After Compilation of Source Code

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  1. #1
    Account Upgraded | Title Enabled! flyhigh1 is offline
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    After Compilation of Source Code

    hello ragezone, any good man out there who can help us figured this out.

    after compilation of the source code: refer to this http://forum.ragezone.com/f444/tutor...-code-1004288/

    lets say the compilation is successfull.. the question is,

    >how to apply those code into your client? what are the procedures?


  2. #2
    TsunaKun blackcatyb is online now
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    930Posts

    Re: After Compilation of Source Code

    Copy emulator and ranonline.exe in folder _bin and replace your client

    - - - Updated - - -

    Rename ranonline to game.exe

  3. #3
    Account Upgraded | Title Enabled! flyhigh1 is offline
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    Re: After Compilation of Source Code

    how about glogic sir? because i already edit and compile my glogic

    > how to apply edited glogic to my client?

    this is how i did
    Go to: Source\enginelib\Common
    Edit:

    Code:

    if( IsEncrypted( info.dwFlags ) ) // MEMO : ¾Ïȣȭ µÈ ÆÄÀÏÀ̸é...
    {
    if( unzOpenCurrentFilePassword(m_uzFile, "Yourpassword") != UNZ_OK )
    return UINT_MAX;
    }
    else
    {
    if( unzOpenCurrentFile(m_uzFile) != UNZ_OK )
    return UINT_MAX;
    }

  4. #4
    Account Upgraded | Title Enabled! flyhigh1 is offline
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    Re: After Compilation of Source Code

    any comments?

  5. #5
    Account Upgraded | Title Enabled! flyhigh1 is offline
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    Re: After Compilation of Source Code

    so only the game.exe and emulator will put in the client side?nothing else?

  6. #6
    Apprentice reyorate is offline
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    Re: After Compilation of Source Code

    me to I need it

  7. #7
    Enthusiast janzs420 is offline
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    Re: After Compilation of Source Code

    why is my minia.exe encounter error "generic application error. enable debug output for defailed information" after success compilation
    Last edited by janzs420; 28-04-21 at 02:50 PM.



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