LOL pike vanish colors XD
Age effect might have some control in .part/.ini or be coded to .exe
PS. I see stars in that flag, so I guess you are from Australia.
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LOL pike vanish colors XD
Age effect might have some control in .part/.ini or be coded to .exe
PS. I see stars in that flag, so I guess you are from Australia.
@Sungam3d: I think the foreground color in the aging process is given on a plain 'rgb' process (i think that these colors are determined "in the code" or in values on some file...)..If you use "Quest Weapon Glow" in an item, it will glow just like the aging, but without the 'mixing' texture.. Maybe the aging system uses both "weapon glow" and the mix subtexture (i'm almost certain of it, at least visually)...
@Bobsobol: Mmm.. if its subtle it would be great :).. But.. i was thinking.. The mixing subtexture is like a self ilumination tex somehow (the mixing maps are rudimentary ilumination subtextures), if the mixing motion could be stopped, the maps matched and the opacity set to fade in and out, it would be much like a 'selective aging glow'.. Even though this may sound farfetched (and it really is), maybe "the secret of light maps" on priston resides on the mixing effect XD..
@Vormav: Smashing =D:thumbup1:
Isn't mix just overlay wave of colour onto existing texture? I could do that easier programmatically than with a texture file, so I doubt there is a "texture" for mixes.
Actually performing an "overlay" is not hard, and clearly PT does modify textures for certain models (mixed or aged versions of their original) before rendering to the scene... so you could have an "additive" overlay.
I still suspect that unless it's done as a "late" render, it will look like it's a permanent part of the flat diffuse map. ie. it won't look any different in game than if you had drawn it on the texture in Photoshop before you started playing.
This is where "shader model" comes into play. I think emissive maps are SM1.0 though, where normal maps are definitely an SM2.0 thing. (I think we could use Height maps before that, which aren't so effective, and I don't know that even they where available in SM1.0)
I'm pretty sure people where doing Specular maps before shader model standardisation. So I don't know if that's a DirectX specific thing or what.
You do not know how to get the parts of the armor ...
More started here for the minutes it took to help and to get just 3 '-'
Are in 3DS, MAX + texture
Highlander, Frenzy, Wyvern =)
@bocadecao
stop using google translator all the time... its really hard to read/understand your messages...
Read it: http://forum.ragezone.com/f286/ragez...ortant-755935/
I guess he translated posts in this thread and misunderstand what I'm doing.
google translator is bad, use this improved translator:
Bad Translator
example:
Original text:
"You do not know how to get the parts of the armor ... More started here for the minutes it took to help and to get just 3 '-' Are in 3DS, MAX + texture Highlander, Frenzy, Wyvern =)"
...10 translations later Google gives us:"You do not know how to get a piece of the tank. Here in March, just three minutes it takes to start '- '3 DS Max + + Web entrepreneurs mountain crazy =)."
and my favorite 56 translations:
Original text:
"You do not know how to get the parts of the armor ... More started here for the minutes it took to help and to get just 3 '-' Are in 3DS, MAX + texture Highlander, Frenzy, Wyvern =)"
...56 translations later Google gives us:"I do not know the military. - Silver and DS - 3, with natural light = 3)"
And now I get it. Plz use badtranslator in the future with option Number of translations: (Max) 56
PS. I just need to do mage and we are ready to go (prs was a nightmare) :)
I have never laughed so hard in my entire life until now LMFAO
@edit
I translated 56 times the word HELLO and the final result was: THIS
LOOOOOOOOOOOOOOOOOOOL
Hardest part is done :)
http://oi55.tinypic.com/152mgr8.jpg
Morions:
☆ Mage ☆ Priestess ☆ Atalanta ☆ Knight ☆
Priston Tale - CMOD ☆ Mage ☆ Priestess ☆ Atalanta ☆ Knight ☆ - YouTube
Now only some code and textures fixes left.
When I started this project I never expected it would be so hard work but now its down the hill. Patience and you will see update as big as morion update ;)
wow, no words Vormav
very good =)
if you want help in texture corrections just call me =) thanks
http://oi53.tinypic.com/2a5jk14.jpg
What are those armors? Official sites provide me with 0 informations.
Items table tells me that those are normal (da126) armors (look like da125 but have gray texture). So are they in cash shop? Monster drop? Something else?
armor 103 wins in the quest
@bocadecao
Any more details? Will it disappear/does it have timer? Can you age/mix it?
What was quest to get it? Can you have more than one? Can you trade/sell it?
Nova Quest do Nível 103!
is the ultimate armor to see the quest go to the link
@ @ try for a translator ... :s
They look a bit like the "Undead" players armour to me. XD
They are reward for completing 103 quest.
- Same/similar stats as 105 armours/robes.
- Same model as 105 armours/robes except diff colour.
- Can be both aged and mixed.
- No timer, they are permanent.
- They cant be traded, but you can bug drop trade them.
- You can only have one, the quest is non-repeatable.
I can't find the details for the quest atm, but you gotta hunt new boss monsters, get some crystals from them, then swap the crystals for stones, and plant the stones in required maps, not 100% sure not 103 yet :(
Edit: quest information is here: http://pt1.subagames.com/guide_sidequests.aspx
Browse down to "Specimen of Evil Quest"