[Tutorial] How to create new set boxes.

Newbie Spellweaver
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Mar 12, 2012
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Hey guys, today we are gonna add 3rd Job Armors into boxes. Okay lets begin.



defineItem.h Defining the boxes.
At the end of the defineItem.h paste the following code :
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
#define II_SYS_SYS_SCR_BXMKNT130SET		[COLOR="#FF0000"]40139[/COLOR]
#define II_SYS_SYS_SCR_BXMBLA130SET		[COLOR="#FF0000"]40140[/COLOR]
#define II_SYS_SYS_SCR_BXFKNT130SET		[COLOR="#FF0000"]40141[/COLOR]
#define II_SYS_SYS_SCR_BXFBLA130SET		[COLOR="#FF0000"]40142[/COLOR]
#define II_SYS_SYS_SCR_BXMJST130SET		[COLOR="#FF0000"]40143[/COLOR]
#define II_SYS_SYS_SCR_BXMRAG130SET		[COLOR="#FF0000"]40144[/COLOR]
#define II_SYS_SYS_SCR_BXFJST130SET		[COLOR="#FF0000"]40145[/COLOR]
#define II_SYS_SYS_SCR_BXFRAG130SET		[COLOR="#FF0000"]40146[/COLOR]
#define II_SYS_SYS_SCR_BXMRIN130SET		[COLOR="#FF0000"]40147[/COLOR]
#define II_SYS_SYS_SCR_BXMBIL130SET		[COLOR="#FF0000"]40148[/COLOR]
#define II_SYS_SYS_SCR_BXFRIN130SET		[COLOR="#FF0000"]40149[/COLOR]
#define II_SYS_SYS_SCR_BXFBIL130SET		[COLOR="#FF0000"]40150[/COLOR]
#define II_SYS_SYS_SCR_BXMPSY130SET		[COLOR="#FF0000"]40151[/COLOR]
#define II_SYS_SYS_SCR_BXMELE130SET		[COLOR="#FF0000"]40152[/COLOR]
#define II_SYS_SYS_SCR_BXFPSY130SET		[COLOR="#FF0000"]40153[/COLOR]
#define II_SYS_SYS_SCR_BXFELE130SET		[COLOR="#FF0000"]40154[/COLOR]
Red : Use the search button to make sure the defines are unique.
Green : Comments.

mdlDyna.inc The part where we separate them.
In mdlDyna.inc search the for :

Code:
"EveBalPbox"         	II_SYS_SYS_SCR_BXFELE120SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
And under that paste the following code :

Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
  "EveBalPbox"         	II_SYS_SYS_SCR_BXMKNT130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXMBLA130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXFKNT130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXFBLA130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXMJST130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXMRAG130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXFJST130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXFRAG130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXMRIN130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXMBIL130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXFRIN130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXFBIL130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXMPSY130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXMELE130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXFPSY130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  "EveBalPbox"         	II_SYS_SYS_SCR_BXFELE130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
Green : Comments

propItem.txt.txt Here we chose the box's name / description.
At the end of the propItem.txt.txt paste the following code :
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061030[/COLOR]	130 Level Templar Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061031[/COLOR]	Opening this box will give you a 130 level templar set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061032[/COLOR]	130 Level Slayer Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061033[/COLOR]	Opening this box will give you a 130 level slayer set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061034[/COLOR]	130 Level Templar Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061035[/COLOR]	Opening this box will give you a 130 level templar set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061036[/COLOR]	130 Level Slayer Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061037[/COLOR]	Opening this box will give you a 130 level slayer set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061038[/COLOR]	130 Level Harlequin Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061039[/COLOR]	Opening this box will give you a 130 level harlequin set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061040[/COLOR]	130 Level Crackshooter Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061041[/COLOR]	Opening this box will give you a 130 level crackshooter set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061042[/COLOR]	130 Level Harlequin Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061043[/COLOR]	Opening this box will give you a 130 level harlequin set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061044[/COLOR]	130 Level Crackshooter Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061045[/COLOR]	Opening this box will give you a 130 level crackshooter set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061046[/COLOR]	130 Level Seraph Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061047[/COLOR]	Opening this box will give you a 130 level seraph set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061048[/COLOR]	130 Level Force Master Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061049[/COLOR]	Opening this box will give you a 130 level force master set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061050[/COLOR]	130 Level Seraph Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061051[/COLOR]	Opening this box will give you a 130 level seraph set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061052[/COLOR]	130 Level Force Master Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061053[/COLOR]	Opening this box will give you a 130 level force master set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061054[/COLOR]	130 Level Mentalist Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061055[/COLOR]	Opening this box will give you a 130 level mentalist set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061056[/COLOR]	130 Level Arcanist Set (M)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061057[/COLOR]	Opening this box will give you a 130 level arcanist set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061058[/COLOR]	130 Level Mentalist Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061059[/COLOR]	Opening this box will give you a 130 level mentalist set.
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061060[/COLOR]	130 Level Arcanist Set (F)
IDS_PROPITEM_TXT_[COLOR="#FF0000"]061061[/COLOR]	Opening this box will give you a 130 level arcanist set.
Red : Use the search button to make sure the numbers are unique.
Green : Comments

Spec_item.txt
At the end of the Spec_Item.txt paste the following code :
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
11	II_SYS_SYS_SCR_BXMKNT130SET	IDS_PROPITEM_TXT_061030	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061031	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXMBLA130SET	IDS_PROPITEM_TXT_061032	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061033	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXFKNT130SET	IDS_PROPITEM_TXT_061034	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061035	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXFBLA130SET	IDS_PROPITEM_TXT_061036	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061037	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXMJST130SET	IDS_PROPITEM_TXT_061038	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061039	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXMRAG130SET	IDS_PROPITEM_TXT_061040	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061041	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXFJST130SET	IDS_PROPITEM_TXT_061042	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061043	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXFRAG130SET	IDS_PROPITEM_TXT_061044	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061045	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXMRIN130SET	IDS_PROPITEM_TXT_061046	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061047	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXMBIL130SET	IDS_PROPITEM_TXT_061048	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061049	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXFRIN130SET	IDS_PROPITEM_TXT_061050	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061051	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXFBIL130SET	IDS_PROPITEM_TXT_061052	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061053	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXMPSY130SET	IDS_PROPITEM_TXT_061054	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061055	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXMELE130SET	IDS_PROPITEM_TXT_061056	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061057	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXFPSY130SET	IDS_PROPITEM_TXT_061058	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061059	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
11	II_SYS_SYS_SCR_BXFELE130SET	IDS_PROPITEM_TXT_061060	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061061	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0

propPackItem.inc And finally we choose what's gonna be inside our boxes.
At the end of the propPackItem.inc paste the following code :
Code:
[COLOR="#006400"]//130 Sets Boxes[/COLOR]
PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXMBLA130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_M_STORMB_HELMET_SET_KAL	0	1
	II_ARM_M_STORMB_SUIT_SET_KAL	0	1
	II_ARM_M_STORMB_GAUNTLET_SET_KAL	0	1
	II_ARM_M_STORMB_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXFBLA130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_F_STORMB_HELMET_SET_KAL	0	1
	II_ARM_F_STORMB_SUIT_SET_KAL	0	1
	II_ARM_F_STORMB_GAUNTLET_SET_KAL	0	1
	II_ARM_F_STORMB_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXMKNT130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_M_LORDK_HELMET_SET_KAL	0	1
	II_ARM_M_LORDK_SUIT_SET_KAL	0	1
	II_ARM_M_LORDK_GAUNTLET_SET_KAL	0	1
	II_ARM_M_LORDK_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXFKNT130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_F_LORDK_HELMET_SET_KAL	0	1
	II_ARM_F_LORDK_SUIT_SET_KAL	0	1
	II_ARM_F_LORDK_GAUNTLET_SET_KAL	0	1
	II_ARM_F_LORDK_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXMBIL130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_M_FORCEM_HELMET_SET_KAL	0	1
	II_ARM_M_FORCEM_SUIT_SET_KAL	0	1
	II_ARM_M_FORCEM_GAUNTLET_SET_KAL	0	1
	II_ARM_M_FORCEM_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXFBIL130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_F_FORCEM_HELMET_SET_KAL	0	1
	II_ARM_F_FORCEM_SUIT_SET_KAL	0	1
	II_ARM_F_FORCEM_GAUNTLET_SET_KAL	0	1
	II_ARM_F_FORCEM_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXMRIN130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_M_FLOR_HELMET_SET_KAL	0	1
	II_ARM_M_FLOR_SUIT_SET_KAL	0	1
	II_ARM_M_FLOR_GAUNTLET_SET_KAL	0	1
	II_ARM_M_FLOR_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXFRIN130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_F_FLOR_HELMET_SET_KAL	0	1
	II_ARM_F_FLOR_SUIT_SET_KAL	0	1
	II_ARM_F_FLOR_GAUNTLET_SET_KAL	0	1
	II_ARM_F_FLOR_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXMPSY130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_M_MENT_HELMET_SET_KAL	0	1
	II_ARM_M_MENT_SUIT_SET_KAL	0	1
	II_ARM_M_MENT_GAUNTLET_SET_KAL	0	1
	II_ARM_M_MENT_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXFPSY130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_F_MENT_HELMET_SET_KAL	0	1
	II_ARM_F_MENT_SUIT_SET_KAL	0	1
	II_ARM_F_MENT_GAUNTLET_SET_KAL	0	1
	II_ARM_F_MENT_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	I[COLOR="#800080"]I_SYS_SYS_SCR_BXMELE130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_M_ELEL_HELMET_SET_KAL	0	1
	II_ARM_M_ELEL_SUIT_SET_KAL	0	1
	II_ARM_M_ELEL_GAUNTLET_SET_KAL	0	1
	II_ARM_M_ELEL_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXFELE130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_F_ELEL_HELMET_SET_KAL	0	1
	II_ARM_F_ELEL_SUIT_SET_KAL	0	1
	II_ARM_F_ELEL_GAUNTLET_SET_KAL	0	1
	II_ARM_F_ELEL_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXMRAG130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_M_CRACKS_HELMET_SET_KAL	0	1
	II_ARM_M_CRACKS_SUIT_SET_KAL	0	1
	II_ARM_M_CRACKS_GAUNTLET_SET_KAL	0	1
	II_ARM_M_CRACKS_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXFRAG130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_F_CRACKS_HELMET_SET_KAL	0	1
	II_ARM_F_CRACKS_SUIT_SET_KAL	0	1
	II_ARM_F_CRACKS_GAUNTLET_SET_KAL	0	1
	II_ARM_F_CRACKS_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXMJST130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_M_WINDL_HELMET_SET_KAL	0	1
	II_ARM_M_WINDL_SUIT_SET_KAL	0	1
	II_ARM_M_WINDL_GAUNTLET_SET_KAL	0	1
	II_ARM_M_WINDL_BOOTS_SET_KAL	0	1[/COLOR]
}

PackItem	[COLOR="#800080"]II_SYS_SYS_SCR_BXFJST130SET[/COLOR]	0
{
[COLOR="#0000CD"]	II_ARM_F_WINDL_HELMET_SET_KAL	0	1
	II_ARM_F_WINDL_SUIT_SET_KAL	0	1
	II_ARM_F_WINDL_GAUNTLET_SET_KAL	0	1
	II_ARM_F_WINDL_BOOTS_SET_KAL	0	1[/COLOR]
}
Purple : Name of the box
Blue : The stuff inside the box
Green : Comments

We add defineItem.h and mdlDyna.inc to Data.res (Using FlyFF ResEditor)
propItem.txt.txt and Spec_item.txt to DataSub2.res (Using FlyFF ResEditor)


If you are getting any errors while running your server after this guide you can always leave a comment below including your error logs.


Thank you for spending some time with me.​
 
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