How to Add new Mobs lv 130 ?

Results 1 to 3 of 3
  1. #1
    Elite Member hp151 is offline
    Member +Rank
    Feb 2012 Join Date
    107Posts

    How to Add new Mobs lv 130 ?

    Guys i want to spawn New Mobs anywhere Lv 130 .....
    with All stones D13 and items .....


    Help Guys
    :)


  2. #2
    Member hunbunny is offline
    MemberRank
    Apr 2012 Join Date
    SwedenLocation
    53Posts

    Re: How to Add new Mobs lv 130 ?

    Create your own monster in _RefObjCommon, RefObjChar and in client characterdata. Wont go into detail how to because it's to easy and you should be able to figure it out by yourself. About the spawning is done in _RefTactics, _RefNest & _RefHive. Let's say Tactics is for the objectid (in your case monsterid) and some other data such as how aggressive, sightrange etc. RefNest is where should the monster appear. _RefHive I actually got no idea what it's doing.
    About the drops check out the _RefDropClassSel_ tables and you will understand.

  3. #3
    Sorcerer Supreme SnapPop is offline
    Member +Rank
    Feb 2012 Join Date
    EgyptLocation
    388Posts

    Re: How to Add new Mobs lv 130 ?

    so you wanna make it like glory rome ?as hunbunny said and i have an idea edit the moobs in the job temple and i mean edit their lvl,attack,defense etc, there was a tool at the releases section to edit moobs get it and go



Advertisement