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EP5 Character Data Failed To be Processed help me

Newbie Spellweaver
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Jan 22, 2013
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im using this client http://forum.ragezone.com/f528/share-ran-ep5-server-client-902240/index2.html when i start agent server this show up 1 - EP5 Character Data Failed To be Processed help me - RaGEZONE Forums 2 - EP5 Character Data Failed To be Processed help me - RaGEZONE Forums

here is what inside my mapslist.ini

; Maps List;
; MapID = Main ID,Sub ID
; Flags = peace,commission free,pk enable,free pk,item drop,move,restart,bPetActivity
; Move = Á÷±Í, Ä£±¸ ¿¬°áÄ«µå·Î À̵¿ ( 0 ÀÌ¸é ºÒ°¡´É, 1ÀÌ¸é °¡´É )
; Restart = ¸®½ºÅ¸Æ®½Ã ½ÃÀÛ À§Ä¡ º¯°æ ( 0 À̸é ÇØ´ç ÁöÁ¡, 1ÀÌ¸é ½ÃÀÛÁöÁ¡ )
; MapNameÀº ÃÖ´ë ÇÑ±Û 8±ÛÀÚÀÔ´Ï´Ù.
;
[MAP_LIST_INFO]
MapKeySize = 18
;
; [Used] [filename] [mapid] [fieldserver] [flags] [mapname] [bgm] [loaging image]
[MAP_LIST]
MAP = [1] [innerzone_01.lev] [0,0] [0] [1,0,0,0,1,1,0,0,0,0] [T1 Hãìc Long] [ran07.ogg] [null]
MAP = [1] [w_school_01.Lev] [2,0] [0] [0,0,0,0,1,1,0,1,1,1] [HV Hãìc Long] [ran12.ogg] [loading_010.tga]
MAP = [1] [w_school_01_in_08.Lev] [100,0] [0] [0,0,0,0,1,1,0,1,1,1] [GiaÒng ÐýõÌng 1] [ran12.ogg] [null]
MAP = [1] [w_school_01_in_08_2.Lev] [101,0] [0] [0,0,0,0,1,1,0,1,1,1] [GiaÒng ÐýõÌng 2] [ran12.ogg] [null]
MAP = [1] [w_school_01_in_14.Lev] [103,0] [0] [0,0,0,0,1,1,0,1,1,1] [GiaÒng ÐýõÌng 3] [ran12.ogg] [null]
MAP = [1] [w_school_01_in_14_2.Lev] [104,0] [0] [0,0,0,0,1,1,0,1,1,1] [Khoa Liòch SýÒ] [ran12.ogg] [null]
MAP = [1] [w_school_01_in_17.Lev] [105,0] [0] [0,0,0,0,1,1,0,1,1,1] [Thý Viêòn] [ran12.ogg] [null]
MAP = [1] [w_school_01_in_22.Lev] [106,0] [0] [0,0,0,0,1,1,0,1,1,1] [Khoa XaÞ Hôòi] [ran12.ogg] [null]
MAP = [1] [w_school_01_in_31.Lev] [107,0] [0] [0,0,0,0,1,1,0,1,1,1] [Khoa Týò Nhiên] [ran12.ogg] [null]
MAP = [1] [w_school_01_trash.Lev] [102,0] [0] [0,0,0,0,1,1,0,1,1,1] [Kyì Tuìc Xaì] [ran12.ogg] [null]
MAP = [1] [w_city_s_01.Lev] [3,0] [1] [0,0,1,0,1,1,0,1,1,1] [ThaÌnh Phôì HL] [m7a.ogg] [loading_003.tga]
MAP = [1] [w_club_s_out.Lev] [201,0] [0] [0,0,1,0,1,1,0,1,1,1] [Trýõìc PÐiêòn HL] [m7a.ogg] [null]
MAP = [1] [w_club_s_in.Lev] [211,0] [0] [0,0,1,0,0,1,0,0,0,0] [PÐiêòn HL] [m7a.ogg] [null]
//
MAP = [1] [innerzone_21.lev] [4,0] [1] [1,0,0,0,1,1,0,0,0,0] [T1 HuyêÌn Biì] [ran07.ogg] [null]
MAP = [1] [w_school_02.Lev] [5,0] [1] [0,0,0,0,1,1,0,1,1,1] [HV HuyêÌn Biì] [ran12.ogg] [loading_010.tga]
MAP = [1] [w_school_02_in_08.Lev] [120,0] [1] [0,0,0,0,1,1,0,1,1,1] [GiaÒng ÐýõÌng 2] [ran12.ogg] [null]
MAP = [1] [w_school_02_in_08_2.Lev] [121,0] [1] [0,0,0,0,1,1,0,1,1,1] [GiaÒng ÐýõÌng 1] [ran12.ogg] [null]
MAP = [1] [w_school_02_in_17.Lev] [123,0] [1] [0,0,0,0,1,1,0,1,1,1] [K.Nghêò Thuâòt] [ran12.ogg] [null]
MAP = [1] [w_school_02_in_22.Lev] [122,0] [1] [0,0,0,0,1,1,0,1,1,1] [Thý Viêòn] [ran12.ogg] [null]
MAP = [1] [w_school_02_in_31.Lev] [124,0] [1] [0,0,0,0,1,1,0,1,1,1] [TT Vãn Hoìa 1] [ran12.ogg] [null]
MAP = [1] [w_school_02_in_33.Lev] [125,0] [1] [0,0,0,0,1,1,0,1,1,1] [TT Vãn Hoìa 2] [ran12.ogg] [null]
MAP = [1] [w_school_02_trash.Lev] [126,0] [1] [0,0,0,0,1,1,0,1,1,1] [Kyì Tuìc Xaì] [ran12.ogg] [null]
MAP = [1] [w_school_02_trash2.Lev] [128,0] [1] [0,0,0,0,1,1,0,1,1,1] [Kyì Tuìc Xaì 2] [ran12.ogg] [null]
MAP = [1] [w_city_s_02.Lev] [6,0] [1] [0,0,1,0,1,1,0,1,1,1] [ThaÌnh Phôì HB] [m7a.ogg] [loading_003.tga]
MAP = [1] [w_club_h_out.Lev] [202,0] [1] [0,0,1,0,1,1,0,1,1,1] [Trýõìc PÐiêòn HB] [m7a.ogg] [null]
MAP = [1] [w_club_h_in.Lev] [212,0] [1] [0,0,1,0,0,1,0,0,0,0] [PÐiêòn HB] [m7a.ogg] [null]
//
MAP = [1] [innerzone_31.lev] [7,0] [2] [1,0,0,0,1,1,0,0,0,0] [T1 P.HoaÌng] [ran07.ogg] [null]
MAP = [1] [w_school_03.Lev] [8,0] [2] [0,0,0,0,1,1,0,1,1,1] [HV P.HoaÌng] [ran12.ogg] [loading_010.tga]
MAP = [1] [w_school_03_in_08.Lev] [130,0] [2] [0,0,0,0,1,1,0,1,1,1] [GiaÒng ÐýõÌng 2] [ran12.ogg] [null]
MAP = [1] [w_school_03_in_08_2.Lev] [131,0] [2] [0,0,0,0,1,1,0,1,1,1] [GiaÒng ÐýõÌng 1] [ran12.ogg] [null]
MAP = [1] [w_school_03_in_14.Lev] [136,0] [2] [0,0,0,0,1,1,0,1,1,1] [Khoa HôÌi Sýìc] [ran12.ogg] [null]
MAP = [1] [w_school_03_in_17.Lev] [135,0] [2] [0,0,0,0,1,1,0,1,1,1] [Khoa Týò Nhiên] [ran12.ogg] [null]
MAP = [1] [w_school_03_in_22.Lev] [137,0] [2] [0,0,0,0,1,1,0,1,1,1] [P.Thiì Nghiêòm] [ran12.ogg] [null]
MAP = [1] [w_school_03_in_22_2.Lev] [138,0] [2] [0,0,0,0,1,1,0,1,1,1] [P.Thýòc HaÌnh] [ran12.ogg] [null]
MAP = [1] [w_school_03_in_31.Lev] [141,0] [2] [0,0,0,0,1,1,0,1,1,1] [Kho Dýò TrýÞ] [ran12.ogg] [null]
MAP = [1] [w_school_03_in_33.Lev] [142,0] [2] [0,0,0,0,1,1,0,1,1,1] [Thý Viêòn] [ran12.ogg] [null]
MAP = [1] [w_school_03_trash.Lev] [134,0] [2] [0,0,0,0,1,1,0,1,1,1] [Kyì Tuìc Xaì] [ran12.ogg] [null]
MAP = [1] [w_city_s_03.Lev] [9,0] [2] [0,0,1,0,1,1,0,1,1,1] [ThaÌnh Phôì PH] [m7a.ogg] [loading_003.tga]
MAP = [1] [w_club_b_out.Lev] [203,0] [2] [0,0,1,0,1,1,0,1,1,1] [Trýõìc PÐiêòn PH] [m7a.ogg] [null]
MAP = [1] [w_club_b_in.Lev] [213,0] [2] [0,0,1,0,0,1,0,0,0,0] [PÐiêòn PH] [m7a.ogg] [null]
//
MAP = [1] [w_school_04.Lev] [10,0] [1] [0,0,1,0,1,1,0,1,1,1] [HV MaÞnh Sý] [ran11.ogg] [loading_007.tga]
MAP = [1] [w_school_04_in_1f.Lev] [11,0] [1] [0,0,1,0,1,1,0,1,1,1] [T1 MaÞnh Sý] [ran11.ogg] [null]
MAP = [1] [w_school_04_in_2f.Lev] [12,0] [1] [0,0,1,0,1,1,0,1,1,1] [T2 MaÞnh Sý] [ran11.ogg] [null]
MAP = [1] [w_school_04_in_3f.Lev] [13,0] [1] [0,0,1,0,1,1,0,1,1,1] [T3 MaÞnh Sý] [ran11.ogg] [null]
MAP = [1] [w_school_04_in_b1.Lev] [14,0] [1] [0,0,1,0,1,1,0,1,1,1] [T.H 1 MaÞnh Sý] [ran11.ogg] [null]
MAP = [1] [w_school_04_in_b2.Lev] [15,0] [1] [0,0,1,0,1,1,0,1,1,1] [T.H 2 MaÞnh Sý] [ran11.ogg] [null]
MAP = [1] [w_school_04_in_b3.Lev] [30,0] [1] [0,0,1,0,1,1,0,1,1,1] [T.H 3 MaÞnh Sý] [ran11.ogg] [null]
//
MAP = [1] [w_city_s_tunnel.Lev] [17,0] [1] [0,0,1,0,1,1,0,1,1,1] [ThaÌnh Phôì HL] [m7a.ogg] [null]
MAP = [1] [w_city_C_01.Lev] [16,0] [1] [0,0,1,0,1,1,0,1,1,1] [TT Thýõng Maòi] [m7a.ogg] [null]
MAP = [1] [ev_underpark.Lev] [161,0] [0] [0,0,1,0,1,1,0,1,1,1] [BaÞi Ðâòu Xe 1] [m7a.ogg] [null]
MAP = [1] [ev_underpark2.Lev] [162,0] [0] [0,0,1,0,1,1,0,1,1,1] [BaÞi Ðâòu Xe 2] [m7a.ogg] [null]
MAP = [1] [w_club_c_out.Lev] [204,0] [0] [0,0,1,0,1,1,0,1,1,1] [Trýõìc P.Ð TTTM] [m7a.ogg] [null]
MAP = [1] [w_club_c_in.Lev] [214,0] [0] [0,0,1,0,0,1,0,0,0,0] [PÐiêòn TTTM] [m7a.ogg] [null]
//
MAP = [1] [w_city_D_01.lev] [18,0] [1] [0,0,1,0,1,1,0,1,1,1] [CâÌu TaÌu] [m7a.ogg] [loading_006.tga]
MAP = [1] [w_blue_in_1F.Lev] [19,0] [0] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 1F_Ch1] [m6a.ogg] [null]
MAP = [1] [w_blue_in_2F.Lev] [20,0] [0] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 2F_Ch1] [m6a.ogg] [null]
MAP = [1] [w_blue_in_3F.Lev] [21,0] [0] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 3F_Ch1] [m6a.ogg] [null]
MAP = [1] [w_blue_in_1F_ch2.Lev] [150,0] [1] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 1F_Ch2] [m6a.ogg] [null]
MAP = [1] [w_blue_in_2F_ch2.Lev] [152,0] [1] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 2F_Ch2] [m6a.ogg] [null]
MAP = [1] [w_blue_in_3F_ch2.Lev] [154,0] [1] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 3F_Ch2] [m6a.ogg] [null]
MAP = [1] [w_blue_in_1F_ch3.Lev] [151,0] [2] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 1F_Ch3] [m6a.ogg] [null]
MAP = [1] [w_blue_in_2F_ch3.Lev] [153,0] [2] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 2F_Ch3] [m6a.ogg] [null]
MAP = [1] [w_blue_in_3F_ch3.Lev] [155,0] [2] [0,0,1,0,1,1,0,1,1,1] [Ði Tõìi 3F_Ch3] [m6a.ogg] [null]
//
MAP = [1] [W_Tunnel_3.Lev] [26,0] [0] [0,0,1,0,1,1,0,1,1,1] [TT Thýõng Maòi] [s1.ogg] [null]
MAP = [1] [w_Prison_01.Lev] [27,0] [0] [0,0,1,0,1,1,0,1,1,1] [NhaÌ TuÌ] [s1.ogg] [null]
MAP = [0] [prison_undercave.Lev] [32,0] [2] [0,0,1,0,1,1,0,1,1,1] [Trýõìc NhaÌ TuÌ] [s1.ogg] [null]
MAP = [0] [undercave_bossroom.Lev] [33,0] [2] [0,0,1,0,1,1,0,1,1,1] [P.Thiì Nghiêòm 7] [s1.ogg] [null]
//
MAP = [1] [w_city_E1.lev] [28,0] [1] [0,0,1,0,1,1,0,1,1,1] [Lôìi GiýÞa] [ran09.ogg] [loading_005.tga]
MAP = [1] [w_city_E2.lev] [29,0] [2] [0,0,1,0,1,1,0,1,1,1] [Lôìi Chiình] [ran09.ogg] [loading_009.tga]
//
MAP = [1] [w_tradezone1.Lev] [22,0] [0] [1,1,0,0,1,1,0,0,0,0] [Chõò] [m7a.ogg] [null]
MAP = [1] [w_New_suryun.lev] [24,0] [1] [0,0,1,0,1,0,0,0,0,0] [Khu Thýòc HaÌnh2] [m7a.ogg] [loading_004.tga]
MAP = [1] [w_Total_suryun.lev] [23,0] [1] [0,0,1,0,1,1,0,1,1,1] [Khu Thýòc HaÌnh] [s1.ogg] [loading_004.tga]
MAP = [1] [w_Wedding.lev] [31,0] [1] [0,0,0,0,1,1,0,0,1,1] [NhaÌ ThõÌ] [NULL] [null]
MAP = [1] [w_sibuya_new.lev] [34,0] [1] [0,0,1,0,1,1,0,1,1,1] [Ðaòi Thêì Giõìi] [s1.ogg] [null]
MAP = [0] [w_sibuya_new_v2.lev] [25,0] [1] [0,0,1,0,1,0,0,1,1,1] [SibuyaII] [s1.ogg] [null]
MAP = [1] [w_New_suryun_VN.lev] [60,0] [1] [0,0,0,0,1,0,1,0,0,0] [Khu Huâìn] [s1.ogg] [loading_004.tga]

whats wrong with my mapslist.ini ?
 

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Experienced Elementalist
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meaning there is no start id map there..

can't log in any character..

add first the starting map id
 
Upvote 0
Newbie Spellweaver
Joined
Jan 22, 2013
Messages
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meaning there is no start id map there..

can't log in any character..

add first the starting map id

where in default.charclass ?


/////////////////////////////////////////////////////////////////////// #. namespace GLCONST_CHAR ¼¼Æà ÆÄÀÏ
// $. 2003-04-11T14:00
/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
// #. ¹öÀüÀº ¹Ýµå½Ã Á¸ÀçÇØ¾ß ÇÕ´Ï´Ù. »èÁ¦ÇÏÁö ¸¶½Ê½Ã¿À.
//
VERSION 1
//
/////////////////////////////////////////////////////////////////////
//
bTESTSERVER 1 // Å×½ºÆ® ¼­¹öÀΰ¡? //20050822 added by PB
bBATTLEROYAL 0 // ¹èƲ·Î¾âÀΰ¡? // 20060124 added by Hong
nMAX_FRIEND_NUMBER 150 // Ä£±¸,ºí·¢ ¸®½ºÆ® Á¦ÇÑ // 20100531 Inserted by Dillon
nMAX_FRIEND_LIST 200 // Ä£±¸ ¸ñ·Ï ÃÖ´ë Á¦ÇÑ
nMAX_FRIEND_GROUP 5 // Ä£±¸ ±×·ì ÃÖ´ë Á¦ÇÑ
nMAX_FRIEND_BLOCK 50 // Â÷´Ü ¸ñ·Ï ÃÖ´ë Á¦ÇÑ
nUI_DEFAULTKEYTYPE 1 // 0,1 ±âº» ÄÁÆ®·Ñ ŸÀÔ
//
//
wSCHOOLNUM 3 // Çб³ °¹¼ö. ( ½ÃÀÛÀ§Ä¡ Ãʱâ ÁöÁ¤ÈÄ¿¡´Â ¼öÁ¤ ºÒ°¡. )
//
strSCHOOLNAME00 "SG"
nidSTARTMAP00 [0,0]
dwSTARTGATE00 0
nidTUTORIALMAP00 [254,0] // Çпøº° Æ©Å丮¾ó ¸Ê ¹øÈ£
dwTUTORIALGATE00 0 // Çпøº° Æ©Å丮¾ó ¸Ê °ÔÀÌÆ® ¹øÈ£
//
strSCHOOLNAME01 "MP"
nidSTARTMAP01 [4,0]
dwSTARTGATE01 0
nidTUTORIALMAP01 [254,0] // Çпøº° Æ©Å丮¾ó ¸Ê ¹øÈ£
dwTUTORIALGATE01 0 // Çпøº° Æ©Å丮¾ó ¸Ê °ÔÀÌÆ® ¹øÈ£
//
strSCHOOLNAME02 "Phoenix"
nidSTARTMAP02 [7,0]
dwSTARTGATE02 0
nidTUTORIALMAP02 [254,0] // Çпøº° Æ©Å丮¾ó ¸Ê ¹øÈ£
dwTUTORIALGATE02 0 // Çпøº° Æ©Å丮¾ó ¸Ê °ÔÀÌÆ® ¹øÈ£
//
bPARTY_2OTHERSCHOOL 0 // Ÿ Çпø»ý°úÀÇ ÆÄƼ °á¼º °¡´É?
bCLUB_2OTHERSCHOOL 0 // Ÿ Çпø»ý°úÀÇ Å¬·´ °á¼º °¡´É?
//
wENABLE_NEW_CLASS 1 // ½Å±ÔŬ·¡½º ¿ÀÇ Á¦ÇÑÀ» À§ÇÑ ¼³Á¤ °ª. '0' = °úÇкÎ,ÀμúºÎ,±âŸ Á¦ÇÑ. '1' = ÀμúºÎ, ±âŸ Á¦ÇÑ. '2' = ±âŸ Á¦ÇÑ. '3' = Á¦ÇÑ ¾øÀ½.
// äÆà ¼³Á¤
fCHAT_OVERINPUT_TIMER 0.5f
wCHAT_OVERINPUT_CANCEL_TIMER 180
nCHAT_OVERINPUT_COUNT 3
// Æ÷ÀÎÆ®¼¥
nidREBIRTH_RECOMMEND_ITEM [106,51] // ºÎÈ° â¿¡¼­ ÃßõµÇ´Â ¾ÆÀÌÅÛ À̹ÌÁöÀÇ ID.
strREBIRTH_RECOMMEND_ITEM "±ÍÈ¥ÁÖ" // ºÎÈ° â¿¡¼­ ÃßõµÇ¾î Æ÷ÀÎÆ® »óÁ¡À¸·Î °Ë»öµÉ ¾ÆÀÌÅÛÀÇ À̸§.
nidDIALOGUE_RECOMMEND_ITEM [143,3] // NPC ´ëÈ­ â¿¡¼­ ÃßõµÇ´Â ¾ÆÀÌÅÛ À̹ÌÁöÀÇ ID.
strDIALOGUE_RECOMMEND_ITEM "Protected" // NPC ´ëÈ­ â¿¡¼­ ÃßõµÇ¾î Æ÷ÀÎÆ® »óÁ¡À¸·Î °Ë»öµÉ ¾ÆÀÌÅÛÀÇ À̸§.
// ÀÚµ¿ ºÎÈ° ½Ã°£
wAUTO_REBIRTH_TIMER 60 // ºÎÈ° â¿¡¼­ ÀÚµ¿ ºÎÈ° ½Ã°£.
// ÀÚ¸®ºñ¿ò
fBECOME_AWAY_TIME 1800.0f // ÀÔ·ÂÀÌ ¾øÀ» ½Ã ÀÚ¸®ºñ¿ò ±îÁö °É¸®´Â ½Ã°£(ÃÊ).
nAWAY_GESTURE_NUMBER 29 // ÀÚ¸®ºñ¿ò ½Ã¿¡ ij¸¯ÅÍ°¡ ÃëÇÒ Á¦½ºÃÄ ¹øÈ£. "emoticon.ini" ÆÄÀÏ ÂüÁ¶.
//
wNON_APPLY_QBOX_ON_VEHICLE {1,2,9,10} // Å» °Í ž½Â½Ã¿¡ Àû¿ë ¾È ÇÒ QBOX.
wNON_APPLY_SKILL_TYPE_ON_VEHICLE { 6, 8 } // Å» °Í ž½Â ½Ã¿¡ Àû¿ë ¾È ÇÒ ½ºÅ³ ŸÀÔµé.
wNON_APPLY_SKILL_IMPACT_ON_VEHICLE { 3 } // Å» °Í ž½Â ½Ã¿¡ Àû¿ë ¾È ÇÒ ½ºÅ³ ºÎ°¡È¿°úµé.
wNON_APPLY_SKILL_SPEC_ON_VEHICLE { 14 } // Å» °Í ž½Â ½Ã¿¡ Àû¿ë ¾È ÇÒ ½ºÅ³ Ư¼öÈ¿°úµé.
//
strCLASS_INIT_0 "class00.charset", "class01.charset", "class02.charset", "class03.charset", "class04.charset", "class05.charset", "class06.charset", "class07.charset", "class08.charset", "class09.charset", "class0A.charset", "class0B.charset", "class0C.charset", "class0D.charset", "class0E.charset", "class0F.charset"
strCLASS_INIT_1 "class10.charset", "class11.charset", "class12.charset", "class13.charset", "class14.charset", "class15.charset", "class16.charset", "class17.charset", "class18.charset", "class19.charset", "class1A.charset", "class1B.charset", "class1C.charset", "class1D.charset", "class1E.charset", "class1F.charset"
strCLASS_INIT_2 "class20.charset", "class21.charset", "class22.charset", "class23.charset", "class24.charset", "class25.charset", "class26.charset", "class27.charset", "class28.charset", "class29.charset", "class2A.charset", "class2B.charset", "class2C.charset", "class2D.charset", "class2E.charset", "class2F.charset"
//
//
fDISPRICE 0.3f
wMAXITEM_AGE 120
wMAXITEM_HOLD 10
wMAXMOB_TRACKING 8 // ¸÷ ¸ôÀÌ ¼ö ( µ¿ÀÏÇÑ ¸÷¸¸ ÇØ´ç ) //20060404 modified from 4 to 8 by Zinus
fNPC_TALKABLE 30.0f // NPC¿¡°Ô ¸»À» °É¼öÀÖ´Â °Å¸®
fNPC_ACTIONABLE 50.0f // NPC¿¡°Ô ¿äûÀ» ÇÒ¼öÀִ°Ÿ® (»óÁ¡, Äù½ºÆ®, °³Á¶)
//
wSERVER_NORMAL 40 // ¼­¹ö º¸Åë Ç¥½Ã.
wSERVER_CONGEST 80 // ¼­¹ö È¥Àâ Ç¥½Ã.
wSERVER_NOVACANCY 95 // ¼­¹ö Ç®,Á¢¼Ó ºÒ°¡
//
//
fCHAR_HEIGHT 20,18,17,16,20,17,17,16,20,18,18,16,18,18,17,17
//
// [MID,SID]
sNID_STARTMAP [0,0] // ±âº» ºÎÈ° À§Ä¡.
dwSTART_GATE 0 // ±âº» ºÎÈ° °³ÀÌÆ®.
wMAX_LEVEL 230 // ·¾¹ë ÃÖ´ë Á¦ÇÑ.
wMAX_EXTREME_LEVEL 222 // ±Ø°­ºÎ ·¹º§ ÃÖ´ë Á¦ÇÑ.
wLVL_STATS_P 3 // ·¾¾÷´ç ½ºÅÈ Æ÷ÀÎÆ® ºÎ¿©°ª.
wLVL_2ndSTATS_P 4 // ·¾¾÷´ç ½ºÅÈ Æ÷ÀÎÆ® ºÎ¿©°ª_±Ø°­ºÎ.
wLVL_SKILL_P 1 // ·¾¾÷´ç ½ºÅ³ Æ÷ÀÎÆ® ºÎ¿©°ª.
wLVL_2ndSKILL_P 2 // ·¾¾÷´ç ½ºÅ³ Æ÷ÀÎÆ® ºÎ¿©°ª_±Ø°­ºÎ.
fLVL_EXP_G 50 // ·¾¾÷ °æÇèÄ¡ »êÃâ¿¡ ÇÊ¿äÇÑ È¯»ê ÆÑÅÍ G.
fLVL_EXP_S 1.4 // ·¾¾÷ °æÇèÄ¡ »êÃâ¿¡ ÇÊ¿äÇÑ È¯»ê ÆÑÅÍ S.
//
fREC_EXP_RATE 2.5 // »ó´ë¹æÀ» ȸº¹½ÃÄÑ ÁÙ¶§ ȹµæÇÏ´Â °æÇèÄ¡ÀÇ ¹èÀ².
fKILL_EXP_RATE 0.0f // Á×À϶§ °æÇèÄ¡ °¨¼ÒÀ².
//
//1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290
fDIE_DECEXP { 0, 4.5f, 3.0f, 2.2f, 1.5f, 1.5f, 1.3f, 1.3f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.9f, 0.9f, 0.9f, 0.9f, 0.9f, 0.9f, 0.9f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f }
// °æÇèÄ¡ ȸº¹ ¿É¼Ç//20080616 Insert by Dillon
//1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290
fDIE_RECOVERYEXP { 0, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f }
//1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290
fEXP_RATE_MONEY { 0, 3.0f, 4.0f, 5.0f, 7.0f, 7.0f, 7.5f, 7.5f, 7.5f, 8.5f, 8.5f, 8.5f, 8.5f, 9.5f, 9.5f, 9.5f, 9.5f, 9.5f, 11.0f, 12.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f }
//
//
//---------------------------------------------------------------------------------------[¿¬¸¶]
wGRADE_MAX 11 // ÇöÀç ÃÖ°í ¿¬¸¶¼öÄ¡ Á¦ÇÑ(Max 15). //2K80430 Insert by Dillon
// 10 11 12 13 14 15
wUSE_GRADE_NUM { 1, 2, 3, 4, 6, 8 } // µî±Þ´ç ¿¬¸¶½Ã ÇÊ¿äÇÑ ¿¬¸¶Àç °³¼ö //2K80616 Insert by Dillon
wDAMAGE_GRADE 3 // ÇÑ µî±Þ´ç Áõ°¡ °ø°Ý·Â ¼öÄ¡.
wDEFENSE_GRADE 2 // ÇÑ µî±Þ´ç Áõ°¡ ¹æ¾î·Â ¼öÄ¡.
fDAMAGE_GRADE 10 // ÇÑ µî±Þ´ç Áõ°¡[À²] °ø°Ý·Â ¼öÄ¡.
fDEFENSE_GRADE 14 // ÇÑ µî±Þ´ç Áõ°¡[À²] ¹æ¾î·Â ¼öÄ¡. //20051201 modified by PB from 4 to 13
// 10 11 12 13 14 15
fDAMAGE_GRADE_TOP { 1.5f, 1.7f, 1.9f, 2.1f, 2.3f, 2.5f } // µî±Þ´ç °ø°Ý·Â Áõ°¡¹èÀ² //2K80430 Insert by Dillon
// 10 11 12 13 14 15
fDEFENSE_GRADE_TOP { 1.3f, 1.7f, 1.95f, 2.2f, 2.5f, 2.8f } // µî±Þ´ç ¹æ¾î·Â Áõ°¡¹èÀ² //2K80430 Insert by Dillon
wRESIST_FIRE_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(È­) ¼öÄ¡.
wRESIST_ICE_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(ºù) ¼öÄ¡.
wRESIST_ELEC_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Àü) ¼öÄ¡.
wRESIST_POISON_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(µ¶) ¼öÄ¡.
wRESIST_SPIRIT_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Á¤) ¼öÄ¡.
//---------------------------------------------------------------------------------------[¿¬¸¶]
//
wMAXATRANGE_SHORT 3 // ±ÙÁ¢ °ø°Ý°Å¸® //20051201 modified from 2 to 3 by PB
fPUSHPULL_VELO 65.0f // ¹Ð°Å³ª ´ç±æ¶§ À̵¿ ¼Óµµ.
//
fMOB_TRACING 160.0f // ¸÷ ÃßÀû °Å¸®. //20120510 modified from 110 to 160 by DJPark
//
fLOW_SEED_DAMAGE 0.10f // damage µé¾î°¥¶§ ÃÖÀú ¼ö¿ë damage ºñÀ².
fCONFT_SPTY_EXP 0.001f // Çб³°£ ÆÄƼ´ë·Ã¿¡¼­ ½Â¸®½Ã exp ½ÀµæÀ².
//
wBODYRADIUS 4 // ij¸¯ÀÇ ¸öü ¹Ý°æ
fREACT_VALID_SCALE 30.0f // ¾×¼ÇÀÇ À¯È¿ °Å¸® ÆÑÅÍ
fUNIT_TIME 1.0 // ȸº¹ ´ÜÀ§ ½Ã°£
fHP_INC_PER 0.002 // ´ÜÀ§ ½Ã°£´ç HP ȸº¹À²
fMP_INC_PER 0.004 // ´ÜÀ§ ½Ã°£´ç MP ȸº¹À²
fSP_INC_PER 0.004 // ´ÜÀ§ ½Ã°£´ç SP ȸº¹À²
//
fHP_INC 0.3 // ´ÜÀ§ ½Ã°£´ç HP ȸº¹
fMP_INC 0.9 // ´ÜÀ§ ½Ã°£´ç MP ȸº¹
fSP_INC 1.2 // ´ÜÀ§ ½Ã°£´ç SP ȸº¹
//
fRESIST_PHYSIC_G 0.1 // ¹°¸® °ø°Ý½Ã ¼Ó¼º ÀúÇ×Ä¡ Àû¿ë ºñÀ².
fRESIST_G 0.68 // ¸¶¹ý °ø°Ý½Ã ¼Ó¼º ÀúÇ×Ä¡ Àû¿ë ºñÀ².//20120510 modified by DJPark from 0.6 to 0.68
wBASIC_DIS_SP 1
//
fLOWSP_MOTION 0.20f // ½ºÅ¹̳ª (%) º¸´Ù ÀÛÀ»¶§ ¸ð¼Ç ó¸®.
fLOWSP_DAMAGE 0.60f // ½ºÅ¹̳ª ºÎÁ·½Ã ´ë¹ÌÁö °¨¼ÒÀ².
fLOWSP_HIT_DROP 0.25f // ½ºÅ¹̳ª ºÎÁ·½Ã ¸íÁßÀ² °¨¼ÒÀ².
fLOWSP_AVOID_DROP 0.50f // ½ºÅ¹̳ª ºÎÁ·½Ã ȸÇÇÀ² °¨¼ÒÀ².
dwACCEPT_LOWERSTATS 15 // stats ºÎÁ·ºÐÀ» ½ºÅ¹̳ª·Î Ä¿¹öÇÒ ¼ö ÀÖ´Â °¡¿ë Çѵµ. ( °ø°Ý ¹«±â¿¡ ÇÑÇÔ. )
//
fDAMAGE_DEC_RATE 75000.0f // ´ë¹ÌÁö Èí¼öÀ²(¹Ýºñ·Ê) //20051201 modified from 60000 to 75000 by PB
fDAMAGE_GRADE_K 8.0f // (±âº»°ø°Ý+¿¬¸¶µî±Þ) ´ë¹ÌÁö ¹Ý¿µÀ².(¹Ýºñ·Ê)
// ¿¬¸¶ µî±Þ¿¡ µû¸¥ µ¥¹ÌÁö Áõ°¡·® = ±âº»°ø°Ý·Â*(8/¿¬¸¶µî±Þ) ¼³¸í : ±âº»°ø°Ý·Â*(8---> ¿¬¸¶µî±Þ Àû¿ëºñ·ü »ó¼ö--->fDAMAGE_GRADE_K)/¿¬¸¶µî±Þ//20110330 by Dol_Chang
//
//===========Ÿ°ÝºÎºÐ ¼³Á¤=======================
dwCRITICAL_DAMAGE 120 // Å©¸®Æ¼Äà µ¥¹ÌÁö ºñÀ² //Insert by Dillon, 2k90211
dwCRITICAL_MAX 40 // Å©¸®Æ¼Äà Ȯ·ü MAX¼öÄ¡
dwCRUSHING_BLOW_DAMAGE 150 // °­ÇÑŸ°Ý µ¥¹ÌÁö ºñÀ²
dwCRUSHING_BLOW_MAX 40 // °­ÇÑŸ°Ý È®·ü
fCRUSH_BLOW_RANGE 10.0f // °­ÇÑŸ°Ý ¹Ð·Á³ª´Â °Å¸®
//=============================================================
fCONFRONT_TIME 1800.0f // ´ë·Ã Á¦ÇÑ ½Ã°£.
fCONFRONT_ELAP 20.0f // ¿¬¼Ó ´ë·Ã ¹æÁö Áö¿¬ ½Ã°£.
dwCONFRONT_MAX 999 // ¿¬¼Ó ´ë·Ã ÃÑ °¡´É Ƚ¼ö. //20051201 modified from 3 to 999 by PB
fCONFRONT_RESET 1.0f // ¿¬¼Ó ´ë·Ã ¹æÁö (ÃÑ°¡´ÉȽ¼ö) ¸®¼Â ½Ã°£. //20051201 modified from 300 to 1 by PB
fCONFRONT_ONE_DIST 140.0f // ´ë·Ã °Å¸® Á¦ÇÑ.
fCONFRONT_PY_DIST 250.0f // ÆÄƼ ´ë·Ã °Å¸® Á¦ÇÑ.
fCONFRONT_CLB_DIST 350.0f // Ŭ·´ ´ë·Ã °Å¸® Á¦ÇÑ.
//
nCONFRONT_WIN_LP 0 // ´ë·Ã ½Â¸® living point
nCONFRONT_LOSS_LP 0 // ´ë·Ã Æйè living point
//
nCONFRONT_CLB_WIN_LP 0 // Ŭ·´ ´ë·Ã ½Â¸® living point
nCONFRONT_CLB_WIN_LP 0 // Ŭ·´ ´ë·Ã Æйè living point
//
wCONFRONT_SCHOOL_LIMIT_NUM 4 // Çб³°£ ´ë·Ã ÃÖ¼Ò Àοø.
wCONFRONT_SCHOOL_LIMIT_LEVEL 20 // Çб³°£ ´ë·Ã ÃÖ¼Ò ·¹º§.
fCONFRONT_SCHOOL_EXP_SCALE 2.2f // Çб³°£ ´ë·Ã½Ã ½Àµæ °æÇèÄ¡ Áõ°¡À². ( ex 1.5 ÀÏ °æ¿ì 150% Áõ°¡ )
wCONFRONT_SCHOOL_WIN_NUM 100 // ÃÖ°í ½Â¼ö Çб³ ¼±¹ß ÃÖ¼Ò ½Â¼ö.
wCONFRONT_SCHOOL_WIN_RATE 30 // ÃÖ°í ½Â¼ö Çб³ ¼±¹ß ÃÖ¼Ò ½ÂÀ².
fCONFRONT_SCHOOL_GENITEM 1.2f // ÃÖ°í ½Â¼ö Çб³¿¡°Ô ¾ÆÀÌÅÛ µå·Ó Áõ°¡À².
//
//
wCONFT_RC_TYPE { 0, 4, 6, 8, 10, 12, 16, 20, 30, 65535 }
wCONFT_STATE_TYPE { 1.0f, 1.2f, 1.5f, 1.6f, 2.0f, 2.5f, 3.0f, 4.0f }
//
//
// -1 0 1 2 3 4 5 6 7 8
nSTATEBLOW_LEVEL { +10, +8, +6, +3, 0, -2, -4, -6, -8, -10 }
//
//
//
//
bOLD_EXP_GEN 0 // 1= ±¸°è»ê½Ä, 0= ½Å°è»ê½Ä
//
// -7 -6 -5 -4 -3 -2 -1 +0 +1 +2 +3 +4 +5 +6 +7 +8
wEXPTABLE { 0, 2, 6, 10, 12, 16, 20, 30, 45, 63, 84, 108, 135, 165, 198, 234 }
//
// -30 -29 -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 +23 +24 +25 +26 +27 +28 +29 +30
fEXP_RATE_TABLE 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.1f, 0.15f, 0.2f, 0.25f, 0.3f, 0.35f, 0.4f, 0.45f, 0.5f, 0.55f, 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 0.95f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f,1.0f, 1.0f,1.0f,1.0f,1.0f
//
fPARTYEXPRANGE 140 // ÆÄƼ °æÇèÄ¡ ¼ö½ÅÀÌ °¡´ÉÇÑ ÃÖ´ë °Å¸®.
fPARTYEXP_S 0.006f // ÆÄƼ °æÇèÄ¡ ºÐ¹è½Ã ·¹º§Â÷ÀÌ¿¡ µû¸¥ °¨¼ÒºñÀ².
// 1 2 3 4 5 6 7 8
aPARTYEXP_ONE { 100, 140, 195, 220, 250, 270, 294, 320 } //%
//
aPARTYKILLEXP_ONE { 1, 1, 1, 1, 1, 1, 1, 1 } //%
//
//
dwCLUB_PARTYNUM 5
dwCLUB_DISSOLUTION_DAY 1
dwCLUB_JOINBLOCK_DAY 1
dwCLUB_AUTHORITY 24 // Ŭ·´¸¶½ºÅÍ À§ÀÓ ½Ã°£(½Ã°£)
dwCLUB_ALLIANCE_SEC 24 //
dwCLUB_ALLIANCE_DIS 24 // ??? ????.
dwCLUB_ALLIANCE_NUM 3 // ?? ?? ??.
dwMAX_CLUBRANK 6
dwCLUB_CHANGE_CLUB_MARK_LIMIT_TIME 60 // Ŭ·´ ¸¶Å© º¯°æ Á¦ÇÑ ½Ã°£(ÃÊ)
//
GLCLUBRANK_1 { 30, 0, 1000000, 15 }
GLCLUBRANK_2 { 45, 0, 2000000, 20 }
GLCLUBRANK_3 { 60, 0, 3500000, 30 }
GLCLUBRANK_4 { 80, 0, 5000000, 40 }
GLCLUBRANK_5 { 100, 0, 7000000, 60 } //20050116 modified from 50 to 60 by PB
GLCLUBRANK_6 { 120, 0, 10000000, 80 } //20080628 Insert by Dillon
//
//==================================
bCLUB_BATTLE 1 //club battle On(1), Off(0)
dwCLUB_BATTLE_MAX 5
dwCLUB_BATTLE_RANK 5
dwCLUB_BATTLE_TIME 30
dwCLUB_BATTLE_TIMEMIN 10
dwCLUB_BATTLE_TIMEMAX 1440
dwCLUB_BATTLE_GUID_TIME 10
dwCLUB_BATTLE_DIS_TIME 5
bCLUB_BATTLE_ALLIANCE 0
//==================================
//---------------------------------------------------------------- [ ¹èÀ² ¼³Á¤ ]
fEXP_SCALE 1.0f
fMONEY_DROP_SCALE 1.1f
fITEM_DROP_SCALE 0.8f
fITEM_DROP_LOWER_SCALE 0.6f
fITEM_DROP_SPECIFIC_GRADE_SCALE 1.0f // ƯÁ¤ µî±Þ ¾ÆÀÌÅÛ µå·ÓÀ².(µî±ÞÀº genitem¿¡¼­ ¼³Á¤)
wITEM_DROP_SPECIFIC_GRADE 0 // µå·ÓÀ²À» Áõ°¡½Ãų ƯÁ¤ ¾ÆÀÌÅÛÀÇ µî±Þ
//----------------------------------------------------------------
//
bPK_MODE 1
nPK_LIMIT_LEVEL 20
nPK_LIMIT_DX_LEVEL 10
nPK_TRY_BRIGHT_POINT -1
nPK_KILL_BRIGHT_POINT -9
nPK_TRY_LIVING_POINT 0
nPK_KILL_LIVING_POINT 0
nPK_KILL_Combat_Point 10 // Ŭ·´¹èƲ,¼±µµÀü,CDM¿¡¼­ Ãß°¡·Î ȹµæÇÏ´Â Æ÷ÀÎÆ®(´ë·Ã,ÀϹÝPK Á¦¿Ü)
fNONPK_ITEM_DROP 3 // pk·Î Á×¾úÀ»¶§ ¾ÆÀÌÅÜ µå·ÓÀ²(%) 0~100
fPK_ITEM_DROP 8 // ÀϹÝÀûÀ¸·Î Á×¾úÀ»¶§ ¾ÆÀÌÅÜ µå·ÓÀ²(%) 0~100
//
// ( pk level : 0 ~ 4 )
// 0 - ÀϹÝÇлý
// 1 - ºÒ·®Çлý
// 2 - »ìÀÎÀÚ
// 3 - »ìÀθ¶
// 4 - »ìÀαÍ
//
dwPK_RECALL_ENABLE_LEVEL 3 // ±Íȯ »ç¿ë °¡´É ·¹º§ ¼³Á¤.
dwPK_DRUG_ENABLE_LEVEL 4 // ȸº¹¾à
//
fPK_JUSTNESS_TIME 60.0f
//
PK_NORMAL_NAME_COLOR 255,255,255,255
fPK_POINT_DEC_RATE 1200.0f
fPK_POINT_DEC_PHY 0.35f // PK ½Ã °¨¼ÒÇÏ´Â µ¥¹ÌÁö (¹°¸®)
fPK_POINT_DEC_MAGIC 0.32f // PK ½Ã °¨¼ÒÇÏ´Â µ¥¹ÌÁö (¸¶¹ý)
//
// pk level, R,G,B,A, pk point, name, kill exp drop rate, item drop num, item drop rate, buy rate, sale rate
SPLAYERKILL {5,255,255,255,0,-20,"Normal",120.0f,1,10.0f,130.0f,90.0f}
SPLAYERKILL {4,255,255,178,0,-80,"Bad",140.0f,1,20.0f,130.0f,90.0f}
SPLAYERKILL {3,255,255,153,0,-160,"Killer",180.0f,2,30.0f,130.0f,90.0f}
SPLAYERKILL {2,255,255,102,0,-300,"Crazy",240.0f,2,40.0f,130.0f,90.0f}
SPLAYERKILL {1,255,235,0,0,-UINT_MAX,"Mad",350.0f,3,50.0f,130.0f,90.0f}
//
//--------------------------------------------------------------------[¼±µµÁö¿ª¼³Á¤]
//
GUIDANCE_FILE guid01.ini
GUIDANCE_FILE guid02.ini
GUIDANCE_FILE guid03.ini
GUIDANCE_FILE guid04.ini
//
fMAX_COMMISSION 50 // ÃÖ´ë ¼±µµ Áö¿ª ¼ö¼ö·á Á¦ÇÑ.
fDEFAULT_COMMISSION 5 // ºñ ¼±µµ Áö¿ªÀÇ ¼ö¼ö·á.
fEARNING_RATE 0.7f // ¼ö¼ö·á ¼öÀÍÀ².
fEARNING_RATE_NPC 0.8f // NPC ¼ö¼ö·á ¼öÀÍÀ².
fCDCERTIFY_DIST 30 // ÀÎÁõ °¡´É °Å¸®.
fCDCERTIFY_TIME 60 // ÀÎÁõ ¼Ò¿ä ½Ã°£.
//
//--------------------------------------------------------------------
//
//--------------------------------------------------------------------[school pk event use]
bSCHOOL_FREE_PK_ALWAYS 0 // Çпø°£ ÇÁ¸® pk Ç×»ó °¡´É ¿©ºÎ.
bSCHOOL_FREE_PK 1 // Çпø°£ ÇÁ¸® pk on/off.
bSCHOOL_FREE_PK_TIME_REAL 0 // Çпø°£ ÇÁ¸® pk ¼³Á¤ ½Ã°£ ( on : ½ÇÁ¦ ½Ã°£, off : °ÔÀӽð£ )
bSCHOOL_FREE_PK_Z_FORCED 0 // Çпø°£ ÇÁ¸® pk °­Á¦ °ø°Ý ( z key »ç¿ë on, off )
dwSCHOOL_FREE_PK_TIME_START 21 // Çпø°£ ÇÁ¸® pk ½ÃÀÛ ½Ã°£.
dwSCHOOL_FREE_PK_TIME_TERM 10 // Çпø°£ ÇÁ¸® pk Áö¼Ó ½Ã°£.
fSCHOOL_FREE_PK_ITEM_DROP 10 // Çпø°£ ÇÁ¸® pk ¾ÆÀÌÅÛ µå·ÓÀ² °¡»ê°ª. ( ±âº» µå·ÓÀ² + °¡»ê°ª. )
NON_PK_CONNECT_BRIGHT_POINT -20 //Non-PK Á¢¼Ó °¡´ÉÇÑ ¼ºÇâ ( ÁöÁ¤ ¼öÄ¡ °ª ÀÌ»óÀÏ °æ¿ì Á¢¼Ó °¡´É )
//--------------------------------------------------------------------
//
bENCHANT_TERMINATE_ITEM 1 // ÀÎþƮ½Ã ¾ÆÀÌÅÛ ÆÄ¼Õ °¡´É.
//
//--------------------------------------------------------------------[±â´É ¼³Á¤]
bMONEY_DROP2FIELD 0 // µ· ¹Ù´Ú¿¡ ¹ö¸®±â °¡´É ¿©ºÎ.
//
//--------------------------------------------------------------------[¿¬¸¶ È®À²]
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
// +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
fGRADE_RATE { 100, 100, 100, 100, 40.00f, 30.00f, 25.00f, 17.00f, 12.00f, 10.00f, 9.00f, 7.00f, 5.00f, 3.00f, 1.00f }
fGRADE_RESET_RATE { 0, 0, 0, 0, 15.00f, 23.00f, 33.00f, 45.00f, 50.00f, 55.00f, 55.00f, 60.0f, 60.00f, 60.00f, 60.00f }
fGRADE_TERMINATE_RATE { 0, 0, 0, 0, 5.00f, 7.00f, 9.00f, 12.00f, 15.00f, 18.00f, 9.00f, 10.0f, 11.00f, 12.00f, 14.00f}
//
fGRADE_ITEMOPTION_INC_GRINDINGRATE { 0, 0, 0, 0, 6.00f, 5.00f, 4.00f, 3.00f, 3.00f, 2.00f, 1.00f, 0.00f, 0.00f, 0.00f, 0.00f } // °­È­ÁÖ »ç¿ë Áõ°¡ È®·ü - 20100517 Insert by Dillon
nGRADE_ITEMOPTION_ANTIRESET { 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 } // ¿ÏÈ­ÁÖ »ç¿ë °¨¼Ò ´Ü°è (2·Î ¼³Á¤ÇÏ¸é ¸®¼Â½Ã 2´Ü°è °¨¼Ò) - 20100517 Insert by Dillon
//
//--------------------------------------------------------------------[»ç¿îµå ¼³Á¤]
strGRINDING_SUCCEED 06000199.wav // ¿¬¸¶ ¼º°ø.
strGRINDING_FAIL 06000195.wav // ¿¬¸¶ ½ÇÆÐ.
strGRINDING_RESET 02000207.wav // ¿¬¸¶ ¸®¼Â.
strGRINDING_BROKEN 06000211.wav // ¿¬¸¶ Æı«.
strGAMBLING_SHUFFLE gambleshuffle.wav // Ȧ¦ ¼¯±â.
strGAMBLING_WIN gamblewin.wav // Ȧ¦ ¼º°ø.
strGAMBLING_LOSE gamblelose.wav // Ȧ¦ ½ÇÆÐ.
strDICE_ROLL DiceRoll.wav // ÁÖ»çÀ§ Ãæµ¹
strITEMDROP_SUIT 07000567.wav // µå¶ø ÀǺ¹.
strITEMDROP_WAPON 07000555.wav // µå¶ø ¹«±â.
strITEMDROP_SHOES 07000565.wav // µå¶ø ½Å¹ß.
strITEMDROP_RING 07000562.wav // µå¶ø ¹ÝÁö.
strITEMDROP_QBOX 05000202.wav // µå¶ø ?¹Ú½º.
strITEMDROP_SCROLL 07000571.wav // µå¶ø ½ºÅ³ ½ºÅ©·Ñ.
strITEMDROP_COIN 07000560.wav // µå¶ø µ·.
strITEMDROP_DRUGS 07000568.wav // µå¶ø ¾àÇ°·ù.
strPICKUP_ITEM 07000570.wav // ¾ÆÀÌÅÛ Áݱâ.
strQITEM_FACT 05000203.wav // ?¹Ú½º Áݱâ.
//
dwTEXT_MONEY_COLOR_BEGIN 100000 // ±Ý¾× »ö»óÀÌ Àû¿ëµÇ´Â ½ÃÀÛ°ª
TEXT_MONEY_DEFAULT {255,255,255} // ~½Ê¸¸ - Èò»ö
TEXT_MONEY_COLOR0 {255,128,0} // ½Ê¸¸~¹é¸¸ - ÁÖȲ»ö
TEXT_MONEY_COLOR1 {255,255,0} // ¹é¸¸~õ¸¸ - ³ë¶õ»ö
TEXT_MONEY_COLOR2 {0,255,0} // õ¸¸~¾ï - ³ì»ö
TEXT_MONEY_COLOR3 {255,0,255} // ¾ï~½Ê¾ï - º¸¶ó»ö
TEXT_MONEY_COLOR4 {40,255,255} // ½Ê¾ï~¹é¾ï - Çϴûö
TEXT_MONEY_COLOR5 {5,155,240} // ¹é¾ï~ - ¿¬º¸¶ó
//
//--------------------------------------------------------------------[È¿°ú ¼³Á¤]
strSELECT_CHAR CHS_ON.egp
strREBIRTH_EFFECT charac_birth.egp
strLEVELUP_EFFECT level_up.egp
strSRIKE_ELMT_EFFECT sk_normal.egp, sk_fire.egp, sk_ice.egp, sk_electric.egp, sk_poison.egp, sk_stone.egp, sk_ice.egp, sk_electric.egp, sk_poison.egp
strAMBIENT_EFFECT ambient.effskin_a
strERASE_EFFECT alpha.effskin_a
strSKILL_LEARN_EFFECT skill_learn.egp
strSKILL_UP_EFFECT skill_up.egp
strQUEST_START Quest_In.egp
strQUEST_END_SUCCEED Quest_solv.egp
strQUEST_END_FAIL Quest_fail.egp
strMOB_GEM_EFFECT mob_birth.egp
strMOB_DIE_BLOOD mob_blood.egp
strBLOW_NUMB_EFFECT PAYNE_LIGHT_P.egp
strBLOW_STUN_EFFECT null
strBLOW_STONE_EFFECT payne_stone_p.egp
strBLOW_BURN_EFFECT PAYNE_FIRE_P.egp
strBLOW_FROZEN_EFFECT PAYNE_ICE_P.egp
strBLOW_MAD_EFFECT null
strBLOW_POISON_EFFECT PAYNE_POISON_P.egp
strBLOW_CURSE_EFFECT null
strBLOW_BODY_NUMB_EFFECT bodyeffect_palsy.effskin_a
strBLOW_BODY_STUN_EFFECT bodyeffect_faint.effskin_a
strBLOW_BODY_STONE_EFFECT bodyeffect_stone.effskin_a
strBLOW_BODY_BURN_EFFECT null
strBLOW_BODY_FROZEN_EFFECT bodyeffect_ice.effskin_a
strBLOW_BODY_MAD_EFFECT bodyeffect_distract.effskin_a
strBLOW_BODY_POISON_EFFECT bodyeffect_poison.effskin_a
strBLOW_BODY_CURSE_EFFECT null
strCONFRONT_BOUND confront.egp
strHALFALPHA_EFFECT halfalpha.effskin_a
strPET_GEN_EFFECT birth.egp
strVEHICLE_GEN_EFFECT board.egp
strCRUSHING_BLOW_EFFECT power_shock08.egp
strERASE_SUMMON_EFFECT alpha_sum.effskin_a
fERASE_SUMMON_BEGIN_TIME 1.0f
strAUTH_EFFECT account_success.egp // Á¡·É ÀÌÆåÆ®
strAUTH_SM_EFFECT account_sacred.egp // ¼º¹® Á¡·É ÀÌÆåÆ®
strAUTH_HA_EFFECT account_mp.egp // Çö¾Ï Á¡·É ÀÌÆåÆ®
strAUTH_BH_EFFECT account_phoenix.egp // ºÀȲ Á¡·É ÀÌÆåÆ®
//
//
// ij¸¯ÅÍ Å¬·¡½ºº° »ó¼ö ¼³Á¤ ÆÄÀÏ
FIGHTER_M.SETFILE "class0.classconst" // FIGHTER ¼³Á¤ÆÄÀÏ
ARMS_M.SETFILE "class1.classconst" // ARM ¼³Á¤ÆÄÀÏ
ARCHER_W.SETFILE "class2.classconst" // ARCHER ¼³Á¤ÆÄÀÏ
SPIRIT_W.SETFILE "class3.classconst" // SPIRIT ¼³Á¤ÆÄÀÏ
EXTREME_M.SETFILE "class4.classconst" // ³² EXTREME ¼³Á¤ÆÄÀÏ
EXTREME_W.SETFILE "class5.classconst" // ¿© EXTREME ¼³Á¤ÆÄÀÏ
FIGHTER_W.SETFILE "class6.classconst" // FIGHTER_W ¼³Á¤ÆÄÀÏ
ARMS_W.SETFILE "class7.classconst" // ARM_W ¼³Á¤ÆÄÀÏ
ARCHER_M.SETFILE "class8.classconst" // ARCHER_M ¼³Á¤ÆÄÀÏ
SPIRIT_M.SETFILE "class9.classconst" // SPIRIT_M ¼³Á¤ÆÄÀÏ
SCIENTIST_M.SETFILE "classA.classconst" // Scientist Man ¼³Á¤ÆÄÀÏ
SCIENTIST_W.SETFILE "classB.classconst" // Scientist Woman ¼³Á¤ÆÄÀÏ
ASSASSIN_M.SETFILE "classC.classconst" // Assassin Man ¼³Á¤ÆÄÀÏ
ASSASSIN_W.SETFILE "classD.classconst" // Assassin Woman ¼³Á¤ÆÄÀÏ
ETC_M.SETFILE "classE.classconst" // Etc Man ¼³Á¤ÆÄÀÏ
ETC_W.SETFILE "classF.classconst" // Etc Woman ¼³Á¤ÆÄÀÏ
//
// none, speedup, crazy, attackup, expup, expget, lucky, bomb, mobgen, speedupm, madness, attackupm, heal
strQITEM_BGM null, qboxbgm03_SpeedUp.ogg, qboxbgm04_Crazytime.ogg, qboxbgm02_PowerUp.ogg, qboxbgm01_Exptime.ogg, null, qboxbgm01_Exptime.ogg, null, null, qboxbgm03_SpeedUp.ogg, qboxbgm04_Crazytime.ogg, qboxbgm02_PowerUp.ogg, null
//
//
//------------------[ij¸¯Åͺ° Ãʱâ Çü»ó ÆÄÀÏ]-------------------------
FIGHTER_M.SKINFILE "o_m2.chf"
ARMS_M.SKINFILE "o_m1.chf"
ARCHER_W.SKINFILE "o_w1.chf"
SPIRIT_W.SKINFILE "o_w2.chf"
EXTREME_M.SKINFILE "o_m.chf"
EXTREME_W.SKINFILE "o_w.chf"
FIGHTER_W.SKINFILE "o_w4.chf"
ARMS_W.SKINFILE "o_w3.chf"
ARCHER_M.SKINFILE "o_m3.chf"
SPIRIT_M.SKINFILE "o_m4.chf"
SCIENTIST_M.SKINFILE "o_m5.chf"
SCIENTIST_W.SKINFILE "o_w5.chf"
ASSASSIN_M.SKINFILE "o_m6.chf"
ASSASSIN_W.SKINFILE "o_w6.chf"
ETC_M.SKINFILE "o_m7.chf"
ETC_W.SKINFILE "o_w7.chf"
//
// ¹Ì´Ï°ÔÀÓ - Ȧ¦
RETURN_RATE {1.5f,2,3,4,5} // ¹è´ç±Ý ¹èÀ² Àμö(ÃÖÁ¾¹è´ç±Ý = ¿ø±Ý*1ȸÂ÷Àμö*2ȸÂ÷Àμö...)
SUCCESS_RATE {0.5f,0.4f,0.2f,0.1f,0.05f} // ¼º°ø È°·ü
TIME_LIMIT 60 // Á¦ÇÑ ½Ã°£(ÃÊ)
SHUFFLE_TIME 2 // ¼¯ÀÓ ½Ã°£(ÃÊ)
MAX_BATTING_MONEY 1000000000 // ÃÖ´ë ¹èÆà °¡´É ±Ý¾×
//
//------------------------------[Ŭ·´ µ¥½º ¸ÅÄ¡]-----------------------
bCLUB_DEATHMATCH 1 // Ŭ·´µ¥½º¸ÅÄ¡ »ç¿ë¿©ºÎ //2k80821, Insert by Dillon
dwCLUB_DEATHMATCH_MEM 7 // Ŭ·´µ¥½º¸ÅÄ¡ ¸â¹ö¼ö
dwCLUB_DEATHMATCH_RANK 4 // Ŭ·´µ¥½º¸ÅÄ¡ ·©Å©
CLUB_DM_FILE CDM01.ini
fCDM_SAFE_TIME 60.0f // ¹«Àû½Ã°£ÀÌ Àû¿ëµÉ ½Ã°£, ÃÊ´ÜÀ§
fCDM_SAFE_TIME_MOVE_SPEED 0.1f // ¹«Àû½Ã°£ µ¿¾È À̵¿¼Óµµ ºñÀ² 0.0f~ 1.0f
fCDM_SAFE_TIME_ACCRUE { 10.0f, 20.0f, 30.0f, 40.0f, 50.0f, 60.0f, 70.0f, 80.0f, 90.0f, 100.0f }
//
//------------------------[ÀÌÆÑÆ®]
//
strCOMPLETE_NPC_EFFECT clearquest.egp // ¿Ï·áNPCÇ¥½Ã
strTARGET_EFFECT add_target.egp // ¼±Åà ´ë»ó ÀÌÆåÆ®
strTARGET_EFFECT_ENEMY add_target_red.egp// ¼±Åà ´ë»ó ÀÌÆåÆ®(Àû)
strTARGET_EFFECT_NPC add_target_blue.egp// ¼±Åà ´ë»ó ÀÌÆåÆ®(npc)
strTARGET_EFFECT_ALLIANCE add_target_green.egp// ¼±Åà ´ë»ó ÀÌÆåÆ®(¾Æ±º)
strARROW_EFFECT_ENEMY target_arrow_red.egp// È­»ìÇ¥ ÀÌÆåÆ®(Àû)
strARROW_EFFECT_NPC target_arrow_blue.egp// È­»ìÇ¥ ÀÌÆåÆ®(npc)
strARROW_EFFECT_ALLIANCE target_arrow_green.egp// È­»ìÇ¥ ÀÌÆåÆ®(¾Æ±º)
strSCOPE_TEXTURE_CIRCLE GUI_Attack_Area_Circle.dds // ¹üÀ§ ÀÌÆåÆ® (¿ø)
strSCOPE_TEXTURE_FANWISE GUI_Attack_Area_Arc.dds // ¹üÀ§ ÀÌÆåÆ® (ºÎä²Ã)
strCLICK_EFFECT move.egp // À̵¿ ¿¹Á¤ À§Ä¡ Ç¥½Ã ÀÌÆåÆ®
strMINE_EFFECT takeit.egp // ÀÚ±â ÀÚ½ÅÀÌ ¼ÒÀ¯ °¡´ÉÇÑ ¾ÆÀÌÅÛ ÀÌÆåÆ®
strCOMPLATE_ACTIVITY_EFFECT success_eff110124.egp // Ưº°È°µ¿ ´Þ¼º ÀÌÆåÆ® ¼³Á¤
//
//------------------[ij¸¯ÅÍ ´Ü¼øÈ­ ÆÄÀÏ]------------------------
M_SIMPLE_CAP.CPS "m_cos_min_cap.cps" // ³²ÀÚ ¸ðÀÚ
M_SIMPLE_BODY.CPS "m_cos_min_body.cps" // ³²ÀÚ »óü
M_SIMPLE_LEG.CPS "m_cos_min_leg.cps" // ³²ÀÚ ´Ù¸®
M_SIMPLE_FOOT.CPS "m_cos_min_foot.cps" // ³²ÀÚ ½Å¹ß
W_SIMPLE_CAP.CPS "w_cos_min_cap.cps" // ¿©ÀÚ ¸ðÀÚ
W_SIMPLE_BODY.CPS "w_cos_min_body.cps" // ¿©ÀÚ »óü
W_SIMPLE_LEG.CPS "w_cos_min_leg.cps" // ¿©ÀÚ ´Ù¸®
W_SIMPLE_FOOT.CPS "w_cos_min_foot.cps" // ¿©ÀÚ ½Å¹ß
M_FIGHT_BOARD "M_FIGHT_BOARD.dds" // °ÝÅõºÎ ³²ÀÚ
M_ARMS_BOARD "M_ARMS_BOARD.dds" // °ËµµºÎ ³²ÀÚ
M_ARCHER_BOARD "M_ARCHER_BOARD.dds" // ¾ç±ÃºÎ ³²ÀÚ
M_SPIRIT_BOARD "M_SPIRIT_BOARD.dds" // ±â¿¹ºÎ ³²ÀÚ
W_FIGHT_BOARD "W_FIGHT_BOARD.dds" // °ÝÅõºÎ ¿©ÀÚ
W_ARMS_BOARD "W_ARMS_BOARD.dds" // °ËµµºÎ ¿©ÀÚ
W_ARCHER_BOARD "W_ARCHER_BOARD.dds" // ¾ç±ÃºÎ ¿©ÀÚ
W_SPIRIT_BOARD "W_SPIRIT_BOARD.dds" // ±â¿¹ºÎ ¿©ÀÚ
M_EXTREME_BOARD "M_EXTREME_BOARD.dds" // ±Ø°­ºÎ ³²ÀÚ
W_EXTREME_BOARD "W_EXTREME_BOARD.dds" // ±Ø°­ºÎ ¿©ÀÚ
M_SCIENTIST_BOARD "M_FIGHT_BOARD.dds" // °úÇкΠ³²ÀÚ
W_SCIENTIST_BOARD "W_FIGHT_BOARD.dds" // °úÇкΠ¿©ÀÚ
M_ASSASSIN_BOARD "M_FIGHT_BOARD.dds" // ÀμúºÎ ³²ÀÚ
W_ASSASSIN_BOARD "W_FIGHT_BOARD.dds" // ÀμúºÎ ¿©ÀÚ
M_ETC_BOARD "M_FIGHT_BOARD.dds" // ±âŸ ³²ÀÚ
W_ETC_BOARD "W_FIGHT_BOARD.dds" // ±âŸ ¿©ÀÚ
//
//-----------------[äÆñâ´É ¼³Á¤]-------------------------------------------
dwCHAT_AREA_CHARGE 10000 // Áö¿ª äÆà ¿ä±Ý
dwCHAT_PARTY_RECRUIT_CHARGE 20000 // ÆÄƼ ¸ðÁý ¿ä±Ý
fCHAT_PARTY_RECRUIT_TIME 120.0f // ÆÄƼ ¸ðÁý °»½Å½Ã°£
bCHAT_EXTEND 0 // ( 0 OFF, 1 ON )
//
//-----------------[CP ¼³Á¤]-------------------------------------------
bCOMBAT_POINT 1 // CPÆ÷ÀÎÆ® »ç¿ë¿©ºÎ 0 = ÇØÁ¦, 1 = »ç¿ë
//
//--------------[¾ÆÀÌÅÛ °Ë»ö Ä÷¯°ª]--------------------------------
ITEM_SEARCH_MONEY_COLOR0 {255,255,255} // õ´ÜÀ§ ¹Ì¸¸ - 20100517 Insert by Dillon
ITEM_SEARCH_MONEY_COLOR1 {255,255,255} // õ´ÜÀ§ ÀÌ»ó - 20100517 Insert by Dillon
ITEM_SEARCH_MONEY_COLOR2 {135,206,205} // ¹é¸¸´ÜÀ§ ÀÌ»ó - 20100517 Insert by Dillon
ITEM_SEARCH_MONEY_COLOR3 {0,196,161} // 10¾ï´ÜÀ§ ÀÌ»ó - 20100517 Insert by Dillon
//
//-------------------[Æ©Å丮¾ó]------------------------
bTUTORIAL 0 // Æ©Å丮¾ó »ç¿ë¿©ºÎ 1»ç¿ë,0ºñ»ç¿ë
wTUTORIA_NUM 1 // Æ©Å丮¾ó ¸Ê Á¾·ù
wMAX_CREATE_TUTORIAL 3 // Æ©Å丮¾ó ¸Ê ÃÖ´ë »ý¼º °¹¼ö
wMAX_TUTORIAL_PLAYER 50 // Æ©Å丮¾ó ÇÑ ¸Ê¿¡ ÀÔÀå °¡´ÉÇÑ Àοø ¼ö
//
// 20110823ÀÏ Ãß°¡
nUI_KEYBOARD 0 // ÀÎÅÍÆäÀ̽º Å°º¸µå ¼³Á¤.
wLEVEL_FOR_EXTREME 195 // ±Ø°­ºÎ¸¦ »ý¼ºÇϱâ À§ÇØ ¸¸Á·µÇ¾î¾ß ÇÏ´Â ·¹º§. - ¾²´Â °÷ ¾øÀ½.
wGRADE_MAX_REGI 9 // ¿¬¸¶ ÇÒ ¼ö ÀÖ´Â µî±Þ Á¦ÇÑÄ¡(ÀúÇ×).
nCONFRONT_CLB_LOSS_LP -5
fPK_SAFE_TIME 10 // PK ¾ÈÀü ½Ã°£.
sterCOMPLATE_ACTIVITY "temp" // ¾²´Â °÷ ¾øÀ½.
//
//Color of Item's Info
dwDefault {255,255,255} //default color - white
dwItemRank0 {255,255,255} //color by weapon's rank(normal) - white
dwItemRank1 {117,255,255} //color by weapon's rank(rare) - light blue
dwItemRank2 {255,255,000} //color by weapon's rank(unique) - yellow
dwItemRank3 {234,050,186} //color by weapon's rank(unlimited) - purple
dwItemRank4 {255,142,043} //color by weapon's rank(climax) - orange
dwReqWrong {255,000,000} //color item requirement error - red
dwInchant1 {117,255,255} //color of default attack + inchanted - light blue
dwInchant2 {255,255,000} //color of inchanted - yellow
dwEquipCostum {60,255,150} //color of costume info - blue-green
dwRankUp1 {117,255,255} ///color of default stat + inchanted - light blue
dwRankUp2 {255,255,000} //color of inchanted - yellow
dwSPReduce {255,125,180} //color of additional consume SP - pink
dwAddAbility {000,255,000} //color of additional ability - green
dwRandomAbility {118,238,198} //color of random ability - light blue-green
dwElementalAbility {255,255,000} //color of state odd - yellow
dwTrade {150,150,150} //color of non-trade - gray
dwLimitTime {247,150,070} //color of limit time of item - orange
//
//
//Color of skill's Info
dwSkillName {255,255,255} //color of skiil's name
dwSkillGrade {255,255,255} //color of skiil's rank
dwSkillType {255,255,255} //color of skiil's type (normal, passive)
dwSkillElemental {255,255,255} //color of skiil's Elemental
dwSkillRange {255,255,255} //color of skiil's Range
// Àç¸ÅÀÔ
wMaxRebuyList 100 // Àç¸ÅÀÔ ¸®½ºÆ® ÃÖ´ë ÀúÀå °¹¼ö
fRebuyMultiplePrice 2.0f // Àç¸ÅÀÔ °¡°Ý ºñÀ²
wMinRebuyPrice 100 // Àç¸ÅÀÔ ÃÖ¼Ò ±Ý¾×
 
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