It's the chance that particular awakening will be applied to the item out of 100. Meaning, when you add something new, you must change the numbers to properly account for the newly added awakening stat. It must equal up to 100, so however many stats you have in your randomoption.inc file, for any of the categories, count how many there are and divide 100 by that (100 / x). You'll get a general idea of what each item should now be, with a slightly higher chance for some, unless they are evenly divided. Also, be sure to add that new option to randomoption.cpp. It'll also be tied to the next thing I mention.
Also, for those newcomers wondering about armor pieces, it is more advanced, however, it can be done. I won't go into details, but look in randomoption.cpp and look around. You'll eventually see what you're looking for and when you find it, remember that index starts at 0, not 1, so when counting, start at 0. Best thing I can say is that if you want to learn more about it, do something thinking about what you need to look for and you'll understand it.




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