[SOLVED] Where to Edit Item Drop

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  1. #1
    Account Upgraded | Title Enabled! bhoszmuco14 is offline
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    [SOLVED] Where to Edit Item Drop

    /////////////////////////////////////////////////////////////////////
    // #. namespace GLCONST_CHAR ¼¼ÆÃ ÆÄÀÏ
    // $. 2003-04-11T14:00
    /////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////
    // #. ¹öÀüÀº ¹Ýµå½Ã Á¸ÀçÇØ¾ß ÇÕ´Ï´Ù. »èÁ¦ÇÏÁö ¸¶½Ê½Ã¿À.
    //
    VERSION 1
    //
    /////////////////////////////////////////////////////////////////////
    //
    bTESTSERVER 1 // Å×½ºÆ® ¼­¹öÀΰ¡? //20050822 added by PB
    nMAX_FRIEND_NUMBER 150 //Friend List Num
    //
    // Çб³ °¹¼ö. ( ½ÃÀÛÀ§Ä¡ Ãʱâ ÁöÁ¤ÈÄ¿¡´Â ¼öÁ¤ ºÒ°¡. )
    wSCHOOLNUM 3
    bTUTORIAL 0 // ???? ???? 1??,0???
    wTUTORIA_NUM 1 // ???? ? ??
    wMAX_CREATE_TUTORIAL 5 // ???? ? ?? ?? ??
    wMAX_TUTORIAL_PLAYER 50 // ???? ? ?? ?? ??? ?? ?
    //
    strSCHOOLNAME00 "SG"
    nidSTARTMAP00 [228,0]
    dwSTARTGATE00 0
    nidTUTORIALMAP00 [254,0] // ??? ???? ? ??
    dwTUTORIALGATE00 0 // ??? ???? ? ??? ??
    //
    strSCHOOLNAME01 "MP"
    nidSTARTMAP01 [228,0]
    dwSTARTGATE01 0
    nidTUTORIALMAP01 [254,0] // ??? ???? ? ??
    dwTUTORIALGATE01 0 // ??? ???? ? ??? ??
    //
    strSCHOOLNAME02 "Phoenix"
    nidSTARTMAP02 [228,0]
    dwSTARTGATE02 0
    nidTUTORIALMAP02 [254,0] // ??? ???? ? ??
    dwTUTORIALGATE02 0 // ??? ???? ? ??? ??
    //
    bPARTY_2OTHERSCHOOL 1 // Ÿ Çпø»ý°úÀÇ ÆÄƼ °á¼º °¡´É?
    bCLUB_2OTHERSCHOOL 1 // Ÿ Çпø»ý°úÀÇ Å¬·´ °á¼º °¡´É?
    //
    strCLASS_INIT_0 "class00.charset", "class01.charset", "class02.charset", "class03.charset", "class04.charset", "class05.charset", "class06.charset", "class07.charset", "class08.charset", "class09.charset"
    strCLASS_INIT_1 "class10.charset", "class11.charset", "class12.charset", "class13.charset", "class14.charset", "class15.charset", "class16.charset", "class17.charset", "class18.charset", "class19.charset"
    strCLASS_INIT_2 "class20.charset", "class21.charset", "class22.charset", "class23.charset", "class24.charset", "class25.charset", "class26.charset", "class27.charset", "class28.charset", "class29.charset"
    //
    //
    fDISPRICE 0.3f
    wMAXITEM_AGE 120
    wMAXITEM_HOLD 10
    wMAXMOB_TRACKING 8
    wSERVER_NORMAL 40 // ¼­¹ö º¸Åë Ç¥½Ã.
    wSERVER_CONGEST 70 // ¼­¹ö È¥Àâ Ç¥½Ã.
    //
    //
    fCHAR_HEIGHT 21,18,17,16,20,17,17,16,20,18
    //
    // [MID,SID]
    sNID_STARTMAP [0,0] // ±âº» ºÎȰ À§Ä¡.
    dwSTART_GATE 0 // ±âº» ºÎȰ °³ÀÌÆ®.
    wMAX_LEVEL 210 // ·¾¹ë ÃÖ´ë Á¦ÇÑ.
    wMAX_EXTREME_LEVEL 210 // EX level setting
    wLVL_STATS_P 5 // ·¾¾÷´ç ½ºÅÈ Æ÷ÀÎÆ® ºÎ¿©°ª.
    wLVL_2ndSTATS_P 5
    wLVL_SKILL_P 5
    wLVL_2ndSKILL_P 5
    fLVL_EXP_G 50 // ·¾¾÷ °æÇèÄ¡ »êÃâ¿¡ ÇÊ¿äÇÑ È¯»ê ÆÑÅÍ G.
    fLVL_EXP_S 1.4 // ·¾¾÷ °æÇèÄ¡ »êÃâ¿¡ ÇÊ¿äÇÑ È¯»ê ÆÑÅÍ S.
    //
    fREC_EXP_RATE 2.5 // »ó´ë¹æÀ» ȸº¹½ÃÄÑ ÁÙ¶§ ȹµæÇÏ´Â °æÇèÄ¡ÀÇ ¹èÀ².
    fKILL_EXP_RATE 0f // Á×À϶§ °æÇèÄ¡ °¨¼ÒÀ².
    //
    //1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290
    fDIE_DECEXP { 0, 3.0f, 2.0f, 1.5f, 1.0f, 1.0f, 0.9f, 0.9f, 0.9f, 0.8f, 0.8f, 0.8f, 0.8f, 0.7f, 0.7f, 0.7f, 0.7f, 0.7f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.6f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.4f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f }
    fDIE_RECOVERYEXP { 0, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f }
    fEXP_RATE_MONEY { 0, 3.0f, 4.0f, 5.0f, 7.0f, 7.0f, 7.5f, 7.5f, 7.5f, 8.5f, 8.5f, 8.5f, 8.5f, 9.5f, 9.5f, 9.5f, 9.5f, 9.5f, 11.0f, 12.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f }
    //
    //---------------------------------------------------------------------------------------[¿¬¸¶]
    wGRADE_MAX 15 // ÇöÀç ÃÖ°í ¿¬¸¶¼öÄ¡ Á¦ÇÑ(Max 15). //2K80430 Insert by Dillon
    // 10 11 12 13 14 15
    wUSE_GRADE_NUM { 1, 1, 2, 2, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } // Insert By NeoMasteI2
    wDAMAGE_GRADE 3 // ÇÑ µî±Þ´ç Áõ°¡ °ø°Ý·Â ¼öÄ¡.
    wDEFENSE_GRADE 2 // ÇÑ µî±Þ´ç Áõ°¡ ¹æ¾î·Â ¼öÄ¡.
    fDAMAGE_GRADE 10 // ÇÑ µî±Þ´ç Áõ°¡[À²] °ø°Ý·Â ¼öÄ¡.
    fDEFENSE_GRADE 14 // ÇÑ µî±Þ´ç Áõ°¡[À²] ¹æ¾î·Â ¼öÄ¡.
    fDAMAGE_GRADE_TOP { 1.5f, 1.7f, 1.9f, 2.1f, 2.3f, 2.5f, 2.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f } // Insert By NeoMasteI2
    fDEFENSE_GRADE_TOP { 1.45f, 1.22f, 1.28f, 1.35f, 1.52f, 2.02f, 2.10f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f } // Insert By NeoMasteI2
    wRESIST_FIRE_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(È­) ¼öÄ¡.
    wRESIST_ICE_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(ºù) ¼öÄ¡.
    wRESIST_ELEC_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Àü) ¼öÄ¡.
    wRESIST_POISON_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(µ¶) ¼öÄ¡.
    wRESIST_SPIRIT_GRADE 1 // ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Á¤) ¼öÄ¡.
    //---------------------------------------------------------------------------------------[¿¬¸¶]
    //
    wMAXATRANGE_SHORT 3 // ±ÙÁ¢ °ø°Ý°Å¸®
    fPUSHPULL_VELO 65.0f // ¹Ð°Å³ª ´ç±æ¶§ À̵¿ ¼Óµµ.
    //
    fMOB_TRACING 110.0f // ¸÷ ÃßÀû °Å¸®.
    //
    fLOW_SEED_DAMAGE 0.10f // damage µé¾î°¥¶§ ÃÖÀú ¼ö¿ë damage ºñÀ².
    fCONFT_SPTY_EXP 0.001f // Çб³°£ ÆÄƼ´ë·Ã¿¡¼­ ½Â¸®½Ã exp ½ÀµæÀ².
    //
    wBODYRADIUS 4 // ij¸¯ÀÇ ¸öü ¹Ý°æ
    fREACT_VALID_SCALE 30.0f // ¾×¼ÇÀÇ À¯È¿ °Å¸® ÆÑÅÍ
    fUNIT_TIME 1.0 // ȸº¹ ´ÜÀ§ ½Ã°£
    fHP_INC_PER 0.002 // ´ÜÀ§ ½Ã°£´ç HP ȸº¹À²
    fMP_INC_PER 0.004 // ´ÜÀ§ ½Ã°£´ç MP ȸº¹À²
    fSP_INC_PER 0.004 // ´ÜÀ§ ½Ã°£´ç SP ȸº¹À²
    //
    fHP_INC 0.3 // ´ÜÀ§ ½Ã°£´ç HP ȸº¹
    fMP_INC 0.9 // ´ÜÀ§ ½Ã°£´ç MP ȸº¹
    fSP_INC 1.2 // ´ÜÀ§ ½Ã°£´ç SP ȸº¹
    //
    fRESIST_PHYSIC_G 0.1 // ¹°¸® °ø°Ý½Ã ¼Ó¼º ÀúÇ×Ä¡ Àû¿ë ºñÀ².
    fRESIST_G 0.67 // ¸¶¹ý °ø°Ý½Ã ¼Ó¼º ÀúÇ×Ä¡ Àû¿ë ºñÀ².
    wBASIC_DIS_SP 1
    //
    fLOWSP_MOTION 0.20f // ½ºÅ¹̳ª (%) º¸´Ù ÀÛÀ»¶§ ¸ð¼Ç ó¸®.
    fLOWSP_DAMAGE 0.60f // ½ºÅ¹̳ª ºÎÁ·½Ã ´ë¹ÌÁö °¨¼ÒÀ².
    fLOWSP_HIT_DROP 0.25f // ½ºÅ¹̳ª ºÎÁ·½Ã ¸íÁßÀ² °¨¼ÒÀ².
    fLOWSP_AVOID_DROP 0.50f // ½ºÅ¹̳ª ºÎÁ·½Ã ȸÇÇÀ² °¨¼ÒÀ².
    dwACCEPT_LOWERSTATS 15 // stats ºÎÁ·ºÐÀ» ½ºÅ¹̳ª·Î Ä¿¹öÇÒ ¼ö ÀÖ´Â °¡¿ë Çѵµ. ( °ø°Ý ¹«±â¿¡ ÇÑÇÔ. )
    //
    fDAMAGE_DEC_RATE 75000.0f // ´ë¹ÌÁö Èí¼öÀ²(¹Ýºñ·Ê)
    fDAMAGE_GRADE_K 8.0f // (±âº»°ø°Ý+¿¬¸¶µî±Þ) ´ë¹ÌÁö ¹Ý¿µÀ².(¹Ýºñ·Ê)
    //
    //============== Ÿ°ÝºÎºÐ ¼³Á¤=================================
    dwCRITICAL_DAMAGE 120 // Å©¸®Æ¼Äà µ¥¹ÌÁö ºñÀ² //Insert by Dillon, 2k90211
    dwCRITICAL_MAX 40 // Å©¸®Æ¼Äà Ȯ·ü MAX¼öÄ¡ //
    dwCRUSHING_BLOW_DAMAGE 150 // °­ÇÑŸ°Ý µ¥¹ÌÁö ºñÀ² //
    dwCRUSHING_BLOW_MAX 40 // °­ÇÑŸ°Ý È®·ü //
    fCRUSH_BLOW_RANGE 10.0f // °­ÇÑŸ°Ý ¹Ð·Á³ª´Â °Å¸®
    //=============================================================
    fCONFRONT_TIME 1800.0f // ´ë·Ã Á¦ÇÑ ½Ã°£.
    fCONFRONT_ELAP 20.0f // ¿¬¼Ó ´ë·Ã ¹æÁö Áö¿¬ ½Ã°£.
    dwCONFRONT_MAX 3 // ¿¬¼Ó ´ë·Ã ÃÑ °¡´É Ƚ¼ö.
    fCONFRONT_RESET 300.0f // ¿¬¼Ó ´ë·Ã ¹æÁö (ÃѰ¡´ÉȽ¼ö) ¸®¼Â ½Ã°£.
    fCONFRONT_ONE_DIST 140.0f // ´ë·Ã °Å¸® Á¦ÇÑ.
    fCONFRONT_PY_DIST 250.0f // ÆÄƼ ´ë·Ã °Å¸® Á¦ÇÑ.
    fCONFRONT_CLB_DIST 350.0f // Ŭ·´ ´ë·Ã °Å¸® Á¦ÇÑ.
    //
    nCONFRONT_WIN_LP 0 // ´ë·Ã ½Â¸® living point
    nCONFRONT_LOSS_LP 0 // ´ë·Ã ÆÐ¹è living point
    //
    nCONFRONT_CLB_WIN_LP 0 // Ŭ·´ ´ë·Ã ½Â¸® living point
    nCONFRONT_CLB_WIN_LP 0 // Ŭ·´ ´ë·Ã ÆÐ¹è living point
    //
    wCONFRONT_SCHOOL_LIMIT_NUM 4 // Çб³°£ ´ë·Ã ÃÖ¼Ò Àοø.
    wCONFRONT_SCHOOL_LIMIT_LEVEL 20 // Çб³°£ ´ë·Ã ÃÖ¼Ò ·¹º§.
    fCONFRONT_SCHOOL_EXP_SCALE 2.2f // Çб³°£ ´ë·Ã½Ã ½Àµæ °æÇèÄ¡ Áõ°¡À². ( ex 1.5 ÀÏ °æ¿ì 150% Áõ°¡ )
    wCONFRONT_SCHOOL_WIN_NUM 100 // ÃÖ°í ½Â¼ö Çб³ ¼±¹ß ÃÖ¼Ò ½Â¼ö.
    wCONFRONT_SCHOOL_WIN_RATE 30 // ÃÖ°í ½Â¼ö Çб³ ¼±¹ß ÃÖ¼Ò ½ÂÀ².
    fCONFRONT_SCHOOL_GENITEM 1.2f // ÃÖ°í ½Â¼ö Çб³¿¡°Ô ¾ÆÀÌÅÛ µå·Ó Áõ°¡À².
    //
    //
    wCONFT_RC_TYPE { 0, 4, 6, 8, 10, 12, 16, 20, 30, 65535 }
    wCONFT_STATE_TYPE { 1.0f, 1.2f, 1.5f, 1.6f, 2.0f, 2.5f, 3.0f, 4.0f }
    //
    //
    // -1 0 1 2 3 4 5 6 7 8
    nSTATEBLOW_LEVEL { +10, +8, +6, +3, 0, -2, -4, -6, -8, -10 }
    //
    //
    //
    //
    bOLD_EXP_GEN 0 // 1= ±¸°è»ê½Ä, 0= ½Å°è»ê½Ä
    //
    // -7 -6 -5 -4 -3 -2 -1 +0 +1 +2 +3 +4 +5 +6 +7 +8
    wEXPTABLE { 0, 2, 6, 10, 12, 16, 20, 30, 45, 63, 84, 108, 135, 165, 198, 234 }
    //
    // -30 -29 -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 +23 +24 +25 +26 +27 +28 +29 +30
    fEXP_RATE_TABLE 0.0f, 0.1f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 0.95f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f
    //
    fPARTYEXPRANGE 140 // ÆÄƼ °æÇèÄ¡ ¼ö½ÅÀÌ °¡´ÉÇÑ ÃÖ´ë °Å¸®.
    fPARTYEXP_S 0.006f // ÆÄƼ °æÇèÄ¡ ºÐ¹è½Ã ·¹º§Â÷ÀÌ¿¡ µû¸¥ °¨¼ÒºñÀ².
    // 1 2 3 4 5 6 7 8
    aPARTYEXP_ONE { 100, 140, 195, 220, 250, 270, 294, 320 } //%
    //
    aPARTYKILLEXP_ONE { 1, 1, 1, 1, 1, 1, 1, 1 } //%
    //
    //
    dwCLUB_PARTYNUM 1
    dwCLUB_DISSOLUTION_DAY 0
    dwCLUB_JOINBLOCK_DAY 0
    dwCLUB_ALLIANCE_SEC 1 // ??? ????.
    dwCLUB_ALLIANCE_DIS 1 // ??? ????.
    dwCLUB_ALLIANCE_NUM 3 // ?? ?? ??.
    dwMAX_CLUBRANK 6
    //
    //--------------------------------------------------------------------[Ŭ·´ ¹èƲ]
    bCLUB_BATTLE 1
    dwCLUB_BATTLE_MAX 5
    dwCLUB_BATTLE_RANK 5
    //dwCLUB_BATTLE_TIME 30
    dwCLUB_BATTLE_TIMEMIN 10
    dwCLUB_BATTLE_TIMEMAX 1440
    dwCLUB_BATTLE_GUID_TIME 10
    dwCLUB_BATTLE_DIS_TIME 5
    bClub_BATTLE_ALLIANCE 0
    //--------------------------------------------------------------------
    //
    GLCLUBRANK_1 { 30, 0, 1000000, 15 }
    GLCLUBRANK_2 { 45, 0, 2000000, 20 }
    GLCLUBRANK_3 { 60, 0, 3500000, 30 }
    GLCLUBRANK_4 { 80, 0, 5000000, 40 }
    GLCLUBRANK_5 { 100, 0, 7000000, 60 }
    GLCLUBRANK_6 { 120, 0, 10000000, 80 }
    //
    //---------------------------------------------------------------- [ ¹èÀ² ¼³Á¤ ]
    fEXP_SCALE 800.1f
    fMONEY_DROP_SCALE 20.1f
    fITEM_DROP_SCALE 20.8f
    fITEM_DROP_LOWER_SCALE 4.6f
    //----------------------------------------------------------------
    //
    bPK_MODE 1
    nPK_LIMIT_LEVEL 20
    nPK_LIMIT_DX_LEVEL 10
    nPK_TRY_POINT 0
    nPK_KILL_POINT 0
    nPK_TRY_LIVING_POINT 0
    nPK_KILL_LIVING_POINT 0
    fNONPK_ITEM_DROP 5 // pk·Î Á×¾úÀ»¶§ ¾ÆÀÌÅÜ µå·ÓÀ²(%) 0~100
    fPK_ITEM_DROP 5 // ÀϹÝÀûÀ¸·Î Á×¾úÀ»¶§ ¾ÆÀÌÅÜ µå·ÓÀ²(%) 0~100
    //
    // ( pk level : 0 ~ 4 )
    // 0 - ÀϹÝÇлý
    // 1 - ºÒ·®Çлý
    // 2 - »ìÀÎÀÚ
    // 3 - »ìÀθ¶
    // 4 - »ìÀαÍ
    //
    dwPK_RECALL_ENABLE_LEVEL 3 // ±Íȯ »ç¿ë °¡´É ·¹º§ ¼³Á¤.
    dwPK_DRUG_ENABLE_LEVEL 4 // ȸº¹¾à
    //
    fPK_JUSTNESS_TIME 60.0f
    //
    PK_NORMAL_NAME_COLOR 255,0,255,255
    fPK_POINT_DEC_RATE 1200.0f
    fPK_POINT_DEC_PHY 0.35f // PK ½Ã °¨¼ÒÇÏ´Â µ¥¹ÌÁö (¹°¸®)
    fPK_POINT_DEC_MAGIC 0.32f // PK ½Ã °¨¼ÒÇÏ´Â µ¥¹ÌÁö (¸¶¹ý)
    //
    // pk level, R,G,B,A, pk point, name, kill exp drop rate, item drop num, item drop rate, buy rate, sale rate
    SPLAYERKILL {5,255,0,255,255,-20,"Normal",120.0f,1,10.0f,130.0f,90.0f}
    SPLAYERKILL {4,255,0,51,0,-80,"Bad",140.0f,1,20.0f,130.0f,90.0f}
    SPLAYERKILL {3,255,51,0,51,-160,"Killer",180.0f,2,30.0f,130.0f,90.0f}
    SPLAYERKILL {2,255,0,0,51,-300,"Crazy",240.0f,2,40.0f,130.0f,90.0f}
    SPLAYERKILL {1,255,0,0,0,-UINT_MAX,"Mad",350.0f,3,50.0f,130.0f,90.0f}
    //
    //--------------------------------------------------------------------[¼±µµÁö¿ª¼³Á¤]
    //
    GUIDANCE_FILE guid01.ini
    GUIDANCE_FILE guid02.ini
    GUIDANCE_FILE guid03.ini
    GUIDANCE_FILE guid04.ini
    GUIDANCE_FILE guid05.ini
    //
    fMAX_COMMISSION 50 // ÃÖ´ë ¼±µµ Áö¿ª ¼ö¼ö·á Á¦ÇÑ.
    fDEFAULT_COMMISSION 10 // ºñ ¼±µµ Áö¿ªÀÇ ¼ö¼ö·á.
    fEARNING_RATE 1.7f // ¼ö¼ö·á ¼öÀÍÀ².
    fEARNING_RATE_NPC 0.8f // NPC called fee, profit rate
    fCDCERTIFY_DIST 30 // ÀÎÁõ °¡´É °Å¸®.
    fCDCERTIFY_TIME 60 // ÀÎÁõ ¼Ò¿ä ½Ã°£.
    //
    //--------------------------------------------------------------------
    //
    //--------------------------------------------------------------------[school pk event use]
    bSCHOOL_FREE_PK_ALWAYS 1 // Çпø°£ ÇÁ¸® pk Ç×»ó °¡´É ¿©ºÎ.
    bSCHOOL_FREE_PK 1 // Çпø°£ ÇÁ¸® pk on/off.
    bSCHOOL_FREE_PK_TIME_REAL 1 // Çпø°£ ÇÁ¸® pk ¼³Á¤ ½Ã°£ ( on : ½ÇÁ¦ ½Ã°£, off : °ÔÀӽð£ )
    bSCHOOL_FREE_PK_Z_FORCED 1 // Çпø°£ ÇÁ¸® pk °­Á¦ °ø°Ý ( z key »ç¿ë on, off )
    dwSCHOOL_FREE_PK_TIME_START 21 // Çпø°£ ÇÁ¸® pk ½ÃÀÛ ½Ã°£.
    dwSCHOOL_FREE_PK_TIME_TERM 6 // Çпø°£ ÇÁ¸® pk Áö¼Ó ½Ã°£.
    fSCHOOL_FREE_PK_ITEM_DROP 5 // Çпø°£ ÇÁ¸® pk ¾ÆÀÌÅÛ µå·ÓÀ² °¡»ê°ª. ( ±âº» µå·ÓÀ² + °¡»ê°ª. )
    //--------------------------------------------------------------------
    //
    bENCHANT_TERMINATE_ITEM 1 // ÀÎþƮ½Ã ¾ÆÀÌÅÛ ÆÄ¼Õ °¡´É.
    //
    //--------------------------------------------------------------------[±â´É ¼³Á¤]
    bMONEY_DROP2FIELD 0 // µ· ¹Ù´Ú¿¡ ¹ö¸®±â °¡´É ¿©ºÎ.
    //
    //--------------------------------------------------------------------[¿¬¸¶ È®À²]
    // 0 1 2 3 4 5 6 7 8
    fGRADE_RATE { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 50.00f, 50.00f, 40.00f, 30.00f, 20.00f, 15.00f, 10.00f, 10.00f, 5.00f, 5.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
    fGRADE_RESET_RATE { 0, 0, 0, 0, 0 , 0, 0, 0, 0, 10.00f, 40.00f, 20.00f ,30.00f,40.00f,50.00f, 70.00, 80.00f, 80.00f, 80.00f, 80.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
    fGRADE_TERMINATE_RATE { 0, 0, 0, 0, 0, 0, 0, 0, 0, 10.00f, 20.00f, 30.00f,35.00f,40.00f,45.00f, 50.00f, 80.00f, 80.00f, 80.00f, 80.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f }
    //
    fGRADE_ITEMOPTION_INC_GRINDINGRATE { 0, 0, 0, 0, 6.00f, 5.00f, 4.00f, 3.00f, 3.00f, 2.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f } // ??? ?? ?? ?? - 20100517 Insert by Dillon
    nGRADE_ITEMOPTION_ANTIRESET { 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 } // ??? ?? ?? ?? (2? ???? ??? 2?? ??) - 20100517 Insert by Dillon
    //
    //--------------------------------------------------------------------[??? ?? ???]
    ITEM_SEARCH_MONEY_COLOR0 {255,255,255} // ??? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR1 {255,255,255} // ??? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR2 {135,206,205} // ???? ?? - 20100517 Insert by Dillon
    ITEM_SEARCH_MONEY_COLOR3 {0,196,161} // 10??? ?? - 20100517 Insert by Dillon
    //
    //--------------------------------------------------------------------[»ç¿îµå ¼³Á¤]
    strGRINDING_SUCCEED 06000199.wav // ¿¬¸¶ ¼º°ø.
    strGRINDING_FAIL 06000195.wav // ¿¬¸¶ ½ÇÆÐ.
    strGRINDING_RESET 02000207.wav // ¿¬¸¶ ¸®¼Â.
    strGRINDING_BROKEN 06000211.wav // ¿¬¸¶ ÆÄ±«.
    strGAMBLING_SHUFFLE gambleshuffle.wav // Ȧ¦ ¼¯±â.
    strGAMBLING_WIN gamblewin.wav // Ȧ¦ ¼º°ø.
    strGAMBLING_LOSE gamblelose.wav // Ȧ¦ ½ÇÆÐ.
    strITEMDROP_SUIT 07000567.wav // µå¶ø ÀǺ¹.
    strITEMDROP_WAPON 07000555.wav // µå¶ø ¹«±â.
    strITEMDROP_SHOES 07000565.wav // µå¶ø ½Å¹ß.
    strITEMDROP_RING 07000562.wav // µå¶ø ¹ÝÁö.
    strITEMDROP_QBOX 05000202.wav // µå¶ø ?¹Ú½º.
    strITEMDROP_SCROLL 07000571.wav // µå¶ø ½ºÅ³ ½ºÅ©·Ñ.
    strITEMDROP_COIN 07000560.wav // µå¶ø µ·.
    strITEMDROP_DRUGS 07000568.wav // µå¶ø ¾àǰ·ù.
    strPICKUP_ITEM 07000570.wav // ¾ÆÀÌÅÛ Áݱâ.
    strQITEM_FACT 05000203.wav // ?¹Ú½º Áݱâ.
    //
    //--------------------------------------------------------------------[È¿°ú ¼³Á¤]
    strSELECT_CHAR CHS_ON.egp
    strREBIRTH_EFFECT charac_birth.egp
    strLEVELUP_EFFECT level_up.egp
    strSRIKE_ELMT_EFFECT sk_normal.egp,sk_fire.egp,sk_ice.egp,sk_electric.egp,sk_poison.egp,sk_stone.egp,sk_ice.egp,sk_electric.egp,sk_poison.egp
    strAMBIENT_EFFECT ambient.effskin_a
    strERASE_EFFECT alpha.effskin_a
    strSKILL_LEARN_EFFECT skill_learn.egp
    strSKILL_UP_EFFECT skill_up.egp
    strQUEST_START Quest_In.egp
    strQUEST_END_SUCCEED Quest_solv.egp
    strQUEST_END_FAIL Quest_fail.egp
    strMOB_GEM_EFFECT mob_birth.egp
    strMOB_DIE_BLOOD mob_blood_tl.egp
    strBLOW_NUMB_EFFECT PAYNE_LIGHT_P.egp
    strBLOW_STUN_EFFECT null
    strBLOW_STONE_EFFECT payne_stone_p.egp
    strBLOW_BURN_EFFECT PAYNE_FIRE_P.egp
    strBLOW_FROZEN_EFFECT PAYNE_ICE_P.egp
    strBLOW_MAD_EFFECT null
    strBLOW_POISON_EFFECT PAYNE_POISON_P.egp
    strBLOW_CURSE_EFFECT null
    strBLOW_BODY_NUMB_EFFECT bodyeffect_palsy.effskin_a
    strBLOW_BODY_STUN_EFFECT bodyeffect_faint.effskin_a
    strBLOW_BODY_STONE_EFFECT bodyeffect_stone.effskin_a
    strBLOW_BODY_BURN_EFFECT null
    strBLOW_BODY_FROZEN_EFFECT bodyeffect_ice.effskin_a
    strBLOW_BODY_MAD_EFFECT bodyeffect_distract.effskin_a
    strBLOW_BODY_POISON_EFFECT bodyeffect_poison.effskin_a
    strBLOW_BODY_CURSE_EFFECT null
    strCONFRONT_BOUND confront.egp
    strHALFALPHA_EFFECT halfalpha.effskin_a
    strPET_GEN_EFFECT birth.egp
    strVEHICLE_GEN_EFFECT board.egp
    strCRUSHING_BLOW_EFFECT power_shock08.egp
    strCOMPLETE_NPC_EFFECT clearquest.egp // ??NPC??
    strTARGET_EFFECT add_target.egp // ?? ?? ???
    strCLICK_EFFECT move.egp // ?? ?? ?? ?? ???
    strMINE_EFFECT takeit.egp // ?? ??? ?? ??? ??? ???
    strREBIRTH_HEIGHT_EFFECT 2010may_s10_a.egp
    //
    //------------- Summon Erase Effect ---------------------------------------------------------------------------------
    strERASE_SUMMON_EFFECT alpha_sum.effskin_a
    fERASE_SUMMON_BEGIN_TIME 1.0f
    //------------- -------------------------------- ---------------------------------------------------------------------------------
    //
    // ij¸¯ÅÍ Å¬·¡½ºº° »ó¼ö ¼³Á¤ ÆÄÀÏ
    FIGHTER_M.SETFILE "class0.classconst" // FIGHTER ¼³Á¤ÆÄÀÏ
    ARMS_M.SETFILE "class1.classconst" // ARM ¼³Á¤ÆÄÀÏ
    ARCHER_W.SETFILE "class2.classconst" // ARCHER ¼³Á¤ÆÄÀÏ
    SPIRIT_W.SETFILE "class3.classconst" // SPIRIT ¼³Á¤ÆÄÀÏ
    EXTREME_M.SETFILE "class4.classconst" // ³² EXTREME ¼³Á¤ÆÄÀÏ
    EXTREME_W.SETFILE "class5.classconst" // ¿© EXTREME ¼³Á¤ÆÄÀÏ
    FIGHTER_W.SETFILE "class6.classconst" // FIGHTER_W ¼³Á¤ÆÄÀÏ
    ARMS_W.SETFILE "class7.classconst" // ARM_W ¼³Á¤ÆÄÀÏ
    ARCHER_M.SETFILE "class8.classconst" // ARCHER_M ¼³Á¤ÆÄÀÏ
    SPIRIT_M.SETFILE "class9.classconst" // SPIRIT_M ¼³Á¤ÆÄÀÏ
    SCIENTIST_M.SETFILE "classA.classconst" // SCIENTIST_M¼³Á¤ÆÄÀÏ
    SCIENTIST_W.SETFILE "classB.classconst" // SCIENTIST_W¼³Á¤ÆÄÀÏ
    //
    //
    // ij¸¯Åͺ° Ãʱâ Çü»ó ÆÄÀÏ
    FIGHTER_M.SKINFILE "o_m2.chf"
    ARMS_M.SKINFILE "o_m1.chf"
    ARCHER_W.SKINFILE "o_w1.chf"
    SPIRIT_W.SKINFILE "o_w2.chf"
    EXTREME_M.SKINFILE "o_m.chf"
    EXTREME_W.SKINFILE "o_w.chf"
    FIGHTER_W.SKINFILE "o_w4.chf"
    ARMS_W.SKINFILE "o_w3.chf"
    ARCHER_M.SKINFILE "o_m3.chf"
    SPIRIT_M.SKINFILE "o_m4.chf"
    SCIENTIST_M.SKINFILE "o_m5.chf" //SETFILE-->SKINFILE
    SCIENTIST_W.SKINFILE "o_w5.chf" //SETFILE-->SKINFILE
    //
    //
    // Mini Game - Simple Gamble
    RETURN_RATE {1.5f,2,3,4,5}
    SUCCESS_RATE {0.5f,0.4f,0.2f,0.1f,0.05f}
    TIME_LIMIT 60
    SHUFFLE_TIME 2
    MAX_BATTING_MONEY 1000000000
    //
    //
    //Club DeathMatch
    bCLUB_DEATHMATCH 0 // ?????? ???? //2k80821, Insert by Dillon
    dwCLUB_DEATHMATCH_MEM 7 // ?????? ???
    dwCLUB_DEATHMATCH_RANK 4 // ?????? ??
    CLUB_DM_FILE CDM01.ini
    //
    // ??? ??? ??
    M_SIMPLE_CAP.CPS "m_cos_min_cap.cps" // ?? ??
    M_SIMPLE_BODY.CPS "m_cos_min_body.cps" // ?? ??
    M_SIMPLE_LEG.CPS "m_cos_min_leg.cps" // ?? ??
    M_SIMPLE_FOOT.CPS "m_cos_min_foot.cps" // ?? ??
    W_SIMPLE_CAP.CPS "w_cos_min_cap.cps" // ?? ??
    W_SIMPLE_BODY.CPS "w_cos_min_body.cps" // ?? ??
    W_SIMPLE_LEG.CPS "w_cos_min_leg.cps" // ?? ??
    W_SIMPLE_FOOT.CPS "w_cos_min_foot.cps" // ?? ??
    M_FIGHT_BOARD "M_FIGHT_BOARD.dds" // ??? ??
    M_ARMS_BOARD "M_ARMS_BOARD.dds" // ??? ??
    M_ARCHER_BOARD "M_ARCHER_BOARD.dds" // ??? ??
    M_SPIRIT_BOARD "M_SPIRIT_BOARD.dds" // ??? ??
    W_FIGHT_BOARD "W_FIGHT_BOARD.dds" // ??? ??
    W_ARMS_BOARD "W_ARMS_BOARD.dds" // ??? ??
    W_ARCHER_BOARD "W_ARCHER_BOARD.dds" // ??? ??
    W_SPIRIT_BOARD "W_SPIRIT_BOARD.dds" // ??? ??
    M_EXTREME_BOARD "M_EXTREME_BOARD.dds" // ??? ??
    W_EXTREME_BOARD "W_EXTREME_BOARD.dds" // ??? ??
    M_SCIENTIST_BOARD "M_SCIENTIST_BOARD.dds" // °úÇкΠ³²ÀÚ
    W_SCIENTIST_BOARD "W_SCIENTIST_BOARD.dds" // °úÇкΠ¿©ÀÚ
    //
    bCOMBAT_POINT 1 // CP??? ???? 0 = ??, 1 = ??
    //
    //============ CDM Invincibility Time setting================
    // fCDM_SAFE_TIME 30.0f //applicate time of invincibility
    fCDM_SAFE_TIME_ACCRUE { 10.0f, 20.0f, 30.0f, 40.0f, 50.0f, 60.0f, 70.0f, 80.0f, 90.0f, 100.0f }
    fCDM_SAFE_TIME_MOVE_SPEED 0.1f // move speed for invincibility time
    //
    //============Chat System ==============================
    dwCHAT_AREA_CHARGE 10000 // region chat fee
    dwCHAT_PARTY_RECRUIT_CHARGE 300000 // recruit party chat fee
    fCHAT_PARTY_RECRUIT_TIME 120.0f; // re-use time
    //
    //============smtm89 ==============================
    nPK_KILL_Combat_Point 10 // ????,???,CDM?? ??? ???? ???(??,??PK ??)
    bCHAT_EXTEND 1 // ( 0 OFF, 1 ON )
    //=============NeoMasteI2=============
    //SETTING CAMERA MAPLOGIN
    MAP_CAMERA_X 200
    MAP_CAMERA_Y 600
    MAP_CAMERA_Z 100
    //MAP_CAMERA_Z -600
    //MAP_CAMERA_LOOK_X -350.0f
    MAP_CAMERA_LOOK_X 1.0f
    MAP_CAMERA_LOOK_Y 550.0f
    MAP_CAMERA_LOOK_Z 0.0f
    MAP_CAMERA_UP_X 0.0f
    MAP_CAMERA_UP_Y 1.0f
    MAP_CAMERA_UP_Z 0.0f
    //=============NeoMasteI2=============
    //¡Ó˹´àÅàÇÅ Attendance
    ATTENDANCE_LEVEL_LOW 10
    ATTENDANCE_LEVEL_MAX 210
    //=============NeoMasteI2=============
    //ITEM RANKING CHECK PIRCE
    ITEM_RANK_0 70000
    ITEM_RANK_1 120000
    ITEM_RANK_2 200000
    ITEM_RANK_3 300000
    ITEM_RANK_4 400000 //Add By NeoMasteI2
    //=============NeoMasteI2=============
    //CHAT MODE A R G B
    CHAT_NORMAL_COLOR 255, 0, 255, 255, // ¾Ù´¤ØÂ·ÑèÇä»
    CHAT_PRIVATE_COLOR 255, 255, 0, 0, //¤ØÂ¡ÃЫԺ
    CHAT_GUILD_COLOR 255, 0, 255, 51, //¤ØÂ㹡ÔÇ
    CHAT_TOALL_COLOR 255, 255, 255, 0, //¤ØÂâ¢è§
    CHAT_PARTY_COLOR 255, 127, 255, 212, //¤ØÂ»ÒµÕé
    CHAT_ALLIANCE_COLOR 255, 255, 105, 180 //¤ØÂÁԵäÅѺ
    CHAT_SYSTEM_COLOR 255, 255, 0, 255, //Ãкº
    CHAT_ADMIN_COLOR 255, 0, 255, 0, //áÍ´ÁÔ¹¤ØÂ Add By NeoMasteI2


    THIS IS MY DEFUALT CHARCLASS ON MY GLOGIC.RCC

    I EDIT 10X ALREADY BUT STILL NO DROP ITEM PLEASE HELP ME
    Last edited by bhoszmuco14; 28-10-12 at 03:38 AM. Reason: wrong


  2. #2
    Account Upgraded | Title Enabled! Papadan is offline
    MemberRank
    Oct 2012 Join Date
    My ProfileLocation
    252Posts

    big grin Re: Help glogic rcc ep7 drop item help me please

    because that is in glogic.rcc and the one you need for gold drop is glogicserver.rcc
    Last edited by Papadan; 28-10-12 at 10:58 AM.

  3. #3
    Proficient Member akuila is offline
    MemberRank
    Apr 2010 Join Date
    192Posts

    Re: Help glogic rcc ep7 drop item help me please

    drop money : edit your glogic, use mobnpc editor
    drop item : edit your glogicserver, something like genitem
    ps : you need a knowledge about gen id before editing genitem, also there are already tuts about genitem in tutorial section :)

  4. #4
    Account Upgraded | Title Enabled! bhoszmuco14 is offline
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    Jun 2012 Join Date
    373Posts

    Re: Help glogic rcc ep7 drop item help me please

    thanks problem solve

  5. #5
    Account Upgraded | Title Enabled! Papadan is offline
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    Oct 2012 Join Date
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    252Posts

    Re: Help glogic rcc ep7 drop item help me please

    Pres Like Much better

  6. #6
    Revived Vision is offline
    MemberRank
    Dec 2007 Join Date
    2,413Posts

    Re: Help glogic rcc ep7 drop item help me please



    Note: Please message me if you have any request for this thread.



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