Flyff How to change set effects (Greens - Easy guide with lots of pictures)

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  1. #1
    Enthusiast djnicke is offline
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    Flyff How to change set effects (Greens - Easy guide with lots of pictures)

    Hello,

    I couldn't see a guide for this on Ragezone and it'd been a while since I've played around with these files.

    This guide assumes you have the v15 files up and running. This is the tutorial (and the files) I used and got some inspiration to write this....

    http://forum.ragezone.com/f724/flyff...e-v15-1010044/

    Files you are going to need;

    Notepad ++
    http://notepad-plus-plus.org/download/v6.6.9.html

    A Flyff Res Editor or you know what you are doing patching (you should have this if you have a server running or go look for one data.res is the only file affected here)...

    Your Brain

    ====================



    Go to your Resource folder and open the following two files in Notepad ++;

    propItemEtc.inc
    propItemEtc.txt.txt



    should look something like this;






    Now in propItemEtc.txt.txt press Ctrl F and search for the set you want to change, (in this case I am going to change the Maigians level 60 Anoos set) and click find next;
    then copy the number after the INC (000034 is for Anoos set)






    Go back to propItemEtc.inc and Ctrl F (find) and Ctrl V (paste your number into find) and hit next, we are at our set;





    Have a look at the code here - the first part (Elem) tells you about M/F Job and part so you can double check if your changing the right ones (and don't be sexist don't forget there are M and F make them the same!)

    The second part is what we are going to change this is the set effect (I am pretty sure the other numbers here refer to pieces you need to wear relative to the effects they give I didn't change that).;

    change that part to what you want (don't do like my example and overpower your server for the love of god please don't! Level 60 magicians don't need +20 INT and +20 STA lol)!)





    Close Your altered inc file and save it. Add your new propItemEtc.inc to your data.res with your Res editor or merger or patcher or whatever propItem.inc (and propItem.txt.txt if you changed the set names(!))





    Start up your server, login to your world and check if the new set effects are there (check out the new set effect for my Anoos set!!)...........





    As all things with Flyff there are maximums and minimums but I'm sure if you use your brain this may help at least a little bit of balance (or imbalance whatever).

    I wont explain the effect types you can figure them out by the names pretty much! (search for the high level suits and have a look at their effects for some good examples)

    These are the effects you can use on greens;

    DST_ADJDEF_RATE
    DST_HP_MAX_RATE
    DST_SPELL_RATE
    DST_INT
    DST_STA
    DST_STR
    DST_DEX
    DST_ADJDEF_RATE
    DST_BLOCK_MELEE
    DST_BLOCK_RANGE
    DST_ADJ_HITRATE
    DST_PARRY
    DST_CHR_CHANCECRITICAL
    DST_CRITICAL_BONUS
    DST_HAWKEYE_RATE (for Ranger)
    DST_MP_DEC_RATE
    DST_MP_MAX_RATE
    DST_ADDMAGIC
    DST_REFLECT_DAMAGE
    DST_ATTACKSPEED
    DST_FP_DEC_RATE
    DST_SPEED
    DST_HP_MAX
    DST_YOY_DMG
    DST_BOW_DMG
    DST_STAT_ALLUP

    Have a look in DefineAttribute.h for more DST's you can use from about halfway down. (thanks raventh1984!);

    // 10차 전승 마스터 스킬
    #define DST_ONEHANDMASTER_DMG 85
    #define DST_TWOHANDMASTER_DMG 86
    #define DST_YOYOMASTER_DMG 87
    #define DST_BOWMASTER_DMG 88
    #define DST_KNUCKLEMASTER_DMG 89
    #define DST_HAWKEYE_RATE 90
    #define DST_RESIST_MAGIC_RATE 91
    #define DST_GIFTBOX 92

    and more!! try them out!

    please note:
    I am fairly noob to programming so I only know what I see. I am not trying to get any one who has a server to change anything I just found a good way I have used to add a bit of balance. Again balance is a whole 'nother argument this is not about that. As mentioned I couldn't see a guide for this here on ragezone and this happens to be an easy way of editing without touching the source
    . The example I did here was just to show that it works, if I had anything to do with a server I would never overpower magicians like that! But as mentioned if you think about it and use some maths you can do some cool stuff. If anyone finds anything cool to add as a set effect let me know. Credits go to Seymour and plop for the Flyff Resource Manager I used (Gestionnaire de resource Flyff version 2.0) This guide is for green sets only, I haven't tried it on anything else. Flame me or leave a comment I don't care, hopefully someone can find this useful and hopefully it generates some interest back in this game of ours.
    Last edited by djnicke; 21-11-14 at 09:38 AM. Reason: Added some more DST examples.


  2. #2
    Owner raventh1984 is offline
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    Re: Flyff How to change set effects (Greens - Easy guide with lots of pictures)

    Nice Tut will help some players out there.

    For the DST you can take an look in DefineAttribute.h

    For ex. DST_STAT_ALLUP will increase all Stats.

  3. #3
    Enthusiast djnicke is offline
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    Re: Flyff How to change set effects (Greens - Easy guide with lots of pictures)

    Quote Originally Posted by raventh1984 View Post
    Nice Tut will help some players out there.

    For the DST you can take an look in DefineAttribute.h

    For ex. DST_STAT_ALLUP will increase all Stats.

    Cool thanks! I've been playing around with these from defineAttribute lots of different things you can do so far all of the DST seem to work, just gotta work out exactly what they all do....


  4. #4
    Apprentice eheads45 is offline
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    Re: Flyff How to change set effects (Greens - Easy guide with lots of pictures)

    Quote Originally Posted by djnicke View Post
    Cool thanks! I've been playing around with these from defineAttribute lots of different things you can do so far all of the DST seem to work, just gotta work out exactly what they all do....


    what is the dst of decrease casting time?

  5. #5
    ‎‎‎‎ Ketchup is offline
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    Re: Flyff How to change set effects (Greens - Easy guide with lots of pictures)

    Quote Originally Posted by eheads45 View Post
    what is the dst of decrease casting time?
    DST_SPELL_RATE

    Also like its been said multiple times -> For the DST you can take an look in DefineAttribute.h



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