Hey guys, today we are gonna add 3rd Job Armors into boxes. Okay lets begin.
defineItem.h Defining the boxes.
Spoiler:
At the end of the defineItem.h paste the following code :
Red : Use the search button to make sure the defines are unique.Code://130 Sets Boxes #define II_SYS_SYS_SCR_BXMKNT130SET 40139 #define II_SYS_SYS_SCR_BXMBLA130SET 40140 #define II_SYS_SYS_SCR_BXFKNT130SET 40141 #define II_SYS_SYS_SCR_BXFBLA130SET 40142 #define II_SYS_SYS_SCR_BXMJST130SET 40143 #define II_SYS_SYS_SCR_BXMRAG130SET 40144 #define II_SYS_SYS_SCR_BXFJST130SET 40145 #define II_SYS_SYS_SCR_BXFRAG130SET 40146 #define II_SYS_SYS_SCR_BXMRIN130SET 40147 #define II_SYS_SYS_SCR_BXMBIL130SET 40148 #define II_SYS_SYS_SCR_BXFRIN130SET 40149 #define II_SYS_SYS_SCR_BXFBIL130SET 40150 #define II_SYS_SYS_SCR_BXMPSY130SET 40151 #define II_SYS_SYS_SCR_BXMELE130SET 40152 #define II_SYS_SYS_SCR_BXFPSY130SET 40153 #define II_SYS_SYS_SCR_BXFELE130SET 40154
Green : Comments.
mdlDyna.inc The part where we separate them.
Spoiler:In mdlDyna.inc search the for :
And under that paste the following code :Code:"EveBalPbox" II_SYS_SYS_SCR_BXFELE120SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Green : CommentsCode://130 Sets Boxes "EveBalPbox" II_SYS_SYS_SCR_BXMKNT130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXMBLA130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXFKNT130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXFBLA130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXMJST130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXMRAG130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXFJST130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXFRAG130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXMRIN130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXMBIL130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXFRIN130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXFBIL130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXMPSY130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXMELE130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXFPSY130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "EveBalPbox" II_SYS_SYS_SCR_BXFELE130SET MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
propItem.txt.txt Here we chose the box's name / description.
Spoiler:At the end of the propItem.txt.txt paste the following code :
Red : Use the search button to make sure the numbers are unique.Code://130 Sets Boxes IDS_PROPITEM_TXT_061030 130 Level Templar Set (M) IDS_PROPITEM_TXT_061031 Opening this box will give you a 130 level templar set. IDS_PROPITEM_TXT_061032 130 Level Slayer Set (M) IDS_PROPITEM_TXT_061033 Opening this box will give you a 130 level slayer set. IDS_PROPITEM_TXT_061034 130 Level Templar Set (F) IDS_PROPITEM_TXT_061035 Opening this box will give you a 130 level templar set. IDS_PROPITEM_TXT_061036 130 Level Slayer Set (F) IDS_PROPITEM_TXT_061037 Opening this box will give you a 130 level slayer set. IDS_PROPITEM_TXT_061038 130 Level Harlequin Set (M) IDS_PROPITEM_TXT_061039 Opening this box will give you a 130 level harlequin set. IDS_PROPITEM_TXT_061040 130 Level Crackshooter Set (M) IDS_PROPITEM_TXT_061041 Opening this box will give you a 130 level crackshooter set. IDS_PROPITEM_TXT_061042 130 Level Harlequin Set (F) IDS_PROPITEM_TXT_061043 Opening this box will give you a 130 level harlequin set. IDS_PROPITEM_TXT_061044 130 Level Crackshooter Set (F) IDS_PROPITEM_TXT_061045 Opening this box will give you a 130 level crackshooter set. IDS_PROPITEM_TXT_061046 130 Level Seraph Set (M) IDS_PROPITEM_TXT_061047 Opening this box will give you a 130 level seraph set. IDS_PROPITEM_TXT_061048 130 Level Force Master Set (M) IDS_PROPITEM_TXT_061049 Opening this box will give you a 130 level force master set. IDS_PROPITEM_TXT_061050 130 Level Seraph Set (F) IDS_PROPITEM_TXT_061051 Opening this box will give you a 130 level seraph set. IDS_PROPITEM_TXT_061052 130 Level Force Master Set (F) IDS_PROPITEM_TXT_061053 Opening this box will give you a 130 level force master set. IDS_PROPITEM_TXT_061054 130 Level Mentalist Set (M) IDS_PROPITEM_TXT_061055 Opening this box will give you a 130 level mentalist set. IDS_PROPITEM_TXT_061056 130 Level Arcanist Set (M) IDS_PROPITEM_TXT_061057 Opening this box will give you a 130 level arcanist set. IDS_PROPITEM_TXT_061058 130 Level Mentalist Set (F) IDS_PROPITEM_TXT_061059 Opening this box will give you a 130 level mentalist set. IDS_PROPITEM_TXT_061060 130 Level Arcanist Set (F) IDS_PROPITEM_TXT_061061 Opening this box will give you a 130 level arcanist set.
Green : Comments
Spec_item.txt
Spoiler:
At the end of the Spec_Item.txt paste the following code :
Code://130 Sets Boxes 11 II_SYS_SYS_SCR_BXMKNT130SET IDS_PROPITEM_TXT_061030 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061031 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXMBLA130SET IDS_PROPITEM_TXT_061032 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061033 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXFKNT130SET IDS_PROPITEM_TXT_061034 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061035 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXFBLA130SET IDS_PROPITEM_TXT_061036 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061037 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXMJST130SET IDS_PROPITEM_TXT_061038 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061039 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXMRAG130SET IDS_PROPITEM_TXT_061040 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061041 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXFJST130SET IDS_PROPITEM_TXT_061042 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061043 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXFRAG130SET IDS_PROPITEM_TXT_061044 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061045 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXMRIN130SET IDS_PROPITEM_TXT_061046 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061047 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXMBIL130SET IDS_PROPITEM_TXT_061048 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061049 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXFRIN130SET IDS_PROPITEM_TXT_061050 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061051 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXFBIL130SET IDS_PROPITEM_TXT_061052 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061053 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXMPSY130SET IDS_PROPITEM_TXT_061054 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061055 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXMELE130SET IDS_PROPITEM_TXT_061056 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061057 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXFPSY130SET IDS_PROPITEM_TXT_061058 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061059 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 11 II_SYS_SYS_SCR_BXFELE130SET IDS_PROPITEM_TXT_061060 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = = = WUI_NOW = = = = = = 20000 = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_EveBalPbox.DDS""" 0 """""" IDS_PROPITEM_TXT_061061 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
propPackItem.inc And finally we choose what's gonna be inside our boxes.
Spoiler:
At the end of the propPackItem.inc paste the following code :
Purple : Name of the boxCode://130 Sets Boxes PackItem II_SYS_SYS_SCR_BXMBLA130SET 0 { II_ARM_M_STORMB_HELMET_SET_KAL 0 1 II_ARM_M_STORMB_SUIT_SET_KAL 0 1 II_ARM_M_STORMB_GAUNTLET_SET_KAL 0 1 II_ARM_M_STORMB_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXFBLA130SET 0 { II_ARM_F_STORMB_HELMET_SET_KAL 0 1 II_ARM_F_STORMB_SUIT_SET_KAL 0 1 II_ARM_F_STORMB_GAUNTLET_SET_KAL 0 1 II_ARM_F_STORMB_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXMKNT130SET 0 { II_ARM_M_LORDK_HELMET_SET_KAL 0 1 II_ARM_M_LORDK_SUIT_SET_KAL 0 1 II_ARM_M_LORDK_GAUNTLET_SET_KAL 0 1 II_ARM_M_LORDK_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXFKNT130SET 0 { II_ARM_F_LORDK_HELMET_SET_KAL 0 1 II_ARM_F_LORDK_SUIT_SET_KAL 0 1 II_ARM_F_LORDK_GAUNTLET_SET_KAL 0 1 II_ARM_F_LORDK_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXMBIL130SET 0 { II_ARM_M_FORCEM_HELMET_SET_KAL 0 1 II_ARM_M_FORCEM_SUIT_SET_KAL 0 1 II_ARM_M_FORCEM_GAUNTLET_SET_KAL 0 1 II_ARM_M_FORCEM_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXFBIL130SET 0 { II_ARM_F_FORCEM_HELMET_SET_KAL 0 1 II_ARM_F_FORCEM_SUIT_SET_KAL 0 1 II_ARM_F_FORCEM_GAUNTLET_SET_KAL 0 1 II_ARM_F_FORCEM_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXMRIN130SET 0 { II_ARM_M_FLOR_HELMET_SET_KAL 0 1 II_ARM_M_FLOR_SUIT_SET_KAL 0 1 II_ARM_M_FLOR_GAUNTLET_SET_KAL 0 1 II_ARM_M_FLOR_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXFRIN130SET 0 { II_ARM_F_FLOR_HELMET_SET_KAL 0 1 II_ARM_F_FLOR_SUIT_SET_KAL 0 1 II_ARM_F_FLOR_GAUNTLET_SET_KAL 0 1 II_ARM_F_FLOR_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXMPSY130SET 0 { II_ARM_M_MENT_HELMET_SET_KAL 0 1 II_ARM_M_MENT_SUIT_SET_KAL 0 1 II_ARM_M_MENT_GAUNTLET_SET_KAL 0 1 II_ARM_M_MENT_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXFPSY130SET 0 { II_ARM_F_MENT_HELMET_SET_KAL 0 1 II_ARM_F_MENT_SUIT_SET_KAL 0 1 II_ARM_F_MENT_GAUNTLET_SET_KAL 0 1 II_ARM_F_MENT_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXMELE130SET 0 { II_ARM_M_ELEL_HELMET_SET_KAL 0 1 II_ARM_M_ELEL_SUIT_SET_KAL 0 1 II_ARM_M_ELEL_GAUNTLET_SET_KAL 0 1 II_ARM_M_ELEL_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXFELE130SET 0 { II_ARM_F_ELEL_HELMET_SET_KAL 0 1 II_ARM_F_ELEL_SUIT_SET_KAL 0 1 II_ARM_F_ELEL_GAUNTLET_SET_KAL 0 1 II_ARM_F_ELEL_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXMRAG130SET 0 { II_ARM_M_CRACKS_HELMET_SET_KAL 0 1 II_ARM_M_CRACKS_SUIT_SET_KAL 0 1 II_ARM_M_CRACKS_GAUNTLET_SET_KAL 0 1 II_ARM_M_CRACKS_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXFRAG130SET 0 { II_ARM_F_CRACKS_HELMET_SET_KAL 0 1 II_ARM_F_CRACKS_SUIT_SET_KAL 0 1 II_ARM_F_CRACKS_GAUNTLET_SET_KAL 0 1 II_ARM_F_CRACKS_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXMJST130SET 0 { II_ARM_M_WINDL_HELMET_SET_KAL 0 1 II_ARM_M_WINDL_SUIT_SET_KAL 0 1 II_ARM_M_WINDL_GAUNTLET_SET_KAL 0 1 II_ARM_M_WINDL_BOOTS_SET_KAL 0 1 } PackItem II_SYS_SYS_SCR_BXFJST130SET 0 { II_ARM_F_WINDL_HELMET_SET_KAL 0 1 II_ARM_F_WINDL_SUIT_SET_KAL 0 1 II_ARM_F_WINDL_GAUNTLET_SET_KAL 0 1 II_ARM_F_WINDL_BOOTS_SET_KAL 0 1 }
Blue : The stuff inside the box
Green : Comments
We add defineItem.h and mdlDyna.inc to Data.res (Using FlyFF ResEditor)
propItem.txt.txt and Spec_item.txt to DataSub2.res (Using FlyFF ResEditor)
If you are getting any errors while running your server after this guide you can always leave a comment below including your error logs.
Thank you for spending some time with me.



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