[help]

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  1. #1
    c++ CNDev is offline
    MemberRank
    Oct 2010 Join Date
    1,680Posts

    [help]

    Can Someone Help Me Out There How To Decrease The Maximum Upgrade Of Items In-Game From +25 to +15?

    Here's My DefaultCharClass

    //--------------------------------------------------------------------//
    //--------------------------SGN INC.---------------------------------//
    //--------------------------------------------------------------------//
    VERSION 1
    //-------------------------------------------------------------------------------------------------------------
    //-------------------------------------------------------------------------------------------------------------
    bTESTSERVER 1
    bBATTLEROYAL 0
    wSCHOOLNUM 3
    strSCHOOLNAME00 "SG"
    nidSTARTMAP00 [0,0]
    dwSTARTGATE00 0
    strSCHOOLNAME01 "MP"
    nidSTARTMAP01 [4,0]
    dwSTARTGATE01 0
    strSCHOOLNAME02 "Phoenix"
    nidSTARTMAP02 [7,0]
    dwSTARTGATE02 0
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    bPARTY_2OTHERSCHOOL 1
    bCLUB_2OTHERSCHOOL 0
    //-------------------------------------------------------------------------------------------------------------
    //
    //
    strCLASS_INIT_0 "class00.charset", "class01.charset", "class02.charset", "class03.charset", "class04.charset", "class05.charset", "class06.charset", "class07.charset", "class08.charset", "class09.charset", "classG1.charset", "classG4.charset"
    strCLASS_INIT_1 "class10.charset", "class11.charset", "class12.charset", "class13.charset", "class14.charset", "class15.charset", "class16.charset", "class17.charset", "class18.charset", "class19.charset", "classG2.charset", "classG5.charset"
    strCLASS_INIT_2 "class20.charset", "class21.charset", "class22.charset", "class23.charset", "class24.charset", "class25.charset", "class26.charset", "class27.charset", "class28.charset", "class29.charset", "classG3.charset", "classG6.charset"
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    fDISPRICE 0.3f
    wMAXITEM_AGE 120
    wMAXITEM_HOLD 10
    wMAXMOB_TRACKING 8
    wSERVER_NORMAL 40 // ¼­¹ö º¸Åë Ç¥½Ã.
    wSERVER_CONGEST 70 // ¼­¹ö È¥Àâ Ç¥½Ã.
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    fCHAR_HEIGHT 21,18,17,16,20,17,17,16,20,18,20,18
    sNID_STARTMAP [0,0]
    dwSTART_GATE 0
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    wMAX_LEVEL 230
    wLVL_STATS_P 3
    wLVL_SKILL_P 1
    wMAX_EXTREME_LEVEL 230
    wLVL_2ndSTATS_P 3
    wLVL_2ndSKILL_P 1
    fLVL_EXP_G 0.4
    fLVL_EXP_S 0.4
    fREC_EXP_RATE 2.5
    fKILL_EXP_RATE 0.0f
    fDIE_DECEXP {0,4.5f,3.0f,2.2f,1.5f,1.5f,1.3f,1.3f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.8f,0.8f,0.8f,0.8f,0.8f}
    wDAMAGE_GRADE 1
    wDEFENSE_GRADE 2
    fDAMAGE_GRADE 1
    fDEFENSE_GRADE 9
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    wRESIST_FIRE_GRADE 1
    wRESIST_ICE_GRADE 1
    wRESIST_ELEC_GRADE 1
    wRESIST_POISON_GRADE 1
    wRESIST_SPIRIT_GRADE 1
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    wMAXATRANGE_SHORT 3
    fPUSHPULL_VELO 65.0f
    fMOB_TRACING 140.0f
    fLOW_SEED_DAMAGE 0.40f
    fCONFT_SPTY_EXP 0.001f
    wBODYRADIUS 4
    fREACT_VALID_SCALE 30.0f
    fUNIT_TIME 1.0
    fHP_INC_PER 0.001 // ´ÜÀ§ ½Ã°£´ç HP ȸº¹À²
    fMP_INC_PER 0.002 // ´ÜÀ§ ½Ã°£´ç MP ȸº¹À²
    fSP_INC_PER 0.003 // ´ÜÀ§ ½Ã°£´ç SP ȸº¹À²
    fHP_INC 0.1 // ´ÜÀ§ ½Ã°£´ç HP ȸº¹
    fMP_INC 1 // ´ÜÀ§ ½Ã°£´ç MP ȸº¹
    fSP_INC 1 // ´ÜÀ§ ½Ã°£´ç SP ȸº¹
    fRESIST_PHYSIC_G 0.1
    fRESIST_G 0.67
    wBASIC_DIS_SP 1
    fLOWSP_MOTION 0.20f
    fLOWSP_DAMAGE 0.60f
    fLOWSP_HIT_DROP 0.25f
    fLOWSP_AVOID_DROP 0.50f
    dwACCEPT_LOWERSTATS 10
    fDAMAGE_DEC_RATE 20000000.0f //how much damage is reduced by 1 def
    fDAMAGE_GRADE_K 10.0f // //
    dwCRITICAL_DAMAGE 100 // Å©¸®Æ¼Äà µ¥¹ÌÁö ºñÀ² //Insert by Dillon, 2k90211
    dwCRITICAL_MAX 150 // Å©¸®Æ¼Äà Ȯ·ü MAX¼öÄ¡ //
    dwCRUSHING_BLOW_DAMAGE 100 // °­ÇÑŸ°Ý µ¥¹ÌÁö ºñÀ² //
    dwCRUSHING_BLOW_MAX 100 // °­ÇÑŸ°Ý È®·ü //
    fCRUSH_BLOW_RANGE 10.0f // °­ÇÑŸ°Ý ¹Ð·Á³ª´Â °Å¸®
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    fCONFRONT_TIME 1800.0f
    fCONFRONT_ELAP 15.0f
    dwCONFRONT_MAX 999
    fCONFRONT_RESET 1.0f
    fCONFRONT_ONE_DIST 140.0f
    fCONFRONT_PY_DIST 250.0f
    fCONFRONT_CLB_DIST 350.0f
    nCONFRONT_WIN_LP 0
    nCONFRONT_LOSS_LP 0
    nCONFRONT_CLB_WIN_LP 0
    nCONFRONT_CLB_WIN_LP 0
    wCONFRONT_SCHOOL_LIMIT_NUM 4
    wCONFRONT_SCHOOL_LIMIT_LEVEL 20
    fCONFRONT_SCHOOL_EXP_SCALE 2.2f
    wCONFRONT_SCHOOL_WIN_NUM 100
    wCONFRONT_SCHOOL_WIN_RATE 30
    fCONFRONT_SCHOOL_GENITEM 1.2f
    wCONFT_RC_TYPE {0,4,6,8,10,12,16,20,30,65535}
    wCONFT_STATE_TYPE {1.0f,1.2f,1.5f,1.6f,2.0f,2.5f,3.0f,4.0f}
    //-------------------------------------------------------------------------------------------------------------
    nSTATEBLOW_LEVEL {+10,+8,+6,+3,0,-2,-4,-6,-8,-10}
    bOLD_EXP_GEN 0
    wEXPTABLE {0,2,6,10,12,16,20,30,45,63,84,108,135,165,198,234}
    fEXP_RATE_TABLE 0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.1f,0.15f,0.2f,0.25f,0.3f,0.35f,0.4f,0.45f,0.5f,0.55f,0.6f,0.65f,0.7f,0.75f,0.8f,0.85f,0.9f,0.95f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,0.95f,0.9f,0.85f,0.8f,0.75f,0.7f,0.65f,0.6f,0.55f,0.5f,0.5f
    fPARTYEXPRANGE 140
    fPARTYEXP_S 0.006f
    aPARTYEXP_ONE { 250, 300, 350, 400, 500, 600, 700, 800 }
    aPARTYKILLEXP_ONE {1,1,1,1,1,1,1,1}
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    dwCLUB_PARTYNUM 5
    dwCLUB_DISSOLUTION_DAY 0
    dwCLUB_JOINBLOCK_DAY 0
    dwCLUB_AUTHORITY 0
    dwCLUB_ALLIANCE_SEC 24
    dwCLUB_ALLIANCE_DIS 24
    dwCLUB_ALLIANCE_NUM 3
    dwMAX_CLUBRANK 6
    bCLUB_DEATHMATCH 0
    dwCLUB_DEATHMATCH_MEM 7
    GLCLUBRANK_1 { 30, 0, 1000000, 15 }
    GLCLUBRANK_2 { 45, 0, 2000000, 20 }
    GLCLUBRANK_3 { 60, 0, 3500000, 30 }
    GLCLUBRANK_4 { 80, 0, 5000000, 40 }
    GLCLUBRANK_5 { 100, 0, 7000000, 60 }
    GLCLUBRANK_6 { 120, 0, 10000000, 80 }
    bCLUB_BATTLE 1
    dwCLUB_BATTLE_MAX 5
    dwCLUB_BATTLE_RANK 5
    dwCLUB_BATTLE_TIMEMIN 10
    dwCLUB_BATTLE_TIMEMAX 1440
    dwCLUB_BATTLE_GUID_TIME 10
    dwCLUB_BATTLE_DIS_TIME 5
    bClub_BATTLE_ALLIANCE 0
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    fEXP_SCALE 15.5f //exp rate
    fITEM_DROP_SCALE 2.0f //item drop rate
    fMONEY_DROP_SCALE 30.0f //money drop rate
    fITEM_DROP_LOWER_SCALE 0.80f //rare item drop rate
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    bPK_MODE 1
    nPK_LIMIT_LEVEL 20
    nPK_LIMIT_DX_LEVEL 10
    nPK_TRY_POINT -1
    nPK_KILL_POINT -9
    nPK_TRY_BRIGHT_POINT -1
    nPK_KILL_BRIGHT_POINT -2
    nPK_TRY_LIVING_POINT -1
    nPK_KILL_LIVING_POINT -9
    fNONPK_ITEM_DROP 10
    fPK_ITEM_DROP 30
    dwPK_RECALL_ENABLE_LEVEL 3
    dwPK_DRUG_ENABLE_LEVEL 4
    fPK_JUSTNESS_TIME 60.0f
    PK_NORMAL_NAME_COLOR 255,255,255,255
    fPK_POINT_DEC_RATE 1200.0f
    fPK_POINT_DEC_PHY 1.00f //0.45f
    fPK_POINT_DEC_DAMAGE 1.00f //0.32f
    fPK_POINT_DEC_MAGIC 1.00f //0.50f
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    SPLAYERKILL {5,255,255,255,0,-20,"Normal",120.0f,1,10.0f,130.0f,90.0f}
    SPLAYERKILL {4,255,255,178,0,-80,"Bad",140.0f,1,20.0f,130.0f,90.0f}
    SPLAYERKILL {3,255,255,153,0,-160,"Killer",180.0f,2,30.0f,130.0f,90.0f}
    SPLAYERKILL {2,255,255,102,0,-300,"Crazy",240.0f,2,40.0f,130.0f,90.0f}
    SPLAYERKILL {1,255,235,0,0,-UINT_MAX,"Mad",350.0f,3,50.0f,130.0f,90.0f}
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    GUIDANCE_FILE guid01.ini
    GUIDANCE_FILE guid02.ini
    GUIDANCE_FILE guid03.ini
    GUIDANCE_FILE guid04.ini
    GUIDANCE_FILE guid05.ini
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    fMAX_COMMISSION 50 // ÃÖ´ë ¼±µµ Áö¿ª ¼ö¼ö·á Á¦ÇÑ.
    fDEFAULT_COMMISSION 5 // ºñ ¼±µµ Áö¿ªÀÇ ¼ö¼ö·á.
    fEARNING_RATE 0.7f // ¼ö¼ö·á ¼öÀÍÀ².
    fEARNING_RATE_NPC 0.8f // NPC called fee, profit rate
    fCDCERTIFY_DIST 30 // ÀÎÁõ °¡´É °Å¸®.
    fCDCERTIFY_TIME 60 // ÀÎÁõ ¼Ò¿ä ½Ã°£.
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    bSCHOOL_FREE_PK_ALWAYS 0
    bSCHOOL_FREE_PK 1
    bSCHOOL_FREE_PK_TIME_REAL 0
    bSCHOOL_FREE_PK_Z_FORCED 0
    dwSCHOOL_FREE_PK_TIME_START 21
    dwSCHOOL_FREE_PK_TIME_TERM 10
    fSCHOOL_FREE_PK_ITEM_DROP 60
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    bENCHANT_TERMINATE_ITEM 1
    bMONEY_DROP2FIELD 0
    //---------------------------------------1---- 2--- 3--- 4----- 5------ 6------ 7------ 8------ 9----- 10---- 11--- -12---- 13---- 14---- 15
    fGRADE_RATE { 100, 100, 100, 100, 100f, 100f, 100f, 100f, 100f ,100f,100f ,100f ,100f ,100f ,100f , 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f, 100f }
    fGRADE_RESET_RATE { 0, 0, 0, 0, 0.00f, 30.00f, 40.00f, 40.00f, 40.00f ,50.00f ,60f ,70f ,0f ,0f ,0f , 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
    fGRADE_TERMINATE_RATE { 0, 0, 0, 0, 0.00f, 20.00f, 20.00f, 20.00f, 20.00f ,30.00f ,40f ,50f ,0f ,0f ,0f , 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
    //-------------------------------------------------------------------------------------------------------------
    //-------------------------------------------------------------------------------------------------------------
    strGRINDING_SUCCEED 06000199.wav
    strGRINDING_FAIL 06000195.wav
    strGRINDING_RESET 02000207.wav
    strGRINDING_BROKEN 06000211.wav
    strGAMBLING_SHUFFLE gambleshuffle.wav
    strGAMBLING_WIN gamblewin.wav
    strGAMBLING_LOSE gamblelose.wav
    strITEMDROP_SUIT 07000567.wav
    strITEMDROP_WAPON 07000555.wav
    strITEMDROP_SHOES 07000565.wav
    strITEMDROP_RING 07000562.wav
    strITEMDROP_QBOX 05000202.wav
    strITEMDROP_SCROLL 07000571.wav
    strITEMDROP_COIN 07000560.wav
    strITEMDROP_DRUGS 07000568.wav
    strPICKUP_ITEM 07000570.wav
    strQITEM_FACT 05000203.wav
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    strSELECT_CHAR CHS_ON.egp
    strREBIRTH_EFFECT charac_birth.egp
    strLEVELUP_EFFECT level_up.egp
    strSRIKE_ELMT_EFFECT sk_normal.egp, sk_fire.egp, sk_ice.egp, sk_electric.egp, sk_poison.egp, sk_stone.egp, sk_ice.egp, sk_electric.egp, sk_poison.egp
    strAMBIENT_EFFECT ambient.effskin_a
    strERASE_EFFECT alpha.effskin_a
    strSKILL_LEARN_EFFECT skill_learn.egp
    strSKILL_UP_EFFECT skill_up.egp
    strQUEST_START Quest_In.egp
    strQUEST_END_SUCCEED Quest_solv.egp
    strQUEST_END_FAIL Quest_fail.egp
    strMOB_GEM_EFFECT mob_birth.egp
    strMOB_DIE_BLOOD mob_blood.egp
    strBLOW_NUMB_EFFECT PAYNE_LIGHT_P.egp
    strBLOW_STUN_EFFECT null
    strBLOW_STONE_EFFECT payne_stone_p.egp
    strBLOW_BURN_EFFECT PAYNE_FIRE_P.egp
    strBLOW_FROZEN_EFFECT PAYNE_ICE_P.egp
    strBLOW_FROZEN_EFFECT PAYNE_ICE_P.egp
    strBLOW_POISON_EFFECT PAYNE_POISON_P.egp
    strBLOW_CURSE_EFFECT null
    strBLOW_BODY_NUMB_EFFECT bodyeffect_palsy.effskin_a
    strBLOW_BODY_STUN_EFFECT bodyeffect_faint.effskin_a
    strBLOW_BODY_STONE_EFFECT bodyeffect_stone.effskin_a
    strBLOW_BODY_BURN_EFFECT null
    strBLOW_BODY_FROZEN_EFFECT bodyeffect_ice.effskin_a
    strBLOW_BODY_MAD_EFFECT bodyeffect_distract.effskin_a
    strBLOW_BODY_POISON_EFFECT bodyeffect_poison.effskin_a
    strBLOW_BODY_CURSE_EFFECT null
    strCONFRONT_BOUND confront.egp
    strHALFALPHA_EFFECT halfalpha.effskin_a
    strPET_GEN_EFFECT birth.egp
    strVEHICLE_GEN_EFFECT board.egp
    strCRUSHING_BLOW_EFFECT power_shock08.egp
    strBULLETSELF_EFFECT bullet_effect.egp
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    FIGHTER_M.SETFILE "class0.classconst"
    ARMS_M.SETFILE "class1.classconst"
    ARCHER_W.SETFILE "class2.classconst"
    SPIRIT_W.SETFILE "class3.classconst"
    EXTREME_M.SETFILE "class4.classconst"
    EXTREME_W.SETFILE "class5.classconst"
    FIGHTER_W.SETFILE "class6.classconst"
    ARMS_W.SETFILE "class7.classconst"
    ARCHER_M.SETFILE "class8.classconst"
    SPIRIT_M.SETFILE "class9.classconst"
    SCIENCE_M.SETFILE "classA.classconst"
    SCIENCE_W.SETFILE "classB.classconst"
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    strQITEM_BGM null,qboxbgm03_SpeedUp.ogg,qboxbgm04_Crazytime.ogg,qboxbgm02_PowerUp.ogg,qboxbgm01_Exptime.ogg,null,qboxbgm01_Exptime.ogg,null,null,qboxbgm03_SpeedUp.ogg,qboxbgm04_Crazytime.ogg,qboxbgm02_PowerUp.ogg,null
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    FIGHTER_M.SKINFILE "o_m2.chf" //
    ARMS_M.SKINFILE "o_m1.chf" //
    ARCHER_W.SKINFILE "o_w1.chf" //
    SPIRIT_W.SKINFILE "o_w2.chf" //
    EXTREME_M.SKINFILE "o_m.chf" //
    EXTREME_W.SKINFILE "o_w.chf" //
    FIGHTER_W.SKINFILE "o_w4.chf" //
    ARMS_W.SKINFILE "o_w3.chf" //
    ARCHER_M.SKINFILE "o_m3.chf" //
    SPIRIT_M.SKINFILE "o_m4.chf" //
    SCIENCE_M.SKINFILE "o_m5.chf"
    SCIENCE_W.SKINFILE "o_w5.chf"
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    RETURN_RATE {0.0f,0,0,0,0}
    SUCCESS_RATE {0.0f,0.0f,0.0f,0.0f,0.00f}
    TIME_LIMIT 0
    SHUFFLE_TIME 0
    MAX_BATTING_MONEY 0
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    nUI_KEYBOARD 0
    wSERVER_NOVACANCY 9999
    nMAX_FRIEND_NUMBER 1500
    fDIE_RECOVERYEXP {0,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f}
    fEXP_RATE_MONEY {0,3.0f,4.0f,5.0f,7.0f,7.0f,7.5f,7.5f,7.5f,8.5f,8.5f,8.5f,8.5f,9.5f,9.5f,9.5f,9.5f,9.5f,11.0f,12.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f}
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    wGRADE_MAX 15
    wUSE_GRADE_NUM { 2, 3, 4, 6, 8 }
    //-------------------------------------------------------------------------------------------------------------
    //
    //-------------------------------------------------------------------------------------------------------------
    fDAMAGE_GRADE_TOP { 1.4f, 1.8f, 2.2f, 2.6f, 3.0f }
    fDEFENSE_GRADE_TOP { 1.2f, 1.3f, 1.4f, 1.5f, 1.7f }
    wLEVEL_FOR_EXTREME 300
    //
    dwMAX_VEND_COST 999999999999999
    m_sHP_MAX 65000
    m_sMP_MAX 65000
    m_sSP_MAX 65000
    //
    strCOMPLETE_NPC_EFFECT clearquest.egp // ¿Ï·áNPCÇ¥½Ã
    strTARGET_EFFECT add_target.egp // ¼±Åà ´ë»ó ÀÌÆåÆ®
    strCLICK_EFFECT move.egp // À̵¿ ¿¹Á¤ À§Ä¡ Ç¥½Ã ÀÌÆåÆ®
    strMINE_EFFECT takeit.egp // ÀÚ±â ÀÚ½ÅÀÌ ¼ÒÀ¯ °¡´ÉÇÑ ¾ÆÀÌÅÛ ÀÌÆåÆ®
    strCOMPLATE_ACTIVITY_EFFECT success_eff110124.egp // Ưº°È°µ¿ ´Þ¼º ÀÌÆåÆ® ¼³Á¤
    Thanks In Advance


  2. #2
    Account Upgraded | Title Enabled! denvee is offline
    MemberRank
    Feb 2009 Join Date
    /var/users/Location
    579Posts

    Re: [help]

    fGRADE_RATE

    every entry there is a +1... if you want max refine to be +15 only then count 15 entries and delete the rest

  3. #3
    c++ CNDev is offline
    MemberRank
    Oct 2010 Join Date
    1,680Posts

    Re: [help]

    i make like this man

    //---------------------------------------1---- 2--- 3--- 4----- 5------ 6------ 7------ 8------ 9----- 10---- 11--- -12---- 13---- 14---- 15
    fGRADE_RATE { 100, 100, 100, 100, 100f, 100f, 100f, 100f, 100f ,100f,100f ,100f ,100f ,100f ,100f}
    but i got an error when launching the game :/

  4. #4
    Account Upgraded | Title Enabled! denvee is offline
    MemberRank
    Feb 2009 Join Date
    /var/users/Location
    579Posts

    Re: [help]

    i dunno about errors... but yeah thats where you edit refines......



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