[Tutorial] How to create new set boxes.

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  1. #1
    Apprentice A p p l e is offline
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    Mar 2012 Join Date
    EarthLocation
    16Posts

    [Tutorial] How to create new set boxes.

    Hey guys, today we are gonna add 3rd Job Armors into boxes. Okay lets begin.



    defineItem.h Defining the boxes.
    Spoiler:

    At the end of the defineItem.h paste the following code :
    Code:
    //130 Sets Boxes
    #define II_SYS_SYS_SCR_BXMKNT130SET		40139
    #define II_SYS_SYS_SCR_BXMBLA130SET		40140
    #define II_SYS_SYS_SCR_BXFKNT130SET		40141
    #define II_SYS_SYS_SCR_BXFBLA130SET		40142
    #define II_SYS_SYS_SCR_BXMJST130SET		40143
    #define II_SYS_SYS_SCR_BXMRAG130SET		40144
    #define II_SYS_SYS_SCR_BXFJST130SET		40145
    #define II_SYS_SYS_SCR_BXFRAG130SET		40146
    #define II_SYS_SYS_SCR_BXMRIN130SET		40147
    #define II_SYS_SYS_SCR_BXMBIL130SET		40148
    #define II_SYS_SYS_SCR_BXFRIN130SET		40149
    #define II_SYS_SYS_SCR_BXFBIL130SET		40150
    #define II_SYS_SYS_SCR_BXMPSY130SET		40151
    #define II_SYS_SYS_SCR_BXMELE130SET		40152
    #define II_SYS_SYS_SCR_BXFPSY130SET		40153
    #define II_SYS_SYS_SCR_BXFELE130SET		40154
    Red : Use the search button to make sure the defines are unique.
    Green : Comments.


    mdlDyna.inc The part where we separate them.
    Spoiler:
    In mdlDyna.inc search the for :

    Code:
    "EveBalPbox"         	II_SYS_SYS_SCR_BXFELE120SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    And under that paste the following code :

    Code:
    //130 Sets Boxes
      "EveBalPbox"         	II_SYS_SYS_SCR_BXMKNT130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXMBLA130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXFKNT130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXFBLA130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXMJST130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXMRAG130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXFJST130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXFRAG130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXMRIN130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXMBIL130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXFRIN130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXFBIL130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXMPSY130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXMELE130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXFPSY130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
      "EveBalPbox"         	II_SYS_SYS_SCR_BXFELE130SET		MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    Green : Comments


    propItem.txt.txt Here we chose the box's name / description.
    Spoiler:
    At the end of the propItem.txt.txt paste the following code :
    Code:
    //130 Sets Boxes
    IDS_PROPITEM_TXT_061030	130 Level Templar Set (M)
    IDS_PROPITEM_TXT_061031	Opening this box will give you a 130 level templar set.
    IDS_PROPITEM_TXT_061032	130 Level Slayer Set (M)
    IDS_PROPITEM_TXT_061033	Opening this box will give you a 130 level slayer set.
    IDS_PROPITEM_TXT_061034	130 Level Templar Set (F)
    IDS_PROPITEM_TXT_061035	Opening this box will give you a 130 level templar set.
    IDS_PROPITEM_TXT_061036	130 Level Slayer Set (F)
    IDS_PROPITEM_TXT_061037	Opening this box will give you a 130 level slayer set.
    IDS_PROPITEM_TXT_061038	130 Level Harlequin Set (M)
    IDS_PROPITEM_TXT_061039	Opening this box will give you a 130 level harlequin set.
    IDS_PROPITEM_TXT_061040	130 Level Crackshooter Set (M)
    IDS_PROPITEM_TXT_061041	Opening this box will give you a 130 level crackshooter set.
    IDS_PROPITEM_TXT_061042	130 Level Harlequin Set (F)
    IDS_PROPITEM_TXT_061043	Opening this box will give you a 130 level harlequin set.
    IDS_PROPITEM_TXT_061044	130 Level Crackshooter Set (F)
    IDS_PROPITEM_TXT_061045	Opening this box will give you a 130 level crackshooter set.
    IDS_PROPITEM_TXT_061046	130 Level Seraph Set (M)
    IDS_PROPITEM_TXT_061047	Opening this box will give you a 130 level seraph set.
    IDS_PROPITEM_TXT_061048	130 Level Force Master Set (M)
    IDS_PROPITEM_TXT_061049	Opening this box will give you a 130 level force master set.
    IDS_PROPITEM_TXT_061050	130 Level Seraph Set (F)
    IDS_PROPITEM_TXT_061051	Opening this box will give you a 130 level seraph set.
    IDS_PROPITEM_TXT_061052	130 Level Force Master Set (F)
    IDS_PROPITEM_TXT_061053	Opening this box will give you a 130 level force master set.
    IDS_PROPITEM_TXT_061054	130 Level Mentalist Set (M)
    IDS_PROPITEM_TXT_061055	Opening this box will give you a 130 level mentalist set.
    IDS_PROPITEM_TXT_061056	130 Level Arcanist Set (M)
    IDS_PROPITEM_TXT_061057	Opening this box will give you a 130 level arcanist set.
    IDS_PROPITEM_TXT_061058	130 Level Mentalist Set (F)
    IDS_PROPITEM_TXT_061059	Opening this box will give you a 130 level mentalist set.
    IDS_PROPITEM_TXT_061060	130 Level Arcanist Set (F)
    IDS_PROPITEM_TXT_061061	Opening this box will give you a 130 level arcanist set.
    Red : Use the search button to make sure the numbers are unique.
    Green : Comments


    Spec_item.txt
    Spoiler:

    At the end of the Spec_Item.txt paste the following code :
    Code:
    //130 Sets Boxes
    11	II_SYS_SYS_SCR_BXMKNT130SET	IDS_PROPITEM_TXT_061030	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061031	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXMBLA130SET	IDS_PROPITEM_TXT_061032	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061033	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXFKNT130SET	IDS_PROPITEM_TXT_061034	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061035	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXFBLA130SET	IDS_PROPITEM_TXT_061036	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061037	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXMJST130SET	IDS_PROPITEM_TXT_061038	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061039	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXMRAG130SET	IDS_PROPITEM_TXT_061040	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061041	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXFJST130SET	IDS_PROPITEM_TXT_061042	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061043	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXFRAG130SET	IDS_PROPITEM_TXT_061044	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061045	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXMRIN130SET	IDS_PROPITEM_TXT_061046	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061047	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXMBIL130SET	IDS_PROPITEM_TXT_061048	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061049	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXFRIN130SET	IDS_PROPITEM_TXT_061050	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061051	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXFBIL130SET	IDS_PROPITEM_TXT_061052	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061053	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXMPSY130SET	IDS_PROPITEM_TXT_061054	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061055	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXMELE130SET	IDS_PROPITEM_TXT_061056	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061057	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXFPSY130SET	IDS_PROPITEM_TXT_061058	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061059	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0				
    11	II_SYS_SYS_SCR_BXFELE130SET	IDS_PROPITEM_TXT_061060	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	4	=	=	=	=	=	=	=	0	=	=	1	=	=	1	=	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_SYS_EXPAN01	=	=	=	=	=	=	WUI_NOW	=	=	=	=	=	=	20000	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""itm_EveBalPbox.DDS"""	0	""""""	IDS_PROPITEM_TXT_061061	1	300	0	0	1	0	0	0	0	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0


    propPackItem.inc And finally we choose what's gonna be inside our boxes.
    Spoiler:

    At the end of the propPackItem.inc paste the following code :
    Code:
    //130 Sets Boxes
    PackItem	II_SYS_SYS_SCR_BXMBLA130SET	0
    {
    	II_ARM_M_STORMB_HELMET_SET_KAL	0	1
    	II_ARM_M_STORMB_SUIT_SET_KAL	0	1
    	II_ARM_M_STORMB_GAUNTLET_SET_KAL	0	1
    	II_ARM_M_STORMB_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXFBLA130SET	0
    {
    	II_ARM_F_STORMB_HELMET_SET_KAL	0	1
    	II_ARM_F_STORMB_SUIT_SET_KAL	0	1
    	II_ARM_F_STORMB_GAUNTLET_SET_KAL	0	1
    	II_ARM_F_STORMB_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXMKNT130SET	0
    {
    	II_ARM_M_LORDK_HELMET_SET_KAL	0	1
    	II_ARM_M_LORDK_SUIT_SET_KAL	0	1
    	II_ARM_M_LORDK_GAUNTLET_SET_KAL	0	1
    	II_ARM_M_LORDK_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXFKNT130SET	0
    {
    	II_ARM_F_LORDK_HELMET_SET_KAL	0	1
    	II_ARM_F_LORDK_SUIT_SET_KAL	0	1
    	II_ARM_F_LORDK_GAUNTLET_SET_KAL	0	1
    	II_ARM_F_LORDK_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXMBIL130SET	0
    {
    	II_ARM_M_FORCEM_HELMET_SET_KAL	0	1
    	II_ARM_M_FORCEM_SUIT_SET_KAL	0	1
    	II_ARM_M_FORCEM_GAUNTLET_SET_KAL	0	1
    	II_ARM_M_FORCEM_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXFBIL130SET	0
    {
    	II_ARM_F_FORCEM_HELMET_SET_KAL	0	1
    	II_ARM_F_FORCEM_SUIT_SET_KAL	0	1
    	II_ARM_F_FORCEM_GAUNTLET_SET_KAL	0	1
    	II_ARM_F_FORCEM_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXMRIN130SET	0
    {
    	II_ARM_M_FLOR_HELMET_SET_KAL	0	1
    	II_ARM_M_FLOR_SUIT_SET_KAL	0	1
    	II_ARM_M_FLOR_GAUNTLET_SET_KAL	0	1
    	II_ARM_M_FLOR_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXFRIN130SET	0
    {
    	II_ARM_F_FLOR_HELMET_SET_KAL	0	1
    	II_ARM_F_FLOR_SUIT_SET_KAL	0	1
    	II_ARM_F_FLOR_GAUNTLET_SET_KAL	0	1
    	II_ARM_F_FLOR_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXMPSY130SET	0
    {
    	II_ARM_M_MENT_HELMET_SET_KAL	0	1
    	II_ARM_M_MENT_SUIT_SET_KAL	0	1
    	II_ARM_M_MENT_GAUNTLET_SET_KAL	0	1
    	II_ARM_M_MENT_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXFPSY130SET	0
    {
    	II_ARM_F_MENT_HELMET_SET_KAL	0	1
    	II_ARM_F_MENT_SUIT_SET_KAL	0	1
    	II_ARM_F_MENT_GAUNTLET_SET_KAL	0	1
    	II_ARM_F_MENT_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXMELE130SET	0
    {
    	II_ARM_M_ELEL_HELMET_SET_KAL	0	1
    	II_ARM_M_ELEL_SUIT_SET_KAL	0	1
    	II_ARM_M_ELEL_GAUNTLET_SET_KAL	0	1
    	II_ARM_M_ELEL_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXFELE130SET	0
    {
    	II_ARM_F_ELEL_HELMET_SET_KAL	0	1
    	II_ARM_F_ELEL_SUIT_SET_KAL	0	1
    	II_ARM_F_ELEL_GAUNTLET_SET_KAL	0	1
    	II_ARM_F_ELEL_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXMRAG130SET	0
    {
    	II_ARM_M_CRACKS_HELMET_SET_KAL	0	1
    	II_ARM_M_CRACKS_SUIT_SET_KAL	0	1
    	II_ARM_M_CRACKS_GAUNTLET_SET_KAL	0	1
    	II_ARM_M_CRACKS_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXFRAG130SET	0
    {
    	II_ARM_F_CRACKS_HELMET_SET_KAL	0	1
    	II_ARM_F_CRACKS_SUIT_SET_KAL	0	1
    	II_ARM_F_CRACKS_GAUNTLET_SET_KAL	0	1
    	II_ARM_F_CRACKS_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXMJST130SET	0
    {
    	II_ARM_M_WINDL_HELMET_SET_KAL	0	1
    	II_ARM_M_WINDL_SUIT_SET_KAL	0	1
    	II_ARM_M_WINDL_GAUNTLET_SET_KAL	0	1
    	II_ARM_M_WINDL_BOOTS_SET_KAL	0	1
    }
    
    PackItem	II_SYS_SYS_SCR_BXFJST130SET	0
    {
    	II_ARM_F_WINDL_HELMET_SET_KAL	0	1
    	II_ARM_F_WINDL_SUIT_SET_KAL	0	1
    	II_ARM_F_WINDL_GAUNTLET_SET_KAL	0	1
    	II_ARM_F_WINDL_BOOTS_SET_KAL	0	1
    }
    Purple : Name of the box
    Blue : The stuff inside the box
    Green : Comments


    We add defineItem.h and mdlDyna.inc to Data.res (Using FlyFF ResEditor)
    propItem.txt.txt and Spec_item.txt to DataSub2.res (Using FlyFF ResEditor)


    If you are getting any errors while running your server after this guide you can always leave a comment below including your error logs.


    Thank you for spending some time with me.


  2. #2
    audisbroder is offline
    MemberRank
    Aug 2011 Join Date
    Not foundLocation
    1,180Posts

    Re: [Tutorial] How to create new set boxes.

    Thanks for this tutorial, It helps alot.



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