Re: Beta Technical Demonstration - Translation without Hexing the EXE
That's very helpful. Probably best to just not keep that in the .lng file then. ^_^
-- EDIT --
Your screen always shows "Avelin" but I always see Korean there anyway... (after the crash of course)
But if it's there for quest lookup, then I would leave out all of the following:-
Code:
6112592 = "Sadnesst"
6112604 = "Dusk"
6112612 = "Avelisk Lord"
6112628 = "Metron"
6112636 = "Dark Specter"
6112648 = "Chain Golem"
6112660 = "Incubus"
6112672 = "Stygian"
6112684 = "Dawlin"
6112692 = "Heavy Goblin"
6112704 = "Witch"
6112712 = "Nightmare"
6112724 = "Illusion Knight"
6112740 = "BeEvil"
6112748 = "Avelisk-L"
6112764 = "Avelin"
6112772 = "Iron Guard"
6112784 = "Stone Golem"
6112796 = "Stone Giant"
6112812 = "Figon"
6112820 = "Doom Guard"
6112828 = "Mummy"
6112836 = "Thorn Crawler"
6112848 = "Solid Snail"
6112864 = "Skeleton Knight"
6112880 = "Armored Bettle"
6112888 = "Grotesque"
6112900 = "Dire Bee"
6112908 = "Skeleton Ranger"
6112924 = "Headcutter"
The API should then just pass through.
--- EDIT2---
Nope... even this does not fix it. Hmm. What an annoying little rascal bug.
Re: Beta Technical Demonstration - Translation without Hexing the EXE
Told you, you need to remove this and "something", and that something is
Code:
6113028 = "<Quest> Hunt %d of %s "
if you remove monster list you posted and line I posted you should be able to fix this bug.
There might be more bugs like this; we where talking about T4 quest.
However I would like to see this translated so maybe there is a way to do this after you took quest?
Re: Beta Technical Demonstration - Translation without Hexing the EXE
Well... If this should be translated, it shouldn't cause problems, if it causes problems then the strings patched shouldn't be displayed.
--- EDIT ---
Okay. You're right, that does fix the crash. Which means this string is used in an unusual manner.
Trying to track it.