help me plz This Error

Results 1 to 3 of 3
  1. #1
    Newbie meawmanza is offline
    MemberRank
    Mar 2012 Join Date
    3Posts

    help me plz This Error



    Create a character can not walk, hp, mp, and the status is zero.
    help me plz ^^


  2. #2
    Newbie Mugger is offline
    MemberRank
    Mar 2012 Join Date
    7Posts

    Re: help me plz This Error

    dbi s no complet bro !!

  3. #3
    Elite Member ferpa125 is offline
    Member +Rank
    Nov 2011 Join Date
    BrazilLocation
    162Posts

    Re: help me plz This Error

    Go to Stored Procedures SRO_VT_SHARD and paste this on _AddNewChar

    Code:
    USE [SRO_VT_SHARD]
    GO
    /****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 03/07/2012 17:47:21 ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER ON
    GO
    
    
    
    
    ALTER PROCEDURE [dbo].[_AddNewChar]
    	@UserJID			INT,        
    	--@CharSlot			INT,        
    	@RefCharID			INT,        
    	@CharName			varchar (64),        
    	@CharScale			tinyINT,        
    	@StartRegionID			INT,        
    	@StartPos_X			real,        
    	@StartPos_Y			real,        
    	@StartPos_Z			real,        
    	@DefaultTeleport	INT,        
    	@RefMailID			INT,        
    	@RefPantsID			INT,        
    	@RefBootsID			INT,        
    	@RefWeaponID		INT,        
    	@RefShield			INT,        
    	@DurMail			tinyINT,        
    	@DurPants			tinyINT,        
    	@DurBoots			tinyINT,        
    	@DurWeapon			tinyINT,        
    	@DurShield			tinyINT,        
    	@DefaultArrow		INT        
    AS    
        
    SET NOCOUNT ON      
    
    	DECLARE @Slot  INT        
    	DECLARE @temp  INT        
    	        
    	DECLARE @NewCharID  INT        
    	SET @NewCharID = 0        
           
           
    	-----------------------------------------------------------------------------        
    	-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.        
    	-----------------------------------------------------------------------------        
    	     
    	-- start by novice.        
    	SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
    	      
    	IF (@temp >= 4)        
    	BEGIN        
    		-- ³Ê¹« ¸¹ÀÚ³ª        
    		RETURN -2        
    	END        
    	-- finish by novice.        
          
    	-----------------------------------------------------------------------------        
    	-- 2. ij¸¯ÅÍ Ãß°¡Ç챉        
    	-----------------------------------------------------------------------------        
    	IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!        
    	BEGIN        
    		-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!         
    		RETURN -3        
    	END
            
    	EXEC @temp = _IsExistingCharName @CharName        
    	IF (@temp <> 0)        
    	BEGIN        
    		-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?        
    		RETURN -4        
    	END        
        
    BEGIN TRANSACTION
        
    	-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼­ ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!      
    	INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
    				LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)      
    	VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,      
    				GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)      
        
    	SET @NewCharID = @@IDENTITY        
    	IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
    	BEGIN        
    		-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!        
    		ROLLBACK TRANSACTION        
    		RETURN -5        
    	END        
    	    
    	       
    	-- start by novice.        
    	-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..        
    	INSERT INTO _User VALUES (@UserJID, @NewCharID)        
    	-- finish by novice.        
          
          
    	 -----------------------------------------------------------------------------        
    	 -- 3-1. Àåºñ ½½·Ô ä¿ì±â        
    	 -- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼­ºñ½º ÈÄ 48°³¿¡¼­ 96°³·Î Áõ°¡!!!(woos0)
    	 -----------------------------------------------------------------------------        
    	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
    	 INSERT INTO _Inventory(CharID, Slot, ItemID)        
    	  SELECT @NewCharID, cnt, 0        
    	   FROM _RefDummySlot with( nolock )       
    	    WHERE cnt < 109        
    
    	      
    	IF (@@ERROR <> 0)        
    	BEGIN        
    		-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!        
    		ROLLBACK TRANSACTION        
    		RETURN -7         
    	END        
    
    	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
    	       
    	-- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...        
    	/* ¿ä·± ¼ø¼­·Î  Á¤ÀǵǾî ÀÖ´Ù.        
    	0: EQUIP_SLOT_HELM        
    	1: EQUIP_SLOT_MAIL,        
    	2: EQUIP_SLOT_SHOULDERGUARD,        
    	3: EQUIP_SLOT_GAUNTLET,        
    	4: EQUIP_SLOT_PANTS,        
    	5: EQUIP_SLOT_BOOTS,        
    	6: EQUIP_SLOT_WEAPON,        
    	7: EQUIP_SLOT_SHIELD or ARROW,        
    	8: EQUIP_SLOT_EARRING,        
    	9: EQUIP_SLOT_NECKLACE,        
    	10: EQUIP_SLOT_L_RING,        
    	11: EQUIP_SLOT_R_RING,        
    	*/        
    	       
    	DECLARE @ItemID BIGINT        
    	SET @ItemID = 0        
    	-- »ó°©        
    	IF (@RefMailID <> 0)        
    	BEGIN        
    		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
    		IF (@ItemID <= 0)        
    		BEGIN        
    			ROLLBACK TRANSACTION        
    			RETURN -8        
    		END        
    	END        
    	-- ¹ÙÁö        
    	IF (@RefPantsID <> 0)        
    	BEGIN        
    		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
    		IF (@ItemID <= 0)        
    		BEGIN        
    			ROLLBACK TRANSACTION        
    			RETURN -9        
    		END        
    	END        
    	-- Boots        
    	IF (@RefBootsID <> 0)        
    	BEGIN        
    		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
    		IF (@ItemID <= 0)        
    		BEGIN        
    			ROLLBACK TRANSACTION        
    			RETURN -10        
    		END        
    	END        
    	-- Weapon        
    	IF (@RefWeaponID <> 0)        
    	BEGIN        
    		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
    		IF (@ItemID <= 0)        
    		BEGIN        
    			ROLLBACK TRANSACTION        
    			RETURN -11        
    		END        
    	END        
    	-- ¹æÆÐ        
    	IF (@RefShield <> 0)        
    	BEGIN        
    		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
    		IF (@ItemID <= 0)        
    		BEGIN        
    			ROLLBACK TRANSACTION        
    			RETURN -12        
    		END        
    	END        
    	-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È­»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?        
    	IF (@DefaultArrow <> 0)        
    	BEGIN        
    		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
    		IF (@ItemID <= 0)        
    		BEGIN        
    			ROLLBACK TRANSACTION        
    			RETURN -13        
    		END        
    	END
    
    
    	 -----------------------------------------------------------------------------        
    	 -- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â        
    	 -- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
    	 -- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼­ Ãß°¡µÇ´Â ºÎºÐ
    	 -----------------------------------------------------------------------------        
    	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
    	 INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)        
    	  SELECT @NewCharID, cnt, 0
    	   FROM _RefDummySlot with( nolock )       
    	    WHERE cnt < 5
    
    	      
    	IF (@@ERROR <> 0)        
    	BEGIN        
    		-- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!        
    		ROLLBACK TRANSACTION        
    		RETURN -14
    	END        
    	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
    	      
    	-----------------------------------------------------------------------------        
    	-- default skill³Ö¾îÁÖ±â        
    	-----------------------------------------------------------------------------        
    	DECLARE @country tinyINT        
    	EXEC @country = _GetObjCountry @RefCharID        
    	       
    	INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
    	SELECT @NewCharID, MasteryID, 0        
    	FROM _RefCharDefault_SkillMastery  with(nolock)      
    	WHERE Race = @country or Race = 3        
    	IF (@@error <> 0)        
    	BEGIN        
    		ROLLBACK TRANSACTION        
    		RETURN -15        
    	END        
    	INSERT INTO _CharSkill (CharID,SkillID,Enable)        
    	SELECT @NewCharID, SkillID, 1        
    	FROM  _RefCharDefault_Skill  with(nolock)      
    	WHERE Race = @country or Race = 3        
    	IF (@@error <> 0)        
    	BEGIN        
    		ROLLBACK TRANSACTION        
    		RETURN -16        
    	END        
    	-----------------------------------------------------------------------------        
    	-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
    	-----------------------------------------------------------------------------        
    	INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
    	SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
    	FROM _RefQuest
    	WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
    	IF (@@error <> 0)
    	BEGIN
    		ROLLBACK TRANSACTION        
    		RETURN -17        
    	END    
    	-----------------------------------------------------------------------------        
    	-- Static Avatar Initial Record ³Ö±â        
    	-----------------------------------------------------------------------------        
    	INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
    	IF (@@ERROR <> 0)        
    	BEGIN        
    		ROLLBACK TRANSACTION        
    		RETURN -18        
    	END         
    	      
    	-----------------------------------------------------------------------------        
    	-- Trijob ä¿ö³Ö±â!!!!!        
    	-----------------------------------------------------------------------------        
    	INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
    	IF (@@ERROR <> 0)        
    	BEGIN        
    		-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!        
    		ROLLBACK TRANSACTION        
    		RETURN -19        
    	END         
    	      
    	-----------------------------------------------------------------------------        
    	-- CharList¿¡ ID ³Ö¾îÁÖ±â        
    	-----------------------------------------------------------------------------        
    	INSERT _CharNameList VALUES(@CharName, @NewCharID)        
    	      
    	exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_60EXP_HELP',1,1      
    	exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_100EXP_HELP',1,1      
    	exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SCROLL_RETURN_NEWBIE_01',20,1      
    	      
    	-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!        
    	exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...        
    
    COMMIT TRANSACTION        
    	      
    RETURN @NewCharID



Advertisement