Devil's Spirits Magic Options

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  1. #1
    No avatar RenePunik is offline
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    Feb 2013 Join Date
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    Devil's Spirits Magic Options

    Hello community, I hope all are doing fine. Does anyone managed to make (Devil's Spirits) on Adding Magic Options on "Weapons NPCs"?


  2. #2
    kaju BadFist is offline
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    Nov 2011 Join Date
    833Posts

    Re: Devil's Spirits Magic Options

    there are a few magic option who work on devil like str/int and 2 more (i dont remember now ) and yes you can add on npc but will be dead what i saw if you add on magic pop npc after you win a devil and give a teleprt/relog devil is fine is not dead

  3. #3
    No avatar RenePunik is offline
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    Feb 2013 Join Date
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    Re: Devil's Spirits Magic Options

    Quote Originally Posted by BadFist View Post
    there are a few magic option who work on devil like str/int and 2 more (i dont remember now ) and yes you can add on npc but will be dead what i saw if you add on magic pop npc after you win a devil and give a teleprt/relog devil is fine is not dead
    I know that, and i think you didn't understanding me. because i want to make it like avatars able to add on it stats by "weapons npcs"

  4. #4
    kaju BadFist is offline
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    Nov 2011 Join Date
    833Posts

    Re: Devil's Spirits Magic Options

    oh you to make a npc to look like a devil this is bad because when i tested was with extended hands and not look like when is on char

  5. #5
    No avatar RenePunik is offline
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    Feb 2013 Join Date
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    Re: Devil's Spirits Magic Options

    It maybe be coded on sro_client or gameserver!



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