characterwindow.cpp
Code:
void CCharacterWindow::CreateSubControl ()
{
CD3DFontPar* pFont6Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 7, _DEFAULT_FONT_SHADOW_FLAG );
CD3DFontPar* pFont8Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 8, _DEFAULT_FONT_SHADOW_FLAG );
CD3DFontPar* pFont = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_SHADOW_FLAG );
CD3DFontPar* pFont10 = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 10, _DEFAULT_FONT_SHADOW_FLAG );
Code:
m_pPowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_TEXT", pFont6Shadow, nAlignLeft );
m_pDexTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_TEXT", pFont6Shadow, nAlignLeft );
m_pSpiTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_TEXT", pFont6Shadow, nAlignLeft );
m_pStrTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_TEXT", pFont6Shadow, nAlignLeft );
m_pStaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_TEXT", pFont6Shadow, nAlignLeft );