12D stones problem.

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  1. #1
    Proficient Member lewy1000 is offline
    MemberRank
    Apr 2008 Join Date
    P(r)olandLocation
    150Posts

    12D stones problem.

    Hey i have bug with stones 12D

    Code:
    The type does not suit the corresponding item.


  2. #2
    Proficient Member P0kemonMast is offline
    MemberRank
    Jun 2012 Join Date
    156Posts

    Re: 12D stones problem.

    IF you are using the original default 12d stones that comes with the database by default, i am pretty sure those are not set to work 100% by default with out a simple modification to the right degree. Either that , or the 12d items are not "really" 12d. Just taking a wild guess.

  3. #3
    Proficient Member lewy1000 is offline
    MemberRank
    Apr 2008 Join Date
    P(r)olandLocation
    150Posts

    Re: 12D stones problem.

    Bow Code:
    Code:
    1	250	ITEM_CH_BOW_12_C	?? ????	xxx	SN_ITEM_CH_BOW_12_C	SN_ITEM_CH_BOW_12_C_TT_DESC	0	0	3	1	6	6	180000	0	0	1	1	1	255	3	1	1	1	0	0	15859000	7358	11036	0	9000	5550650	1	118	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	item\china\weapon\bow_12.bsr	item\etc\drop_ch_equip.bsr	item\china\weapon\bow_12.ddj	xxx	xxx	250
    RefObjItem:
    Code:
    250	1	2	0	0	36	0	102	124	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	1	0	0	0	0	2	1	180	2353	2488	2884	3049	75.8	3765	3981	4614	4878	121.3	3163	3291	3876	4033	5061	5265	6202	6453	128	270	0	2	12	-1	xxx	-1	xxx                                                                                                                              	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	?? ??? ?? ?? ?	9	0	0
    12D Lucky:
    RefObj:
    Code:
    1	6882	ITEM_ETC_ARCHEMY_MAGICSTONE_LUCK_12	??? ???	xxx	SN_ITEM_ETC_ARCHEMY_MAGICSTONE_LUCK_12	SN_ITEM_ETC_ARCHEMY_MAGICSTONE_LUCK_TT_DESC	0	0	3	3	11	7	180000	3	0	1	1	1	255	3	1	0	0	0	0	476720	0	0	0	2500	95344	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_archemy.bsr	item\etc\archemy_magicstone_luck.ddj	xxx	xxx	4833
    RefobjItem:
    Code:
    4833	100	2	0	0	12	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	12	MATTR_LUCK	0	? 0, 0, 0, 0                                                                                                                     	0	? 0, 0, 0, 0	100	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	0

  4. #4
    Proficient Member P0kemonMast is offline
    MemberRank
    Jun 2012 Join Date
    156Posts

    Re: 12D stones problem.

    i think the stones are skill wise also not just an item.



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