You can use Float after bigint
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You can use Float after bigint
float may be bigger than bigint but it's less relyable
bigint is a 64 bit number
float is a 32 bit number
float got exponential but it has less precision so numbers would start taking abnormal values after some time because it would be rounded values. In that case you better take a "double" (called money in SQL) it's a 64 bit high precision float
how about we try money? it has a bigger value
i already tried the money
but no luck,,
in game still has 65535 limit
in my previous post
ChaMoney=%I64d, is diff to ChaHP=%u,
if you surpass your HP i think it gives error to your server, base on my experience on my server some char. rollback or the char which is more than the limit..
yes ur correct sir
but in game
when my hp is 65535 which is the limit
adding 1 stat to VIt will make my char dedz
becoz it will loop back to zero
if we can surpass it and use money data type for example in db
it will not rollback.
but the question is, who can insert extra data in exe without giving or destroying the exe file
ahm maybe we can hex the game.exe so that it will not rollback...i know hexing but i don`t how to hex the game.exe....maybe those who are professional in hexing they can hex and surpass that limit...
the rollback can be fixed by setting bigint in the database
to increase HP beyond 65k you need to edit both Server AND Game.exe to make the variable size INT instead of SHORT
if you only do it on the game.exe it would display you got example 70k HP but the server would act like you got 6k due to loop you have to do the same edit to the field server
the reason why there is an error if you replace %u by %I64d is because you increase the size of the statement, you bug all the offsets you can't add or remove any bytes
yes your right jolin
but i dont see these strings (%u by %I64) in game.exe
even if my game.exe is not encrypted
i only see those things in server files
i there a way we can add data in game.exe without
making any error?/
is olly capable?
i still dont try it thought
i only test using hex
Quote:
the reason why there is an error if you replace %u by %I64d is because you increase the size of the statement, you bug all the offsets you can't add or remove any bytes
ah okey so we will hex or olly the field and game.exe...i know how to olly a game.exe. but i didn`t try it on field...but i will try it tommorow...because my comp...i currently reformatting my comp....
how about how to lower the Max damage instead of 32k
i will make it 28k max damage how will i do that
can anyone give me a hint or guide?
i think my question is on same topic
thank in advance
to lower max damage make players weaker there's no reason to make it loop easier, it's like adding bugs for fun
hmmm its very hard for me
very difficult to edit exe. one mistake mess it all
@ jolin, sir
can u guide us how to edit gaqme.exe port?
tnx
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