When i create new character i already have stats there?
but after i reconnect the other stats is gone
the problem i want to solve is i want to remove the stats already have when i created a character
When i create new character i already have stats there?
but after i reconnect the other stats is gone
the problem i want to solve is i want to remove the stats already have when i created a character
did you see on charset or classconst ?
charset
/////////////////////////////////////////////////////////////////////
// #. ij¸¯ÅÍ ±âº» ¼¼ÆÃ ¼³Á¤ ÆÄÀÏ
// $. 2003-04-10T14:00
/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
// #. ¹öÀüÀº ¹Ýµå½Ã Á¸ÀçÇØ¾ß ÇÕ´Ï´Ù. »èÁ¦ÇÏÁö ¸¶½Ê½Ã¿À.
//
VERSION 1
/////////////////////////////////////////////////////////////////////
// Á¾Á·
// [ 0 Àΰ£ ]
emTribe 0
// Á÷¾÷
// [ °ÝÅõ : 1, °Ëµµ : 2, ¾ç±Ã : 4, ±â¿¹ : 8 ]
emClass 2
// [ ¼º¹® : 0, Çö¾Ï : 1, ºÀȲ : 2 ]
wSchool 0
wHair 0
wFace 0
//
// ¼Ó¼º
// BRIGHT_LIGHT +0 ÀÌ»ó
// BRIGHT_DARK -0 ÀÌÇÏ
nBright 1
wLevel 1 // ·¹º§
wGuild 0 // ±æµå ¹øÈ£, NULL=0
lnMoney 0 // ¼ÒÁö ±Ý¾×
// Stats [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
sStats [0 | 0] [0 | 0] [0 | 0]
wStatsPoint 3 // °¡¿ë Stats Æ÷ÀÎÆ®
wAP 0 // ±âº» °ø°Ý·Â
wDP 0 // ±âº» ¹æ¾î·Â
wPA 0 // °ÝÅõÄ¡
wSA 0 // »ç°ÝÄ¡
sExperience [0 | 318] // °æÇèÄ¡ [ÇöÀç | ´ÙÀ½·¹º§ µµ´Þ°ª]
dwSkillPoint 0 // Skill Point
sHP [168 | 168] // »ý¸í·® [ÇöÀç | ÃÖ´ë·®]
sMP [7 | 7] // Á¤½Å·® [ÇöÀç | ÃÖ´ë·®]
sSP [14 | 14] // ±Ù·Â·® [ÇöÀç | ÃÖ´ë·®]
wPK 0 // ÃÑ PK Ƚ¼ö
//sStartMapID [0,0] // Ãʱ⠽ÃÀÛ ¸Ê[ MID, SID ]
//dwStartGate 0 // Ãʱ⠽ÃÀÛ °ÔÀÌÆ®
sStartMapID [2,0] // Ãʱ⠽ÃÀÛ ¸Ê[ MID, SID ]
dwStartGate 6 // Ãʱ⠽ÃÀÛ °ÔÀÌÆ®
// Ãʱ⠽ÃÀÛ À§Ä¡ (x, y, z) ½Ç¼öÇü Áö¿øÇÔ
vStartPos ( 0.0, 0.0, 0.0 )
// ¼ö·Ã ½ºÅ³ ¼Ó¼º
// ÇÑ ÁÙ¿¡ ÇϳªÀÇ ½ºÅ³¼Ó¼ºÀ» ¼ø¼´ë·Î ¸ðµÎ ±âÀçÇØ¾ßÇÔ
// [ MID, SID ] [ ·¹º§ ]
//ExpSkills [0,0][1]
//ExpSkills [0,0][1]
//ExpSkills [0,0][1]
//ExpSkills [0,0][1]
//ExpSkills [0,0][1]
//
//Quest
//Quest [3]
Quest [26]
Quest [2026]
//
// Âø¿ë Item
// ÇÑÁÙ¿¡ ÇϳªÀÇ ¾ÆÀÌÅÛ ¼Ó¼ºÀ» ¼ø¼´ë·Î ¸ðµÎ ±âÀçÇØ¾ßÇÔ
// ¶ÇÇÑ ºó ºÎºÐÀ̸é, ºó Á¤º¸¸¦ Ç¥½ÃÇØÁà¾ßÇÔ.
// [ÀåÂøºÎÀ§] [ MID, SID ] [»ç¿ëȸ¼ö] [°ø°Ý,¹æ¾î] [ÀúÇ×:ºÒ,¾óÀ½,Àü±â,µ¶,Á¤]
//PutOnItems [HEAD] [0, 0] [0] [0,0] [0,0,0,0,0]
PutOnItems [UPPER] [50, 1] [0] [0,0] [0,0,0,0,0]
PutOnItems [LOWER] [53, 1] [0] [0,0] [0,0,0,0,0]
//PutOnItems [HAND] [0, 0] [0] [0,0] [0,0,0,0,0]
PutOnItems [FOOT] [56, 1] [0] [0,0] [0,0,0,0,0]
PutOnItems [RHAND] [23, 1] [0] [0,0] [0,0,0,0,0]
//PutOnItems [RHAND] [98, 2] [0] [0,0] [0,0,0,0,0]
//PutOnItems [LHAND] [0, 0] [0] [0,0] [0,0,0,0,0]
//PutOnItems [NECK] [0, 0] [0] [0,0] [0,0,0,0,0]
//PutOnItems [WRIST] [0, 0] [0] [0,0] [0,0,0,0,0]
//PutOnItems [RFINGER] [0, 0] [0] [0,0] [0,0,0,0,0]
//PutOnItems [LFINGER] [0, 0] [0] [0,0] [0,0,0,0,0]
// Àκ¥Å丮
// [MID,SID] [»ç¿ëȸ¼ö] [°ø°Ý,¹æ¾î ] [ÀúÇ×:ºÒ,¾óÀ½,Àü±â,µ¶,Á¤]
cInventory [4, 4] [10] [0,0] [0,0,0,0,0]
// cInventory [115,55] [0] [0,0] [0,0,0,0,0]
cInventory [184,27] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
//cInventory [0, 0] [0] [0,0] [0,0,0,0,0]
classconst
/////////////////////////////////////////////////////////////////////
//SWORDY MALE
//JTS Development
VERSION 1
/////////////////////////////////////////////////////////////////////
//
//
fWALKVELO 12.0 // ij¸¯ÀÇ °È±â ¼Óµµ
fRUNVELO 36.0 // ij¸¯ÀÇ ¶Ù±â ¼Óµµ
//
fHP_STR 1.9 // str(ü·Â) -> HP ȯ»ê ºñÀ².
fMP_SPI 0.62 // spi(Á¤½Å) -> MP ȯ»ê ºñÀ².
fSP_STA 1.1 // sta(±Ù·Â) -> SP ȯ»ê ºñÀ².
fHIT_DEX 0 // dex(¹Îø) -> HIT rate ȯ»ê ºñÀ².
fAVOID_DEX 0 // dex(¹Îø) -> AVOID rate ȯ»ê ºñÀ².
fDEFENSE_DEX 0.12 // dex(¹Îø) -> DEFENSE ȯ»ê ºñÀ².
//
fPA_POW 0.14 // pow(Èû) -> PA(°ÝÅõÄ¡) ȯ»ê ºñÀ².
fPA_DEX 0.1 // dex(¹Îø) -> PA(°ÝÅõÄ¡) ȯ»ê ºñÀ².
//
fSA_POW 0.08 // pow(Èû) -> SA(»ç°ÝÄ¡) ȯ»ê ºñÀ².
fSA_DEX 0.15 // dex(¹Îø) -> SA(»ç°ÝÄ¡) ȯ»ê ºñÀ².
//
fMA_DEX 0.13 // dex(¹Îø) -> MA(¸¶¹ýÄ¡) ȯ»ê ºñÀ².
fMA_SPI 0.26 // spi(Á¤½Å) -> MA(¸¶¹ýÄ¡) ȯ»ê ºñÀ².
fMA_INT 0 // int(Áö·Â) -> MA(¸¶¹ýÄ¡) ȯ»ê ºñÀ².
//
fCONV_AP 0.4 // ȯ»ê °ø°Ý·Â.
fCONV_DP 0.6 // ȯ»ê ¹æ¾î·Â.
fCONV_PA 1 // ȯ»ê °ÝÅõÄ¡.
fCONV_SA 0.2 // ȯ»ê »ç°ÝÄ¡.
//
wBEGIN_AP 5 // Ãʱ⠰ø°Ý·Â.
wBEGIN_DP 5 // Ãʱ⠹æ¾î·Â.
wBEGIN_PA 5 // Ãʱ⠰ÝÅõÄ¡.
wBEGIN_SA 2 // Ãʱ⠻ç°ÝÄ¡.
//
fLVLUP_AP 1.2 // ·¦¾÷´ç °ø°Ý·Â Áõ°¡.
fLVLUP_DP 0.12 // ·¦¾÷´ç ¹æ¾î·Â Áõ°¡.
fLVLUP_PA 0.4 // ·¦¾÷´ç °ÝÅõÄ¡ Áõ°¡.
fLVLUP_SA 0.16 // ·¦¾÷´ç »ç°ÝÄ¡ Áõ°¡.
//
// STATS Ãʱ⠼öÄ¡
// [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
sBEGIN_STATS [8 | 38] [12 | 10] [0 | 8]
//
// ·¦¾÷´ç STATS ±âº» Áõ°¡ ¼öÄ¡.
// [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
sLVLUP_STATS [0.3 | 4.5] [0.63 | 0.33] [0 | 2.8]
//
//
//
dwHEADNUM 17
dwHEADNUM_SELECT 10
// @ cps .
strHEAD_CPS XV_npc08_face.cps,XV_npc03_face.cps,m_face02.cps,XV_npc01_face.cps,XV_npc07_face.cps,XV_npc02_face.cps,m_face01.cps,m_face00.cps,m_face03.cps,m_face04.cps,m_face05.cps,m_new_face01.cps,m_new_face00.cps,m_new_face02.cps,m_new_face03.cps,m_new_face04.cps,m_new_face05.cps
// .
dwHAIRNUM 8
dwHAIRNUM_SELECT 8
// @ cps .
strHAIR_CPS m_hair00.cps,m_hair03.cps,m_hair04.cps,m_hair05.cps,m_hair02.cps,m_hair06.cps,m_hair07.cps,SHW0001_M.cps,
strCLASS_EFFECT swordsmanm.effskin_a
default
sStats [0 | 0] [0 | 0] [0 | 0]
but u check u code have set fixed
have you tried this one?
// STATS Ãʱ⠼öÄ¡
// [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
sBEGIN_STATS [8 | 38] [12 | 10] [0 | 8]
//
// ·¦¾÷´ç STATS ±âº» Áõ°¡ ¼öÄ¡.
// [Èû|ü·Â] [Á¤½Å|¹Îø] [Áö·Â|±Ù·Â] stats ÃʱⰪ °¡»êÀü.
sLVLUP_STATS [0.3 | 4.5] [0.63 | 0.33] [0 | 2.8]
@ramispo = what do you mean? @laukinfai001 = huh?
sStats [0 | 0] [0 | 0] [0 | 0]
default in my charset