[HELP] Starting Freebies

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  1. #1
    Account Upgraded | Title Enabled! Christian1221 is offline
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    Nov 2012 Join Date
    Wilmington, NorLocation
    294Posts

    [HELP] Starting Freebies

    Can Anyone help me how to Change The Starting freebies


  2. #2
    Ì lövê ¥öµ! Fusion7 is offline
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    Jun 2009 Join Date
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    Re: [HELP] Starting Freebies

    on ur .charset

  3. #3
    荷希 (糖糖姐姐) AsenDURE is online now
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  4. #4
    Account Upgraded | Title Enabled! Christian1221 is offline
    MemberRank
    Nov 2012 Join Date
    Wilmington, NorLocation
    294Posts

    Re: [HELP] Starting Freebies

    Code:
    /////////////////////////////////////////////////////////////////////
    // #. RACE Online by bLazer
    // $. 
    /////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////
    // #. ¹öÀüÀº ¹Ýµå½Ã Á¸ÀçÇØ¾ß ÇÕ´Ï´Ù. »èÁ¦ÇÏÁö ¸¶½Ê½Ã¿À.
    //
    VERSION				1
    //
    /////////////////////////////////////////////////////////////////////
    //
    bTESTSERVER			1	// Å×½ºÆ® ¼­¹öÀΰ¡?		//20050822 added by PB
    nMAX_FRIEND_NUMBER		200                //Friend List Num
    //
    //						Çб³ °¹¼ö.	( ½ÃÀÛÀ§Ä¡ Ãʱâ ÁöÁ¤ÈÄ¿¡´Â ¼öÁ¤ ºÒ°¡. )
    wSCHOOLNUM			3
    bTUTORIAL    			0 //  ???? ???? 1??,0???
    wTUTORIA_NUM  			1 // ???? ? ??
    wMAX_CREATE_TUTORIAL		3 // ???? ? ?? ?? ??
    wMAX_TUTORIAL_PLAYER		50 // ???? ? ?? ?? ??? ?? ?
    //
    strSCHOOLNAME00			"SG"
    nidSTARTMAP00			[228,0]
    dwSTARTGATE00			0
    nidTUTORIALMAP00  		[254,0] // ??? ???? ? ??
    dwTUTORIALGATE00  		0  // ??? ???? ? ??? ??
    //
    strSCHOOLNAME01			"MP"
    nidSTARTMAP01			[228,0]
    dwSTARTGATE01			0
    nidTUTORIALMAP01  		[254,0] // ??? ???? ? ??
    dwTUTORIALGATE01  		0  // ??? ???? ? ??? ??
    //
    strSCHOOLNAME02			"Phoenix"
    nidSTARTMAP02			[228,0]
    dwSTARTGATE02			0
    nidTUTORIALMAP02		[254,0] // ??? ???? ? ??
    dwTUTORIALGATE02  		0  // ??? ???? ? ??? ??
    //
    bPARTY_2OTHERSCHOOL		1			// Ÿ Çпø»ý°úÀÇ ÆÄƼ °á¼º °¡´É?
    bCLUB_2OTHERSCHOOL		0			// Ÿ Çпø»ý°úÀÇ Å¬·´ °á¼º °¡´É?
    //
    strCLASS_INIT_0			"ironfist_m_1.charset","blademaster_m_1.charset","bowmaster_w_1.charset","elementalist_w_1.charset","cleric_m_1.charset","cleric_w_1.charset","ironfist_w_1.charset","blademaster_w_1.charset","bowmaster_m_1.charset","elementalist_m_1.charset","gunslinger_m_1.charset","gunslinger_w_1.charset","destroyer_m_1.charset","destroyer_w_1.charset"
    strCLASS_INIT_1			"ironfist_m_2.charset","blademaster_m_2.charset","bowmaster_w_2.charset","elementalist_w_2.charset","cleric_m_2.charset","cleric_w_2.charset","ironfist_w_2.charset","blademaster_w_2.charset","bowmaster_m_2.charset","elementalist_m_2.charset","gunslinger_m_2.charset","gunslinger_w_2.charset","destroyer_m_2.charset","destroyer_w_2.charset"
    strCLASS_INIT_2			"ironfist_m_3.charset","blademaster_m_3.charset","bowmaster_w_3.charset","elementalist_w_3.charset","cleric_m_3.charset","cleric_w_3.charset","ironfist_w_3.charset","blademaster_w_3.charset","bowmaster_m_3.charset","elementalist_m_3.charset","gunslinger_m_3.charset","gunslinger_w_3.charset","destroyer_m_3.charset","destroyer_w_3.charset"
    //
    //
    fDISPRICE			0.3f
    wMAXITEM_AGE			120
    wMAXITEM_HOLD			10
    wMAXMOB_TRACKING		8
    wSERVER_NORMAL		40		//	¼­¹ö º¸Åë Ç¥½Ã.
    wSERVER_CONGEST		70		//	¼­¹ö È¥Àâ Ç¥½Ã.
    //
    //
    fCHAR_HEIGHT			18,17,17,16,17,16,18,17,18,18,17,16,19,18
    //
    //				[MID,SID]
    sNID_STARTMAP			[0,0]		// ±âº» ºÎȰ À§Ä¡.
    dwSTART_GATE			0		// ±âº» ºÎȰ °³ÀÌÆ®.
    wMAX_LEVEL			250		// ·¾¹ë ÃÖ´ë Á¦ÇÑ.
    wMAX_EXTREME_LEVEL		250		// EX level setting
    wLVL_STATS_P			3		// ·¾¾÷´ç ½ºÅÈ Æ÷ÀÎÆ® ºÎ¿©°ª.
    wLVL_2ndSTATS_P			3
    wLVL_SKILL_P			3
    wLVL_2ndSKILL_P			3
    fLVL_EXP_G			50		// ·¾¾÷ °æÇèÄ¡ »êÃâ¿¡ ÇÊ¿äÇÑ È¯»ê ÆÑÅÍ G.
    fLVL_EXP_S			1.4		// ·¾¾÷ °æÇèÄ¡ »êÃâ¿¡ ÇÊ¿äÇÑ È¯»ê ÆÑÅÍ S.
    //
    fREC_EXP_RATE			2.5		// »ó´ë¹æÀ» ȸº¹½ÃÄÑ ÁÙ¶§ ȹµæÇÏ´Â °æÇèÄ¡ÀÇ ¹èÀ².
    fKILL_EXP_RATE			0f		// Á×À϶§ °æÇèÄ¡ °¨¼ÒÀ².
    //
    				//1  10    20    30    40    50    60    70    80    90    100   110   120   130   140   150   160   170   180   190   200   210   220   230   240   250   260   270   280   290
    fDIE_DECEXP			{0,4.5f,3.0f,2.2f,1.5f,1.5f,1.3f,1.3f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.8f,0.8f,0.8f,0.8f,0.8f}
    fDIE_RECOVERYEXP		{0,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f}
    fEXP_RATE_MONEY		{0,3.0f,4.0f,5.0f,7.0f,7.0f,7.5f,7.5f,7.5f,8.5f,8.5f,8.5f,8.5f,9.5f,9.5f,9.5f,9.5f,9.5f,11.0f,12.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f}
    //
    //---------------------------------------------------------------------------------------[¿¬¸¶]
    wGRADE_MAX			15		//	ÇöÀç ÃÖ°í ¿¬¸¶¼öÄ¡ Á¦ÇÑ(Max 15).	//2K80430 Insert by Dillon
    						//  10   11   12   13   14   15
    wUSE_GRADE_NUM		{    1,   1,   2,   2,   3   }
    wDAMAGE_GRADE			3			//	ÇÑ µî±Þ´ç Áõ°¡ °ø°Ý·Â ¼öÄ¡.
    wDEFENSE_GRADE		2			//	ÇÑ µî±Þ´ç Áõ°¡ ¹æ¾î·Â ¼öÄ¡.
    fDAMAGE_GRADE			10			//	ÇÑ µî±Þ´ç Áõ°¡[À²] °ø°Ý·Â ¼öÄ¡.
    fDEFENSE_GRADE			14			//	ÇÑ µî±Þ´ç Áõ°¡[À²] ¹æ¾î·Â ¼öÄ¡.
    fDAMAGE_GRADE_TOP		{  1.5f, 1.7f, 1.9f, 2.1f, 2.3f} //edited by BlazER
    fDEFENSE_GRADE_TOP		{  1.45f, 1.22f, 1.28f, 1.35f, 1.52f} //edited by BlazER
    wRESIST_FIRE_GRADE		1			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(È­) ¼öÄ¡.
    wRESIST_ICE_GRADE		1 			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(ºù) ¼öÄ¡.
    wRESIST_ELEC_GRADE		1			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Àü) ¼öÄ¡.
    wRESIST_POISON_GRADE		1			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(µ¶) ¼öÄ¡.
    wRESIST_SPIRIT_GRADE		1			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Á¤) ¼öÄ¡.
    //---------------------------------------------------------------------------------------[¿¬¸¶]
    //
    wMAXATRANGE_SHORT		3			// ±ÙÁ¢ °ø°Ý°Å¸®
    fPUSHPULL_VELO			65.0f		// ¹Ð°Å³ª ´ç±æ¶§ À̵¿ ¼Óµµ.
    //
    fMOB_TRACING			110.0f		// ¸÷ ÃßÀû °Å¸®.
    //
    fLOW_SEED_DAMAGE		0.10f		// damage µé¾î°¥¶§ ÃÖÀú ¼ö¿ë damage ºñÀ².
    fCONFT_SPTY_EXP			0.001f		// Çб³°£ ÆÄƼ´ë·Ã¿¡¼­ ½Â¸®½Ã exp ½ÀµæÀ².
    //
    wBODYRADIUS			4			// ij¸¯ÀÇ ¸öü ¹Ý°æ
    fREACT_VALID_SCALE		30.0f		// ¾×¼ÇÀÇ À¯È¿ °Å¸® ÆÑÅÍ
    fUNIT_TIME			1.0			// ȸº¹ ´ÜÀ§ ½Ã°£
    fHP_INC_PER			0.002		// ´ÜÀ§ ½Ã°£´ç HP ȸº¹À²
    fMP_INC_PER			0.004		// ´ÜÀ§ ½Ã°£´ç MP ȸº¹À²
    fSP_INC_PER			0.004		// ´ÜÀ§ ½Ã°£´ç SP ȸº¹À²
    //
    fHP_INC				0.3			// ´ÜÀ§ ½Ã°£´ç HP ȸº¹
    fMP_INC				0.9			// ´ÜÀ§ ½Ã°£´ç MP ȸº¹
    fSP_INC				1.2			// ´ÜÀ§ ½Ã°£´ç SP ȸº¹
    //
    fRESIST_PHYSIC_G			0.1			// ¹°¸® °ø°Ý½Ã ¼Ó¼º ÀúÇ×Ä¡ Àû¿ë ºñÀ².
    fRESIST_G			0.67			// ¸¶¹ý °ø°Ý½Ã ¼Ó¼º ÀúÇ×Ä¡ Àû¿ë ºñÀ².
    wBASIC_DIS_SP			1
    //
    fLOWSP_MOTION			0.20f		//	½ºÅ¹̳ª (%) º¸´Ù ÀÛÀ»¶§ ¸ð¼Ç ó¸®.
    fLOWSP_DAMAGE			0.60f		//	½ºÅ¹̳ª ºÎÁ·½Ã ´ë¹ÌÁö °¨¼ÒÀ².
    fLOWSP_HIT_DROP			0.25f		//	½ºÅ¹̳ª ºÎÁ·½Ã ¸íÁßÀ² °¨¼ÒÀ².
    fLOWSP_AVOID_DROP		0.50f		//	½ºÅ¹̳ª ºÎÁ·½Ã ȸÇÇÀ² °¨¼ÒÀ².
    dwACCEPT_LOWERSTATS		15			//	stats ºÎÁ·ºÐÀ» ½ºÅ¹̳ª·Î Ä¿¹öÇÒ ¼ö ÀÖ´Â °¡¿ë Çѵµ. ( °ø°Ý ¹«±â¿¡ ÇÑÇÔ. )
    //
    fDAMAGE_DEC_RATE		75000.0f		//	´ë¹ÌÁö Èí¼öÀ²(¹Ýºñ·Ê)
    fDAMAGE_GRADE_K		8.0f		//	(±âº»°ø°Ý+¿¬¸¶µî±Þ) ´ë¹ÌÁö ¹Ý¿µÀ².(¹Ýºñ·Ê)
    //
    //============== Ÿ°ÝºÎºÐ ¼³Á¤=================================
    dwCRITICAL_DAMAGE		120			//	Å©¸®Æ¼Äà µ¥¹ÌÁö ºñÀ² //Insert by Dillon, 2k90211
    dwCRITICAL_MAX			40			//	Å©¸®Æ¼Äà Ȯ·ü MAX¼öÄ¡ //
    dwCRUSHING_BLOW_DAMAGE	150			//	°­ÇÑŸ°Ý µ¥¹ÌÁö ºñÀ² // 
    dwCRUSHING_BLOW_MAX		40			//	°­ÇÑŸ°Ý È®·ü // 
    fCRUSH_BLOW_RANGE		10.0f		//	°­ÇÑŸ°Ý ¹Ð·Á³ª´Â °Å¸®
    //=============================================================
    fCONFRONT_TIME			1800.0f		//	´ë·Ã Á¦ÇÑ ½Ã°£.
    fCONFRONT_ELAP			20.0f		//	¿¬¼Ó ´ë·Ã ¹æÁö Áö¿¬ ½Ã°£.
    dwCONFRONT_MAX		3			//	¿¬¼Ó ´ë·Ã ÃÑ °¡´É Ƚ¼ö.
    fCONFRONT_RESET		300.0f		//	¿¬¼Ó ´ë·Ã ¹æÁö (ÃѰ¡´ÉȽ¼ö) ¸®¼Â ½Ã°£.
    fCONFRONT_ONE_DIST		140.0f		//	´ë·Ã °Å¸® Á¦ÇÑ.
    fCONFRONT_PY_DIST		250.0f		//	ÆÄƼ ´ë·Ã °Å¸® Á¦ÇÑ.
    fCONFRONT_CLB_DIST		350.0f		//	Ŭ·´ ´ë·Ã °Å¸® Á¦ÇÑ.
    //
    nCONFRONT_WIN_LP		0			//	´ë·Ã ½Â¸® living point
    nCONFRONT_LOSS_LP		0			//	´ë·Ã ÆÐ¹è living point
    //
    nCONFRONT_CLB_WIN_LP		0			//	Ŭ·´ ´ë·Ã ½Â¸® living point
    nCONFRONT_CLB_WIN_LP		0			//	Ŭ·´ ´ë·Ã ÆÐ¹è living point
    //
    wCONFRONT_SCHOOL_LIMIT_NUM	4		//	Çб³°£ ´ë·Ã ÃÖ¼Ò Àοø.
    wCONFRONT_SCHOOL_LIMIT_LEVEL	20		//	Çб³°£ ´ë·Ã ÃÖ¼Ò ·¹º§.
    fCONFRONT_SCHOOL_EXP_SCALE	2.2f	//	Çб³°£ ´ë·Ã½Ã ½Àµæ °æÇèÄ¡ Áõ°¡À². ( ex 1.5 ÀÏ °æ¿ì 150% Áõ°¡ )
    wCONFRONT_SCHOOL_WIN_NUM	100		//	ÃÖ°í ½Â¼ö Çб³ ¼±¹ß ÃÖ¼Ò ½Â¼ö.
    wCONFRONT_SCHOOL_WIN_RATE	30		//	ÃÖ°í ½Â¼ö Çб³ ¼±¹ß ÃÖ¼Ò ½ÂÀ².
    fCONFRONT_SCHOOL_GENITEM	1.2f	//	ÃÖ°í ½Â¼ö Çб³¿¡°Ô ¾ÆÀÌÅÛ µå·Ó Áõ°¡À².
    //
    //
    wCONFT_RC_TYPE			{ 0, 4, 6, 8, 10, 12, 16, 20, 30, 65535 }
    wCONFT_STATE_TYPE		{ 1.0f, 1.2f, 1.5f, 1.6f, 2.0f, 2.5f, 3.0f, 4.0f }
    //
    //
    //				   -1    0    1   2  3    4    5    6    7    8
    nSTATEBLOW_LEVEL		{ +10,  +8,  +6, +3, 0,  -2,  -4,  -6,  -8,  -10 }
    //
    //
    //
    //
    bOLD_EXP_GEN			0	// 1= ±¸°è»ê½Ä, 0= ½Å°è»ê½Ä
    //
    //				 -7 -6 -5  -4  -3  -2  -1  +0  +1  +2  +3  +4  +5   +6   +7   +8
    wEXPTABLE			{ 0, 2, 6, 10, 12, 16, 20, 30, 45, 63, 84, 108, 135, 165, 198, 234 }
    //
    //				-30   -29   -28   -27   -26   -25   -24   -23   -22   -21   -20   -19   -18   -17   -16   -15   -14   -13   -12   -11   -10    -9    -8    -7    -6    -5    -4    -3    -2    -1    0     +1    +2    +3    +4    +5    +6    +7    +8    +9    +10   +11   +12   +13   +14   +15   +16   +17   +18   +19   +20   +21   +22   +23   +24   +25   +26   +27   +28   +29   +30
    fEXP_RATE_TABLE			0.0f, 0.1f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 0.95f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f
    //
    fPARTYEXPRANGE			140			//	ÆÄƼ °æÇèÄ¡ ¼ö½ÅÀÌ °¡´ÉÇÑ ÃÖ´ë °Å¸®.
    fPARTYEXP_S			0.006f		//	ÆÄƼ °æÇèÄ¡ ºÐ¹è½Ã ·¹º§Â÷ÀÌ¿¡ µû¸¥ °¨¼ÒºñÀ².
    //							1    2    3    4    5    6    7    8   
    aPARTYEXP_ONE			{ 100, 140, 195, 220, 250, 270, 294, 320, 340, 360, 380, 390, 400, 420, 440 }	//%
    //
    aPARTYKILLEXP_ONE		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }	//%
    //
    //
    dwCLUB_PARTYNUM		5
    dwCLUB_DISSOLUTION_DAY		1
    dwCLUB_JOINBLOCK_DAY		1
    dwCLUB_ALLIANCE_SEC		24	//	??? ????.
    dwCLUB_ALLIANCE_DIS		24	//	??? ????.
    dwCLUB_ALLIANCE_NUM		3	//	?? ?? ??.
    dwMAX_CLUBRANK			6
    //
    //--------------------------------------------------------------------[Ŭ·´ ¹èƲ]
    bCLUB_BATTLE			1	
    dwCLUB_BATTLE_MAX		5	
    dwCLUB_BATTLE_RANK		5	
    //dwCLUB_BATTLE_TIME		30		
    dwCLUB_BATTLE_TIMEMIN		10		
    dwCLUB_BATTLE_TIMEMAX		1440	
    dwCLUB_BATTLE_GUID_TIME		10	
    dwCLUB_BATTLE_DIS_TIME		5	
    bClub_BATTLE_ALLIANCE		0	
    //--------------------------------------------------------------------
    //
    GLCLUBRANK_1			{  30,   0, 1000000, 15 }
    GLCLUBRANK_2			{  45,   0, 2000000, 20 }
    GLCLUBRANK_3			{  60,   0, 3500000, 30 }
    GLCLUBRANK_4			{  80,   0, 5000000, 40 }
    GLCLUBRANK_5			{ 100,  0, 7000000, 60 }
    GLCLUBRANK_6			{ 120,  0, 10000000, 80 }
    //
    //---------------------------------------------------------------- [ ¹èÀ² ¼³Á¤ ]
    fEXP_SCALE				400.0f
    fMONEY_DROP_SCALE		500.0f
    fITEM_DROP_SCALE		30.0f
    fITEM_DROP_LOWER_SCALE	20.0f
    //----------------------------------------------------------------
    //
    bPK_MODE			1
    nPK_LIMIT_LEVEL			20
    nPK_LIMIT_DX_LEVEL		10
    nPK_TRY_POINT			-1
    nPK_KILL_POINT			-9
    nPK_TRY_LIVING_POINT		0
    nPK_KILL_LIVING_POINT		0
    fNONPK_ITEM_DROP		1	//	pk·Î Á×¾úÀ»¶§ ¾ÆÀÌÅÜ µå·ÓÀ²(%) 0~100
    fPK_ITEM_DROP			4	//	ÀϹÝÀûÀ¸·Î Á×¾úÀ»¶§ ¾ÆÀÌÅÜ µå·ÓÀ²(%) 0~100
    //
    //	 ( pk level : 0 ~ 4 )
    //	0 - ÀϹÝÇлý
    //	1 - ºÒ·®Çлý
    //	2 - »ìÀÎÀÚ
    //	3 - »ìÀθ¶
    //	4 - »ìÀαÍ
    //
    dwPK_RECALL_ENABLE_LEVEL	3	//	±Íȯ »ç¿ë °¡´É ·¹º§ ¼³Á¤.
    dwPK_DRUG_ENABLE_LEVEL		4	//	ȸº¹¾à 
    //
    fPK_JUSTNESS_TIME		60.0f
    //
    PK_NORMAL_NAME_COLOR	255,255,255,255
    fPK_POINT_DEC_RATE		1200.0f
    fPK_POINT_DEC_PHY		0.35f // PK ½Ã °¨¼ÒÇÏ´Â µ¥¹ÌÁö (¹°¸®)
    fPK_POINT_DEC_MAGIC		0.32f // PK ½Ã °¨¼ÒÇÏ´Â µ¥¹ÌÁö (¸¶¹ý)
    //
    //				pk level, R,G,B,A, pk point, name, kill exp drop rate, item drop num, item drop rate, buy rate, sale rate
    SPLAYERKILL			{5,255,255,255,0,-20,"Normal",120.0f,1,10.0f,130.0f,90.0f}
    SPLAYERKILL			{4,255,255,178,0,-80,"Bad",140.0f,1,20.0f,130.0f,90.0f}
    SPLAYERKILL			{3,255,255,153,0,-160,"Killer",180.0f,2,30.0f,130.0f,90.0f}
    SPLAYERKILL			{2,255,255,102,0,-300,"Crazy",240.0f,2,40.0f,130.0f,90.0f}
    SPLAYERKILL			{1,255,235,0,0,-UINT_MAX,"Mad",350.0f,3,50.0f,130.0f,90.0f}
    //
    //--------------------------------------------------------------------[¼±µµÁö¿ª¼³Á¤]
    //
    GUIDANCE_FILE			guid01.ini
    GUIDANCE_FILE			guid02.ini
    GUIDANCE_FILE			guid03.ini
    GUIDANCE_FILE			guid04.ini
    //
    fMAX_COMMISSION			15		//	ÃÖ´ë ¼±µµ Áö¿ª ¼ö¼ö·á Á¦ÇÑ.
    fDEFAULT_COMMISSION		5		//	ºñ ¼±µµ Áö¿ªÀÇ ¼ö¼ö·á.
    fEARNING_RATE			0.7f	//	¼ö¼ö·á ¼öÀÍÀ².
    fEARNING_RATE_NPC  		 0.8f // NPC called fee, profit rate
    fCDCERTIFY_DIST			30		//	ÀÎÁõ °¡´É °Å¸®.
    fCDCERTIFY_TIME			60		//	ÀÎÁõ ¼Ò¿ä ½Ã°£.
    //
    //--------------------------------------------------------------------
    //
    //--------------------------------------------------------------------[school pk event use]
    bSCHOOL_FREE_PK_ALWAYS	0		//	Çпø°£ ÇÁ¸® pk Ç×»ó °¡´É ¿©ºÎ.
    bSCHOOL_FREE_PK		1		//	Çпø°£ ÇÁ¸® pk on/off.
    bSCHOOL_FREE_PK_TIME_REAL	0		//	Çпø°£ ÇÁ¸® pk ¼³Á¤ ½Ã°£ ( on : ½ÇÁ¦ ½Ã°£, off : °ÔÀӽð£ )
    bSCHOOL_FREE_PK_Z_FORCED	0		//	Çпø°£ ÇÁ¸® pk °­Á¦ °ø°Ý ( z key »ç¿ë on, off )
    dwSCHOOL_FREE_PK_TIME_START	21		//	Çпø°£ ÇÁ¸® pk ½ÃÀÛ ½Ã°£.
    dwSCHOOL_FREE_PK_TIME_TERM	6		//	Çпø°£ ÇÁ¸® pk Áö¼Ó ½Ã°£.
    fSCHOOL_FREE_PK_ITEM_DROP	5		//	Çпø°£ ÇÁ¸® pk ¾ÆÀÌÅÛ µå·ÓÀ² °¡»ê°ª. ( ±âº» µå·ÓÀ² + °¡»ê°ª. )
    //--------------------------------------------------------------------
    //
    bENCHANT_TERMINATE_ITEM	1		//	ÀÎþƮ½Ã ¾ÆÀÌÅÛ ÆÄ¼Õ °¡´É.
    //
    //--------------------------------------------------------------------[±â´É ¼³Á¤]
    bMONEY_DROP2FIELD		0		//	µ· ¹Ù´Ú¿¡ ¹ö¸®±â °¡´É ¿©ºÎ.
    //
    //--------------------------------------------------------------------[¿¬¸¶ È®À²]
    //							    0    1    2    3      4        5       6       7       8
    fGRADE_RATE			{ 100, 100, 100, 100, 90.00f, 80.00f, 80.00f, 60.00f, 60.00f  ,60.00f,60.00f,60.00f,60.00f,60.00f,60.00f ,45.00f, 45.00f, 30.00f, 30.00f, 20.00f, 20.00f, 10.00f, 10.00f, 5.00f, 5.00f, 5.00f, 2.00f, 2.00f, 1.00f, 1.00f }
    fGRADE_RESET_RATE						{   0,   0,   0,   0, 0.00f, 10.00f, 10.00f, 10.00f, 10.00f ,10.00f,10f,10f,10f,10f,10f ,15.00f, 15.00f, 10.00f, 10.00f, 20.00f, 20.00f, 20.00f, 20.00f, 20.00f, 30.00f, 30.00f, 30.00f, 30.00f, 10.00f, 10.00f }
    fGRADE_TERMINATE_RATE						{   0,   0,   0,   0, 0.00f, 5.00f, 5.00f, 5.00f, 5.00f  ,5.00f	,5f	,5f	,5f	,5f	,5f ,   5.00f, 5.00f, 5.00f, 10.00f, 10.00f, 10.00f, 10.00f, 10.00f, 10.00f, 10.00f,10.00f, 10.00f, 5.00f, 5.00f, 5.00f }
    //
    fGRADE_ITEMOPTION_INC_GRINDINGRATE { 0, 0, 0, 0, 6.00f, 5.00f, 4.00f, 3.00f, 3.00f, 2.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }  // ??? ?? ?? ?? - 20100517 Insert by Dillon
    nGRADE_ITEMOPTION_ANTIRESET  	{ 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }  // ??? ?? ?? ?? (2? ???? ??? 2?? ??) - 20100517 Insert by Dillon
    //
    //--------------------------------------------------------------------[??? ?? ???]
    ITEM_SEARCH_MONEY_COLOR0  	{255,255,255} // ??? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR1  	{255,255,255} // ??? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR2  	{135,206,205} // ???? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR3  	{0,196,161}   // 10??? ?? - 20100517 Insert by Dillon
    //
    //--------------------------------------------------------------------[»ç¿îµå ¼³Á¤]
    strGRINDING_SUCCEED		06000199.wav	//	¿¬¸¶ ¼º°ø.
    strGRINDING_FAIL			06000195.wav	//	¿¬¸¶ ½ÇÆÐ.
    strGRINDING_RESET		02000207.wav	//	¿¬¸¶ ¸®¼Â.
    strGRINDING_BROKEN		06000211.wav	//	¿¬¸¶ ÆÄ±«.
    strGAMBLING_SHUFFLE		gambleshuffle.wav	//	Ȧ¦ ¼¯±â.
    strGAMBLING_WIN			gamblewin.wav		//	Ȧ¦ ¼º°ø.
    strGAMBLING_LOSE			gamblelose.wav		//	Ȧ¦ ½ÇÆÐ.
    strITEMDROP_SUIT			07000567.wav	//	µå¶ø ÀǺ¹.
    strITEMDROP_WAPON		07000555.wav	//	µå¶ø ¹«±â.
    strITEMDROP_SHOES		07000565.wav	//	µå¶ø ½Å¹ß.
    strITEMDROP_RING			07000562.wav	//	µå¶ø ¹ÝÁö.
    strITEMDROP_QBOX		05000202.wav	//	µå¶ø ?¹Ú½º.
    strITEMDROP_SCROLL		07000571.wav	//	µå¶ø ½ºÅ³ ½ºÅ©·Ñ.
    strITEMDROP_COIN			07000560.wav	//	µå¶ø µ·.
    strITEMDROP_DRUGS		07000568.wav	//	µå¶ø ¾àǰ·ù.
    strPICKUP_ITEM			07000570.wav	//	¾ÆÀÌÅÛ Áݱâ.
    strQITEM_FACT			05000203.wav	//	?¹Ú½º Áݱâ.
    //
    //--------------------------------------------------------------------[È¿°ú ¼³Á¤]
    strSELECT_CHAR							CHS_ON.egp
    strREBIRTH_EFFECT						charac_birth.egp
    strLEVELUP_EFFECT						level_up.egp
    strSRIKE_ELMT_EFFECT						sk_normal.egp,	sk_fire.egp,	sk_ice.egp,	sk_electric.egp,	sk_poison.egp,	sk_stone.egp,	sk_ice.egp,	sk_electric.egp,	sk_poison.egp
    strAMBIENT_EFFECT						ambient.effskin_a
    strERASE_EFFECT							alpha.effskin_a
    strSKILL_LEARN_EFFECT						skill_learn.egp
    strSKILL_UP_EFFECT						skill_up.egp
    strQUEST_START							Quest_In.egp
    strQUEST_END_SUCCEED						Quest_solv.egp
    strQUEST_END_FAIL						Quest_fail.egp
    strMOB_GEM_EFFECT						mob_birth.egp
    strMOB_DIE_BLOOD						mob_blood.egp
    strBLOW_NUMB_EFFECT						PAYNE_LIGHT_P.egp
    strBLOW_STUN_EFFECT						null
    strBLOW_STONE_EFFECT						payne_stone_p.egp
    strBLOW_BURN_EFFECT						PAYNE_FIRE_P.egp
    strBLOW_FROZEN_EFFECT						PAYNE_ICE_P.egp
    strBLOW_FROZEN_EFFECT						PAYNE_ICE_P.egp
    strBLOW_POISON_EFFECT						PAYNE_POISON_P.egp
    strBLOW_CURSE_EFFECT						null
    strBLOW_BODY_NUMB_EFFECT					bodyeffect_palsy.effskin_a
    strBLOW_BODY_STUN_EFFECT					bodyeffect_faint.effskin_a
    strBLOW_BODY_STONE_EFFECT					bodyeffect_stone.effskin_a
    strBLOW_BODY_BURN_EFFECT					null
    strBLOW_BODY_FROZEN_EFFECT					bodyeffect_ice.effskin_a
    strBLOW_BODY_MAD_EFFECT						bodyeffect_distract.effskin_a
    strBLOW_BODY_POISON_EFFECT					bodyeffect_poison.effskin_a
    strBLOW_BODY_CURSE_EFFECT					null
    strCONFRONT_BOUND						confront.egp
    strHALFALPHA_EFFECT						halfalpha.effskin_a
    strPET_GEN_EFFECT						birth.egp
    strVEHICLE_GEN_EFFECT						board.egp
    strCRUSHING_BLOW_EFFECT						power_shock08.egp
    strBULLETSELF_EFFECT						bullet_effect.egp
    //
    //------------- Summon Erase Effect ---------------------------------------------------------------------------------
    strERASE_SUMMON_EFFECT  	alpha_sum.effskin_a
    fERASE_SUMMON_BEGIN_TIME 	1.0f
    //------------- -------------------------------- ---------------------------------------------------------------------------------
    //
    // ij¸¯ÅÍ Å¬·¡½ºº° »ó¼ö ¼³Á¤ ÆÄÀÏ
    FIGHTER_M.SETFILE			"class0.classconst"	
    ARMS_M.SETFILE				"class1.classconst"	
    ARCHER_W.SETFILE			"class2.classconst"	
    SPIRIT_W.SETFILE			"class3.classconst"	
    //
    //
    //
    EXTREME_M.SETFILE			"class4.classconst"	
    EXTREME_W.SETFILE			"class5.classconst"	
    //
    FIGHTER_W.SETFILE			"class6.classconst"	
    ARMS_W.SETFILE				"class7.classconst"	
    ARCHER_M.SETFILE			"class8.classconst"	
    SPIRIT_M.SETFILE			"class9.classconst"	
    SCIENCE_M.SETFILE			"classA.classconst"
    SCIENCE_W.SETFILE			"classB.classconst"	
    ASSASSIN_M.SETFILE			"classC.classconst"	
    ASSASSIN_W.SETFILE			"classD.classconst"	
    //
    //
    // ij¸¯Åͺ° Ãʱâ Çü»ó ÆÄÀÏ
    FIGHTER_M.SKINFILE		"o_m2.chf"
    ARMS_M.SKINFILE			"o_m1.chf"
    ARCHER_W.SKINFILE		"o_w1.chf"
    SPIRIT_W.SKINFILE			"o_w2.chf"
    //
    //
    EXTREME_M.SKINFILE		"o_m.chf"
    EXTREME_W.SKINFILE		"o_w.chf"
    //
    FIGHTER_W.SKINFILE		"o_w4.chf"
    ARMS_W.SKINFILE			"o_w3.chf"
    ARCHER_M.SKINFILE		"o_m3.chf"
    SPIRIT_M.SKINFILE			"o_m4.chf"
    SCIENCE_M.SKINFILE 		"o_m5.chf"	//SETFILE-->SKINFILE
    SCIENCE_W.SKINFILE		"o_w5.chf"		//SETFILE-->SKINFILE
    ASSASSIN_M.SKINFILE			"o_m6.chf"
    ASSASSIN_W.SKINFILE			"o_w6.chf"
    //
    //
    // Mini Game - Simple Gamble
    RETURN_RATE			{1.5f,2,3,4,5}
    SUCCESS_RATE			{0.5f,0.4f,0.2f,0.1f,0.05f}
    TIME_LIMIT			60
    SHUFFLE_TIME			2
    MAX_BATTING_MONEY		1000000000 
    //
    //
    //Club DeathMatch
    bCLUB_DEATHMATCH   		0  // ?????? ???? //2k80821, Insert by Dillon
    dwCLUB_DEATHMATCH_MEM	15  // ?????? ???
    dwCLUB_DEATHMATCH_RANK 	0  // ?????? ??
    CLUB_DM_FILE    			CDM01.ini
    //
    // ??? ??? ??
    M_SIMPLE_CAP.CPS   		"m_cos_min_cap.cps"   // ?? ??
    M_SIMPLE_BODY.CPS   		"m_cos_min_body.cps"  // ?? ??
    M_SIMPLE_LEG.CPS   		"m_cos_min_leg.cps"   // ?? ??
    M_SIMPLE_FOOT.CPS   		"m_cos_min_foot.cps"  // ?? ??
    W_SIMPLE_CAP.CPS   		"w_cos_min_cap.cps"   // ?? ??
    W_SIMPLE_BODY.CPS   		"w_cos_min_body.cps"  // ?? ??
    W_SIMPLE_LEG.CPS   		"w_cos_min_leg.cps"   // ?? ??
    W_SIMPLE_FOOT.CPS   		"w_cos_min_foot.cps"  // ?? ??
    M_FIGHT_BOARD    			"M_FIGHT_BOARD.dds"   // ??? ??
    M_ARMS_BOARD    			"M_ARMS_BOARD.dds"   // ??? ??
    M_ARCHER_BOARD    		"M_ARCHER_BOARD.dds"  // ??? ??
    M_SPIRIT_BOARD    		"M_SPIRIT_BOARD.dds"  // ??? ??
    W_FIGHT_BOARD    			"W_FIGHT_BOARD.dds"   // ??? ??
    W_ARMS_BOARD    			"W_ARMS_BOARD.dds"   // ??? ??
    W_ARCHER_BOARD    		"W_ARCHER_BOARD.dds"  // ??? ??
    W_SPIRIT_BOARD    		"W_SPIRIT_BOARD.dds"  // ??? ??
    M_EXTREME_BOARD    		"M_EXTREME_BOARD.dds"  // ??? ?? 
    W_EXTREME_BOARD    		"W_EXTREME_BOARD.dds"  // ??? ??
    M_SCIENCE_BOARD			"M_SCIENTIST_BOARD.dds"			// °úÇкΠ³²ÀÚ
    W_SCIENCE_BOARD			"W_SCIENTIST_BOARD.dds"			// °úÇкΠ¿©ÀÚ
    //
    bCOMBAT_POINT 			1 // CP??? ???? 0 = ??, 1 = ??
    //
    //============ CDM Invincibility Time setting================
    // fCDM_SAFE_TIME  			30.0f //applicate time of invincibility 
    fCDM_SAFE_TIME_ACCRUE  { 10.0f, 20.0f, 30.0f, 40.0f, 50.0f, 60.0f, 70.0f, 80.0f, 90.0f, 100.0f } 
    fCDM_SAFE_TIME_MOVE_SPEED 	5.0f // move speed for invincibility time
    //
    //============Chat System ==============================
    dwCHAT_AREA_CHARGE    		10000  // region chat fee
    dwCHAT_PARTY_RECRUIT_CHARGE  	300000  // recruit party chat fee
    fCHAT_PARTY_RECRUIT_TIME   	120.0f;  // re-use time 
    //
    //============smtm89 ==============================
    nPK_KILL_Combat_Point 		10 // ????,???,CDM?? ??? ???? ???(??,??PK ??)
    bCHAT_EXTEND     			1   // ( 0 OFF, 1 ON )
    //=============NeoMasteI2=============
    //SETTING CAMERA MAPLOGIN
    MAP_CAMERA_X			200
    MAP_CAMERA_Y			600
    MAP_CAMERA_Z			100
    //MAP_CAMERA_Z			-600
    //MAP_CAMERA_LOOK_X		-350.0f
    MAP_CAMERA_LOOK_X		1.0f
    MAP_CAMERA_LOOK_Y		550.0f
    MAP_CAMERA_LOOK_Z		0.0f
    MAP_CAMERA_UP_X		0.0f
    MAP_CAMERA_UP_Y		1.0f
    MAP_CAMERA_UP_Z		0.0f
    //=============NeoMasteI2=============
    //¡Ó˹´àÅàÇÅ Attendance
    ATTENDANCE_LEVEL_LOW 		150
    ATTENDANCE_LEVEL_MAX		255
    //=============NeoMasteI2=============
    //Official Mouse Effect
    strCOMPLETE_NPC_EFFECT  		clearquest.egp
    strTARGET_EFFECT   			add_target.egp
    strCLICK_EFFECT   			move.egp 
    strMINE_EFFECT    			takeit.egp
    strCOMPLATE_ACTIVITY_EFFECT 		success_eff110124.egp
    //new mouse Target SeiferXIII 11/1/12
    strTARGET_EFFECT_ENEMY	add_target_red.egp
    strTARGET_EFFECT_NPC	add_target_blue.egp
    strTARGET_EFFECT_ALLIANCE	add_target_green.egp
    strARROW_EFFECT_ENEMY		target_arrow_red.egp// È­»ìÇ¥ ÀÌÆåÆ®(Àû)
    strARROW_EFFECT_NPC			target_arrow_blue.egp// È­»ìÇ¥ ÀÌÆåÆ®(npc)
    strARROW_EFFECT_ALLIANCE	target_arrow_green.egp// È­»ìÇ¥ ÀÌÆåÆ®(¾Æ±º)
    strCOMPLATE_ACTIVITY_EFFECT 		success_eff110124.egp
    // CP Config Per Hit
    fCPPerHitSkill				30
    fCPMax					8000
    //ITEM RANKING CHECK PIRCE
    ITEM_RANK_0			70000
    ITEM_RANK_1			120000
    ITEM_RANK_2			200000
    ITEM_RANK_3			300000
    ITEM_RANK_4			400000	//Add By NeoMasteI2
    //==========================
    //CHAT MODE COLOR BY SEIFERXIII 8/1/12
    //CHAT MODE				A	R	G	B
    CHAT_NORMAL_COLOR		255,	255,	255,	255 	
    CHAT_PRIVATE_COLOR		255,	255,	215,	0	
    CHAT_GUILD_COLOR		255,	238,	130,	238	
    CHAT_TOALL_COLOR		255,	96,	255,	0	
    CHAT_PARTY_COLOR		255,	127,	255,	212	
    CHAT_ALLIANCE_COLOR	255,	255,	105,	180	
    CHAT_SYSTEM_COLOR		255,	22,	219,	255
    CHAT_ADMIN_COLOR		255,	0,	255,	0
    This Is my default.charclass

  5. #5
    荷希 (糖糖姐姐) AsenDURE is online now
    MemberRank
    Mar 2012 Join Date
    MalaysiaLocation
    758Posts

    Re: [HELP] Starting Freebies

    Quote Originally Posted by Christian1221 View Post
    Code:
    /////////////////////////////////////////////////////////////////////
    // #. RACE Online by bLazer
    // $. 
    /////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////
    // #. ¹öÀüÀº ¹Ýµå½Ã Á¸ÀçÇØ¾ß ÇÕ´Ï´Ù. »èÁ¦ÇÏÁö ¸¶½Ê½Ã¿À.
    //
    VERSION				1
    //
    /////////////////////////////////////////////////////////////////////
    //
    bTESTSERVER			1	// Å×½ºÆ® ¼­¹öÀΰ¡?		//20050822 added by PB
    nMAX_FRIEND_NUMBER		200                //Friend List Num
    //
    //						Çб³ °¹¼ö.	( ½ÃÀÛÀ§Ä¡ Ãʱâ ÁöÁ¤ÈÄ¿¡´Â ¼öÁ¤ ºÒ°¡. )
    wSCHOOLNUM			3
    bTUTORIAL    			0 //  ???? ???? 1??,0???
    wTUTORIA_NUM  			1 // ???? ? ??
    wMAX_CREATE_TUTORIAL		3 // ???? ? ?? ?? ??
    wMAX_TUTORIAL_PLAYER		50 // ???? ? ?? ?? ??? ?? ?
    //
    strSCHOOLNAME00			"SG"
    nidSTARTMAP00			[228,0]
    dwSTARTGATE00			0
    nidTUTORIALMAP00  		[254,0] // ??? ???? ? ??
    dwTUTORIALGATE00  		0  // ??? ???? ? ??? ??
    //
    strSCHOOLNAME01			"MP"
    nidSTARTMAP01			[228,0]
    dwSTARTGATE01			0
    nidTUTORIALMAP01  		[254,0] // ??? ???? ? ??
    dwTUTORIALGATE01  		0  // ??? ???? ? ??? ??
    //
    strSCHOOLNAME02			"Phoenix"
    nidSTARTMAP02			[228,0]
    dwSTARTGATE02			0
    nidTUTORIALMAP02		[254,0] // ??? ???? ? ??
    dwTUTORIALGATE02  		0  // ??? ???? ? ??? ??
    //
    bPARTY_2OTHERSCHOOL		1			// Ÿ Çпø»ý°úÀÇ ÆÄƼ °á¼º °¡´É?
    bCLUB_2OTHERSCHOOL		0			// Ÿ Çпø»ý°úÀÇ Å¬·´ °á¼º °¡´É?
    //
    strCLASS_INIT_0			"ironfist_m_1.charset","blademaster_m_1.charset","bowmaster_w_1.charset","elementalist_w_1.charset","cleric_m_1.charset","cleric_w_1.charset","ironfist_w_1.charset","blademaster_w_1.charset","bowmaster_m_1.charset","elementalist_m_1.charset","gunslinger_m_1.charset","gunslinger_w_1.charset","destroyer_m_1.charset","destroyer_w_1.charset"
    strCLASS_INIT_1			"ironfist_m_2.charset","blademaster_m_2.charset","bowmaster_w_2.charset","elementalist_w_2.charset","cleric_m_2.charset","cleric_w_2.charset","ironfist_w_2.charset","blademaster_w_2.charset","bowmaster_m_2.charset","elementalist_m_2.charset","gunslinger_m_2.charset","gunslinger_w_2.charset","destroyer_m_2.charset","destroyer_w_2.charset"
    strCLASS_INIT_2			"ironfist_m_3.charset","blademaster_m_3.charset","bowmaster_w_3.charset","elementalist_w_3.charset","cleric_m_3.charset","cleric_w_3.charset","ironfist_w_3.charset","blademaster_w_3.charset","bowmaster_m_3.charset","elementalist_m_3.charset","gunslinger_m_3.charset","gunslinger_w_3.charset","destroyer_m_3.charset","destroyer_w_3.charset"
    //
    //
    fDISPRICE			0.3f
    wMAXITEM_AGE			120
    wMAXITEM_HOLD			10
    wMAXMOB_TRACKING		8
    wSERVER_NORMAL		40		//	¼­¹ö º¸Åë Ç¥½Ã.
    wSERVER_CONGEST		70		//	¼­¹ö È¥Àâ Ç¥½Ã.
    //
    //
    fCHAR_HEIGHT			18,17,17,16,17,16,18,17,18,18,17,16,19,18
    //
    //				[MID,SID]
    sNID_STARTMAP			[0,0]		// ±âº» ºÎȰ À§Ä¡.
    dwSTART_GATE			0		// ±âº» ºÎȰ °³ÀÌÆ®.
    wMAX_LEVEL			250		// ·¾¹ë ÃÖ´ë Á¦ÇÑ.
    wMAX_EXTREME_LEVEL		250		// EX level setting
    wLVL_STATS_P			3		// ·¾¾÷´ç ½ºÅÈ Æ÷ÀÎÆ® ºÎ¿©°ª.
    wLVL_2ndSTATS_P			3
    wLVL_SKILL_P			3
    wLVL_2ndSKILL_P			3
    fLVL_EXP_G			50		// ·¾¾÷ °æÇèÄ¡ »êÃâ¿¡ ÇÊ¿äÇÑ È¯»ê ÆÑÅÍ G.
    fLVL_EXP_S			1.4		// ·¾¾÷ °æÇèÄ¡ »êÃâ¿¡ ÇÊ¿äÇÑ È¯»ê ÆÑÅÍ S.
    //
    fREC_EXP_RATE			2.5		// »ó´ë¹æÀ» ȸº¹½ÃÄÑ ÁÙ¶§ ȹµæÇÏ´Â °æÇèÄ¡ÀÇ ¹èÀ².
    fKILL_EXP_RATE			0f		// Á×À϶§ °æÇèÄ¡ °¨¼ÒÀ².
    //
    				//1  10    20    30    40    50    60    70    80    90    100   110   120   130   140   150   160   170   180   190   200   210   220   230   240   250   260   270   280   290
    fDIE_DECEXP			{0,4.5f,3.0f,2.2f,1.5f,1.5f,1.3f,1.3f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.9f,0.8f,0.8f,0.8f,0.8f,0.8f}
    fDIE_RECOVERYEXP		{0,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f,0.5f}
    fEXP_RATE_MONEY		{0,3.0f,4.0f,5.0f,7.0f,7.0f,7.5f,7.5f,7.5f,8.5f,8.5f,8.5f,8.5f,9.5f,9.5f,9.5f,9.5f,9.5f,11.0f,12.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f,5.0f}
    //
    //---------------------------------------------------------------------------------------[¿¬¸¶]
    wGRADE_MAX			15		//	ÇöÀç ÃÖ°í ¿¬¸¶¼öÄ¡ Á¦ÇÑ(Max 15).	//2K80430 Insert by Dillon
    						//  10   11   12   13   14   15
    wUSE_GRADE_NUM		{    1,   1,   2,   2,   3   }
    wDAMAGE_GRADE			3			//	ÇÑ µî±Þ´ç Áõ°¡ °ø°Ý·Â ¼öÄ¡.
    wDEFENSE_GRADE		2			//	ÇÑ µî±Þ´ç Áõ°¡ ¹æ¾î·Â ¼öÄ¡.
    fDAMAGE_GRADE			10			//	ÇÑ µî±Þ´ç Áõ°¡[À²] °ø°Ý·Â ¼öÄ¡.
    fDEFENSE_GRADE			14			//	ÇÑ µî±Þ´ç Áõ°¡[À²] ¹æ¾î·Â ¼öÄ¡.
    fDAMAGE_GRADE_TOP		{  1.5f, 1.7f, 1.9f, 2.1f, 2.3f} //edited by BlazER
    fDEFENSE_GRADE_TOP		{  1.45f, 1.22f, 1.28f, 1.35f, 1.52f} //edited by BlazER
    wRESIST_FIRE_GRADE		1			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(È­) ¼öÄ¡.
    wRESIST_ICE_GRADE		1 			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(ºù) ¼öÄ¡.
    wRESIST_ELEC_GRADE		1			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Àü) ¼öÄ¡.
    wRESIST_POISON_GRADE		1			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(µ¶) ¼öÄ¡.
    wRESIST_SPIRIT_GRADE		1			//	ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Á¤) ¼öÄ¡.
    //---------------------------------------------------------------------------------------[¿¬¸¶]
    //
    wMAXATRANGE_SHORT		3			// ±ÙÁ¢ °ø°Ý°Å¸®
    fPUSHPULL_VELO			65.0f		// ¹Ð°Å³ª ´ç±æ¶§ À̵¿ ¼Óµµ.
    //
    fMOB_TRACING			110.0f		// ¸÷ ÃßÀû °Å¸®.
    //
    fLOW_SEED_DAMAGE		0.10f		// damage µé¾î°¥¶§ ÃÖÀú ¼ö¿ë damage ºñÀ².
    fCONFT_SPTY_EXP			0.001f		// Çб³°£ ÆÄƼ´ë·Ã¿¡¼­ ½Â¸®½Ã exp ½ÀµæÀ².
    //
    wBODYRADIUS			4			// ij¸¯ÀÇ ¸öü ¹Ý°æ
    fREACT_VALID_SCALE		30.0f		// ¾×¼ÇÀÇ À¯È¿ °Å¸® ÆÑÅÍ
    fUNIT_TIME			1.0			// ȸº¹ ´ÜÀ§ ½Ã°£
    fHP_INC_PER			0.002		// ´ÜÀ§ ½Ã°£´ç HP ȸº¹À²
    fMP_INC_PER			0.004		// ´ÜÀ§ ½Ã°£´ç MP ȸº¹À²
    fSP_INC_PER			0.004		// ´ÜÀ§ ½Ã°£´ç SP ȸº¹À²
    //
    fHP_INC				0.3			// ´ÜÀ§ ½Ã°£´ç HP ȸº¹
    fMP_INC				0.9			// ´ÜÀ§ ½Ã°£´ç MP ȸº¹
    fSP_INC				1.2			// ´ÜÀ§ ½Ã°£´ç SP ȸº¹
    //
    fRESIST_PHYSIC_G			0.1			// ¹°¸® °ø°Ý½Ã ¼Ó¼º ÀúÇ×Ä¡ Àû¿ë ºñÀ².
    fRESIST_G			0.67			// ¸¶¹ý °ø°Ý½Ã ¼Ó¼º ÀúÇ×Ä¡ Àû¿ë ºñÀ².
    wBASIC_DIS_SP			1
    //
    fLOWSP_MOTION			0.20f		//	½ºÅ¹̳ª (%) º¸´Ù ÀÛÀ»¶§ ¸ð¼Ç ó¸®.
    fLOWSP_DAMAGE			0.60f		//	½ºÅ¹̳ª ºÎÁ·½Ã ´ë¹ÌÁö °¨¼ÒÀ².
    fLOWSP_HIT_DROP			0.25f		//	½ºÅ¹̳ª ºÎÁ·½Ã ¸íÁßÀ² °¨¼ÒÀ².
    fLOWSP_AVOID_DROP		0.50f		//	½ºÅ¹̳ª ºÎÁ·½Ã ȸÇÇÀ² °¨¼ÒÀ².
    dwACCEPT_LOWERSTATS		15			//	stats ºÎÁ·ºÐÀ» ½ºÅ¹̳ª·Î Ä¿¹öÇÒ ¼ö ÀÖ´Â °¡¿ë Çѵµ. ( °ø°Ý ¹«±â¿¡ ÇÑÇÔ. )
    //
    fDAMAGE_DEC_RATE		75000.0f		//	´ë¹ÌÁö Èí¼öÀ²(¹Ýºñ·Ê)
    fDAMAGE_GRADE_K		8.0f		//	(±âº»°ø°Ý+¿¬¸¶µî±Þ) ´ë¹ÌÁö ¹Ý¿µÀ².(¹Ýºñ·Ê)
    //
    //============== Ÿ°ÝºÎºÐ ¼³Á¤=================================
    dwCRITICAL_DAMAGE		120			//	Å©¸®Æ¼Äà µ¥¹ÌÁö ºñÀ² //Insert by Dillon, 2k90211
    dwCRITICAL_MAX			40			//	Å©¸®Æ¼Äà Ȯ·ü MAX¼öÄ¡ //
    dwCRUSHING_BLOW_DAMAGE	150			//	°­ÇÑŸ°Ý µ¥¹ÌÁö ºñÀ² // 
    dwCRUSHING_BLOW_MAX		40			//	°­ÇÑŸ°Ý È®·ü // 
    fCRUSH_BLOW_RANGE		10.0f		//	°­ÇÑŸ°Ý ¹Ð·Á³ª´Â °Å¸®
    //=============================================================
    fCONFRONT_TIME			1800.0f		//	´ë·Ã Á¦ÇÑ ½Ã°£.
    fCONFRONT_ELAP			20.0f		//	¿¬¼Ó ´ë·Ã ¹æÁö Áö¿¬ ½Ã°£.
    dwCONFRONT_MAX		3			//	¿¬¼Ó ´ë·Ã ÃÑ °¡´É Ƚ¼ö.
    fCONFRONT_RESET		300.0f		//	¿¬¼Ó ´ë·Ã ¹æÁö (ÃѰ¡´ÉȽ¼ö) ¸®¼Â ½Ã°£.
    fCONFRONT_ONE_DIST		140.0f		//	´ë·Ã °Å¸® Á¦ÇÑ.
    fCONFRONT_PY_DIST		250.0f		//	ÆÄƼ ´ë·Ã °Å¸® Á¦ÇÑ.
    fCONFRONT_CLB_DIST		350.0f		//	Ŭ·´ ´ë·Ã °Å¸® Á¦ÇÑ.
    //
    nCONFRONT_WIN_LP		0			//	´ë·Ã ½Â¸® living point
    nCONFRONT_LOSS_LP		0			//	´ë·Ã ÆÐ¹è living point
    //
    nCONFRONT_CLB_WIN_LP		0			//	Ŭ·´ ´ë·Ã ½Â¸® living point
    nCONFRONT_CLB_WIN_LP		0			//	Ŭ·´ ´ë·Ã ÆÐ¹è living point
    //
    wCONFRONT_SCHOOL_LIMIT_NUM	4		//	Çб³°£ ´ë·Ã ÃÖ¼Ò Àοø.
    wCONFRONT_SCHOOL_LIMIT_LEVEL	20		//	Çб³°£ ´ë·Ã ÃÖ¼Ò ·¹º§.
    fCONFRONT_SCHOOL_EXP_SCALE	2.2f	//	Çб³°£ ´ë·Ã½Ã ½Àµæ °æÇèÄ¡ Áõ°¡À². ( ex 1.5 ÀÏ °æ¿ì 150% Áõ°¡ )
    wCONFRONT_SCHOOL_WIN_NUM	100		//	ÃÖ°í ½Â¼ö Çб³ ¼±¹ß ÃÖ¼Ò ½Â¼ö.
    wCONFRONT_SCHOOL_WIN_RATE	30		//	ÃÖ°í ½Â¼ö Çб³ ¼±¹ß ÃÖ¼Ò ½ÂÀ².
    fCONFRONT_SCHOOL_GENITEM	1.2f	//	ÃÖ°í ½Â¼ö Çб³¿¡°Ô ¾ÆÀÌÅÛ µå·Ó Áõ°¡À².
    //
    //
    wCONFT_RC_TYPE			{ 0, 4, 6, 8, 10, 12, 16, 20, 30, 65535 }
    wCONFT_STATE_TYPE		{ 1.0f, 1.2f, 1.5f, 1.6f, 2.0f, 2.5f, 3.0f, 4.0f }
    //
    //
    //				   -1    0    1   2  3    4    5    6    7    8
    nSTATEBLOW_LEVEL		{ +10,  +8,  +6, +3, 0,  -2,  -4,  -6,  -8,  -10 }
    //
    //
    //
    //
    bOLD_EXP_GEN			0	// 1= ±¸°è»ê½Ä, 0= ½Å°è»ê½Ä
    //
    //				 -7 -6 -5  -4  -3  -2  -1  +0  +1  +2  +3  +4  +5   +6   +7   +8
    wEXPTABLE			{ 0, 2, 6, 10, 12, 16, 20, 30, 45, 63, 84, 108, 135, 165, 198, 234 }
    //
    //				-30   -29   -28   -27   -26   -25   -24   -23   -22   -21   -20   -19   -18   -17   -16   -15   -14   -13   -12   -11   -10    -9    -8    -7    -6    -5    -4    -3    -2    -1    0     +1    +2    +3    +4    +5    +6    +7    +8    +9    +10   +11   +12   +13   +14   +15   +16   +17   +18   +19   +20   +21   +22   +23   +24   +25   +26   +27   +28   +29   +30
    fEXP_RATE_TABLE			0.0f, 0.1f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 0.95f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f
    //
    fPARTYEXPRANGE			140			//	ÆÄƼ °æÇèÄ¡ ¼ö½ÅÀÌ °¡´ÉÇÑ ÃÖ´ë °Å¸®.
    fPARTYEXP_S			0.006f		//	ÆÄƼ °æÇèÄ¡ ºÐ¹è½Ã ·¹º§Â÷ÀÌ¿¡ µû¸¥ °¨¼ÒºñÀ².
    //							1    2    3    4    5    6    7    8   
    aPARTYEXP_ONE			{ 100, 140, 195, 220, 250, 270, 294, 320, 340, 360, 380, 390, 400, 420, 440 }	//%
    //
    aPARTYKILLEXP_ONE		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }	//%
    //
    //
    dwCLUB_PARTYNUM		5
    dwCLUB_DISSOLUTION_DAY		1
    dwCLUB_JOINBLOCK_DAY		1
    dwCLUB_ALLIANCE_SEC		24	//	??? ????.
    dwCLUB_ALLIANCE_DIS		24	//	??? ????.
    dwCLUB_ALLIANCE_NUM		3	//	?? ?? ??.
    dwMAX_CLUBRANK			6
    //
    //--------------------------------------------------------------------[Ŭ·´ ¹èƲ]
    bCLUB_BATTLE			1	
    dwCLUB_BATTLE_MAX		5	
    dwCLUB_BATTLE_RANK		5	
    //dwCLUB_BATTLE_TIME		30		
    dwCLUB_BATTLE_TIMEMIN		10		
    dwCLUB_BATTLE_TIMEMAX		1440	
    dwCLUB_BATTLE_GUID_TIME		10	
    dwCLUB_BATTLE_DIS_TIME		5	
    bClub_BATTLE_ALLIANCE		0	
    //--------------------------------------------------------------------
    //
    GLCLUBRANK_1			{  30,   0, 1000000, 15 }
    GLCLUBRANK_2			{  45,   0, 2000000, 20 }
    GLCLUBRANK_3			{  60,   0, 3500000, 30 }
    GLCLUBRANK_4			{  80,   0, 5000000, 40 }
    GLCLUBRANK_5			{ 100,  0, 7000000, 60 }
    GLCLUBRANK_6			{ 120,  0, 10000000, 80 }
    //
    //---------------------------------------------------------------- [ ¹èÀ² ¼³Á¤ ]
    fEXP_SCALE				400.0f
    fMONEY_DROP_SCALE		500.0f
    fITEM_DROP_SCALE		30.0f
    fITEM_DROP_LOWER_SCALE	20.0f
    //----------------------------------------------------------------
    //
    bPK_MODE			1
    nPK_LIMIT_LEVEL			20
    nPK_LIMIT_DX_LEVEL		10
    nPK_TRY_POINT			-1
    nPK_KILL_POINT			-9
    nPK_TRY_LIVING_POINT		0
    nPK_KILL_LIVING_POINT		0
    fNONPK_ITEM_DROP		1	//	pk·Î Á×¾úÀ»¶§ ¾ÆÀÌÅÜ µå·ÓÀ²(%) 0~100
    fPK_ITEM_DROP			4	//	ÀϹÝÀûÀ¸·Î Á×¾úÀ»¶§ ¾ÆÀÌÅÜ µå·ÓÀ²(%) 0~100
    //
    //	 ( pk level : 0 ~ 4 )
    //	0 - ÀϹÝÇлý
    //	1 - ºÒ·®Çлý
    //	2 - »ìÀÎÀÚ
    //	3 - »ìÀθ¶
    //	4 - »ìÀαÍ
    //
    dwPK_RECALL_ENABLE_LEVEL	3	//	±Íȯ »ç¿ë °¡´É ·¹º§ ¼³Á¤.
    dwPK_DRUG_ENABLE_LEVEL		4	//	ȸº¹¾à 
    //
    fPK_JUSTNESS_TIME		60.0f
    //
    PK_NORMAL_NAME_COLOR	255,255,255,255
    fPK_POINT_DEC_RATE		1200.0f
    fPK_POINT_DEC_PHY		0.35f // PK ½Ã °¨¼ÒÇÏ´Â µ¥¹ÌÁö (¹°¸®)
    fPK_POINT_DEC_MAGIC		0.32f // PK ½Ã °¨¼ÒÇÏ´Â µ¥¹ÌÁö (¸¶¹ý)
    //
    //				pk level, R,G,B,A, pk point, name, kill exp drop rate, item drop num, item drop rate, buy rate, sale rate
    SPLAYERKILL			{5,255,255,255,0,-20,"Normal",120.0f,1,10.0f,130.0f,90.0f}
    SPLAYERKILL			{4,255,255,178,0,-80,"Bad",140.0f,1,20.0f,130.0f,90.0f}
    SPLAYERKILL			{3,255,255,153,0,-160,"Killer",180.0f,2,30.0f,130.0f,90.0f}
    SPLAYERKILL			{2,255,255,102,0,-300,"Crazy",240.0f,2,40.0f,130.0f,90.0f}
    SPLAYERKILL			{1,255,235,0,0,-UINT_MAX,"Mad",350.0f,3,50.0f,130.0f,90.0f}
    //
    //--------------------------------------------------------------------[¼±µµÁö¿ª¼³Á¤]
    //
    GUIDANCE_FILE			guid01.ini
    GUIDANCE_FILE			guid02.ini
    GUIDANCE_FILE			guid03.ini
    GUIDANCE_FILE			guid04.ini
    //
    fMAX_COMMISSION			15		//	ÃÖ´ë ¼±µµ Áö¿ª ¼ö¼ö·á Á¦ÇÑ.
    fDEFAULT_COMMISSION		5		//	ºñ ¼±µµ Áö¿ªÀÇ ¼ö¼ö·á.
    fEARNING_RATE			0.7f	//	¼ö¼ö·á ¼öÀÍÀ².
    fEARNING_RATE_NPC  		 0.8f // NPC called fee, profit rate
    fCDCERTIFY_DIST			30		//	ÀÎÁõ °¡´É °Å¸®.
    fCDCERTIFY_TIME			60		//	ÀÎÁõ ¼Ò¿ä ½Ã°£.
    //
    //--------------------------------------------------------------------
    //
    //--------------------------------------------------------------------[school pk event use]
    bSCHOOL_FREE_PK_ALWAYS	0		//	Çпø°£ ÇÁ¸® pk Ç×»ó °¡´É ¿©ºÎ.
    bSCHOOL_FREE_PK		1		//	Çпø°£ ÇÁ¸® pk on/off.
    bSCHOOL_FREE_PK_TIME_REAL	0		//	Çпø°£ ÇÁ¸® pk ¼³Á¤ ½Ã°£ ( on : ½ÇÁ¦ ½Ã°£, off : °ÔÀӽð£ )
    bSCHOOL_FREE_PK_Z_FORCED	0		//	Çпø°£ ÇÁ¸® pk °­Á¦ °ø°Ý ( z key »ç¿ë on, off )
    dwSCHOOL_FREE_PK_TIME_START	21		//	Çпø°£ ÇÁ¸® pk ½ÃÀÛ ½Ã°£.
    dwSCHOOL_FREE_PK_TIME_TERM	6		//	Çпø°£ ÇÁ¸® pk Áö¼Ó ½Ã°£.
    fSCHOOL_FREE_PK_ITEM_DROP	5		//	Çпø°£ ÇÁ¸® pk ¾ÆÀÌÅÛ µå·ÓÀ² °¡»ê°ª. ( ±âº» µå·ÓÀ² + °¡»ê°ª. )
    //--------------------------------------------------------------------
    //
    bENCHANT_TERMINATE_ITEM	1		//	ÀÎþƮ½Ã ¾ÆÀÌÅÛ ÆÄ¼Õ °¡´É.
    //
    //--------------------------------------------------------------------[±â´É ¼³Á¤]
    bMONEY_DROP2FIELD		0		//	µ· ¹Ù´Ú¿¡ ¹ö¸®±â °¡´É ¿©ºÎ.
    //
    //--------------------------------------------------------------------[¿¬¸¶ È®À²]
    //							    0    1    2    3      4        5       6       7       8
    fGRADE_RATE			{ 100, 100, 100, 100, 90.00f, 80.00f, 80.00f, 60.00f, 60.00f  ,60.00f,60.00f,60.00f,60.00f,60.00f,60.00f ,45.00f, 45.00f, 30.00f, 30.00f, 20.00f, 20.00f, 10.00f, 10.00f, 5.00f, 5.00f, 5.00f, 2.00f, 2.00f, 1.00f, 1.00f }
    fGRADE_RESET_RATE						{   0,   0,   0,   0, 0.00f, 10.00f, 10.00f, 10.00f, 10.00f ,10.00f,10f,10f,10f,10f,10f ,15.00f, 15.00f, 10.00f, 10.00f, 20.00f, 20.00f, 20.00f, 20.00f, 20.00f, 30.00f, 30.00f, 30.00f, 30.00f, 10.00f, 10.00f }
    fGRADE_TERMINATE_RATE						{   0,   0,   0,   0, 0.00f, 5.00f, 5.00f, 5.00f, 5.00f  ,5.00f	,5f	,5f	,5f	,5f	,5f ,   5.00f, 5.00f, 5.00f, 10.00f, 10.00f, 10.00f, 10.00f, 10.00f, 10.00f, 10.00f,10.00f, 10.00f, 5.00f, 5.00f, 5.00f }
    //
    fGRADE_ITEMOPTION_INC_GRINDINGRATE { 0, 0, 0, 0, 6.00f, 5.00f, 4.00f, 3.00f, 3.00f, 2.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }  // ??? ?? ?? ?? - 20100517 Insert by Dillon
    nGRADE_ITEMOPTION_ANTIRESET  	{ 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }  // ??? ?? ?? ?? (2? ???? ??? 2?? ??) - 20100517 Insert by Dillon
    //
    //--------------------------------------------------------------------[??? ?? ???]
    ITEM_SEARCH_MONEY_COLOR0  	{255,255,255} // ??? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR1  	{255,255,255} // ??? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR2  	{135,206,205} // ???? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR3  	{0,196,161}   // 10??? ?? - 20100517 Insert by Dillon
    //
    //--------------------------------------------------------------------[»ç¿îµå ¼³Á¤]
    strGRINDING_SUCCEED		06000199.wav	//	¿¬¸¶ ¼º°ø.
    strGRINDING_FAIL			06000195.wav	//	¿¬¸¶ ½ÇÆÐ.
    strGRINDING_RESET		02000207.wav	//	¿¬¸¶ ¸®¼Â.
    strGRINDING_BROKEN		06000211.wav	//	¿¬¸¶ ÆÄ±«.
    strGAMBLING_SHUFFLE		gambleshuffle.wav	//	Ȧ¦ ¼¯±â.
    strGAMBLING_WIN			gamblewin.wav		//	Ȧ¦ ¼º°ø.
    strGAMBLING_LOSE			gamblelose.wav		//	Ȧ¦ ½ÇÆÐ.
    strITEMDROP_SUIT			07000567.wav	//	µå¶ø ÀǺ¹.
    strITEMDROP_WAPON		07000555.wav	//	µå¶ø ¹«±â.
    strITEMDROP_SHOES		07000565.wav	//	µå¶ø ½Å¹ß.
    strITEMDROP_RING			07000562.wav	//	µå¶ø ¹ÝÁö.
    strITEMDROP_QBOX		05000202.wav	//	µå¶ø ?¹Ú½º.
    strITEMDROP_SCROLL		07000571.wav	//	µå¶ø ½ºÅ³ ½ºÅ©·Ñ.
    strITEMDROP_COIN			07000560.wav	//	µå¶ø µ·.
    strITEMDROP_DRUGS		07000568.wav	//	µå¶ø ¾àǰ·ù.
    strPICKUP_ITEM			07000570.wav	//	¾ÆÀÌÅÛ Áݱâ.
    strQITEM_FACT			05000203.wav	//	?¹Ú½º Áݱâ.
    //
    //--------------------------------------------------------------------[È¿°ú ¼³Á¤]
    strSELECT_CHAR							CHS_ON.egp
    strREBIRTH_EFFECT						charac_birth.egp
    strLEVELUP_EFFECT						level_up.egp
    strSRIKE_ELMT_EFFECT						sk_normal.egp,	sk_fire.egp,	sk_ice.egp,	sk_electric.egp,	sk_poison.egp,	sk_stone.egp,	sk_ice.egp,	sk_electric.egp,	sk_poison.egp
    strAMBIENT_EFFECT						ambient.effskin_a
    strERASE_EFFECT							alpha.effskin_a
    strSKILL_LEARN_EFFECT						skill_learn.egp
    strSKILL_UP_EFFECT						skill_up.egp
    strQUEST_START							Quest_In.egp
    strQUEST_END_SUCCEED						Quest_solv.egp
    strQUEST_END_FAIL						Quest_fail.egp
    strMOB_GEM_EFFECT						mob_birth.egp
    strMOB_DIE_BLOOD						mob_blood.egp
    strBLOW_NUMB_EFFECT						PAYNE_LIGHT_P.egp
    strBLOW_STUN_EFFECT						null
    strBLOW_STONE_EFFECT						payne_stone_p.egp
    strBLOW_BURN_EFFECT						PAYNE_FIRE_P.egp
    strBLOW_FROZEN_EFFECT						PAYNE_ICE_P.egp
    strBLOW_FROZEN_EFFECT						PAYNE_ICE_P.egp
    strBLOW_POISON_EFFECT						PAYNE_POISON_P.egp
    strBLOW_CURSE_EFFECT						null
    strBLOW_BODY_NUMB_EFFECT					bodyeffect_palsy.effskin_a
    strBLOW_BODY_STUN_EFFECT					bodyeffect_faint.effskin_a
    strBLOW_BODY_STONE_EFFECT					bodyeffect_stone.effskin_a
    strBLOW_BODY_BURN_EFFECT					null
    strBLOW_BODY_FROZEN_EFFECT					bodyeffect_ice.effskin_a
    strBLOW_BODY_MAD_EFFECT						bodyeffect_distract.effskin_a
    strBLOW_BODY_POISON_EFFECT					bodyeffect_poison.effskin_a
    strBLOW_BODY_CURSE_EFFECT					null
    strCONFRONT_BOUND						confront.egp
    strHALFALPHA_EFFECT						halfalpha.effskin_a
    strPET_GEN_EFFECT						birth.egp
    strVEHICLE_GEN_EFFECT						board.egp
    strCRUSHING_BLOW_EFFECT						power_shock08.egp
    strBULLETSELF_EFFECT						bullet_effect.egp
    //
    //------------- Summon Erase Effect ---------------------------------------------------------------------------------
    strERASE_SUMMON_EFFECT  	alpha_sum.effskin_a
    fERASE_SUMMON_BEGIN_TIME 	1.0f
    //------------- -------------------------------- ---------------------------------------------------------------------------------
    //
    // ij¸¯ÅÍ Å¬·¡½ºº° »ó¼ö ¼³Á¤ ÆÄÀÏ
    FIGHTER_M.SETFILE			"class0.classconst"	
    ARMS_M.SETFILE				"class1.classconst"	
    ARCHER_W.SETFILE			"class2.classconst"	
    SPIRIT_W.SETFILE			"class3.classconst"	
    //
    //
    //
    EXTREME_M.SETFILE			"class4.classconst"	
    EXTREME_W.SETFILE			"class5.classconst"	
    //
    FIGHTER_W.SETFILE			"class6.classconst"	
    ARMS_W.SETFILE				"class7.classconst"	
    ARCHER_M.SETFILE			"class8.classconst"	
    SPIRIT_M.SETFILE			"class9.classconst"	
    SCIENCE_M.SETFILE			"classA.classconst"
    SCIENCE_W.SETFILE			"classB.classconst"	
    ASSASSIN_M.SETFILE			"classC.classconst"	
    ASSASSIN_W.SETFILE			"classD.classconst"	
    //
    //
    // ij¸¯Åͺ° Ãʱâ Çü»ó ÆÄÀÏ
    FIGHTER_M.SKINFILE		"o_m2.chf"
    ARMS_M.SKINFILE			"o_m1.chf"
    ARCHER_W.SKINFILE		"o_w1.chf"
    SPIRIT_W.SKINFILE			"o_w2.chf"
    //
    //
    EXTREME_M.SKINFILE		"o_m.chf"
    EXTREME_W.SKINFILE		"o_w.chf"
    //
    FIGHTER_W.SKINFILE		"o_w4.chf"
    ARMS_W.SKINFILE			"o_w3.chf"
    ARCHER_M.SKINFILE		"o_m3.chf"
    SPIRIT_M.SKINFILE			"o_m4.chf"
    SCIENCE_M.SKINFILE 		"o_m5.chf"	//SETFILE-->SKINFILE
    SCIENCE_W.SKINFILE		"o_w5.chf"		//SETFILE-->SKINFILE
    ASSASSIN_M.SKINFILE			"o_m6.chf"
    ASSASSIN_W.SKINFILE			"o_w6.chf"
    //
    //
    // Mini Game - Simple Gamble
    RETURN_RATE			{1.5f,2,3,4,5}
    SUCCESS_RATE			{0.5f,0.4f,0.2f,0.1f,0.05f}
    TIME_LIMIT			60
    SHUFFLE_TIME			2
    MAX_BATTING_MONEY		1000000000 
    //
    //
    //Club DeathMatch
    bCLUB_DEATHMATCH   		0  // ?????? ???? //2k80821, Insert by Dillon
    dwCLUB_DEATHMATCH_MEM	15  // ?????? ???
    dwCLUB_DEATHMATCH_RANK 	0  // ?????? ??
    CLUB_DM_FILE    			CDM01.ini
    //
    // ??? ??? ??
    M_SIMPLE_CAP.CPS   		"m_cos_min_cap.cps"   // ?? ??
    M_SIMPLE_BODY.CPS   		"m_cos_min_body.cps"  // ?? ??
    M_SIMPLE_LEG.CPS   		"m_cos_min_leg.cps"   // ?? ??
    M_SIMPLE_FOOT.CPS   		"m_cos_min_foot.cps"  // ?? ??
    W_SIMPLE_CAP.CPS   		"w_cos_min_cap.cps"   // ?? ??
    W_SIMPLE_BODY.CPS   		"w_cos_min_body.cps"  // ?? ??
    W_SIMPLE_LEG.CPS   		"w_cos_min_leg.cps"   // ?? ??
    W_SIMPLE_FOOT.CPS   		"w_cos_min_foot.cps"  // ?? ??
    M_FIGHT_BOARD    			"M_FIGHT_BOARD.dds"   // ??? ??
    M_ARMS_BOARD    			"M_ARMS_BOARD.dds"   // ??? ??
    M_ARCHER_BOARD    		"M_ARCHER_BOARD.dds"  // ??? ??
    M_SPIRIT_BOARD    		"M_SPIRIT_BOARD.dds"  // ??? ??
    W_FIGHT_BOARD    			"W_FIGHT_BOARD.dds"   // ??? ??
    W_ARMS_BOARD    			"W_ARMS_BOARD.dds"   // ??? ??
    W_ARCHER_BOARD    		"W_ARCHER_BOARD.dds"  // ??? ??
    W_SPIRIT_BOARD    		"W_SPIRIT_BOARD.dds"  // ??? ??
    M_EXTREME_BOARD    		"M_EXTREME_BOARD.dds"  // ??? ?? 
    W_EXTREME_BOARD    		"W_EXTREME_BOARD.dds"  // ??? ??
    M_SCIENCE_BOARD			"M_SCIENTIST_BOARD.dds"			// °úÇкΠ³²ÀÚ
    W_SCIENCE_BOARD			"W_SCIENTIST_BOARD.dds"			// °úÇкΠ¿©ÀÚ
    //
    bCOMBAT_POINT 			1 // CP??? ???? 0 = ??, 1 = ??
    //
    //============ CDM Invincibility Time setting================
    // fCDM_SAFE_TIME  			30.0f //applicate time of invincibility 
    fCDM_SAFE_TIME_ACCRUE  { 10.0f, 20.0f, 30.0f, 40.0f, 50.0f, 60.0f, 70.0f, 80.0f, 90.0f, 100.0f } 
    fCDM_SAFE_TIME_MOVE_SPEED 	5.0f // move speed for invincibility time
    //
    //============Chat System ==============================
    dwCHAT_AREA_CHARGE    		10000  // region chat fee
    dwCHAT_PARTY_RECRUIT_CHARGE  	300000  // recruit party chat fee
    fCHAT_PARTY_RECRUIT_TIME   	120.0f;  // re-use time 
    //
    //============smtm89 ==============================
    nPK_KILL_Combat_Point 		10 // ????,???,CDM?? ??? ???? ???(??,??PK ??)
    bCHAT_EXTEND     			1   // ( 0 OFF, 1 ON )
    //=============NeoMasteI2=============
    //SETTING CAMERA MAPLOGIN
    MAP_CAMERA_X			200
    MAP_CAMERA_Y			600
    MAP_CAMERA_Z			100
    //MAP_CAMERA_Z			-600
    //MAP_CAMERA_LOOK_X		-350.0f
    MAP_CAMERA_LOOK_X		1.0f
    MAP_CAMERA_LOOK_Y		550.0f
    MAP_CAMERA_LOOK_Z		0.0f
    MAP_CAMERA_UP_X		0.0f
    MAP_CAMERA_UP_Y		1.0f
    MAP_CAMERA_UP_Z		0.0f
    //=============NeoMasteI2=============
    //¡Ó˹´àÅàÇÅ Attendance
    ATTENDANCE_LEVEL_LOW 		150
    ATTENDANCE_LEVEL_MAX		255
    //=============NeoMasteI2=============
    //Official Mouse Effect
    strCOMPLETE_NPC_EFFECT  		clearquest.egp
    strTARGET_EFFECT   			add_target.egp
    strCLICK_EFFECT   			move.egp 
    strMINE_EFFECT    			takeit.egp
    strCOMPLATE_ACTIVITY_EFFECT 		success_eff110124.egp
    //new mouse Target SeiferXIII 11/1/12
    strTARGET_EFFECT_ENEMY	add_target_red.egp
    strTARGET_EFFECT_NPC	add_target_blue.egp
    strTARGET_EFFECT_ALLIANCE	add_target_green.egp
    strARROW_EFFECT_ENEMY		target_arrow_red.egp// È­»ìÇ¥ ÀÌÆåÆ®(Àû)
    strARROW_EFFECT_NPC			target_arrow_blue.egp// È­»ìÇ¥ ÀÌÆåÆ®(npc)
    strARROW_EFFECT_ALLIANCE	target_arrow_green.egp// È­»ìÇ¥ ÀÌÆåÆ®(¾Æ±º)
    strCOMPLATE_ACTIVITY_EFFECT 		success_eff110124.egp
    // CP Config Per Hit
    fCPPerHitSkill				30
    fCPMax					8000
    //ITEM RANKING CHECK PIRCE
    ITEM_RANK_0			70000
    ITEM_RANK_1			120000
    ITEM_RANK_2			200000
    ITEM_RANK_3			300000
    ITEM_RANK_4			400000	//Add By NeoMasteI2
    //==========================
    //CHAT MODE COLOR BY SEIFERXIII 8/1/12
    //CHAT MODE				A	R	G	B
    CHAT_NORMAL_COLOR		255,	255,	255,	255 	
    CHAT_PRIVATE_COLOR		255,	255,	215,	0	
    CHAT_GUILD_COLOR		255,	238,	130,	238	
    CHAT_TOALL_COLOR		255,	96,	255,	0	
    CHAT_PARTY_COLOR		255,	127,	255,	212	
    CHAT_ALLIANCE_COLOR	255,	255,	105,	180	
    CHAT_SYSTEM_COLOR		255,	22,	219,	255
    CHAT_ADMIN_COLOR		255,	0,	255,	0
    This Is my default.charclass
    you must edit your .charset files..not default.charclass



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