[Help] ro add iteas sun with new char

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  1. #1
    Elite Member SuperHer0 is offline
    Member +Rank
    Nov 2011 Join Date
    128Posts

    shout [Help] ro add iteas sun with new char

    USE [SRO_VT_SHARD]
    GO
    /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 03/05/2012 21:36:07 ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER ON
    GO




    ALTER PROCEDURE [dbo].[_AddNewChar]
    @UserJID INT,
    --@CharSlot INT,
    @RefCharID INT,
    @CharName varchar (64),
    @CharScale tinyINT,
    @StartRegionID INT,
    @StartPos_X real,
    @StartPos_Y real,
    @StartPos_Z real,
    @DefaultTeleport INT,
    @RefMailID INT,
    @RefPantsID INT,
    @RefBootsID INT,
    @RefWeaponID INT,
    @RefShield INT,
    @DurMail tinyINT,
    @DurPants tinyINT,
    @DurBoots tinyINT,
    @DurWeapon tinyINT,
    @DurShield tinyINT,
    @DefaultArrow INT
    AS

    SET NOCOUNT ON

    DECLARE @Slot INT
    DECLARE @temp INT

    DECLARE @NewCharID INT
    SET @NewCharID = 0


    -----------------------------------------------------------------------------
    -- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
    -----------------------------------------------------------------------------

    -- start by novice.
    SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID

    IF (@temp >= 4)
    BEGIN
    -- ³Ê¹« ¸¹ÀÚ³ª
    RETURN -2
    END
    -- finish by novice.

    -----------------------------------------------------------------------------
    -- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
    -----------------------------------------------------------------------------
    IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
    BEGIN
    -- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
    RETURN -3
    END

    EXEC @temp = _IsExistingCharName @CharName
    IF (@temp <> 0)
    BEGIN
    -- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
    RETURN -4
    END

    BEGIN TRANSACTION

    -- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼ ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
    INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
    LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
    VALUES (@RefCharID, @CharName, @CharScale, 139, 139, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,
    GetDate(), 120, 120, 100000000, 357, 10000000, 14670,14670, 1, 1, 1, 1)

    SET @NewCharID = @@IDENTITY
    IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
    BEGIN
    -- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
    ROLLBACK TRANSACTION
    RETURN -5
    END


    -- start by novice.
    -- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
    INSERT INTO _User VALUES (@UserJID, @NewCharID)
    -- finish by novice.


    -----------------------------------------------------------------------------
    -- 3-1. Àåºñ ½½·Ô ä¿ì±â
    -- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼ºñ½º ÈÄ 48°³¿¡¼ 96°³·Î Áõ°¡!!!(woos0)
    -----------------------------------------------------------------------------
    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
    INSERT INTO _Inventory(CharID, Slot, ItemID)
    SELECT @NewCharID, cnt, 0
    FROM _RefDummySlot with( nolock )
    WHERE cnt < 109


    IF (@@ERROR <> 0)
    BEGIN
    -- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
    ROLLBACK TRANSACTION
    RETURN -7
    END

    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

    -- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
    /* ¿ä·± ¼ø¼·Î Á¤ÀǵǾî ÀÖ´Ù.
    0: EQUIP_SLOT_HELM
    1: EQUIP_SLOT_MAIL,
    2: EQUIP_SLOT_SHOULDERGUARD,
    3: EQUIP_SLOT_GAUNTLET,
    4: EQUIP_SLOT_PANTS,
    5: EQUIP_SLOT_BOOTS,
    6: EQUIP_SLOT_WEAPON,
    7: EQUIP_SLOT_SHIELD or ARROW,
    8: EQUIP_SLOT_EARRING,
    9: EQUIP_SLOT_NECKLACE,
    10: EQUIP_SLOT_L_RING,
    11: EQUIP_SLOT_R_RING,
    */

    DECLARE @ItemID BIGINT
    SET @ItemID = 0
    -- »ó°©
    IF (@RefMailID <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -8
    END
    END
    -- ¹ÙÁö
    IF (@RefPantsID <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -9
    END
    END
    -- Boots
    IF (@RefBootsID <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -10
    END
    END
    -- Weapon
    IF (@RefWeaponID <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -11
    END
    END
    -- ¹æÆÐ
    IF (@RefShield <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -12
    END
    END
    -- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
    IF (@DefaultArrow <> 0)
    BEGIN
    EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
    IF (@ItemID <= 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -13
    END
    END


    -----------------------------------------------------------------------------
    -- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
    -- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
    -- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼ Ãß°¡µÇ´Â ºÎºÐ
    -----------------------------------------------------------------------------
    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
    INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
    SELECT @NewCharID, cnt, 0
    FROM _RefDummySlot with( nolock )
    WHERE cnt < 5


    IF (@@ERROR <> 0)
    BEGIN
    -- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!
    ROLLBACK TRANSACTION
    RETURN -14
    END
    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

    -----------------------------------------------------------------------------
    -- default skill³Ö¾îÁÖ±â
    -----------------------------------------------------------------------------
    DECLARE @country tinyINT
    EXEC @country = _GetObjCountry @RefCharID

    INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
    SELECT @NewCharID, MasteryID, 0
    FROM _RefCharDefault_SkillMastery with(nolock)
    WHERE Race = @country or Race = 3
    IF (@@error <> 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -15
    END
    INSERT INTO _CharSkill (CharID,SkillID,Enable)
    SELECT @NewCharID, SkillID, 1
    FROM _RefCharDefault_Skill with(nolock)
    WHERE Race = @country or Race = 3
    IF (@@error <> 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -16
    END
    -----------------------------------------------------------------------------
    -- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
    -----------------------------------------------------------------------------
    INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
    SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
    FROM _RefQuest
    WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
    IF (@@error <> 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -17
    END
    -----------------------------------------------------------------------------
    -- Static Avatar Initial Record ³Ö±â
    -----------------------------------------------------------------------------
    INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
    IF (@@ERROR <> 0)
    BEGIN
    ROLLBACK TRANSACTION
    RETURN -18
    END

    -----------------------------------------------------------------------------
    -- Trijob ä¿ö³Ö±â!!!!!
    -----------------------------------------------------------------------------
    INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
    IF (@@ERROR <> 0)
    BEGIN
    -- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
    ROLLBACK TRANSACTION
    RETURN -19
    END

    -----------------------------------------------------------------------------
    -- CharList¿¡ ID ³Ö¾îÁÖ±â
    -----------------------------------------------------------------------------
    INSERT _CharNameList VALUES(@CharName, @NewCharID)

    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_HA_C_RARE 5 1',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_HEAVY_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_HEAVY_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_HEAVY_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_HEAVY_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_HEAVY_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_HEAVY_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_LIGHT_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_LIGHT_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_LIGHT_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_LIGHT_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_LIGHT_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_LIGHT_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_CLOTHES_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_CLOTHES_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_CLOTHES_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_CLOTHES_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_CLOTHES_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_M_CLOTHES_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_HEAVY_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_HEAVY_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_HEAVY_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_HEAVY_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_HEAVY_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_HEAVY_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_LIGHT_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_LIGHT_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_LIGHT_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_LIGHT_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_LIGHT_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_CLOTHES_12_HA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_CLOTHES_12_SA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_CLOTHES_12_BA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_CLOTHES_12_LA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_CLOTHES_12_AA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CHN_W_CLOTHES_12_FA_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_12_C_RARE 5',1
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_12_C_RARE 5',1

    UPDATE [dbo].[_Char] set HwanLevel='6' where CharName16=@CharName

    -- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
    exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...

    COMMIT TRANSACTION

    RETURN @NewCharID

    please help its not work


  2. #2
    Sorcerer Supreme Caipi is offline
    Member +Rank
    Sep 2011 Join Date
    GermanyLocation
    403Posts

    Re: [Help] ro add iteas sun with new char

    PHP Code:
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_C_RARE',5,
    that's how it should be



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