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Proficient Member
Ran Immunity setting (Regen-based)
Is anyone familiar with Ran Immunity's regen-based system & where the regen was mainly based on?
And is it also possible editing a skill's max damage to 32767 (If that's the max damage) without causing any major/minor buggs?
Ran Immu was a great server, everything was pretty much based on combos & how to neutralize your opponents regen, then months later after the server's update, the server felt broken, everyone was so OP to the point where 1v1 duel woudn't be possible unless we took off 1 of our items, but if only the admin tweaked a little bit of the skills' damage to where they could potentially kill each other without having to wear off one of their items, then I think that would have been great.
I'm looking to understand how to fully modify a server without messing it up in a way where I'd have to reset everything, although, I will mess up, but asking these questions will lessen the possibilities. lol
I'm wondering if there's a way to download Ran Immunity's full client & patches to a certain date then modify the server from there.
I hope to use Ran Immu's full client when I get my server host up.
Why regen-based? Because there's so much to press & I feel why players like to use autopots. it's cheating, but a regen-based server will save them some time from cheating. I will be taking out HP pots & make it a super rare drop in DJ 9F, turn pots into a luxury item. That'll give them something to hunt for to prepare for a CW. I can't wait to apply my vision in my server. Just really excited.
Thank you, guys. RZ for life.
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Cabal Station
Re: Ran Immunity setting (Regen-based)
ask zet aquino he is the owner of the Ran Immunity Server maybe he can help you.
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Proficient Member
Re: Ran Immunity setting (Regen-based)
Ran Immu's forum's dead. He doesn't get on YM anymore. Idk, how to get a hold of him.