fRATE 100.0f
dwSET_NUM 3
D_point 2.0f
S_value 1.6f
//ITEM_RANDOM_OPTION TYPE
// EMR_OPT_NULL = 0, //None
// EMR_OPT_DAMAGE = 1 //Damage (1,-327.00%~+327.00%),
// EMR_OPT_DEFENSE = 2, //Defense (2,-327.00%~+327.00%),
//
// EMR_OPT_HITRATE = 3, //Hit Rate (3,-327.00%~+327.00%),
// EMR_OPT_AVOIDRATE = 4, //Aviod Rate (4,-327.00%~+327.00%),
//
// EMR_OPT_HP = 5, //Increase HP (5,-32,700~+32,700),
// EMR_OPT_MP = 6, //Increase MP (6,-32,700~+32,700),
// EMR_OPT_SP = 7, //Increase SP (7,-32,700~+32,700),
//
// EMR_OPT_HP_INC = 8, //HP Recover Rate (8,-3.2700%~+3.2700%),
// EMR_OPT_MP_INC = 9, //MP Recover Rate (9,-3.2700%~+3.2700%),
// EMR_OPT_SP_INC = 10, //SP Recover Rate (10,-3.2700%~+3.2700%),
// EMR_OPT_HMS_INC = 11, //HP+MP+SP Recover Rate (11,-3.2700%~+3.2700%),
//
// EMR_OPT_GRIND_DAMAGE = 12, //Damage Refine Level (12,0~9),
// EMR_OPT_GRIND_DEFENSE = 13, //Defense Refine Level (13,0~9),
//
// EMR_OPT_RANGE = 14, //Attack Range (14,-32,700~+32,700),
// EMR_OPT_DIS_SP = 15, //SP Consumption (15,-32,700~+32,700),
// EMR_OPT_RESIST = 16, //Resistance (16,-32,700%~+32,700%)
//
// EMR_OPT_MOVE_SPEED = 17, //Moving Speed
//
//
NEW_OPTION_1 100.0f, 1, 2
NEW_OPT_SE_1_1 50.0f, 5, 0
NEW_OPT_SE_1_2 50.0f, 0, -5
//
NEW_OPTION_2 20.0f, 15, 1
NEW_OPT_SE_2_1 100.0f, 0, -2
//
NEW_OPTION_3 10.0f, 12, 1
NEW_OPT_SE_3_1 100.0f, 2, 0
///////////////////////////////////
REB_OPTION_1 100.0f, 1, 5
REB_OPT_SE_1_1 5.0f, 5, 4
REB_OPT_SE_1_2 45.0f, 3, 1
REB_OPT_SE_1_3 35.0f, 1, -1
REB_OPT_SE_1_4 10.0f, 0, -2
REB_OPT_SE_1_5 5.0f, -3, -5
//
REB_OPTION_2 20.0f, 15, 1
REB_OPT_SE_2_1 100.0f, 0, -2
//
REB_OPTION_3 10.0f, 12, 2
REB_OPT_SE_3_1 60.0f, 1, 1
REB_OPT_SE_3_2 40.0f, 2, 2