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- Mar 12, 2012
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Hey guys, today we are gonna add 3rd Job Armors into boxes. Okay lets begin.
defineItem.h Defining the boxes.
mdlDyna.inc The part where we separate them.
propItem.txt.txt Here we chose the box's name / description.
Spec_item.txt
propPackItem.inc And finally we choose what's gonna be inside our boxes.
We add defineItem.h and mdlDyna.inc to Data.res (Using FlyFF ResEditor)
propItem.txt.txt and Spec_item.txt to DataSub2.res (Using FlyFF ResEditor)
If you are getting any errors while running your server after this guide you can always leave a comment below including your error logs.
defineItem.h Defining the boxes.
At the end of the defineItem.h paste the following code :
Red : Use the search button to make sure the defines are unique.
Green : Comments.
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
#define II_SYS_SYS_SCR_BXMKNT130SET [COLOR="#FF0000"]40139[/COLOR]
#define II_SYS_SYS_SCR_BXMBLA130SET [COLOR="#FF0000"]40140[/COLOR]
#define II_SYS_SYS_SCR_BXFKNT130SET [COLOR="#FF0000"]40141[/COLOR]
#define II_SYS_SYS_SCR_BXFBLA130SET [COLOR="#FF0000"]40142[/COLOR]
#define II_SYS_SYS_SCR_BXMJST130SET [COLOR="#FF0000"]40143[/COLOR]
#define II_SYS_SYS_SCR_BXMRAG130SET [COLOR="#FF0000"]40144[/COLOR]
#define II_SYS_SYS_SCR_BXFJST130SET [COLOR="#FF0000"]40145[/COLOR]
#define II_SYS_SYS_SCR_BXFRAG130SET [COLOR="#FF0000"]40146[/COLOR]
#define II_SYS_SYS_SCR_BXMRIN130SET [COLOR="#FF0000"]40147[/COLOR]
#define II_SYS_SYS_SCR_BXMBIL130SET [COLOR="#FF0000"]40148[/COLOR]
#define II_SYS_SYS_SCR_BXFRIN130SET [COLOR="#FF0000"]40149[/COLOR]
#define II_SYS_SYS_SCR_BXFBIL130SET [COLOR="#FF0000"]40150[/COLOR]
#define II_SYS_SYS_SCR_BXMPSY130SET [COLOR="#FF0000"]40151[/COLOR]
#define II_SYS_SYS_SCR_BXMELE130SET [COLOR="#FF0000"]40152[/COLOR]
#define II_SYS_SYS_SCR_BXFPSY130SET [COLOR="#FF0000"]40153[/COLOR]
#define II_SYS_SYS_SCR_BXFELE130SET [COLOR="#FF0000"]40154[/COLOR]
Green : Comments.
mdlDyna.inc The part where we separate them.
In mdlDyna.inc search the for :
And under that paste the following code :
Green : Comments
Code:
"EveBalPbox" II_SYS_SYS_SCR_BXFELE120SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
"EveBalPbox" II_SYS_SYS_SCR_BXMKNT130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXMBLA130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXFKNT130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXFBLA130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXMJST130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXMRAG130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXFJST130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXFRAG130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXMRIN130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXMBIL130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXFRIN130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXFBIL130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXMPSY130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXMELE130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXFPSY130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"EveBalPbox" II_SYS_SYS_SCR_BXFELE130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
propItem.txt.txt Here we chose the box's name / description.
At the end of the propItem.txt.txt paste the following code :
Red : Use the search button to make sure the numbers are unique.
Green : Comments
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061030[/COLOR] 130 Level Templar Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061031[/COLOR] Opening this box will give you a 130 level templar set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061032[/COLOR] 130 Level Slayer Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061033[/COLOR] Opening this box will give you a 130 level slayer set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061034[/COLOR] 130 Level Templar Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061035[/COLOR] Opening this box will give you a 130 level templar set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061036[/COLOR] 130 Level Slayer Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061037[/COLOR] Opening this box will give you a 130 level slayer set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061038[/COLOR] 130 Level Harlequin Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061039[/COLOR] Opening this box will give you a 130 level harlequin set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061040[/COLOR] 130 Level Crackshooter Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061041[/COLOR] Opening this box will give you a 130 level crackshooter set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061042[/COLOR] 130 Level Harlequin Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061043[/COLOR] Opening this box will give you a 130 level harlequin set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061044[/COLOR] 130 Level Crackshooter Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061045[/COLOR] Opening this box will give you a 130 level crackshooter set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061046[/COLOR] 130 Level Seraph Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061047[/COLOR] Opening this box will give you a 130 level seraph set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061048[/COLOR] 130 Level Force Master Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061049[/COLOR] Opening this box will give you a 130 level force master set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061050[/COLOR] 130 Level Seraph Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061051[/COLOR] Opening this box will give you a 130 level seraph set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061052[/COLOR] 130 Level Force Master Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061053[/COLOR] Opening this box will give you a 130 level force master set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061054[/COLOR] 130 Level Mentalist Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061055[/COLOR] Opening this box will give you a 130 level mentalist set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061056[/COLOR] 130 Level Arcanist Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061057[/COLOR] Opening this box will give you a 130 level arcanist set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061058[/COLOR] 130 Level Mentalist Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061059[/COLOR] Opening this box will give you a 130 level mentalist set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061060[/COLOR] 130 Level Arcanist Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061061[/COLOR] Opening this box will give you a 130 level arcanist set.
Green : Comments
Spec_item.txt
At the end of the Spec_Item.txt paste the following code :
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
11 II_SYS_SYS_SCR_BXMKNT130SET IDS_PROPITEM_TXT_061030 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061031 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXMBLA130SET IDS_PROPITEM_TXT_061032 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061033 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXFKNT130SET IDS_PROPITEM_TXT_061034 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061035 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXFBLA130SET IDS_PROPITEM_TXT_061036 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061037 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXMJST130SET IDS_PROPITEM_TXT_061038 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061039 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXMRAG130SET IDS_PROPITEM_TXT_061040 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061041 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXFJST130SET IDS_PROPITEM_TXT_061042 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061043 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXFRAG130SET IDS_PROPITEM_TXT_061044 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061045 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXMRIN130SET IDS_PROPITEM_TXT_061046 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061047 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXMBIL130SET IDS_PROPITEM_TXT_061048 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061049 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXFRIN130SET IDS_PROPITEM_TXT_061050 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061051 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXFBIL130SET IDS_PROPITEM_TXT_061052 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061053 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXMPSY130SET IDS_PROPITEM_TXT_061054 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061055 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXMELE130SET IDS_PROPITEM_TXT_061056 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061057 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXFPSY130SET IDS_PROPITEM_TXT_061058 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061059 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
11 II_SYS_SYS_SCR_BXFELE130SET IDS_PROPITEM_TXT_061060 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061061 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
propPackItem.inc And finally we choose what's gonna be inside our boxes.
At the end of the propPackItem.inc paste the following code :
Purple : Name of the box
Blue : The stuff inside the box
Green : Comments
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXMBLA130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_M_STORMB_HELMET_SET_KAL 0 1
II_ARM_M_STORMB_SUIT_SET_KAL 0 1
II_ARM_M_STORMB_GAUNTLET_SET_KAL 0 1
II_ARM_M_STORMB_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXFBLA130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_F_STORMB_HELMET_SET_KAL 0 1
II_ARM_F_STORMB_SUIT_SET_KAL 0 1
II_ARM_F_STORMB_GAUNTLET_SET_KAL 0 1
II_ARM_F_STORMB_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXMKNT130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_M_LORDK_HELMET_SET_KAL 0 1
II_ARM_M_LORDK_SUIT_SET_KAL 0 1
II_ARM_M_LORDK_GAUNTLET_SET_KAL 0 1
II_ARM_M_LORDK_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXFKNT130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_F_LORDK_HELMET_SET_KAL 0 1
II_ARM_F_LORDK_SUIT_SET_KAL 0 1
II_ARM_F_LORDK_GAUNTLET_SET_KAL 0 1
II_ARM_F_LORDK_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXMBIL130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_M_FORCEM_HELMET_SET_KAL 0 1
II_ARM_M_FORCEM_SUIT_SET_KAL 0 1
II_ARM_M_FORCEM_GAUNTLET_SET_KAL 0 1
II_ARM_M_FORCEM_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXFBIL130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_F_FORCEM_HELMET_SET_KAL 0 1
II_ARM_F_FORCEM_SUIT_SET_KAL 0 1
II_ARM_F_FORCEM_GAUNTLET_SET_KAL 0 1
II_ARM_F_FORCEM_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXMRIN130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_M_FLOR_HELMET_SET_KAL 0 1
II_ARM_M_FLOR_SUIT_SET_KAL 0 1
II_ARM_M_FLOR_GAUNTLET_SET_KAL 0 1
II_ARM_M_FLOR_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXFRIN130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_F_FLOR_HELMET_SET_KAL 0 1
II_ARM_F_FLOR_SUIT_SET_KAL 0 1
II_ARM_F_FLOR_GAUNTLET_SET_KAL 0 1
II_ARM_F_FLOR_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXMPSY130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_M_MENT_HELMET_SET_KAL 0 1
II_ARM_M_MENT_SUIT_SET_KAL 0 1
II_ARM_M_MENT_GAUNTLET_SET_KAL 0 1
II_ARM_M_MENT_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXFPSY130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_F_MENT_HELMET_SET_KAL 0 1
II_ARM_F_MENT_SUIT_SET_KAL 0 1
II_ARM_F_MENT_GAUNTLET_SET_KAL 0 1
II_ARM_F_MENT_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem I[COLOR="#800080"]I_SYS_SYS_SCR_BXMELE130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_M_ELEL_HELMET_SET_KAL 0 1
II_ARM_M_ELEL_SUIT_SET_KAL 0 1
II_ARM_M_ELEL_GAUNTLET_SET_KAL 0 1
II_ARM_M_ELEL_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXFELE130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_F_ELEL_HELMET_SET_KAL 0 1
II_ARM_F_ELEL_SUIT_SET_KAL 0 1
II_ARM_F_ELEL_GAUNTLET_SET_KAL 0 1
II_ARM_F_ELEL_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXMRAG130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_M_CRACKS_HELMET_SET_KAL 0 1
II_ARM_M_CRACKS_SUIT_SET_KAL 0 1
II_ARM_M_CRACKS_GAUNTLET_SET_KAL 0 1
II_ARM_M_CRACKS_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXFRAG130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_F_CRACKS_HELMET_SET_KAL 0 1
II_ARM_F_CRACKS_SUIT_SET_KAL 0 1
II_ARM_F_CRACKS_GAUNTLET_SET_KAL 0 1
II_ARM_F_CRACKS_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXMJST130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_M_WINDL_HELMET_SET_KAL 0 1
II_ARM_M_WINDL_SUIT_SET_KAL 0 1
II_ARM_M_WINDL_GAUNTLET_SET_KAL 0 1
II_ARM_M_WINDL_BOOTS_SET_KAL 0 1[/COLOR]
}
PackItem [COLOR="#800080"]II_SYS_SYS_SCR_BXFJST130SET[/COLOR] 0
{
[COLOR="#0000CD"] II_ARM_F_WINDL_HELMET_SET_KAL 0 1
II_ARM_F_WINDL_SUIT_SET_KAL 0 1
II_ARM_F_WINDL_GAUNTLET_SET_KAL 0 1
II_ARM_F_WINDL_BOOTS_SET_KAL 0 1[/COLOR]
}
Blue : The stuff inside the box
Green : Comments
We add defineItem.h and mdlDyna.inc to Data.res (Using FlyFF ResEditor)
propItem.txt.txt and Spec_item.txt to DataSub2.res (Using FlyFF ResEditor)
If you are getting any errors while running your server after this guide you can always leave a comment below including your error logs.
Thank you for spending some time with me.

