Stats Problem

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  1. #1
    c++ CNDev is offline
    MemberRank
    Oct 2010 Join Date
    1,681Posts

    Stats Problem

    When i create new character i already have stats there?



    but after i reconnect the other stats is gone



    the problem i want to solve is i want to remove the stats already have when i created a character


  2. #2
    ImJustaNewbie Thugz08 is offline
    MemberRank
    Nov 2013 Join Date
    408Posts

    Re: Stats Problem

    did you see on charset or classconst ?

  3. #3
    c++ CNDev is offline
    MemberRank
    Oct 2010 Join Date
    1,681Posts

    Re: Stats Problem

    charset

    /////////////////////////////////////////////////////////////////////
    // #. ij¸¯ÅÍ ±âº» ¼¼ÆÃ ¼³Á¤ ÆÄÀÏ
    // $. 2003-04-10T14:00
    /////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////
    // #. ¹öÀüÀº ¹Ýµå½Ã Á¸ÀçÇØ¾ß ÇÕ´Ï´Ù. »èÁ¦ÇÏÁö ¸¶½Ê½Ã¿À.
    //
    VERSION 1
    /////////////////////////////////////////////////////////////////////
    // Á¾Á·
    // [ 0 Àΰ£ ]
    emTribe 0
    // Á÷¾÷
    // [ °ÝÅõ : 1, °Ëµµ : 2, ¾ç±Ã : 4, ±â¿¹ : 8 ]
    emClass 2
    // [ ¼º¹® : 0, Çö¾Ï : 1, ºÀȲ : 2 ]
    wSchool 0
    wHair 0
    wFace 0
    //
    // ¼Ó¼º
    // BRIGHT_LIGHT +0 ÀÌ»ó
    // BRIGHT_DARK -0 ÀÌÇÏ
    nBright 1
    wLevel 1 // ·¹º§
    wGuild 0 // ±æµå ¹øÈ£, NULL=0
    lnMoney 0 // ¼ÒÁö ±Ý¾×
    // Stats [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
    sStats [0 | 0] [0 | 0] [0 | 0]
    wStatsPoint 3 // °¡¿ë Stats Æ÷ÀÎÆ®
    wAP 0 // ±âº» °ø°Ý·Â
    wDP 0 // ±âº» ¹æ¾î·Â
    wPA 0 // °ÝÅõÄ¡
    wSA 0 // »ç°ÝÄ¡
    sExperience [0 | 318] // °æÇèÄ¡ [ÇöÀç | ´ÙÀ½·¹º§ µµ´Þ°ª]
    dwSkillPoint 0 // Skill Point
    sHP [168 | 168] // »ý¸í·® [ÇöÀç | ÃÖ´ë·®]
    sMP [7 | 7] // Á¤½Å·® [ÇöÀç | ÃÖ´ë·®]
    sSP [14 | 14] // ±Ù·Â·® [ÇöÀç | ÃÖ´ë·®]
    wPK 0 // ÃÑ PK Ƚ¼ö
    //sStartMapID [0,0] // Ãʱ⠽ÃÀÛ ¸Ê[ MID, SID ]
    //dwStartGate 0 // Ãʱ⠽ÃÀÛ °ÔÀÌÆ®
    sStartMapID [2,0] // Ãʱ⠽ÃÀÛ ¸Ê[ MID, SID ]
    dwStartGate 6 // Ãʱ⠽ÃÀÛ °ÔÀÌÆ®
    // Ãʱ⠽ÃÀÛ À§Ä¡ (x, y, z) ½Ç¼öÇü Áö¿øÇÔ
    vStartPos ( 0.0, 0.0, 0.0 )
    // ¼ö·Ã ½ºÅ³ ¼Ó¼º
    // ÇÑ ÁÙ¿¡ ÇϳªÀÇ ½ºÅ³¼Ó¼ºÀ» ¼ø¼­´ë·Î ¸ðµÎ ±âÀçÇØ¾ßÇÔ
    // [ MID, SID ] [ ·¹º§ ]
    //ExpSkills [0,0][1]
    //ExpSkills [0,0][1]
    //ExpSkills [0,0][1]
    //ExpSkills [0,0][1]
    //ExpSkills [0,0][1]
    //
    //Quest
    //Quest [3]
    Quest [26]
    Quest [2026]
    //
    // Âø¿ë Item
    // ÇÑÁÙ¿¡ ÇϳªÀÇ ¾ÆÀÌÅÛ ¼Ó¼ºÀ» ¼ø¼­´ë·Î ¸ðµÎ ±âÀçÇØ¾ßÇÔ
    // ¶ÇÇÑ ºó ºÎºÐÀ̸é, ºó Á¤º¸¸¦ Ç¥½ÃÇØÁà¾ßÇÔ.
    // [ÀåÂøºÎÀ§] [ MID, SID ] [»ç¿ëȸ¼ö] [°ø°Ý,¹æ¾î] [ÀúÇ×:ºÒ,¾óÀ½,Àü±â,µ¶,Á¤]
    //PutOnItems [HEAD] [0, 0] [0] [0,0] [0,0,0,0,0]
    PutOnItems [UPPER] [50, 1] [0] [0,0] [0,0,0,0,0]
    PutOnItems [LOWER] [53, 1] [0] [0,0] [0,0,0,0,0]
    //PutOnItems [HAND] [0, 0] [0] [0,0] [0,0,0,0,0]
    PutOnItems [FOOT] [56, 1] [0] [0,0] [0,0,0,0,0]
    PutOnItems [RHAND] [23, 1] [0] [0,0] [0,0,0,0,0]
    //PutOnItems [RHAND] [98, 2] [0] [0,0] [0,0,0,0,0]
    //PutOnItems [LHAND] [0, 0] [0] [0,0] [0,0,0,0,0]
    //PutOnItems [NECK] [0, 0] [0] [0,0] [0,0,0,0,0]
    //PutOnItems [WRIST] [0, 0] [0] [0,0] [0,0,0,0,0]
    //PutOnItems [RFINGER] [0, 0] [0] [0,0] [0,0,0,0,0]
    //PutOnItems [LFINGER] [0, 0] [0] [0,0] [0,0,0,0,0]

    // Àκ¥Å丮
    // [MID,SID] [»ç¿ëȸ¼ö] [°ø°Ý,¹æ¾î ] [ÀúÇ×:ºÒ,¾óÀ½,Àü±â,µ¶,Á¤]
    cInventory [4, 4] [10] [0,0] [0,0,0,0,0]
    // cInventory [115,55] [0] [0,0] [0,0,0,0,0]
    cInventory [184,27] [0] [0,0] [0,0,0,0,0]
    //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
    //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
    //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
    //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
    //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
    //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
    //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
    //cInventory [0, 0] [0] [0,0] [0,0,0,0,0]


    classconst
    /////////////////////////////////////////////////////////////////////
    //SWORDY MALE
    //JTS Development
    VERSION 1
    /////////////////////////////////////////////////////////////////////
    //
    //
    fWALKVELO 12.0 // ij¸¯ÀÇ °È±â ¼Óµµ
    fRUNVELO 36.0 // ij¸¯ÀÇ ¶Ù±â ¼Óµµ
    //
    fHP_STR 1.9 // str(ü·Â) -> HP ȯ»ê ºñÀ².
    fMP_SPI 0.62 // spi(Á¤½Å) -> MP ȯ»ê ºñÀ².
    fSP_STA 1.1 // sta(±Ù·Â) -> SP ȯ»ê ºñÀ².
    fHIT_DEX 0 // dex(¹Îø) -> HIT rate ȯ»ê ºñÀ².
    fAVOID_DEX 0 // dex(¹Îø) -> AVOID rate ȯ»ê ºñÀ².
    fDEFENSE_DEX 0.12 // dex(¹Îø) -> DEFENSE ȯ»ê ºñÀ².
    //
    fPA_POW 0.14 // pow(Èû) -> PA(°ÝÅõÄ¡) ȯ»ê ºñÀ².
    fPA_DEX 0.1 // dex(¹Îø) -> PA(°ÝÅõÄ¡) ȯ»ê ºñÀ².
    //
    fSA_POW 0.08 // pow(Èû) -> SA(»ç°ÝÄ¡) ȯ»ê ºñÀ².
    fSA_DEX 0.15 // dex(¹Îø) -> SA(»ç°ÝÄ¡) ȯ»ê ºñÀ².
    //
    fMA_DEX 0.13 // dex(¹Îø) -> MA(¸¶¹ýÄ¡) ȯ»ê ºñÀ².
    fMA_SPI 0.26 // spi(Á¤½Å) -> MA(¸¶¹ýÄ¡) ȯ»ê ºñÀ².
    fMA_INT 0 // int(Áö·Â) -> MA(¸¶¹ýÄ¡) ȯ»ê ºñÀ².
    //
    fCONV_AP 0.4 // ȯ»ê °ø°Ý·Â.
    fCONV_DP 0.6 // ȯ»ê ¹æ¾î·Â.
    fCONV_PA 1 // ȯ»ê °ÝÅõÄ¡.
    fCONV_SA 0.2 // ȯ»ê »ç°ÝÄ¡.
    //
    wBEGIN_AP 5 // Ãʱ⠰ø°Ý·Â.
    wBEGIN_DP 5 // Ãʱ⠹æ¾î·Â.
    wBEGIN_PA 5 // Ãʱ⠰ÝÅõÄ¡.
    wBEGIN_SA 2 // Ãʱ⠻ç°ÝÄ¡.
    //
    fLVLUP_AP 1.2 // ·¦¾÷´ç °ø°Ý·Â Áõ°¡.
    fLVLUP_DP 0.12 // ·¦¾÷´ç ¹æ¾î·Â Áõ°¡.
    fLVLUP_PA 0.4 // ·¦¾÷´ç °ÝÅõÄ¡ Áõ°¡.
    fLVLUP_SA 0.16 // ·¦¾÷´ç »ç°ÝÄ¡ Áõ°¡.
    //
    // STATS Ãʱ⠼öÄ¡
    // [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
    sBEGIN_STATS [8 | 38] [12 | 10] [0 | 8]
    //
    // ·¦¾÷´ç STATS ±âº» Áõ°¡ ¼öÄ¡.
    // [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
    sLVLUP_STATS [0.3 | 4.5] [0.63 | 0.33] [0 | 2.8]
    //
    //
    //
    dwHEADNUM 17
    dwHEADNUM_SELECT 10
    // @ cps .
    strHEAD_CPS XV_npc08_face.cps,XV_npc03_face.cps,m_face02.cps,XV_npc01_face.cps,XV_npc07_face.cps,XV_npc02_face.cps,m_face01.cps,m_face00.cps,m_face03.cps,m_face04.cps,m_face05.cps,m_new_face01.cps,m_new_face00.cps,m_new_face02.cps,m_new_face03.cps,m_new_face04.cps,m_new_face05.cps
    // .
    dwHAIRNUM 8
    dwHAIRNUM_SELECT 8
    // @ cps .
    strHAIR_CPS m_hair00.cps,m_hair03.cps,m_hair04.cps,m_hair05.cps,m_hair02.cps,m_hair06.cps,m_hair07.cps,SHW0001_M.cps,
    strCLASS_EFFECT swordsmanm.effskin_a

  4. #4
    Account Upgraded | Title Enabled! laukinfai001 is offline
    MemberRank
    May 2007 Join Date
    349Posts

    Re: Stats Problem

    default
    sStats [0 | 0] [0 | 0] [0 | 0]

    but u check u code have set f
    ixed

  5. #5
    be good to beat evils ramispo is offline
    MemberRank
    Mar 2008 Join Date
    Давао, PhiLocation
    1,596Posts

    Re: Stats Problem

    have you tried this one?

    // STATS Ãʱ⠼öÄ¡

    // [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
    sBEGIN_STATS [8 | 38] [12 | 10] [0 | 8]
    //
    // ·¦¾÷´ç STATS ±âº» Áõ°¡ ¼öÄ¡.
    // [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
    sLVLUP_STATS [0.3 | 4.5] [0.63 | 0.33] [0 | 2.8]

  6. #6
    c++ CNDev is offline
    MemberRank
    Oct 2010 Join Date
    1,681Posts

    Re: Stats Problem

    @ramispo = what do you mean? @laukinfai001 = huh?

    sStats [0 | 0] [0 | 0] [0 | 0]

    default in my charset



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