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I've compiled a list of common and rare bugs in Beast and maps ingame. Feel free to contribute and I'll append your suggestion and bug reports to the topic since I'm sure I didn't catch every single bug possible. If you have a bug problem and provide information I can post the fix for it.
Credits: Aeonsoft for making a buggy map editor. inb4 reposts of "Credits: 1% Adler, 99% XxXNarutoGERXxX MFG \m/ More power ^^"
Please note that not every error will look exactly like yours, due to every single resource file differ. The line numbers see defined will not always be the ones in your Beast client.
This was all tested on a v18 resource Beast client using the v16 Alpha beast binary.
Korean:
Cause: Model missing.
Cause: define.h missing.
Cause: defineAttribute.h missing.
Cause: defineItem.h missing.
Cause: defineItemkind.h missing.
Cause: defineJob.h missing.
defineNeuz.h missing.
defineObj.h missing.
Masquerade.prj missing.
Cause: propItem.txt missing.
Cause 1: propMover.txt is missing.
Cause 2: Resource data is corrupt or missing.
Cause 3: Beast client is outdated, please use the v16 Alpha client.
Cause: Terrain.inc missing.
Cause 1: SFX model is missing.
Cause 2: SFX folder is missing.
Cause 1: SFX texture is missing.
Cause 2: SFX Texture folder is missing.
Cause 1: gizmo.o3d is missing.
Cause 2: Model folder is missing.
Cause 1: Model texture is missing.
Cause 2: Model TextureMid folder is missing.
Cause: Model corrupt.
Cause: Model texture corrupt.
Cause: SFX corrupt.
Cause: SFX texture corrupt.
Cause: Continent window open on previous map before new map was loaded.
Cause: Continent was not spawned onto the world. Continents need to be spawned using the continent button or just having them in your .cnt without being spawned will crash you ingame.
Cause: Corrupt data in mdlObj.inc. Similar errors with mdlDyna.inc and other files.
Cause 1: World Texture folder missing.
Cause 2: default.dds/misc missing.
Cause 1: World TextureMid folder missing.
Cause 2: skycloud02.dds/misc missing.
Cause: World texture corrupt.
Cause 1: Beast did not open the .wld file directly, re-open the .wld by Alt+F, "Open World".
Cause 2: World corrupt.
Cause 3: Camera needs to be reset. Double click anywhere on the navigator to fix this error.
Cause 1: NPC's missing in res data.
Cause 2: Monsters missing in res data.
Cause: A .lnd file was compiled by a newer version of Beast and will not load in your outdated client.
Cause: Beast cannot go over 1.7 GB of RAM.
English:
Cause: Model missing.
Cause: define.h missing.
Cause: defineAttribute.h missing.
Cause: defineItem.h missing.
Cause: defineItemkind.h missing.
Cause: defineJob.h missing.
defineNeuz.h missing.
defineObj.h missing.
Masquerade.prj missing.
Cause: propItem.txt missing.
Cause 1: propMover.txt is missing.
Cause 2: Resource data is corrupt or missing.
Cause 3: Beast client is outdated, please use the v16 Alpha client.
Cause: Terrain.inc missing.
Cause 1: SFX model is missing.
Cause 2: SFX folder is missing.
Cause 1: SFX texture is missing.
Cause 2: SFX Texture folder is missing.
Cause 1: gizmo.o3d is missing.
Cause 2: Model folder is missing.
Cause 1: Model texture is missing.
Cause 2: Model TextureMid folder is missing.
Cause: Model corrupt.
Cause: Model texture corrupt.
Cause: SFX corrupt.
Cause: SFX texture corrupt.
Cause: Continent window open on previous map before new map was loaded.
Cause: Continent was not spawned onto the world. Continents need to be spawned using the continent button or just having them in your .cnt without being spawned will crash you ingame.
Cause: Corrupt data in mdlObj.inc. Similar errors with mdlDyna.inc and other files.
Cause 1: World Texture folder missing.
Cause 2: default.dds/misc missing.
Cause 1: World TextureMid folder missing.
Cause 2: skycloud02.dds/misc missing.
Cause: World texture corrupt.
Cause 1: Beast did not open the .wld file directly, re-open the .wld by Alt+F, "Open World".
Cause 2: World corrupt.
Cause 3: Camera needs to be reset. Double click anywhere on the navigator to fix this error.
Cause 1: NPC's missing in res data.
Cause 2: Monsters missing in res data.
Cause: A .lnd file was compiled by a newer version of Beast and will not load in your outdated client.
Cause: Beast cannot go over 1.7 GB of RAM.
Cause: Monsters with ID above 2000 are in the client.
Credits: Aeonsoft for making a buggy map editor. inb4 reposts of "Credits: 1% Adler, 99% XxXNarutoGERXxX MFG \m/ More power ^^"
Please note that not every error will look exactly like yours, due to every single resource file differ. The line numbers see defined will not always be the ones in your Beast client.
This was all tested on a v18 resource Beast client using the v16 Alpha beast binary.
Korean:
LoadObject : obj_test01.o3d 읽기 실패
G:\Beast\Model\obj_test01.o3d : 찾을 수 없음
CObj::SetTypeIndex : LoadModel실패 0 0001
CreateObj : type=0, index=1852, bInitProp=1
Cause: Model missing.
FileName mdlObj.inc(9) : MODELTYPE_MESH Not Found. : M
Cause: define.h missing.
FileName propMover.txt(2) : BELLI_PEACEFUL Not Found. : BELLI_PEACEFUL = = = = = 0 = = = = = = = = = = = = = = = = = = = = 0 = = = 0 0
Cause: defineAttribute.h missing.
FileName mdlDyna.inc(1620) : II_GOLD_SEED1 Not Found. : I
Cause: defineItem.h missing.
FileName propItem.txt(2) : IK1_SYSTEM Not Found. : IK1_SYSTEM = = = = = = 1 = = = = = = = 0 = = = = = = = = = = = _NONE 0 0 0 = =
Cause: defineItemkind.h missing.
FileName propItem.txt(2027) : IK2_AMP Not Found. : IK2_AMP IK3_EXPSCROLL = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = = 5 _NONE 0 =
Cause: defineJob.h missing.
FileName mdlDyna.inc(8620) : MTI_IDLE1 Not Found. : M
defineNeuz.h missing.
FileName mdlObj.inc(5567) : OI_DEFAULT Not Found. : O
defineObj.h missing.
FileName MdlObj.inc(7) : MODELTYPE_MESH Not Found. : MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"test01" 7046 MODELTYPE_ME
Masquerade.prj missing.
LoadPropItem
Cause: propItem.txt missing.
(BEAST QUICKLY FLASHES, THEN DISAPPEARS)
Cause 1: propMover.txt is missing.
Cause 2: Resource data is corrupt or missing.
Cause 3: Beast client is outdated, please use the v16 Alpha client.
(ON CLICKING NEW WORLD WHEN BEAST STARTS UP)
[Window Title]
Beast MFC ?? ????
[Main Instruction]
Beast MFC ?? ???? has stopped working
[Content]
Windows can check online for a solution to the problem.
[V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program]
Cause: Terrain.inc missing.
CSfxBase::Load G:\Beast\Sfx\sfx_test01.sfx 찾을 수 없음
Cause 1: SFX model is missing.
Cause 2: SFX folder is missing.
::LoadTextureFromRes : G:\Beast\Sfx\Texture\sfx_test01.dds not found
Cause 1: SFX texture is missing.
Cause 2: SFX Texture folder is missing.
LoadObject : gizmo.o3d 읽기 실패
G:\Beast\Model\gizmo.o3d : 찾을 수 없음
Cause 1: gizmo.o3d is missing.
Cause 2: Model folder is missing.
::LoadTextureFromRes : G:\Beast\Model\TextureMid\Obj_test01.dds not found
G:\Beast\Model\TextureMid\Obj_test01.dds texture bitmap
Cause 1: Model texture is missing.
Cause 2: Model TextureMid folder is missing.
obj_test01.o3d의 버전은 0. 최신버전은 20
G:\Beast\Model\obj_test01.o3d : 찾을 수 없음
Cause: Model corrupt.
G:\Beast\Model\TextureMid\obj_test01.dds texture bitmap
Cause: Model texture corrupt.
(ON SFX LOAD)
Beast MFC ?? ????
Beast MFC ?? ???? has stopped working
Windows can check online for a solution to the problem.
[V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program]
Cause: SFX corrupt.
(SFX TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV)
Cause: SFX texture corrupt.
수정할 대륙을 선택해야 합니다!(혹은 새로운 대륙정보를 생성하세요)
Cause: Continent window open on previous map before new map was loaded.
(MAP WORKS 100% PREVIOUSLY BUT CANNOT BE LOADED INGAME AFTER CONTINENT WAS ADDED)
Cause: Continent was not spawned onto the world. Continents need to be spawned using the continent button or just having them in your .cnt without being spawned will crash you ingame.
line(4) 파일 mdlObj.inc에서 "{" 스트링이 따옴표로 끝나지 않음.
(OR/AND)
CModelMng::LoadScript(6) 0으로 지정된 모션 아이디 : FolderName,
(OR/AND)
CModelMng::LoadScript(7) 0으로 지정된 모션 아이디 : 0, 0
(ETC)
Cause: Corrupt data in mdlObj.inc. Similar errors with mdlDyna.inc and other files.
::LoadTextureFromRes : G:\Beast\World\Texture\default.dds not found
Cause 1: World Texture folder missing.
Cause 2: default.dds/misc missing.
::LoadTextureFromRes : G:\Beast\World\TextureMid\sky_cloud02.dds not found
Cause 1: World TextureMid folder missing.
Cause 2: skycloud02.dds/misc missing.
(TERRAIN TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV)
Cause: World texture corrupt.
(WORLD LOADS GREY SCREEN)
Cause 1: Beast did not open the .wld file directly, re-open the .wld by Alt+F, "Open World".
Cause 2: World corrupt.
Cause 3: Camera needs to be reset. Double click anywhere on the navigator to fix this error.
CModelMng::loadModel mdlObj/mdlDyna 에 objtype=5 index=1502 bpart=0 의 정보가 없군여.
CObj::SetTypeIndex : LoadModel실패 5 1502
Cause 1: NPC's missing in res data.
Cause 2: Monsters missing in res data.
???? ?????
Cause: A .lnd file was compiled by a newer version of Beast and will not load in your outdated client.
(BEAST DOES NOT CREATE FULL WORLD)
Cause: Beast cannot go over 1.7 GB of RAM.
English:
LoadObject : obj_test01.o3d Àб⠽ÇÆÐ
G:\Beast\Model\obj_test01.o3d : ãÀ» ¼ö ¾øÀ½
CObj::SetTypeIndex : LoadModel½ÇÆÐ 0 0001
CreateObj : type=0, index=1852, bInitProp=1
Cause: Model missing.
FileName mdlObj.inc(9) : MODELTYPE_MESH Not Found. : M
Cause: define.h missing.
FileName propMover.txt(2) : BELLI_PEACEFUL Not Found. : BELLI_PEACEFUL = = = = = 0 = = = = = = = = = = = = = = = = = = = = 0 = = = 0 0
Cause: defineAttribute.h missing.
FileName mdlDyna.inc(1620) : II_GOLD_SEED1 Not Found. : I
Cause: defineItem.h missing.
FileName propItem.txt(2) : IK1_SYSTEM Not Found. : IK1_SYSTEM = = = = = = 1 = = = = = = = 0 = = = = = = = = = = = _NONE 0 0 0 = =
Cause: defineItemkind.h missing.
FileName propItem.txt(2027) : IK2_AMP Not Found. : IK2_AMP IK3_EXPSCROLL = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = = 5 _NONE 0 =
Cause: defineJob.h missing.
FileName mdlDyna.inc(8620) : MTI_IDLE1 Not Found. : M
defineNeuz.h missing.
FileName mdlObj.inc(5567) : OI_DEFAULT Not Found. : O
defineObj.h missing.
FileName MdlObj.inc(7) : MODELTYPE_MESH Not Found. : MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"test01" 7046 MODELTYPE_ME
Masquerade.prj missing.
LoadPropItem
Cause: propItem.txt missing.
(BEAST QUICKLY FLASHES, THEN DISAPPEARS)
Cause 1: propMover.txt is missing.
Cause 2: Resource data is corrupt or missing.
Cause 3: Beast client is outdated, please use the v16 Alpha client.
(ON CLICKING NEW WORLD WHEN BEAST STARTS UP)
[Window Title]
Beast MFC ?? ????
[Main Instruction]
Beast MFC ?? ???? has stopped working
[Content]
Windows can check online for a solution to the problem.
[V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program]
Cause: Terrain.inc missing.
CSfxBase::Load G:\Beast\Sfx\sfx_test01.sfx ãÀ» ¼ö ¾øÀ½
Cause 1: SFX model is missing.
Cause 2: SFX folder is missing.
::LoadTextureFromRes : G:\Beast\Sfx\Texture\sfx_test01.dds not found
Cause 1: SFX texture is missing.
Cause 2: SFX Texture folder is missing.
LoadObject : gizmo.o3d Àб⠽ÇÆÐ
G:\Beast\Model\gizmo.o3d : ãÀ» ¼ö ¾øÀ½
Cause 1: gizmo.o3d is missing.
Cause 2: Model folder is missing.
::LoadTextureFromRes : G:\Beast\Model\TextureMid\Obj_test01.dds not found
G:\Beast\Model\TextureMid\Obj_test01.dds texture bitmap
Cause 1: Model texture is missing.
Cause 2: Model TextureMid folder is missing.
obj_test01.o3dÀÇ ¹öÀüÀº 0. ÃֽŹöÀüÀº 20
G:\Beast\Model\obj_test01.o3d : ãÀ» ¼ö ¾øÀ½
Cause: Model corrupt.
G:\Beast\Model\TextureMid\obj_test01.dds texture bitmap
Cause: Model texture corrupt.
(ON SFX LOAD)
Beast MFC ?? ????
Beast MFC ?? ???? has stopped working
Windows can check online for a solution to the problem.
[V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program]
Cause: SFX corrupt.
(SFX TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV)
Cause: SFX texture corrupt.
¼öÁ¤ÇÒ ´ë·úÀ» ¼±ÅÃÇØ¾ß ÇÕ´Ï´Ù!(ȤÀº »õ·Î¿î ´ë·úÁ¤º¸¸¦ »ý¼ºÇϼ¼¿ä)
Cause: Continent window open on previous map before new map was loaded.
(MAP WORKS 100% PREVIOUSLY BUT CANNOT BE LOADED INGAME AFTER CONTINENT WAS ADDED)
Cause: Continent was not spawned onto the world. Continents need to be spawned using the continent button or just having them in your .cnt without being spawned will crash you ingame.
line(4) ÆÄÀÏ mdlObj.inc¿¡¼ "{" ½ºÆ®¸µÀÌ µû¿ÈÇ¥·Î ³¡³ªÁö ¾ÊÀ½.
(OR/AND)
CModelMng::LoadScript(6) 0À¸·Î ÁöÁ¤µÈ ¸ð¼Ç ¾ÆÀ̵ð : FolderName,
(OR/AND)
CModelMng::LoadScript(7) 0À¸·Î ÁöÁ¤µÈ ¸ð¼Ç ¾ÆÀ̵ð : 0, 0
(ETC)
Cause: Corrupt data in mdlObj.inc. Similar errors with mdlDyna.inc and other files.
::LoadTextureFromRes : G:\Beast\World\Texture\default.dds not found
Cause 1: World Texture folder missing.
Cause 2: default.dds/misc missing.
::LoadTextureFromRes : G:\Beast\World\TextureMid\sky_cloud02.dds not found
Cause 1: World TextureMid folder missing.
Cause 2: skycloud02.dds/misc missing.
(TERRAIN TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV)
Cause: World texture corrupt.
(WORLD LOADS GREY SCREEN)
Cause 1: Beast did not open the .wld file directly, re-open the .wld by Alt+F, "Open World".
Cause 2: World corrupt.
Cause 3: Camera needs to be reset. Double click anywhere on the navigator to fix this error.
CModelMng::loadModel mdlObj/mdlDyna ¿¡ objtype=5 index=1502 bpart=0 ÀÇ Á¤º¸°¡ ¾ø±º¿©.
CObj::SetTypeIndex : LoadModel½ÇÆÐ 5 1502
Cause 1: NPC's missing in res data.
Cause 2: Monsters missing in res data.
???? ?????
Cause: A .lnd file was compiled by a newer version of Beast and will not load in your outdated client.
(BEAST DOES NOT CREATE FULL WORLD)
Cause: Beast cannot go over 1.7 GB of RAM.
too many mover property or invalid id:2001 FILEropMover.txt
Cause: Monsters with ID above 2000 are in the client.
Last edited: