Been searching for this for a month i really don't have a clue where/what do i need to change in source code to adjust view distance.
character/player/mobs don't show when in long-distance
Been searching for this for a month i really don't have a clue where/what do i need to change in source code to adjust view distance.
character/player/mobs don't show when in long-distance
find glcharactoreq.cpp
add this functionCode:DxViewPort::GetInstance().SetGameCamera();
Code:if( m_dwUserLvl >= USER_COMMON ) RANPARAM::SETZOOMOUTVALUE( 500.0f );