRUN_GODOFMERCY 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofmercy.ddj SN_SKILL_MALL_AMALRUN_GODOFMERCY xxx SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC xxx 0 0 3 1685418593 600000 6582901 20 20 1752396851 10 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 33790 1013 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 심판의천신스킬 (White) SKILL_MALL_AMALRUN_GODOFJUDGEMENT 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofjudgement.ddj SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT xxx SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC xxx 0 0 3 1685418593 600000 6582901 25 25 1752396851 15 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 33791 1014 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 전능의천신스킬 (White) SKILL_MALL_AMALRUN_THEALMIGHTYGOD 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_thealmightygod.ddj SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD xxx SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC xxx 0 0 3 1685418593 600000 6582901 30 30 1752396851 20 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 33792 1015 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 자비의천신스킬 (Yellow) SKILL_MALL_AMALRUN_GODOFMERCY 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofmercy.ddj SN_SKILL_MALL_AMALRUN_GODOFMERCY xxx SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC xxx 0 0 3 1685418593 600000 6582901 20 20 1752396851 10 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 33793 1016 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 심판의천신스킬 (Yellow) SKILL_MALL_AMALRUN_GODOFJUDGEMENT 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofjudgement.ddj SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT xxx SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC xxx 0 0 3 1685418593 600000 6582901 25 25 1752396851 15 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 33794 1017 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 전능의천신스킬 (Yellow) SKILL_MALL_AMALRUN_THEALMIGHTYGOD 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_thealmightygod.ddj SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD xxx SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC xxx 0 0 3 1685418593 600000 6582901 30 30 1752396851 20 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 33795 1018 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 자비의천신스킬 (Blue) SKILL_MALL_AMALRUN_GODOFMERCY 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofmercy.ddj SN_SKILL_MALL_AMALRUN_GODOFMERCY xxx SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC xxx 0 0 3 1685418593 600000 6582901 20 20 1752396851 10 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 33796 1019 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 심판의천신스킬 (Blue) SKILL_MALL_AMALRUN_GODOFJUDGEMENT 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_godofjudgement.ddj SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT xxx SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC xxx 0 0 3 1685418593 600000 6582901 25 25 1752396851 15 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 33797 1020 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 전능의천신스킬 (Blue) SKILL_MALL_AMALRUN_THEALMIGHTYGOD 0 1 2 0 0 166 1 800 1800000 0 0 0 1795162206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 0 skill\etc\mall_amalrun_thealmightygod.ddj SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD xxx SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC xxx 0 0 3 1685418593 600000 6582901 30 30 1752396851 20 1919250793 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
And about Editing skilldata_35000enc.txt well i prefer the one with hex editing and it works fine
8- _RefSkillByItemOptLevel and refskillbyitemoptleveldata
Same will be an example for ITEM_MALL_AVATAR_M_AMALRUN
let's analyze it tooCode:91 33789 92 33789 93 33789 94 33789 95 33790 96 33790 97 33790 98 33790 99 33791 100 33791 101 33791
91 = the same ID on the _RefAbilityByItemOptLevel
33789 = the ID of the skill on the _RefSkill
okay i still don't understand what you did in this table !! i'd say basically 91~101 = +0~+10 and this link each + with its skill means ID (91=+0 , 92=+1 , 93=+2 , 94=+3) will use this skill (SKILL_MALL_AMALRUN_GODOFMERCY_01) and IDs (95=+4 , 96=+5 , 97=+6 , 98=+7) will use this skill (SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01) and IDs (99=+8 , 100=+9 , 101=+10) will use this skill (SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01)
when you finish adding on this table execute then copy the whole table and paste it on the .txt
SQL finished let's complete the media side
9- charactervisualchange.txt
Search for (SKILL_MALL_NASRUN_DESTROYTHEDEVIL_BLUE_01) and paste the following under it
10- skilleffect.txtCode:1 335 아말룬- 1단계 (Red) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 336 아말룬- 2단계 (Red) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 337 아말룬- 3단계 (Red) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 338 아말룬- 1단계 (Yellow) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 339 아말룬- 2단계 (Yellow) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 340 아말룬- 3단계 (Yellow) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 341 아말룬- 1단계 (Blue) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 342 아말룬- 2단계 (Blue) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 343 아말룬- 3단계 (Blue) - 머리 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 xxx xxx xxx 0x0A01 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_hat.bsr res\item\avatar\avata_w_amalrun_hat.bsr 1 344 아말룬- 1단계 (Red) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_2.bsr res\item\avatar\avata_w_amalrun_2.bsr 1 345 아말룬- 2단계 (Red) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_2.bsr res\item\avatar\avata_w_amalrun_2.bsr 1 346 아말룬- 3단계 (Red) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_3.bsr res\item\avatar\avata_w_amalrun_3.bsr 1 347 아말룬- 1단계 (Yellow) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_yellow_2.bsr res\item\avatar\avata_w_amalrun_yellow_2.bsr 1 348 아말룬- 2단계 (Yellow) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_yellow_2.bsr res\item\avatar\avata_w_amalrun_yellow_2.bsr 1 349 아말룬- 3단계 (Yellow) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_yellow_3.bsr res\item\avatar\avata_w_amalrun_yellow_3.bsr 1 350 아말룬- 1단계 (Blue) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_blue_2.bsr res\item\avatar\avata_w_amalrun_blue_2.bsr 1 351 아말룬- 2단계 (Blue) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_blue_2.bsr res\item\avatar\avata_w_amalrun_blue_2.bsr 1 352 아말룬- 3단계 (Blue) - 어깨 3 1 0 0 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 xxx xxx xxx 0x0204 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_blue_3.bsr res\item\avatar\avata_w_amalrun_blue_3.bsr 1 353 아말룬- 1단계 (이벤트) 3 1 0 1 0 0 SKILL_EVENT_AMALRUN_GODOFMERCY_01 AVATAR_EVENT_AMALRUN_GODOFMERCY_01 xxx xxx 0x073E 0x0200 2 60 0 avatar_nasrun1 res\item\avatar\avata_m_amalrun.bsr res\item\avatar\avata_w_amalrun.bsr 1 354 아말룬- 1단계 (Red) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_01 AVATAR_MALL_AMALRUN_GODOFMERCY_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun.bsr res\item\avatar\avata_w_amalrun.bsr 1 355 아말룬- 2단계 (Red) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun.bsr res\item\avatar\avata_w_amalrun.bsr 1 356 아말룬- 3단계 (Red) 3 1 0 3 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun.bsr res\item\avatar\avata_w_amalrun.bsr 1 357 아말룬- 1단계 (Yellow) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_yellow.bsr res\item\avatar\avata_w_amalrun_yellow.bsr 1 358 아말룬- 2단계 (Yellow) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_yellow.bsr res\item\avatar\avata_w_amalrun_yellow.bsr 1 359 아말룬- 3단계 (Yellow) 3 1 0 3 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_yellow.bsr res\item\avatar\avata_w_amalrun_yellow.bsr 1 360 아말룬- 1단계 (Blue) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun2 res\item\avatar\avata_m_amalrun_blue.bsr res\item\avatar\avata_w_amalrun_blue.bsr 1 361 아말룬- 2단계 (Blue) 3 1 0 2 0 0 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_blue.bsr res\item\avatar\avata_w_amalrun_blue.bsr 1 362 아말룬- 3단계 (Blue) 3 1 0 3 0 0 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 xxx xxx 0x073A 0x0200 2 60 0 avatar_nasrun3 res\item\avatar\avata_m_amalrun_blue.bsr res\item\avatar\avata_w_amalrun_blue.bsr
Search for (나스룬 몬스터 방어력 무시 스킬 2 SKILL_MALL_NASRUN_MOBDEFENCEIGNORE_02) and paste the following under it
Then Search for (나스룬 몬스터 방어력 무시 스킬 02_2 SKILL_MALL_NASRUN_MOBDEFENCEIGNORE_02) and paste under it the followingCode:1 아말룬 변신1 자비의 천신 SKILL_MALL_AMALRUN_GODOFMERCY_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신2 심판의 천신 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신3 전능의 천신 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신1 자비의 천신(YELLOW) SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신2 심판의 천신(YELLOW) SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신3 파괴의 마신(YELLOW) SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신1 자비의 천신(blue) SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신2 심판의 천신(blue) SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신3 전능의 천신(blue) SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 0 FALSE 0 AVATAR_NASRUN1 ANI_READY01 none ANI_SHOT none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬(이벤트) 변신1 자비의 천신 AVATAR_EVENT_AMALRUN_GODOFMERCY_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신1 자비의 천신 AVATAR_MALL_AMALRUN_GODOFMERCY_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신2 심판의 천신 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신3 전능의 천신 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신1 자비의 천신(YELLOW) AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신2 심판의 천신(YELLOW) AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신3 파괴의 마신(YELLOW) AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신1 자비의 천신(blue) AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신2 심판의 천신(blue) AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1 1 아말룬 변신3 전능의 천신(blue) AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
11- textdata_equip&skill.txtCode://아말룬 아말룬 변신2 괴팍한 마신_1 SKILL_MALL_AMALRUN_GODOFMERCY_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신2 괴팍한 마신_2 SKILL_MALL_AMALRUN_GODOFMERCY_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신2 괴팍한 마신_3 AVATAR_MALL_AMALRUN_GODOFMERCY_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신_4 AVATAR_MALL_AMALRUN_GODOFMERCY_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신_5 AVATAR_MALL_AMALRUN_GODOFMERCY_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신2 괴팍한 마신_6 AVATAR_MALL_AMALRUN_GODOFMERCY_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신_7 AVATAR_MALL_AMALRUN_GODOFMERCY_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신_8 AVATAR_MALL_AMALRUN_GODOFMERCY_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none 아말룬 변신3 혼란의 마신_1 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신3 혼란의 마신_2 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신3 혼란의 마신_3 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신_4 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신_5 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신3 혼란의 마신_6 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신_7 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신_8 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none 아말룬 변신3 멸망의 마신_1 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신3 멸망의 마신_2 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신3 멸망의 마신_3 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신_4 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신_5 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신3 멸망의 마신_6 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신_7 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신_8 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none 아말룬 변신2 괴팍한 마신 (YELLOW)_1 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신2 괴팍한 마신 (YELLOW)_2 SKILL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신2 괴팍한 마신 (YELLOW)_3 AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신 (YELLOW)_4 AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신 (YELLOW)_5 AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신2 괴팍한 마신 (YELLOW)_6 AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신 (YELLOW)_7 AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신 (YELLOW)_8 AVATARL_MALL_AMALRUN_GODOFMERCY_YELLOW_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none 아말룬 변신3 혼란의 마신 (YELLOW)_1 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신3 혼란의 마신 (YELLOW)_2 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신3 혼란의 마신 (YELLOW)_3 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신 (YELLOW)_4 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신 (YELLOW)_5 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신3 혼란의 마신 (YELLOW)_6 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신 (YELLOW)_7 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신 (YELLOW)_8 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_YELLOW_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none 아말룬 변신3 멸망의 마신 (YELLOW)_1 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신3 멸망의 마신 (YELLOW)_2 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신3 멸망의 마신 (YELLOW)_3 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신 (YELLOW)_4 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신 (YELLOW)_5 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신3 멸망의 마신 (YELLOW)_6 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신 (YELLOW)_7 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신 (YELLOW)_8 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_YELLOW_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none 아말룬 변신2 괴팍한 마신 (BLUE)_1 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신2 괴팍한 마신 (BLUE)_2 SKILL_MALL_AMALRUN_GODOFMERCY_BLUE_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신2 괴팍한 마신 (BLUE)_3 AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신 (BLUE)_4 AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신 (BLUE)_5 AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신2 괴팍한 마신 (BLUE)_6 AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신 (BLUE)_7 AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신2 괴팍한 마신 (BLUE)_8 AVATAR_MALL_AMALRUN_GODOFMERCY_BLUE_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none 아말룬 변신3 혼란의 마신 (BLUE) _1 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신3 혼란의 마신 (BLUE) _2 SKILL_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신3 혼란의 마신 (BLUE) _3 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신 (BLUE) _4 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신 (BLUE) _5 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신3 혼란의 마신 (BLUE) _6 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신 (BLUE) _7 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 혼란의 마신 (BLUE) _8 AVATAR_MALL_AMALRUN_GODOFJUDGEMENT_BLUE_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none 아말룬 변신3 멸망의 마신 (BLUE)_1 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none 아말룬 변신3 멸망의 마신 (BLUE)_2 SKILL_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none 아말룬 변신3 멸망의 마신 (BLUE)_3 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신 (BLUE)_4 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신 (BLUE)_5 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none 아말룬 변신3 멸망의 마신 (BLUE)_6 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신 (BLUE)_7 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_amalrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none 아말룬 변신3 멸망의 마신 (BLUE)_8 AVATAR_MALL_AMALRUN_THEALMIGHTYGOD_BLUE_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none //아말룬
Search for (SN_SKILL_MALL_NASRUN_MOBDEFENCEIGNORE_TT_DESC) and paste under it the following
12- textdata_object.txtCode://아말룬 스킬 이름 1 SN_SKILL_MALL_AMALRUN_GODOFMERCY 자비의천신스킬 0 0 0 0 0 Divine skill of mercy 0 0 0 0 0 0 0 1 SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT 심판의천신스킬 0 0 0 0 0 Divine skill of judgment 0 0 0 0 0 0 0 1 SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD 전능의천신스킬 0 0 0 0 0 Divine skill of omnipotence 0 0 0 0 0 0 0 //아말룬 스킬 설명 1 SN_SKILL_MALL_AMALRUN_GODOFMERCY_TT_DESC 천신의 힘을 일정기간 사용 할 수 있다. 0 0 0 0 0 Divine power becomes available for a time. 0 0 0 0 0 0 0 1 SN_SKILL_MALL_AMALRUN_GODOFJUDGEMENT_TT_DESC 천신의 힘을 일정기간 사용 할 수 있다. 0 0 0 0 0 Divine power becomes available for a time. 0 0 0 0 0 0 0 1 SN_SKILL_MALL_AMALRUN_THEALMIGHTYGOD_TT_DESC 천신의 힘을 일정기간 사용 할 수 있다. 0 0 0 0 0 Divine power becomes available for a time. 0 0 0 0 0 0 0
Search for (SN_ITEM_ETC_NASRUN_ARCHEMY_STONE_04) and paste the following under it
Then Search for (SN_ITEM_ETC_NASRUN_ARCHEMY_STONE_04_TT_DESC) and paste the followingCode:// 아말룬 아이템 툴팁 1 SN_ITEM_MALL_AVATAR_M_AMALRUN 아말룬 (남) 0 0 0 0 0 Angel's Spirit (M) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN 아말룬 (여) 0 0 0 0 0 Angel's Spirit (F) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_M_AMALRUN_0 아말룬 (남) 0 0 0 0 0 Angel's Spirit (M) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN_0 아말룬 (여) 0 0 0 0 0 Angel's Spirit (F) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW 아말룬 (남) 0 0 0 0 0 Angel's Spirit (M) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW 아말룬 (여) 0 0 0 0 0 Angel's Spirit (F) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_0 아말룬 (남) 0 0 0 0 0 Angel's Spirit (M) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_0 아말룬 (여) 0 0 0 0 0 Angel's Spirit (F) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE 아말룬 (남) 0 0 0 0 0 Angel's Spirit (M) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE 아말룬 (여) 0 0 0 0 0 Angel's Spirit (F) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_0 아말룬 (남) 0 0 0 0 0 Angel's Spirit (M) 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_0 아말룬 (여) 0 0 0 0 0 Angel's Spirit (F) 0 0 0 0 0 0 0 1 SN_ITEM_EVENT_AVATAR_M_AMALRUN 아말룬 (남) 0 0 0 0 0 Angel's Spirit (M) 0 0 0 0 0 0 0 1 SN_ITEM_EVENT_AVATAR_W_AMALRUN 아말룬 (여) 0 0 0 0 0 Angel's Spirit (F) 0 0 0 0 0 0 0 1 SN_ITEM_EVENT_AVATAR_M_AMALRUN_0 아말룬 (남) 0 0 0 0 0 Angel's Spirit (M) 0 0 0 0 0 0 0 1 SN_ITEM_EVENT_AVATAR_W_AMALRUN_0 아말룬 (여) 0 0 0 0 0 Angel's Spirit (F) 0 0 0 0 0 0 0
DB and textdata are done now the only thing left are files and you can extract them from ksro or isro data,media and particlesCode:1 SN_ITEM_MALL_AVATAR_M_AMALRUN_TT_DESC 장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다. 각성 시 각성 시간이 적용 됩니다. 0 0 0 0 0 Basic stats (HP/MP) increase when equipped. Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time. When awakened, the Awakening Time is counted down. 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN_TT_DESC 장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다. 각성 시 각성 시간이 적용 됩니다. 0 0 0 0 0 Basic stats (HP/MP) increase when equipped. Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time. When awakened, the Awakening Time is counted down. 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_M_AMALRUN_YELLOW_TT_DESC 장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다. 각성 시 각성 시간이 적용 됩니다. 0 0 0 0 0 Basic stats (HP/MP) increase when equipped. Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time. When awakened, the Awakening Time is counted down. 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN_YELLOW_TT_DESC 장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다. 각성 시 각성 시간이 적용 됩니다. 0 0 0 0 0 Basic stats (HP/MP) increase when equipped. Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time. When awakened, the Awakening Time is counted down. 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_M_AMALRUN_BLUE_TT_DESC 장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다. 각성 시 각성 시간이 적용 됩니다. 0 0 0 0 0 Basic stats (HP/MP) increase when equipped. Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time. When awakened, the Awakening Time is counted down. 0 0 0 0 0 0 0 1 SN_ITEM_MALL_AVATAR_W_AMALRUN_BLUE_TT_DESC 장착 했을 때 기본 능력치(HP/MP)가 증가하는 것은 물론, 팔찌를 각성시켜 그 능력을 깨우면 외형이 화려하게 변하고 천신의 힘을 일정 기간 사용할 수 있다. 각성 시 각성 시간이 적용 됩니다. 0 0 0 0 0 Basic stats (HP/MP) increase when equipped. Also, upon awakening the bracelet and activating it, the outer appearance becomes extravagant and divine power becomes available to the wearer for a time. When awakened, the Awakening Time is counted down. 0 0 0 0 0 0 0
I hope that will help people![]()



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