i want to have my own character place not that constantinople one how can i fix it ?
i want to have my own character place not that constantinople one how can i fix it ?
Easy.
Did you changed e.g. starting gold and skillpoints, yet?
It is at the same string, same insert into statement and values.
Try it, if it is not working, just reply here again.
Update: AFAIK, you will reply here ...
INSERT INTO _Char
(RefObjID, CharName16, Scale,
Strength, Intellect,
LatestRegion,PosX, PosY, PosZ,
AppointedTeleport, InventorySize, LastLogout,
CurLevel, MaxLevel,
RemainGold, RemainStatPoint,
RemainSkillPoint, HP, MP,
JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES
(@RefCharID, @CharName, @CharScale,
20, 20,
26959, 1231, 80, 1429,
@DefaultTeleport, 45, GetDate(),
1, 1,
50000, 0,
10000000, 200,200,
1, 1, 1, 1)
I hope you will understand this and where to modify/alter these values at. If not, you shouldn't only ask, more you should consider learning these things.
Tip, these commands could become handy:
/getcurpos & /addrallypoint
Last edited by blapanda; 12-03-15 at 01:02 PM.
Well, english is essential for understanding, I guess.
If he means the region, character box placement, character offsets, camera box, camera angle, camera offsets - during the login/character selection screen - simply, he cannot.
Those are hard coded.
The only thing which is changeable is the region ID (offset: 0085F4F8), declared as "6951" in hex, which is the real coordinate region ID "26961", consta wharf grid.
About the other values, no one figured them out yet.
It won't work at all, as I mentioned, the character screen spot has multiple aspects:
1. Location
1a) Region Offset
1b) X Offset
1c) Y Offset
1d) Z Offset
2. Character Holder (Box)
2b/c/d) X Y Z Offsets
3. Camera Holder (Box)
2b/c/d) X Y Z Offsets
4. Camera Angle/Perspective
4?) Unknown.
As I programmed a camera "hotspot" for my game, I was in charge coding multiple offsets just for a decent placement and show-off.
We do only have 1a) so far. That is ... nothing we can start off with. The regionID is changable, but it won't fit/stick/magnetize ever to the surface (navmesh).
The positioning is as far as I know even out of the regionID boundary. The character spot is quite far more located outside of the given regionID area.
TL;DR
Stop dreaming, there won't be any options changing/modifying the character selection screen. :)