you have to add only on db reward and client (as i remember)
on lua you should be like this
Code:
LuaSetAchievedItem(1, 7200, 0, 0, 1, "ITEM_MALL_SKILL_GOLD_TIME_SERVICE_TICKET_4W", 1, "ITEM_MALL_PREMIUM_GOLDTIME_7D", 1, "ITEM_EVENT_RENT_REVERSE_RETURN_SCROLL", 25, "ITEM_EVENT_RESURRECTION_100P_SCROLL", 15, "ITEM_MALL_HP_SUPERSET_5_BAG", 1, "ITEM_MALL_MP_SUPERSET_5_BAG", 1, "ITEM_COS_P_RABBIT_SCROLL", 1, "ITEM_EVENT_RETURN_SCROLL_HIGH_SPEED", 9, "ITEM_ETC_E090930_SPEED_UP_SUPER_SCROLL", 10, "ITEM_ETC_150EXP_BASIC", 9)
i'm not sure how nanny item work but as i can remember was 3 or 5
on db on reward item you have to put 3-5 time quest id id of item and bla bla