do not get it right ...
you converted one by one?
else on the ground.nif, has not texture, then opened each object separately and had to positioning them in 3ds max? how did?
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do not get it right ...
you converted one by one?
else on the ground.nif, has not texture, then opened each object separately and had to positioning them in 3ds max? how did?
He said that he didn't do it one by one, but via use of macro script (I presume this is what is meant by BOT) NifSkope did, on his behalf. ;)
Work smarter, not harder; as my last line manager was fond of saying. ^_^
Hello, sry for late bump this topic. I try to connect the laxelore client to an emulator, but can't set the start position of any character. Thats why i want to to ask, if anybody got some tracked networkpackets of laxore, or have knocklege to some packets.
Working Login Screen:
http://31.214.242.230/private/drzi/ll_1.png
And this is the problem, cant setup the correct Spawn Position.
http://31.214.242.230/private/drzi/ll_2.png
Thanks for any help & sorry for bad english.
Oh wow thats awesome drz.
WHat emulator did you use to connect? One of those old original sandbox PT ones?
I use a changed variant of PTEmu Server. Currently it just send static defined packet. without any user-management or database. The position problem is solved. Now i try to spawn Monsers/Npc and players. But its hard to find out the structure of packetes without any sample. Any informations welcome.
by the why. the movement control is little bad at this game. (or i answear wrong packets ): )
http://31.214.242.230/private/drzi/ll_03.jpg
http://31.214.242.230/private/drzi/ll_04.jpg
Do have anybody informations about the terrain files in this client? I try to load them into a engine wich works fine so far. But all terrain assets like buildings etc will be defined in this AFL, qmo files. Thanks for any hell.
Nevermind. Addional terrain asset informations can be found in "map.QMO" Start at offset 0x1004. Thanks anyway.
Attachment 155840
Hey people,
when i try to emulate laxelore, i need to understand what client will display ingame. For some reason the client will crash if i change it to english. Thats why i changed the the chinese .isd file by using google translator. maybe somebody need the client in english to. plz note, the translation is bad, because i dont speak chinese.
if you want to use it, replace the StringRes_C.ISD in resource/lanquage/china/
the Structure of this file is very simple.
int32 Numof StringEntitys
foreach String
int32 StringId
int16 StringLen
char[StringLen] StringData (0 terminated)
Have fun & and rorry for bad english.
Attachment 156579
Attachment 156580
Hello people, i had some progress on my laxelore server the last days and can spawn npc/monster/players. Do have anybody some information about monsters in zones, npc positions, maybe screenshot or spawn lists, etc. any information wich help me to set objects in laxe?
thank you & sorry for bad english
Attachment 156957
I think its better to bump this thread since all the information about Laxe Lore is concentrated here.
So, I was wondering if anybody can help me with the general packet structure of this game and the handshaking packets?
I remember I had the old @telatoro emu for this game but its long gone... aswell as my port to C# of it. :(:
Someone needs to make a private server /emulator for this game .. surprised no one has as it's better than pt2 and that has one :(:
Anyone still going to breath life into this? Do we have anything to start from? Would be amazing!