//--------------------------------------------------------------------//
//--------------------------SGN INC.---------------------------------//
//--------------------------------------------------------------------//
VERSION 1
//-------------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------------
bTESTSERVER 1
bBATTLEROYAL 0
wSCHOOLNUM 3
strSCHOOLNAME00 "SG"
nidSTARTMAP00 [0,0]
dwSTARTGATE00 0
strSCHOOLNAME01 "MP"
nidSTARTMAP01 [4,0]
dwSTARTGATE01 0
strSCHOOLNAME02 "Phoenix"
nidSTARTMAP02 [7,0]
dwSTARTGATE02 0
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
bPARTY_2OTHERSCHOOL 1
bCLUB_2OTHERSCHOOL 0
//-------------------------------------------------------------------------------------------------------------
//
//
strCLASS_INIT_0 "class00.charset", "class01.charset", "class02.charset", "class03.charset", "class04.charset", "class05.charset", "class06.charset", "class07.charset", "class08.charset", "class09.charset", "classG1.charset", "classG4.charset"
strCLASS_INIT_1 "class10.charset", "class11.charset", "class12.charset", "class13.charset", "class14.charset", "class15.charset", "class16.charset", "class17.charset", "class18.charset", "class19.charset", "classG2.charset", "classG5.charset"
strCLASS_INIT_2 "class20.charset", "class21.charset", "class22.charset", "class23.charset", "class24.charset", "class25.charset", "class26.charset", "class27.charset", "class28.charset", "class29.charset", "classG3.charset", "classG6.charset"
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fDISPRICE 0.3f
wMAXITEM_AGE 120
wMAXITEM_HOLD 10
wMAXMOB_TRACKING 8
wSERVER_NORMAL 40 // ¼¹ö º¸Åë Ç¥½Ã.
wSERVER_CONGEST 70 // ¼¹ö È¥Àâ Ç¥½Ã.
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fCHAR_HEIGHT 21,18,17,16,20,17,17,16,20,18,20,18
sNID_STARTMAP [0,0]
dwSTART_GATE 0
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
wMAX_LEVEL 230
wLVL_STATS_P 3
wLVL_SKILL_P 1
wMAX_EXTREME_LEVEL 230
wLVL_2ndSTATS_P 3
wLVL_2ndSKILL_P 1
fLVL_EXP_G 0.4
fLVL_EXP_S 0.4
fREC_EXP_RATE 2.5
fKILL_EXP_RATE 0.0f
fDIE_DECEXP {0,4.5f,3.0f,2.2f,1.5f,1.5f,1.3f,1.3f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.8f,0.8f,0.8f,0.8f,0.8f}
wDAMAGE_GRADE 1
wDEFENSE_GRADE 2
fDAMAGE_GRADE 1
fDEFENSE_GRADE 9
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
wRESIST_FIRE_GRADE 1
wRESIST_ICE_GRADE 1
wRESIST_ELEC_GRADE 1
wRESIST_POISON_GRADE 1
wRESIST_SPIRIT_GRADE 1
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
wMAXATRANGE_SHORT 3
fPUSHPULL_VELO 65.0f
fMOB_TRACING 140.0f
fLOW_SEED_DAMAGE 0.40f
fCONFT_SPTY_EXP 0.001f
wBODYRADIUS 4
fREACT_VALID_SCALE 30.0f
fUNIT_TIME 1.0
fHP_INC_PER 0.001 // ´ÜÀ§ ½Ã°£´ç HP ȸº¹À²
fMP_INC_PER 0.002 // ´ÜÀ§ ½Ã°£´ç MP ȸº¹À²
fSP_INC_PER 0.003 // ´ÜÀ§ ½Ã°£´ç SP ȸº¹À²
fHP_INC 0.1 // ´ÜÀ§ ½Ã°£´ç HP ȸº¹
fMP_INC 1 // ´ÜÀ§ ½Ã°£´ç MP ȸº¹
fSP_INC 1 // ´ÜÀ§ ½Ã°£´ç SP ȸº¹
fRESIST_PHYSIC_G 0.1
fRESIST_G 0.67
wBASIC_DIS_SP 1
fLOWSP_MOTION 0.20f
fLOWSP_DAMAGE 0.60f
fLOWSP_HIT_DROP 0.25f
fLOWSP_AVOID_DROP 0.50f
dwACCEPT_LOWERSTATS 10
fDAMAGE_DEC_RATE 20000000.0f //how much damage is reduced by 1 def
fDAMAGE_GRADE_K 10.0f // //
dwCRITICAL_DAMAGE 100 // Å©¸®Æ¼Äà µ¥¹ÌÁö ºñÀ² //Insert by Dillon, 2k90211
dwCRITICAL_MAX 150 // Å©¸®Æ¼Äà Ȯ·ü MAX¼öÄ¡ //
dwCRUSHING_BLOW_DAMAGE 100 // °ÇÑŸ°Ý µ¥¹ÌÁö ºñÀ² //
dwCRUSHING_BLOW_MAX 100 // °ÇÑŸ°Ý È®·ü //
fCRUSH_BLOW_RANGE 10.0f // °ÇÑŸ°Ý ¹Ð·Á³ª´Â °Å¸®
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fCONFRONT_TIME 1800.0f
fCONFRONT_ELAP 15.0f
dwCONFRONT_MAX 999
fCONFRONT_RESET 1.0f
fCONFRONT_ONE_DIST 140.0f
fCONFRONT_PY_DIST 250.0f
fCONFRONT_CLB_DIST 350.0f
nCONFRONT_WIN_LP 0
nCONFRONT_LOSS_LP 0
nCONFRONT_CLB_WIN_LP 0
nCONFRONT_CLB_WIN_LP 0
wCONFRONT_SCHOOL_LIMIT_NUM 4
wCONFRONT_SCHOOL_LIMIT_LEVEL 20
fCONFRONT_SCHOOL_EXP_SCALE 2.2f
wCONFRONT_SCHOOL_WIN_NUM 100
wCONFRONT_SCHOOL_WIN_RATE 30
fCONFRONT_SCHOOL_GENITEM 1.2f
wCONFT_RC_TYPE {0,4,6,8,10,12,16,20,30,65535}
wCONFT_STATE_TYPE {1.0f,1.2f,1.5f,1.6f,2.0f,2.5f,3.0f,4.0f}
//-------------------------------------------------------------------------------------------------------------
nSTATEBLOW_LEVEL {+10,+8,+6,+3,0,-2,-4,-6,-8,-10}
bOLD_EXP_GEN 0
wEXPTABLE {0,2,6,10,12,16,20,30,45,63,84,108,135,165,198,234}
fEXP_RATE_TABLE 0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.1f,0.15f,0.2f,0.25f,0.3f,0.35f,0.4f,0.45f,0.5f,0.55f,0.6f,0.65f,0.7f,0.75f,0.8f,0.85f,0.9f,0.95f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,0.95f,0.9f,0.85f,0.8f,0.75f,0.7f,0.65f,0.6f,0.55f,0.5f,0.5f
fPARTYEXPRANGE 140
fPARTYEXP_S 0.006f
aPARTYEXP_ONE { 250, 300, 350, 400, 500, 600, 700, 800 }
aPARTYKILLEXP_ONE {1,1,1,1,1,1,1,1}
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
dwCLUB_PARTYNUM 5
dwCLUB_DISSOLUTION_DAY 0
dwCLUB_JOINBLOCK_DAY 0
dwCLUB_AUTHORITY 0
dwCLUB_ALLIANCE_SEC 24
dwCLUB_ALLIANCE_DIS 24
dwCLUB_ALLIANCE_NUM 3
dwMAX_CLUBRANK 6
bCLUB_DEATHMATCH 0
dwCLUB_DEATHMATCH_MEM 7
GLCLUBRANK_1 { 30, 0, 1000000, 15 }
GLCLUBRANK_2 { 45, 0, 2000000, 20 }
GLCLUBRANK_3 { 60, 0, 3500000, 30 }
GLCLUBRANK_4 { 80, 0, 5000000, 40 }
GLCLUBRANK_5 { 100, 0, 7000000, 60 }
GLCLUBRANK_6 { 120, 0, 10000000, 80 }
bCLUB_BATTLE 1
dwCLUB_BATTLE_MAX 5
dwCLUB_BATTLE_RANK 5
dwCLUB_BATTLE_TIMEMIN 10
dwCLUB_BATTLE_TIMEMAX 1440
dwCLUB_BATTLE_GUID_TIME 10
dwCLUB_BATTLE_DIS_TIME 5
bClub_BATTLE_ALLIANCE 0
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fEXP_SCALE 15.5f //exp rate
fITEM_DROP_SCALE 2.0f //item drop rate
fMONEY_DROP_SCALE 30.0f //money drop rate
fITEM_DROP_LOWER_SCALE 0.80f //rare item drop rate
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
bPK_MODE 1
nPK_LIMIT_LEVEL 20
nPK_LIMIT_DX_LEVEL 10
nPK_TRY_POINT -1
nPK_KILL_POINT -9
nPK_TRY_BRIGHT_POINT -1
nPK_KILL_BRIGHT_POINT -2
nPK_TRY_LIVING_POINT -1
nPK_KILL_LIVING_POINT -9
fNONPK_ITEM_DROP 10
fPK_ITEM_DROP 30
dwPK_RECALL_ENABLE_LEVEL 3
dwPK_DRUG_ENABLE_LEVEL 4
fPK_JUSTNESS_TIME 60.0f
PK_NORMAL_NAME_COLOR 255,255,255,255
fPK_POINT_DEC_RATE 1200.0f
fPK_POINT_DEC_PHY 1.00f //0.45f
fPK_POINT_DEC_DAMAGE 1.00f //0.32f
fPK_POINT_DEC_MAGIC 1.00f //0.50f
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
SPLAYERKILL {5,255,255,255,0,-20,"Normal",120.0f,1,10.0f,130.0f,90.0f}
SPLAYERKILL {4,255,255,178,0,-80,"Bad",140.0f,1,20.0f,130.0f,90.0f}
SPLAYERKILL {3,255,255,153,0,-160,"Killer",180.0f,2,30.0f,130.0f,90.0f}
SPLAYERKILL {2,255,255,102,0,-300,"Crazy",240.0f,2,40.0f,130.0f,90.0f}
SPLAYERKILL {1,255,235,0,0,-UINT_MAX,"Mad",350.0f,3,50.0f,130.0f,90.0f}
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
GUIDANCE_FILE guid01.ini
GUIDANCE_FILE guid02.ini
GUIDANCE_FILE guid03.ini
GUIDANCE_FILE guid04.ini
GUIDANCE_FILE guid05.ini
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fMAX_COMMISSION 50 // ÃÖ´ë ¼±µµ Áö¿ª ¼ö¼ö·á Á¦ÇÑ.
fDEFAULT_COMMISSION 5 // ºñ ¼±µµ Áö¿ªÀÇ ¼ö¼ö·á.
fEARNING_RATE 0.7f // ¼ö¼ö·á ¼öÀÍÀ².
fEARNING_RATE_NPC 0.8f // NPC called fee, profit rate
fCDCERTIFY_DIST 30 // ÀÎÁõ °¡´É °Å¸®.
fCDCERTIFY_TIME 60 // ÀÎÁõ ¼Ò¿ä ½Ã°£.
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
bSCHOOL_FREE_PK_ALWAYS 0
bSCHOOL_FREE_PK 1
bSCHOOL_FREE_PK_TIME_REAL 0
bSCHOOL_FREE_PK_Z_FORCED 0
dwSCHOOL_FREE_PK_TIME_START 21
dwSCHOOL_FREE_PK_TIME_TERM 10
fSCHOOL_FREE_PK_ITEM_DROP 60
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
bENCHANT_TERMINATE_ITEM 1
bMONEY_DROP2FIELD 0
//---------------------------------------1---- 2--- 3--- 4----- 5------ 6------ 7------ 8------ 9----- 10---- 11--- -12---- 13---- 14---- 15
fGRADE_RATE { 100, 100, 100, 100, 100f, 100f, 100f, 100f, 100f ,100f,100f ,100f ,100f ,100f ,100f , 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f }
fGRADE_RESET_RATE { 0, 0, 0, 0, 0.00f, 30.00f, 40.00f, 40.00f, 40.00f ,50.00f ,60f ,70f ,0f ,0f ,0f , 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
fGRADE_TERMINATE_RATE { 0, 0, 0, 0, 0.00f, 20.00f, 20.00f, 20.00f, 20.00f ,30.00f ,40f ,50f ,0f ,0f ,0f , 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
//-------------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------------
strGRINDING_SUCCEED 06000199.wav
strGRINDING_FAIL 06000195.wav
strGRINDING_RESET 02000207.wav
strGRINDING_BROKEN 06000211.wav
strGAMBLING_SHUFFLE gambleshuffle.wav
strGAMBLING_WIN gamblewin.wav
strGAMBLING_LOSE gamblelose.wav
strITEMDROP_SUIT 07000567.wav
strITEMDROP_WAPON 07000555.wav
strITEMDROP_SHOES 07000565.wav
strITEMDROP_RING 07000562.wav
strITEMDROP_QBOX 05000202.wav
strITEMDROP_SCROLL 07000571.wav
strITEMDROP_COIN 07000560.wav
strITEMDROP_DRUGS 07000568.wav
strPICKUP_ITEM 07000570.wav
strQITEM_FACT 05000203.wav
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
strSELECT_CHAR CHS_ON.egp
strREBIRTH_EFFECT charac_birth.egp
strLEVELUP_EFFECT level_up.egp
strSRIKE_ELMT_EFFECT sk_normal.egp, sk_fire.egp, sk_ice.egp, sk_electric.egp, sk_poison.egp, sk_stone.egp, sk_ice.egp, sk_electric.egp, sk_poison.egp
strAMBIENT_EFFECT ambient.effskin_a
strERASE_EFFECT alpha.effskin_a
strSKILL_LEARN_EFFECT skill_learn.egp
strSKILL_UP_EFFECT skill_up.egp
strQUEST_START Quest_In.egp
strQUEST_END_SUCCEED Quest_solv.egp
strQUEST_END_FAIL Quest_fail.egp
strMOB_GEM_EFFECT mob_birth.egp
strMOB_DIE_BLOOD mob_blood.egp
strBLOW_NUMB_EFFECT PAYNE_LIGHT_P.egp
strBLOW_STUN_EFFECT null
strBLOW_STONE_EFFECT payne_stone_p.egp
strBLOW_BURN_EFFECT PAYNE_FIRE_P.egp
strBLOW_FROZEN_EFFECT PAYNE_ICE_P.egp
strBLOW_FROZEN_EFFECT PAYNE_ICE_P.egp
strBLOW_POISON_EFFECT PAYNE_POISON_P.egp
strBLOW_CURSE_EFFECT null
strBLOW_BODY_NUMB_EFFECT bodyeffect_palsy.effskin_a
strBLOW_BODY_STUN_EFFECT bodyeffect_faint.effskin_a
strBLOW_BODY_STONE_EFFECT bodyeffect_stone.effskin_a
strBLOW_BODY_BURN_EFFECT null
strBLOW_BODY_FROZEN_EFFECT bodyeffect_ice.effskin_a
strBLOW_BODY_MAD_EFFECT bodyeffect_distract.effskin_a
strBLOW_BODY_POISON_EFFECT bodyeffect_poison.effskin_a
strBLOW_BODY_CURSE_EFFECT null
strCONFRONT_BOUND confront.egp
strHALFALPHA_EFFECT halfalpha.effskin_a
strPET_GEN_EFFECT birth.egp
strVEHICLE_GEN_EFFECT board.egp
strCRUSHING_BLOW_EFFECT power_shock08.egp
strBULLETSELF_EFFECT bullet_effect.egp
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
FIGHTER_M.SETFILE "class0.classconst"
ARMS_M.SETFILE "class1.classconst"
ARCHER_W.SETFILE "class2.classconst"
SPIRIT_W.SETFILE "class3.classconst"
EXTREME_M.SETFILE "class4.classconst"
EXTREME_W.SETFILE "class5.classconst"
FIGHTER_W.SETFILE "class6.classconst"
ARMS_W.SETFILE "class7.classconst"
ARCHER_M.SETFILE "class8.classconst"
SPIRIT_M.SETFILE "class9.classconst"
SCIENCE_M.SETFILE "classA.classconst"
SCIENCE_W.SETFILE "classB.classconst"
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
strQITEM_BGM null,qboxbgm03_SpeedUp.ogg,qboxbgm04_Crazytime.ogg,qboxbgm02_PowerUp.ogg,qboxbgm01_Exptime.ogg,null,qboxbgm01_Exptime.ogg,null,null,qboxbgm03_SpeedUp.ogg,qboxbgm04_Crazytime.ogg,qboxbgm02_PowerUp.ogg,null
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
FIGHTER_M.SKINFILE "o_m2.chf" //
ARMS_M.SKINFILE "o_m1.chf" //
ARCHER_W.SKINFILE "o_w1.chf" //
SPIRIT_W.SKINFILE "o_w2.chf" //
EXTREME_M.SKINFILE "o_m.chf" //
EXTREME_W.SKINFILE "o_w.chf" //
FIGHTER_W.SKINFILE "o_w4.chf" //
ARMS_W.SKINFILE "o_w3.chf" //
ARCHER_M.SKINFILE "o_m3.chf" //
SPIRIT_M.SKINFILE "o_m4.chf" //
SCIENCE_M.SKINFILE "o_m5.chf"
SCIENCE_W.SKINFILE "o_w5.chf"
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
RETURN_RATE {0.0f,0,0,0,0}
SUCCESS_RATE {0.0f,0.0f,0.0f,0.0f,0.00f}
TIME_LIMIT 0
SHUFFLE_TIME 0
MAX_BATTING_MONEY 0
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
nUI_KEYBOARD 0
wSERVER_NOVACANCY 9999
nMAX_FRIEND_NUMBER 1500
fDIE_RECOVERYEXP {0,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f}
fEXP_RATE_MONEY {0,3.0f,4.0f,5.0f,7.0f,7.0f,7.5f,7.5f,7.5f,8.5f,8.5f,8.5f,8.5f,9.5f,9.5f,9.5f,9.5f,9.5f,11.0f,12.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f}
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
wGRADE_MAX 15
wUSE_GRADE_NUM { 2, 3, 4, 6, 8 }
//-------------------------------------------------------------------------------------------------------------
//
//-------------------------------------------------------------------------------------------------------------
fDAMAGE_GRADE_TOP { 1.4f, 1.8f, 2.2f, 2.6f, 3.0f }
fDEFENSE_GRADE_TOP { 1.2f, 1.3f, 1.4f, 1.5f, 1.7f }
wLEVEL_FOR_EXTREME 300
//
dwMAX_VEND_COST 999999999999999
m_sHP_MAX 65000
m_sMP_MAX 65000
m_sSP_MAX 65000
//
strCOMPLETE_NPC_EFFECT clearquest.egp // ¿Ï·áNPCÇ¥½Ã
strTARGET_EFFECT add_target.egp // ¼±Åà ´ë»ó ÀÌÆåÆ®
strCLICK_EFFECT move.egp // À̵¿ ¿¹Á¤ À§Ä¡ Ç¥½Ã ÀÌÆåÆ®
strMINE_EFFECT takeit.egp // ÀÚ±â ÀÚ½ÅÀÌ ¼ÒÀ¯ °¡´ÉÇÑ ¾ÆÀÌÅÛ ÀÌÆåÆ®
strCOMPLATE_ACTIVITY_EFFECT success_eff110124.egp // Ưº°È°µ¿ ´Þ¼º ÀÌÆåÆ® ¼³Á¤