[Release] Allods Online - Server files

Page 12 of 44 FirstFirst ... 2456789101112131415161718192022 ... LastLast
Results 166 to 180 of 657
  1. #166
    Valued Member pushedx is offline
    MemberRank
    Oct 2008 Join Date
    100Posts

    Re: Allods Online - Server files

    Quote Originally Posted by john007 View Post
    i see, we need at least 11GIG RAM to host it haven't counts players lol. so a 16 gig of RAM should be good for hosting =)
    Maybe, it might be cutting it close. Right now, all maps = 13.5 GB for me, and that's with no users, minimal database info, and pretty empty account & master apps. Not sure how much more will be used over time, so we'll see. It takes about 20 minutes to start everything in my VM (using VMWare).

  2. #167
    Just a Seymour Seymour is offline
    MemberRank
    May 2011 Join Date
    root\hell\Location
    639Posts

    Re: Allods Online - Server files

    Quote Originally Posted by pushedx View Post
    Maybe, it might be cutting it close. Right now, all maps = 13.5 GB for me, and that's with no users, minimal database info, and pretty empty account & master apps. Not sure how much more will be used over time, so we'll see. It takes about 20 minutes to start everything in my VM (using VMWare).
    Whoa...
    It will eat lot`s of memory on 100 players

  3. #168
    Legendary of Sleyer sleyer is offline
    MemberRank
    Apr 2006 Join Date
    EarthLocation
    249Posts

    Re: Allods Online - Server files

    Quote Originally Posted by ananas View Post
    Whoa...
    It will eat lot`s of memory on 100 players
    seem like RF beat by this game

  4. #169
    Private server passionate Manmac89 is offline
    MemberRank
    Jun 2010 Join Date
    Bergamo,Italy.Location
    402Posts

    Re: Allods Online - Server files

    I never seen a game eating so much RAM for hosting it...impressive...this demonstrate how the game is complex about resources etc...surely at GPotato they have monster servers lol ;)

  5. #170
    Developer papka is offline
    MemberRank
    Jul 2004 Join Date
    KievLocation
    536Posts

    Re: Allods Online - Server files

    More ingame screenshots

    Last edited by papka; 27-01-12 at 06:00 PM.

  6. #171
    Private server passionate Manmac89 is offline
    MemberRank
    Jun 2010 Join Date
    Bergamo,Italy.Location
    402Posts

    Re: Allods Online - Server files

    Quote Originally Posted by Suigintou View Post
    This is the real matter..RAM consuming...

  7. #172
    Apprentice Killer_Pooh is offline
    MemberRank
    May 2008 Join Date
    RussiaLocation
    18Posts

    Re: Allods Online - Server files

    show working shard.xml please!

  8. #173
    Infraction bannëd BountyHunter is offline
    MemberRank
    Nov 2011 Join Date
    Fuchia VillageLocation
    645Posts

    Re: Allods Online - Server files

    13gb useage? wo0t! that too much.. >,<

  9. #174
    Private server passionate Manmac89 is offline
    MemberRank
    Jun 2010 Join Date
    Bergamo,Italy.Location
    402Posts

    Re: Allods Online - Server files

    Quote Originally Posted by terzo View Post
    Check the machine:


    Good to start a test server?
    Seems good regarding the RAM part...for starting a test server can be fine...also is interesting to check how many players can bear it...

  10. #175
    Alpha Member john007 is offline
    MemberRank
    Dec 2005 Join Date
    In MarsLocation
    2,342Posts

    Re: Allods Online - Server files

    wow wow now we need devs for this to code in C++ or something lol it uses too much RAM.. by the way, have you guys testing with nude patch? does it even work for this private server or they disabled it just like the official one? well, i don't mind to play on someone's dedicated servers lol if the nude patch can be able to use on it, if not count me out lol for now i just love my perfect world server and Jade Dynasty servers because both can use nude patch on it haha..

  11. #176
    Proficient Member Omicron1986 is offline
    MemberRank
    May 2008 Join Date
    179Posts

    Re: Allods Online - Server files

    Quote Originally Posted by john007 View Post
    wow wow now we need devs for this to code in C++ or something lol it uses too much RAM.. by the way, have you guys testing with nude patch? does it even work for this private server or they disabled it just like the official one? well, i don't mind to play on someone's dedicated servers lol if the nude patch can be able to use on it, if not count me out lol for now i just love my perfect world server and Jade Dynasty servers because both can use nude patch on it haha..
    Pervert.. What is the point of staring at PIXELS. -_-

  12. #177
    Private server passionate Manmac89 is offline
    MemberRank
    Jun 2010 Join Date
    Bergamo,Italy.Location
    402Posts

    Re: Allods Online - Server files

    Quote Originally Posted by john007 View Post
    wow wow now we need devs for this to code in C++ or something lol it uses too much RAM.. by the way, have you guys testing with nude patch? does it even work for this private server or they disabled it just like the official one? well, i don't mind to play on someone's dedicated servers lol if the nude patch can be able to use on it, if not count me out lol for now i just love my perfect world server and Jade Dynasty servers because both can use nude patch on it haha..
    U are so strange man...nude patch?This isn't surely a priority about development as far as now....this is surely the last of concerns lol..

  13. #178
    Alpha Member john007 is offline
    MemberRank
    Dec 2005 Join Date
    In MarsLocation
    2,342Posts

    Re: Allods Online - Server files

    lol it's only concern about the client man, i think the pple can translate it soon or late. And we do hope to play on a private server soon lol. with a reasonable rates would be awesome.

  14. #179
    Alpha Member terzo is offline
    MemberRank
    Sep 2007 Join Date
    BrazilLocation
    1,608Posts

    Re: Allods Online - Server files

    i need a little help to start the server with CentOS, anyone know that"?

  15. #180
    Developer papka is offline
    MemberRank
    Jul 2004 Join Date
    KievLocation
    536Posts

    Re: Allods Online - Server files

    Wow, I forgot to look through the Helper package. There's a lot of useful stuff there, including the "AOGame.exe" as well as protection files needed. So if you take the "Client" package included and use the "AOGame.exe" from the "Helper", it should match up correctly.

    To start the client, there's a few ways, depending on which way you load it, but right now I'm testing with the "AOGame.bat" in the "Helper/Release_bin" folder. It crashes on character creation though, so I switched over to the files in the "Helper\Unprotected\GM_bin" and those seem work. The working AOGame.exe does not need any arguments to start for this version!
    Yep this way correct, but u need have builder or gm account if u wont enter to the game.
    Any idea how to fix?



Advertisement