Re: MAXimum customizations [WIP]
Fixed pikeman, YD did some mess on this class, but all good now and fits together! It was a nightmare... the horror! But I learned that I might be able to do realistic wings that will move when you breath, I totally need to test my theory some other day =P
So only archer to do and tempskrons are ready!
I got error; already fixed; but I would like to know what it does say, make no sense to me:
모델제거 오류 (Remove the model error?)
Everyone where blinking like in disco :)
Re: MAXimum customizations [WIP]
I would guess it comes when reading the cached / compiled ASE. The interpreter thinks there is a problem with the file?
Re: MAXimum customizations [WIP]
Tempskron practically done.
http://oi53.tinypic.com/15ckahd.jpg
Here is video of (in order):
★ Archer ★ Pikeman ★ Fighter ★ Mechanic ★
‪Customization MOD ★ Archer ★ Pikeman ★ Fighter ★ Mechanic ★‬‏ - YouTube
Pike need few fixes and fighter still missing last gloves (anyone willing to fix them, here is a file).
I still need to fix few textures that look silly (mostly on archer) and that would be all for "core" of tempskron.
I might be AFC (Away From Computer ;)) for few days so for now enjoy video!
Re: MAXimum customizations [WIP]
Nice... Do I hear Liquid Tension Experiment? ō.ô Should really be credited... but I know YT can become stropy.
Re: MAXimum customizations [WIP]
No you don't :)
But YT can't recognize audio if you pitched it :)
Re: MAXimum customizations [WIP]
this will be easy to add/modify or its like item table with too many offsets to change?
Re: MAXimum customizations [WIP]
3-year-old should be able to add it :)
Just few fixes in 6 client function and some few lines of text.
I will include all tools that I made and are needed.
I moved it to new clean client (making a guide for myself if I forget what I did ;)) and it took me 15 minutes.
Re: MAXimum customizations [WIP]
Re: MAXimum customizations [WIP]
Just saying that I did FS gloves that I mentioned before so no one need to do them. You will not see difference.
Riped and fixed, tempskron are complete, yay.
http://oi52.tinypic.com/2i0vnd2.jpg
Time to do morions :)
Re: MAXimum customizations [WIP]
Bruttaly cool =D
@Vormav: Check this crazy idea of mine :drool: (or someone maybe already had this idea xd) :
I wonder if its possible to add a 'self-ilumination' subtexture to the models, so specific parts of the texture (like the thorns coming out of the pike's shoulder pad, or the 'jewel' on the mech's shoulder pad) would shine accordingly to the lvl of aging/mix. Then some could really see what a character is 'made of' XD... I wonder if it would be viable =D...
Re: MAXimum customizations [WIP]
It isn't, using the current 3D engine Fox. :(: I'd love to have Normal maps, but the only other texture layer (besides diffuse map) allowed is translucency map. (alpha) :wink:
No shine, (speculative) no glow, (emissive) no bump (normal) maps. :*:
Re: MAXimum customizations [WIP]
My dream since I played Priston the first time more than 10 years :)
Re: MAXimum customizations [WIP]
Actually... I suspect speculative map would add the most visible oh and ahh for the least effort.
The "lighting" in PT is mostly pretty fake, and I suspect that emissive map would look more like a blue-screen hole in the render. XD (unless you apply blur effects after / around the edges)
Speculative could make metals "really" shiny, and give texture to silks and velvets in the costumes, and shiny slime on monsters.
I think it would be cool anyway.
Re: MAXimum customizations [WIP]
When I finish this project I will have a look on PT overlay age/mix, if its done on .bmp/.tga than there should not be a problem with aging armor parts however if its done on mesh only than I would need to detach parts of mesh and thats a lot of work. Maybe some tricks I have in mind will work but that will be different story :)
After this project I was thinking about visualisation of orbs for mage/prs, nothing special, just some crystal balls in hand with some nice visual effects that PT is providing but we will see.
Only priestess and mage need to be done but those 2 are a bit different from the rest so it might take bit longer.
Re: MAXimum customizations [WIP]
Quote:
Originally Posted by
Vormav
When I finish this project I will have a look on PT overlay age/mix, if its done on .bmp/.tga than there should not be a problem with aging armor parts however if its done on mesh only than I would need to detach parts of mesh and thats a lot of work. Maybe some tricks I have in mind will work but that will be different story :)
The mix bitmap overlays are in the DropItem folder, they are named:
mixM_01.bmp, mixM_02.bmp, mixM_03.bmp, mixM_04.bmp, mixM_05.bmp
mixS_01.bmp, mixS_02.bmp, mixS_03.bmp, mixS_04.bmp, mixS_05.bmp
You can get some pretty funky effects going changing those images.
http://img856.imageshack.us/img856/5...0123102033.jpg
One funny bug, if a pike uses vanish, and his armour is mixed, you can change the mix image to a more vibrant one, and you can see the mix colour on him XD
*cough* being able to see vanished pikes in BC *cough*
http://img10.imageshack.us/img10/6607/201115233138.jpg
http://img143.imageshack.us/img143/5...1111713356.jpg
I have never been able to find the age glow files though, I spent like 2 hours looking through every single bitmap and tga a year ago trying to find em. Even made a big flat weapon tosee if I could match a image to it, nothing, hes the reference I used, its +10 age glow.
http://img543.imageshack.us/img543/8246/10ageglow.jpg
I'd love to see glowing armours, get ready for a seizure!
GL.