In my case, After I add some casting skill animation .cfg text file format to .chf file of a class (adding the a_m_drm_c1_05.cfg text file format to o_m.chf for example) Everytime I open the Skill Editor, I'm always receiving this type of error which shows - "o_m.chf Skin Object Load Fail". And after confirming the said error and going to add a new skill to extreme class in Skill Editor (becase the o_m.chf is a extreme class) I always receive bug trap.
Anyone has tried and encounter this before?
Anyone has tried and encounter this before?