SRO_VT_SHARD query the underlying order
Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_DeleteCharPermanently] Script Date: 02/14/2012 12:54:06 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
--!!!CHECK!!!
ALTER PROCEDURE [dbo].[_DeleteCharPermanently]
@CharID as int
as
------------------------------------
-- 일단 삭제된 캐릭인지 부터 검사!
------------------------------------
if (not exists(select charid from _deletedchar where charid = @CharID))
begin
return -1
end
------------------------------------
-- 삭제후 경과된 시간이 대략 7일이 맞는가 확인 (샤드에 혹시 버그가 있을지 모르니깐...)
------------------------------------
declare @deleted_date datetime
declare @cur_date datetime
declare @elapsed_min int
declare @UserJID int
-- declare @deleted_slot int
set @cur_date = getdate()
select @UserJID = UserJID, /*@deleted_slot = CharSlot,*/ @deleted_date = deleteddate from _deletedchar with (nolock) where charid = @CharID
-- 삭제시킨지 6일 + 23시간 이상이 지난 캐릭인가? (1시간 정도의 오차라면 인정해 준다 냐하~)
set @elapsed_min = datediff(minute, @deleted_date, @cur_date)
if (@elapsed_min < ((60 * 24 * 6) + (60 * 23)))
begin
return -2
end
------------------------------------
-- 삭제된 캐릭이 맞는지 다시한번 확인
------------------------------------
declare @is_deleted tinyint
select @is_deleted = deleted from _Char where CharID = @CharID
if (@is_deleted <> 1)
begin
return -3
end
------------------------------------
-- 지울 캐릭이 _User 에 있는 CharID와 일치하는가 검사
------------------------------------
declare @char_id_to_check int
set @char_id_to_check = 0
/* -- commented by novice. for server integration.
if (@deleted_slot = 0)
begin select @char_id_to_check = CharID1 from _User where UserJID = @UserJID end
else if (@deleted_slot = 1)
begin select @char_id_to_check = CharID2 from _User where UserJID = @UserJID end
else if (@deleted_slot = 2)
begin select @char_id_to_check = CharID3 from _User where UserJID = @UserJID end
else
begin
return -4
end
-- 켁! 어떻게 된거야? 이상한 넘이 자리를 차지하고 있다!
if (@char_id_to_check <> @CharID)
begin
return -5
end
*/
-- start by novice.
select @char_id_to_check = CharID from _User where UserJID = @UserJID and CharID = @CharID
if (@char_id_to_check = 0)
begin
-- 지울 캐릭터가 _User 에 없어?
return -5
end
-- finish by novice.
begin transaction
declare @GuildID int
exec @GuildID = _DeleteCharPermanently_NoTX @UserJID, @CharID --, @deleted_slot
if (@GuildID is null)
set @GuildID = -10000
if (@GuildID < 0)
begin
rollback transaction
return @GuildID
end
commit transaction
return @GuildID
it after execute.
Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_DeleteCharPermanently_NoTX] Script Date: 02/14/2012 12:54:27 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
ALTER PROCEDURE [dbo].[_DeleteCharPermanently_NoTX]
@UserJID INT
, @CharID INT
AS
------------------------------------
-- Inventory¶û ±×¾È¿¡ °¡Áö°í ÀÖ´ø ¾ÆÀÌÅÛµé ³¯·Á¹ö¸®ÀÚ...
------------------------------------
-------------- Æê ¼Òȯ ¾ÆÀÌÅÛºÎÅÍ ÀÏ´Ü »èÁ¦ ----------------
declare @result int
declare @Slot tinyint
declare @RefItemID int
declare pc_inv_cursor cursor fast_forward for
select inv.slot
from _Inventory as inv join _Items as it on inv.ItemID = it.ID64
where
(inv.CharID = @CharID and inv.Slot >= 13 and inv.ItemID > 0) and -- Àåºñâ Á¦¿ÜÇÏ°í ¾ÆÀÌÅÛ ÀÖ´Â ¼ø¼ö Àκ¥Å丮 ¾È¿¡ µé¾îÀÖÀ¸¸ç
(it.Data <> 0) and -- ¼Òȯ¼ö¸¦ °¡Áö°í ÀÖ´Â
(exists (select top 1 ID from _RefObjCommon where ID = it.RefItemID and TypeID1 = 3 and TypeID2 = 2)) -- Æê¼Òȯ ¾ÆÀÌÅÛµé ã¾ÆÁà~
open pc_inv_cursor
fetch next from pc_inv_cursor into @slot
while @@fetch_status = 0
begin
exec @result = _STRG_DEL_ITEM_NoTX 1, @CharID, @Slot
if (@result < 0)
begin
close pc_inv_cursor
deallocate pc_inv_cursor
return @result
end
fetch next from pc_inv_cursor into @Slot
end
close pc_inv_cursor
deallocate pc_inv_cursor
------------------- ³²Àº ¾ÆÀÌÅÛµé ¸ùâ »èÁ¦ -------------------
-- ¾ÆÀÌÅÛÀÌ Çϳª¶óµµ ÀÖ´Ù¸é...
if (exists (select top 1 itemID from _Inventory where CharID = @CharID AND ItemID <> 0))
begin
update _ItemPool Set InUse = 0
from _ItemPool as pool join _Inventory as inv on pool.ItemID = Inv.ItemID
where Inv.CharID = @CharID and Inv.ItemID <> 0
end
----------- ¾ÆÀÌÅÛµé ³¯·ÈÀ¸´Ï ÃÖÁ¾ÀûÀ¸·ç Àκ¥Å丮 »èÁ¦ ------------
delete from _Inventory where CharID = @CharID
if (@@error <> 0)
begin
return -10001
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- APPLY_AVATAR_SYSTEM (Çã½Â¿í)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
------------------- ³²Àº ¾Æ¹ÙŸ Àκ¥Å丮 ¾ÆÀÌÅÛµé ¸ùâ »èÁ¦ -------------------
-- ¾ÆÀÌÅÛÀÌ Çϳª¶óµµ ÀÖ´Ù¸é...
if (exists (select top 1 itemID from _InventoryForAvatar where CharID = @CharID AND ItemID <> 0))
begin
update _ItemPool Set InUse = 0
from _ItemPool as pool join _InventoryForAvatar as InvAva on pool.ItemID = InvAva.ItemID
where InvAva.CharID = @CharID and InvAva.ItemID <> 0
end
----------- ¾ÆÀÌÅÛµé ³¯·ÈÀ¸´Ï ÃÖÁ¾ÀûÀ¸·ç ¾Æ¹ÙŸ Àκ¥Å丮 »èÁ¦ ------------
delete from _InventoryForAvatar where CharID = @CharID
if (@@error <> 0)
begin
return -10008
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- APPLY_AVATAR_SYSTEM (Çã½Â¿í)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
------------------------------------
-- COS »èÁ¦
------------------------------------
/*
declare @engaged_cos int
set @engaged_cos = 0
select @engaged_cos = EngagedCOS from _char with (nolock) where CharID = @CharID
if (@engaged_cos = 0)
begin
-- ¿Ö ¹ß»ýÇÏ´Â Áö Àß ¸ð¸£°ÚÁö¸¸... ¾ÆÁÖ µå¹°°Ô COS ¸¸ ³²¾ÆÀÖ´Â °æ¿ì°¡ ÀÖ´õ¶ó°í... -_-;
select @engaged_cos = ID from _CharCOS with (nolock) where OwnerCharID = @CharID
if (@engaged_cos is null)
set @engaged_cos = 0
end
if (@engaged_cos is not null and @engaged_cos <> 0)
begin
declare @Return_Del_COS int
exec @Return_Del_COS = _DeleteCharCOS_NoTX @CharID, @engaged_cos
if (@Return_Del_COS < 0)
begin
return -10002
end
end
*/
------------------------------------
-- Trijob µ¥ÀÌÅÍ »èÁ¦
------------------------------------
delete from _CharTrijob where CharID = @CharID
------------------------------------
-- ½ºÅ³ »èÁ¦
------------------------------------
delete _CharSkill where CharId = @CharID
delete _CharSkillMastery where charId = @CharID
------------------------------------
-- Äù½ºÆ® »èÁ¦
------------------------------------
delete _CharQuest where CharID = @CharID
------------------------------------
-- ±æµå ¸â¹ö »èÁ¦
------------------------------------
-- !!! ¸¸¾à ¿©±â¼* Guild ¸â¹ö »èÁ¦°¡ ÀϾÁö ¾ÊÀ¸¸é ShardManager ¿¡¼*
-- _Guild_DelMember È£ÃâÇØ ÁÖµµ·Ï ¼öÁ¤ÇØ¾ß ÇÑ´Ù! Áö±ÝÀº ±× °úÁ¤Àº SkipÇϰí
-- ¸Þ¸ð¸®¿¡¼* »èÁ¦¸¸ ÀϾ°Ô µÇ¾î Àְŵ¢...
declare @GuildID int
set @GuildID = 0
select @GuildID = GuildID from _char where charid = @CharID
if (@GuildID is not null and @GuildID <> 0)
begin
if (not exists (select ID from _Guild where ID = @GuildID))
begin
update _Char set GuildID = 0 where CharID = @CharID
end
else
begin
declare @Return_Del_GuildMember int
exec @Return_Del_GuildMember = _Guild_DelMember_NoTX @GuildID, @CharID
if (@Return_Del_GuildMember < 0)
return -10003
end
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- APPLY_MENTOR_SYSTEM (ÃÖÀÎÈ£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
DECLARE @CampID INT
SET @CampID = 0
SELECT @CampID = CampID FROM _TrainingCampMember WHERE CharID = @CharID
IF (@CampID IS NOT NULL AND @CampID <> 0)
BEGIN
DECLARE @Ret_DelCampMember INT
EXEC @Ret_DelCampMember = _TRAINING_CAMP_DELMEMBER @CampID, @CharID, 0
IF (@Ret_DelCampMember < 0)
RETURN -10007
END
-- ÀÖÀ¸¸é Áö¿ö¹ö¸®ÀÚ~ ¹¹.
DELETE FROM _TrainingCampSubMentorHonorPoint WHERE CharID = @CharID
-- °æÇèÄ¡ ¹öÇÁ ·¹Äڵ嵵~~ ¤»¤»
DELETE FROM _TrainingCampBuffStatus WHERE CampID = @CampID
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- APPLY_MENTOR_SYSTEM (ÃÖÀÎÈ£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-----------------------------------
-- Ä£±¸ ¸®½ºÆ® »èÁ¦ ( ³ªÀÇ Ä£±¸ ¸®½ºÆ® + Ä£±¸ÀÇ Ä£±¸ ¸®½ºÆ®Áß ³ª )
-----------------------------------
-- ³» Ä£±¸µé..
declare @FriendCharID int
declare @cursor_var cursor
set @cursor_var = cursor fast_forward
for
select FriendCharID
from _Friend
where CharID = @CharID
open @cursor_var
fetch next from @cursor_var into @FriendCharID
while( @@FETCH_STATUS = 0 )
begin
delete _Friend where CharID = @FriendCharID and FriendCharID = @CharID
fetch next from @cursor_var into @FriendCharID
end
close @cursor_var
deallocate @cursor_var
-- ³ª..
delete _Friend where CharID = @CharID
-----------------------------------
-----------------------------------
-- ÂÊÁö »èÁ¦
-----------------------------------
delete _Memo where CharID = @CharID
------------------------------------
-- TimedJob »èÁ¦Çϱâ
------------------------------------
delete _TimedJob where CharID = @CharID
------------------------------------
-- Static Avatar Á¤º¸ »èÁ¦
------------------------------------
delete from _staticavatar where charid = @CharID
------------------------------------
-- ±Ó¸» ºí·° Á¤º¸ »èÁ¦
------------------------------------
delete from _BlockedWhisperers where OwnerID = @CharID
------------------------------------
-- _DeletedChar Entry »èÁ¦
------------------------------------
delete from _DeletedChar where CharID = @CharID
if (@@error <> 0)
begin
return -10004
end
-- start by novice.
DELETE FROM _User WHERE UserJID = @UserJID and CharID = @CharID
-- finish by novice.
------------------------------------
-- commit !!!
------------------------------------
-- Ŭ¶óÀÌ¾ðÆ®¿ë Äü½½·Ô Á¤º¸ ÀúÀå Å×ÀÌºí ³¯¸®±â!!!
exec _RemoveClientConfig @CharID -- by novice...... for saving client configurations...
return @GuildID
last SRO_VT_ACCOUNT execute and game open.
Code:
USE [SRO_VT_ACCOUNT]
GO
/****** Object: StoredProcedure [dbo].[_ManageShardCharName] Script Date: 02/14/2012 12:56:27 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO
ALTER procedure [dbo].[_ManageShardCharName]
@job tinyint,
@UserJID int,
@ShardID smallint,
@CharName varchar(64),
@OldName varchar(64)
as
-- add new char name
if (@job = 0)
begin
if (not exists(select * from SR_ShardCharNames where UserJID = @UserJID and ShardID = @ShardID and CharName = @CharName))
begin
insert SR_ShardCharNames values(@UserJID, @ShardID, @CharName)
end
end
-- remove char name
else if (@job = 1)
begin
delete SR_ShardCharNames where UserJID = @UserJID and ShardID = @ShardID and CharName = @CharName
-- delete SR_CharAppoint where UserJID = @UserJID and ShardID = @ShardID and CharID = @CharName
end
-- rename previous one
else if (@job = 2)
begin
update SR_ShardCharNames set CharName = @CharName where UserJID = @UserJID and ShardID = @ShardID and CharName = @OldName
-- update SR_CharAppoint set CharID = @CharName where UserJID = @UserJID and ShardID = @ShardID and CharID = @OldName
end

forgetting : these processes have to be closed during the game
Excerpt.