So the guides, they all miss key points, eventually you smash your head off your desk repeatedly until something works. Eureka! You find out that all the server.cfgs are wrong, and the guides people put up fail to mention how the servers interact with each other. That's fine, now I figured everything out, and seem to have a unique problem I've never seen before..
I know that Gameserver talks to Agent, but Farm too, but I can't get it to stop erroring. :/
So I found a topic/some posts referring to a similar error.
I tried;
Said they didn't exist.Code:USE [SRO_VT_SHARD] GO TRUNCATE TABLE _SiegeFortressObject TRUNCATE TABLE _SiegeFortressBattleRecord TRUNCATE TABLE _SiegeFortressRequest TRUNCATE TABLE _SiegeFortressStoneState
UsedIt removed a bit of entries.Code:USE [SRO_VT_SHARD] GO DELETE FROM _SiegeFortressStruct WHERE RefObjID IN (SELECT [ID] FROM _RefObjCommon WITH (NOLOCK) WHERE TypeID1 = 1 AND TypeID2 = 2 AND TypeID3 = 5 AND TypeID4 = 6) UPDATE _SiegeFortressStruct SET OwnerGuildID=0 UPDATE _SiegeFortress SET GuildID=0, TaxRatio=0, Tax=0, NPCHired=0, TempGuildID=0, Introduction=NULL, CreatedDungeonTime=NULL, CreatedDungeonCount=NULL, IntroductionModificationPermission=1
Also didCode:delete from _SiegeFortressStruct where RefEventStructID = 107
Which worked, then repeated the first code, and seemingly it did something.
Now, no error shows up, but I still get a runtime error. >_<
Fixed. Solution: Disable CHINA in dbo.RefRegionBindAssocServer in SRO_VT_SHARD, by setting the column with a 1 to a 0.



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