Both Old and New Glows

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  1. #1
    RE:ℓσα∂є∂ Fenris is offline
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    Sep 2011 Join Date
    RE:ℓσα∂Location
    595Posts

    Both Old and New Glows

    Seriously, easy stuffs...


    ModelObject.cpp
    Spoiler:

    Search this and you should see an #else right after about the v17 glow.:
    Code:
    if( nEffect & XE_ITEM_GEN_AL )
    
    					CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_GEN_AL, nLevel, nLevel2 );
    #else
    Literally, comment out the #else.


  2. #2
    ‎‎‎‎ Ketchup is offline
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    Jan 2009 Join Date
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    2,925Posts

    Re: Both Old and New Glows

    Should add the proper credits, seeing this was given to you and you didn't actually come up with this on your own.

  3. #3
    RE:ℓσα∂є∂ Fenris is offline
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    Sep 2011 Join Date
    RE:ℓσα∂Location
    595Posts

    Re: Both Old and New Glows

    Credits to whoever can read through a file? I was shown ages ago by you, but it wasnt like I was closely arriving to the solution of allowing both. Anyone could find it by searching the difference (v17 glow define).

  4. #4
    Account Upgraded | Title Enabled! Fur Zi is offline
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    Feb 2012 Join Date
    HellLocation
    273Posts

    Re: Both Old and New Glows

    Thanks Fenris. Useful ;)



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