Newbie Spellweaver
- Joined
- Jul 6, 2011
- Messages
- 74
- Reaction score
- 30
Files you will need :
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.h propItem.txt propItem.txt.txt defintItem.h
Just In Case : Copy these files and put them somewhere you'll remember in case you mess up.
We shall be making a Behemoth CS Pet.
defineItem.h
[Make Sure the number in green is not taken]
This is used for /ci . So if in-game you type in /ci 37539 . There should be a Baby Behemoth in your inventory.
defineObj.h
[Make sure the numbers in green isn't taken]
mdlDyna.inc
[There are 2 parts to the mdlDyna step]
Step 1:
[Very Important step make sure you place where the npcs/mobs are.]
[The Color in the green is the size of the mob]
Step 2:
propItem.txt
propItem.txt.txt
[You can change name and description up to you]
propMover.txt:
propMover.txt.txt
By using this you can study the files and easily make other monsters into cs pets. please try to refrain from raging etc. have any questions pm me or post thank you .
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.h propItem.txt propItem.txt.txt defintItem.h
Just In Case : Copy these files and put them somewhere you'll remember in case you mess up.
We shall be making a Behemoth CS Pet.
defineItem.h
Code:
#define II_PET_BEHEMOTH [COLOR="Lime"]37539[/COLOR]
This is used for /ci . So if in-game you type in /ci 37539 . There should be a Baby Behemoth in your inventory.
defineObj.h
Code:
#define MI_PET_BEHEMOTH [COLOR="lime"]1541[/COLOR]
mdlDyna.inc
[There are 2 parts to the mdlDyna step]
Step 1:
Code:
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
[The Color in the green is the size of the mob]
Step 2:
Code:
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 [COLOR="Lime"]0.06f[/COLOR] 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk3" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
propItem.txt
Code:
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
propItem.txt.txt
[You can change name and description up to you]
Code:
IDS_ETERNITYSPET_TXT_000024 Lord Behemoth
IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets In All Of Madrigal.
propMover.txt:
Code:
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
propMover.txt.txt
Code:
IDS_PROPMOVER_TXT_002660 Pet [God of Death] Ankou
By using this you can study the files and easily make other monsters into cs pets. please try to refrain from raging etc. have any questions pm me or post thank you .
Last edited: