-
Apprentice
Flying Glider on Human Map1?
Searching for which version of the game had the flying glider at the human map 1 town? Can't seem to find it in any original client forms I have searched and downloaded so far, thanks!
-
-
Can't touch this!
Re: Flying Glider on Human Map1?
do you have screenshot? i just cant understand lol
-
Apprentice
Re: Flying Glider on Human Map1?
This airship, it's the same as the Siege and Drop z3m parts and the r3s is Drop_ag_a000. I remember playing a version that had this ship flying around the starting town for KR.
-
Apprentice
Re: Flying Glider on Human Map1?
Figured it out, there is an NPC in the NPC script in version 1110ish of ROW called-
SetNPC(1, 0x10150001, 0x10000001, false, "Dropship.GCMDS", "<Airship>"); SetPosition(0x10150001, 5.217, 2761.45, 38.5, 578); SetNPCAttribute(0x10150001, 13, 0); AddPopup(0x10150001, 10000, 0, "Look at", 0, 0, 0xFF0FFF); AddWords(0x10150001, "..."); AddDialog(0x10150001, 1, 0, "...");
They use a Dropship.Z3M to create an animated mesh for the scene that flies around which an invisible message box I presume, will be doing tests to make similar scenes for the game. Thanks for those who messaged with help!
Last edited by FFA; 02-05-22 at 04:16 AM.
-
Apprentice
Re: Flying Glider on Human Map1?
https://www.facebook.com/10007645564...71312445011707
I was able to create a new z3m using the RYL Exporter Extension from the source files in 3ds 8 to change the
model of the ship using the same Dropship.skey and dropship_0.Apack animation in the GCMDS. Still trying to fully understand importing new skeletons/APACKS correctly through the exporter through trial and error without any issues but no success yet.
Last edited by FFA; 04-05-22 at 03:56 AM.