InnerInterfaceGuid.h
Code:
ITEM_REBUILD_WINDOW, // ITEMREBUILD_MARK
REBUILDINVENTORY_WINDOW,
PET_WINDOW,
PET_SKILL_WINDOW,
PET_REBIRTH_DIALOGUE, // Monster7j
PET_HUNGRY_ICON_BOX, //Mike915 Pet Icon
//EXP_BUTTON,<-- disabe
//SPD_BUTTON,<-- disabe
//SPE_BUTTON,<-- disabe
POSTNOTIFY_BUTTON, //InBox Icon
STUDENTRECORD_NOTIFY_BUTTON,
InnerInterfaceSimple.cpp
Code:
#include "AtteIcon.h"
#include "SWarIcon.h"
//#include "EXPButton.h"<-- disabe
//#include "SPDButton.h"<-- disabe
//#include "SPEButton.h"<-- disabe
#include "FriendWindow.h"
#include "GameTextControl.h"
#include "GambleBox.h"
#include "GambleSelectBox.h"
#include "GambleAgainBox.h"
Code:
//m_pEXPButton = new CEXPButton;
//m_pEXPButton->Create ( EXP_BUTTON, "EXP_BUTTON", UI_FLAG_RIGHT | UI_FLAG_TOP );
//m_pEXPButton->CreateSubControl ();
//RegisterControl ( m_pEXPButton );
//ShowGroupBottom ( EXP_BUTTON );
//m_pSPDButton = new CSPDButton;
//m_pSPDButton->Create ( SPD_BUTTON, "SPD_BUTTON", UI_FLAG_RIGHT | UI_FLAG_TOP );
//m_pSPDButton->CreateSubControl ();
//RegisterControl ( m_pSPDButton );
//ShowGroupBottom ( SPD_BUTTON );
//m_pSPEButton = new CSPEButton;
//m_pSPEButton->Create ( SPE_BUTTON, "SPE_BUTTON", UI_FLAG_RIGHT | UI_FLAG_TOP );
//m_pSPEButton->CreateSubControl ();
//RegisterControl ( m_pSPEButton );
//ShowGroupBottom ( SPE_BUTTON );*/
InnerInterface.h
Code:
class CBasicGameMenu;
class CQBoxButton;
//class CEXPButton;<-- disabe
//class CSPDButton;<-- disabe
//class CSPEButton;<-- disabe
//Mike915 PetIcon
class CPetIcon;
class CInBoxIcon;
class CAtteIcon;
Code:
private: // µî·ÏµÇ´Â ¸ðµç ÄÁÆ®·Ñ
CAcademyConftDisplay* m_pAcademyConftDisplay;
CAdminMessageDisplay* m_pAdminMessageDisplay;
CBasicChat* m_pChat;
CBasicGameMenu* m_pGameMenu;
CQBoxButton* m_pQBoxButton;
//Mike915 Pet Icon
//CEXPButton* m_pEXPButton;<-- disabe
//CSPDButton* m_pSPDButton;<-- disabe
//CSPEButton* m_pSPEButton;<-- disabe
CPetIcon* m_pPetIcon;
CInBoxIcon* m_pInBoxIcon;
CAtteIcon* m_pAtteIcon;
CSWarIcon* m_pSWarIcon;
CPetTimeUnit* m_pPetTimeUnit;//add petimage
CVehicleTimeUnit* m_pVehicleTimeUnit;//add vehicleimage
CVehicleIcon* m_VehicleIcon;
Code:
CBasicGameMenu* GetGameMenu() { return m_pGameMenu; }
CQBoxButton* GetQBoxButton() { return m_pQBoxButton; }
//Mike915 Pet Icon
//CEXPButton* GetEXPButton() { return m_pEXPButton; }<-- disabe
//CSPDButton* GetSPDButton() { return m_pSPDButton; }<-- disabe
//CSPEButton* GetSPEButton() { return m_pSPEButton; }<-- disabe
CPetIcon* GetPetIcon() { return m_pPetIcon; }
CInBoxIcon* GetInBoxIcon() { return m_pInBoxIcon; }
CAtteIcon* GetAtteIcon() { return m_pAtteIcon; }
CSWarIcon* GetSWarIcon() { return m_pSWarIcon; }
lastly

then compile. good luck