Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
http://forum.ragezone.com/attachment...ver-1-fire.png THIS IS FIREPT? JOCKE jajajaja
For the record, I am developiong of one server pristontale and I use version 1.222 in my pt. It has barely ebven modelos 3d......
SOLUTION TO DC: CL SAFE CODE IS WRONG ;)
Babolpriston are you BR? VC EH BR?
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Quote:
Originally Posted by
BrAzuk
http://forum.ragezone.com/attachment...ver-1-fire.png THIS IS FIREPT? JOCKE jajajaja
For the record, I am developiong of one server pristontale and I use version 1.222 in my pt. It has barely ebven modelos 3d......
SOLUTION TO DC: CL SAFE CODE IS WRONG ;)
Babolpriston are you BR? VC EH BR?
Hey, can you upload your version (1.222) ?
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Version 1.222 is invalid. It does not and never did exist. But you (or any of the official re-distributors) could easily fake one. XD
It's not the CLSAFE_CODE. I have that turned off. I've also discovered that the reason I don't DC right off, is because I'm using the Hotuk as it was shared, and *SERVER_AUTOPLAY isn't enabled... turn that on and I do DC right off.
I believe Babol is BR, but I could be wrong. VN would be my next guess.
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Good project, keep it going :)
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
I managed to connect 100% already, but it was with the KPT server, I know the server in-built the game is not enough, but I'm doing some testing and I think I will have success, I will take a while as I am working on other things, and also my time is short ... About the versions, I think better to use the 1753 version, it has fewer bugs, and still has HP bars on top of the screen,about 122 version, it never really existed ...
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Just a question, why to use such old game.exe? I mean, as bobsobol said, we dont have sod and clan working, so whats the whole point of it?
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
we're trying to recreated the way old version worked. why? coz in this early version many files are not encrypted such as npc, mob,... and it got a "sexeh" HUD xD
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Quote:
Originally Posted by
lelejau
Just a question, why to use such old game.exe? I mean, as bobsobol said, we dont have sod and clan working, so whats the whole point of it?
To get it to work ofcourse!
What's the point of working on something when you don't got a goal to reach?
You really think people are doing things which are useless?
Yeah.... some people do, but you shouldn't think like that of the people over here.
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Server Executable (KPT ET2.2 based set to port 10007 and with a null protocol implemented in Protocol.dll - provided)
i can't download
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Quote:
Originally Posted by
lelejau
Just a question, why to use such old game.exe? I mean, as bobsobol said, we dont have sod and clan working, so whats the whole point of it?
You just answered your own question.
SoD and Clans are blasphemy to the original Priston spirit and Lore. Not to have them is a good thing. -.-
The introduction of the Age of Renaissance was that the Tempescrons discovered these wonderful magical people from whom they had been separated for so long and instantly they became friends.
Friendship and kind hearted fun was what Priston Tale was all about. If you wanted to compete against other players you had Warcraft and Diablo for that.
Some of us remember these times with fondness.
The entire atmosphere of this old game is totally different to current PT. Getting some of that back would be very pleasant.Why do you think that so many private servers implement the Pre-AOR maps?.. Exactly because those times are remembered fondly.
Quote:
Originally Posted by
124641469hh
Server Executable (KPT ET2.2 based set to port 10007 and with a null protocol implemented in Protocol.dll - provided)
i can't download
I can. Links are still good. What do you want me to do about your inadequacies?:blink: (I am happy to mirror, but if you can't get at MegaUpload, please tell me what you can get to)
@Excellsior:
Don't just tell us you can stay connected. Tell us how! (/me scruffs Excellsiors head jocularly.)
@all:
Anyone seen the "level table" in this client? I can't find one at all. Is it encrypted? Does it rely on the server to tell it what level the player is? What gives?
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Quote:
Originally Posted by
bobsobol
@all:
Anyone seen the "level table" in this client? I can't find one at all. Is it encrypted? Does it rely on the server to tell it what level the player is? What gives?
But I see it in same place... here is address of 1st lvl (from v1.66) :
004AFBB4
look at HEX, in disassembler view its bit confusing.
(EXP table start from 004AFBA8)
I wish to help even more XD
Did you moved "maps" functions from client to server?
Does any simple commands work?
Yahoo, Yes!, /;bobsobol ?
Even if you will get to point of no DC than new problems might show up, like you can't pick up gold etc. because like ePT and jPT/kPT modif. server have different functions and different checks (like you see on EXP table) :(
GL!
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Quote:
Originally Posted by
trungnt88
in this early version many files are not encrypted such as npc, mob,
I think they are just as "encrypted", but 1.66 did leave some assets in source (ase) form that should have been removed... just as modern PT clients are still distributed with "Thumbs.db" files that are a waste of bandwidth for them and hard disk space on everyone else machine. XD
@Vormav: So the levels are DWords in this client where they are QWords in the server, and most newer clients. This is interesting isn't it?
The QWord is normally saved in the .dat file of your character... if that format is not the same in this version, that could be why (even if I don't Autoplay the server) I DC at GameSave? That, and probably other differences besides... just as you have mentioned.
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
@all:
Anyone seen the "level table" in this client? I can't find one at all. Is it encrypted? Does it rely on the server to tell it what level the player is? What gives?
MOV EAX,DWORD PTR DS:[EAX*4+4AFBB0]
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
Yes... but "what gives" is each exp entry is 4 bytes, not 8.
Re: EPT 1.66b reconstruction. No nProtect, + Server and 1 big bug.
There might be a problem with making game.exe 1.66 -> server.
There is no SQL in it... so server don't know how to control database data. PT servers we are using now have simple SQL login query built-in .exe "SELECT * FROM %sGameUser WHERE userid='%s'" and its used when you don't have SQL.dll in server main folder.
I think that server had additional .dll (PristonSQLDll.dll)
When I look at last modification date I see:
game.exe
2002-07-27, 14:50:58
PristonSQLDll.dll
2002-05-15, 06:05:38
so they are from same time.
That make me wonder even more, how 1st PT was like?
It look like it was some LAN client-server, so anyone could host game with right hotuk.ini configuration. Probably version 0.9 or lower could give us answer.
I think that making game.exe 1.66 a server is the way, however I did not check how much effort it will take to embed dll into exe YET! :)
PS. Start making backups of PT2 so our children's will not have same problems after 10 years! ;)