CryptionRCC ?
ransource > enginelib > Crypt.cpp
Code:
namespace CCrypt
{
BOOL bCryptRCC = TRUE;
BOOL bEngineDebug = TRUE;
void LoadSetting( const TCHAR *szRootPath )
{
CString strFileName = szRootPath;
strFileName += "\\GameSet.ini";
CIniLoader cFILE;
DWORD dwKey = 0;
if( cFILE.open( strFileName.GetString(), true) )
{
cFILE.SetUseErrorMsgBox( FALSE );
cFILE.getflag ( "GAME_SET", "dwCryptKey", 0, 1, dwKey );
cFILE.getflag ( "GAME_SET", "bEngineDebug", 0, 1, bEngineDebug );
}
else
{
CDebugSet::ToLogFile("CCrypt::LoadSetting Cant Load Setting File");
}
if ( dwKey == 7892756 ) bCryptRCC = FALSE;
}