Setting array of mobs in quest

Results 1 to 1 of 1
  1. #1
    (⌐■_■) NourAyman is offline
    MemberRank
    Feb 2012 Join Date
    Behind you :PLocation
    683Posts

    idea Setting array of mobs in quest

    Hello,

    I'm willing to implement a quest that player could get awarded by killing only mobs that is in
    a specific array

    like t = {"MOB_ONE", "MOB_TWO","MOB_THREE",...50 mobs more}

    so isn't there any way to implement this array using LuaSetCollectionItemMissionData() function ?
    or even any implemented lua function in gameserver that returns the current/last killed mob to
    a specific QuestID so that would doing it possible in a such a custom way.
    Last edited by NourAyman; 25-08-17 at 11:24 PM.




Advertisement