Maybe there is a way to use this to delete old characters and items?
PHP Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_DeleteCharPermanently_NoTX] Script Date: 10/19/2012 16:02:07 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_DeleteCharPermanently_NoTX]
@UserJID int,
@CharID int
as
------------------------------------
-- Inventory¶û ±×¾È¿¡ °¡Áö°í ÀÖ´ø ¾ÆÀÌÅÛµé ³¯·Á¹ö¸®ÀÚ...
------------------------------------
-------------- Æê ¼Òȯ ¾ÆÀÌÅÛºÎÅÍ ÀÏ´Ü »èÁ¦ ----------------
declare @result int
declare @Slot tinyint
declare @RefItemID int
declare pc_inv_cursor cursor fast_forward for
select inv.slot
from _Inventory as inv join _Items as it on inv.ItemID = it.ID64
where
(inv.CharID = @CharID and inv.Slot >= 13 and inv.ItemID > 0) and -- Àåºñâ Á¦¿ÜÇÏ°í ¾ÆÀÌÅÛ ÀÖ´Â ¼ø¼ö Àκ¥Å丮 ¾È¿¡ µé¾îÀÖÀ¸¸ç
(it.Data <> 0) and -- ¼Òȯ¼ö¸¦ °¡Áö°í ÀÖ´Â
(exists (select top 1 ID from _RefObjCommon where ID = it.RefItemID and TypeID1 = 3 and TypeID2 = 2)) -- Æê¼Òȯ ¾ÆÀÌÅÛµé ã¾ÆÁà~
open pc_inv_cursor
fetch next from pc_inv_cursor into @slot
while @@fetch_status = 0
begin
exec @result = _STRG_DEL_ITEM_NoTX 1, @CharID, @Slot
if (@result < 0)
begin
close pc_inv_cursor
deallocate pc_inv_cursor
return @result
end
fetch next from pc_inv_cursor into @Slot
end
close pc_inv_cursor
deallocate pc_inv_cursor
------------------- ³²Àº ¾ÆÀÌÅÛµé ¸ùâ »èÁ¦ -------------------
-- ¾ÆÀÌÅÛÀÌ Çϳª¶óµµ ÀÖ´Ù¸é...
if (exists (select top 1 itemID from _Inventory where CharID = @CharID AND ItemID <> 0))
begin
update _ItemPool Set InUse = 0
from _ItemPool as pool join _Inventory as inv on pool.ItemID = Inv.ItemID
where Inv.CharID = @CharID and Inv.ItemID <> 0
end
----------- ¾ÆÀÌÅÛµé ³¯·ÈÀ¸´Ï ÃÖÁ¾ÀûÀ¸·ç Àκ¥Å丮 »èÁ¦ ------------
delete from _Inventory where CharID = @CharID
if (@@error <> 0)
begin
return -10001
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- APPLY_AVATAR_SYSTEM (Çã½Â¿í)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
------------------- ³²Àº ¾Æ¹ÙŸ Àκ¥Å丮 ¾ÆÀÌÅÛµé ¸ùâ »èÁ¦ -------------------
-- ¾ÆÀÌÅÛÀÌ Çϳª¶óµµ ÀÖ´Ù¸é...
if (exists (select top 1 itemID from _InventoryForAvatar where CharID = @CharID AND ItemID <> 0))
begin
update _ItemPool Set InUse = 0
from _ItemPool as pool join _InventoryForAvatar as InvAva on pool.ItemID = InvAva.ItemID
where InvAva.CharID = @CharID and InvAva.ItemID <> 0
end
----------- ¾ÆÀÌÅÛµé ³¯·ÈÀ¸´Ï ÃÖÁ¾ÀûÀ¸·ç ¾Æ¹ÙŸ Àκ¥Å丮 »èÁ¦ ------------
delete from _InventoryForAvatar where CharID = @CharID
if (@@error <> 0)
begin
return -10008
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- APPLY_AVATAR_SYSTEM (Çã½Â¿í)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
------------------------------------
-- COS »èÁ¦
------------------------------------
/*
declare @engaged_cos int
set @engaged_cos = 0
select @engaged_cos = EngagedCOS from _char with (nolock) where CharID = @CharID
if (@engaged_cos = 0)
begin
-- ¿Ö ¹ß»ýÇÏ´Â Áö Àß ¸ð¸£°ÚÁö¸¸... ¾ÆÁÖ µå¹°°Ô COS ¸¸ ³²¾ÆÀÖ´Â °æ¿ì°¡ ÀÖ´õ¶ó°í... -_-;
select @engaged_cos = ID from _CharCOS with (nolock) where OwnerCharID = @CharID
if (@engaged_cos is null)
set @engaged_cos = 0
end
if (@engaged_cos is not null and @engaged_cos <> 0)
begin
declare @Return_Del_COS int
exec @Return_Del_COS = _DeleteCharCOS_NoTX @CharID, @engaged_cos
if (@Return_Del_COS < 0)
begin
return -10002
end
end
*/
------------------------------------
-- Trijob µ¥ÀÌÅÍ »èÁ¦
------------------------------------
delete from _CharTrijob where CharID = @CharID
------------------------------------
-- ½ºÅ³ »èÁ¦
------------------------------------
delete _CharSkill where CharId = @CharID
delete _CharSkillMastery where charId = @CharID
------------------------------------
-- Äù½ºÆ® »èÁ¦
------------------------------------
delete _CharQuest where CharID = @CharID
------------------------------------
-- ±æµå ¸â¹ö »èÁ¦
------------------------------------
-- !!! ¸¸¾à ¿©±â¼ Guild ¸â¹ö »èÁ¦°¡ ÀϾÁö ¾ÊÀ¸¸é ShardManager ¿¡¼
-- _Guild_DelMember È£ÃâÇØ ÁÖµµ·Ï ¼öÁ¤ÇØ¾ß ÇÑ´Ù! Áö±ÝÀº ±× °úÁ¤Àº SkipÇϰí
-- ¸Þ¸ð¸®¿¡¼ »èÁ¦¸¸ ÀϾ°Ô µÇ¾î Àְŵ¢...
declare @GuildID int
set @GuildID = 0
select @GuildID = GuildID from _char where charid = @CharID
if (@GuildID is not null and @GuildID <> 0)
begin
if (not exists (select ID from _Guild where ID = @GuildID))
begin
update _Char set GuildID = 0 where CharID = @CharID
end
else
begin
declare @Return_Del_GuildMember int
exec @Return_Del_GuildMember = _Guild_DelMember_NoTX @GuildID, @CharID
if (@Return_Del_GuildMember < 0)
return -10003
end
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- APPLY_MENTOR_SYSTEM (ÃÖÀÎÈ£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
DECLARE @CampID INT
SET @CampID = 0
SELECT @CampID = CampID FROM _TrainingCampMember WHERE CharID = @CharID
IF (@CampID IS NOT NULL AND @CampID <> 0)
BEGIN
DECLARE @Ret_DelCampMember INT
EXEC @Ret_DelCampMember = _TRAINING_CAMP_DELMEMBER @CampID, @CharID, 0
IF (@Ret_DelCampMember < 0)
RETURN -10007
END
-- ÀÖÀ¸¸é Áö¿ö¹ö¸®ÀÚ~ ¹¹.
DELETE FROM _TrainingCampSubMentorHonorPoint WHERE CharID = @CharID
-- °æÇèÄ¡ ¹öÇÁ ·¹Äڵ嵵~~ ¤»¤»
DELETE FROM _TrainingCampBuffStatus WHERE CampID = @CampID
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- APPLY_MENTOR_SYSTEM (ÃÖÀÎÈ£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-----------------------------------
-- Ä£±¸ ¸®½ºÆ® »èÁ¦ ( ³ªÀÇ Ä£±¸ ¸®½ºÆ® + Ä£±¸ÀÇ Ä£±¸ ¸®½ºÆ®Áß ³ª )
-----------------------------------
-- ³» Ä£±¸µé..
declare @FriendCharID int
declare @cursor_var cursor
set @cursor_var = cursor fast_forward
for
select FriendCharID
from _Friend
where CharID = @CharID
open @cursor_var
fetch next from @cursor_var into @FriendCharID
while( @@FETCH_STATUS = 0 )
begin
delete _Friend where CharID = @FriendCharID and FriendCharID = @CharID
fetch next from @cursor_var into @FriendCharID
end
close @cursor_var
deallocate @cursor_var
-- ³ª..
delete _Friend where CharID = @CharID
-----------------------------------
-- ÂÊÁö »èÁ¦
-----------------------------------
delete _Memo where CharID = @CharID
------------------------------------
-- TimedJob »èÁ¦Çϱâ
------------------------------------
delete _TimedJob where CharID = @CharID
------------------------------------
-- Static Avatar Á¤º¸ »èÁ¦
------------------------------------
delete from _staticavatar where charid = @charid
------------------------------------
-- ±Ó¸» ºí·° Á¤º¸ »èÁ¦
------------------------------------
-- Hyperdash 2009. 9. 3 ÇöÀç´Â Å×À̺íÀÌ ¾ø¾î ij¸¯ÅÍ »èÁ¦°¡ µÇÁö ¾ÊÀ½, ÃßÈÄ UI °³¼± 1Â÷ ÆÐÄ¡°¡ µÉ °æ¿ì¿¡´Â ÁÖ¼® ÇØÁ¦ ÇÊ
delete from _BlockedWhisperers where OwnerID = @charid
------------------------------------
-- _DeletedChar Entry »èÁ¦
------------------------------------
delete from _DeletedChar where CharID = @CharID
if (@@error <> 0)
begin
return -10004
end
-- start by novice.
DELETE FROM _User WHERE UserJID = @UserJID and CharID = @CharID
-- finish by novice.
------------------------------------
-- commit !!!
------------------------------------
-- Ŭ¶óÀÌ¾ðÆ®¿ë Äü½½·Ô Á¤º¸ ÀúÀå Å×ÀÌºí ³¯¸®±â!!!
exec _RemoveClientConfig @CharID -- by novice...... for saving client configurations...
return @GuildID