-Edit-
Why am I even trying to explain such a complicated issue to a so called "developing" community.
Cut this one.
-Edit-
Why am I even trying to explain such a complicated issue to a so called "developing" community.
Cut this one.
Last edited by blapanda; 18-12-14 at 04:43 PM.
Bump ...
Check our Facebook page
https://www.facebook.com/vsro.service
#Regards
#vSro_Service
Uhm ... I don't think that I will consult a "service", which will probably involve some fee.
I know how to add skills into a corresponding already existing tab or adding a new one - except adding a second one will crash the client.
And well, the presentation of your service on facebook with those new skills ... not really an eyecandy. Missing slots, skipped slots, wrong calculated "Available" next skill, pretty bad edited icons, etc.
Thank you for your attention
( icons still underdevelopment ) also alot of edits every minute of your life
Show us your experience
This might help you
To create mastery
Database side
Spoiler:
Media
Spoiler:
IActually, it is as the same as I posted above, just with less content.
Can you upload your resinfo and res_ui from your media?
Those are just few kilobyte files.
My progression isn't done jet. 7 of 19 blanced rows are ready, including custom particles (and I mean custom, not only recolored), custom icons and so on. Creating a custom balanced new mastery, which hasn't been shown before, but thats another story.
? i no understand but i can help you for team viewer
Bump.
Noticed something, that if I am removing the skills from the first mastery (which take place on the 2nd tab inline of weapon and force) removing the corresponding skills on the slots 0-4 and adding my new skills will crash my client. Adding the new skills right after the corresponding skills won't cause any issues.
Even if I remove the corresponding skills and leaving the new skills on slot 5-8, not setting to 0-4, won't crash the client at all.
Last edited by blapanda; 13-12-14 at 05:22 AM.
Bump. Cmon, is every fucking one dead here?!