aiPolicy Editor

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  1. #1
    Account Upgraded | Title Enabled! sxymxd84 is offline
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    aiPolicy Editor

    nvm that part was easy enough, now my question is once quest is accepted how to get it to activate whatever i want it to :P
    Last edited by sxymxd84; 14-08-12 at 05:30 AM.


  2. #2
    Omega 343 is offline
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    Re: aiPolicy Editor

    You edit your posts too much <.<

    Even if you figure something out, or you think it's stupid, (my advise) don't edit it out, it may come in handy for those who actually DO read around here (like me) >.>

    Please, in the future, just please, add, instead of edit

    //ontop sorry I cannot help out with whatever you need, as I have no experience working with AIpolicy
    (trial and error FTW )

  3. #3
    Account Upgraded | Title Enabled! [D@nte] is offline
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    Re: aiPolicy Editor

    maybe by just adding the aicontrollerid in the aitrigger field in tasks data?!

  4. #4
    Account Upgraded | Title Enabled! sxymxd84 is offline
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    Re: aiPolicy Editor

    well when a quest is activated to spawn a mob/boss/another npc, the npc request / quests does not call an ai policy link that can be seen on current aipolicy.data's as they are embedded into multiple other files. So im currently exploring creature builder options in tasks but have had no luch yet.

  5. #5
    Proficient Member michae5k is offline
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    Re: aiPolicy Editor

    Think ronny had a ai link table somewhere depicting ai flow between system elements.

  6. #6
    Account Upgraded | Title Enabled! sxymxd84 is offline
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    Re: aiPolicy Editor

    I already checked that out ^^

  7. #7
    I are an engineer beyastard is offline
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    Re: aiPolicy Editor

    hmmm... this makes me wonder if aipolicy editor should have a task editor integrated into it so following the AI is easier...

  8. #8
    Psy Sins Psytrac is online now
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    Re: aiPolicy Editor

    Quote Originally Posted by beyastard View Post
    hmmm... this makes me wonder if aipolicy editor should have a task editor integrated into it so following the AI is easier...
    maybe elements more than tasks, tbh

  9. #9
    I are an engineer beyastard is offline
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    Re: aiPolicy Editor

    I may have to start a long-term project and integrate aipolicy, elements and tasks...

  10. #10
    Psy Sins Psytrac is online now
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    Re: aiPolicy Editor

    that would be well worth-while

  11. #11
    Omega 343 is offline
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    Re: aiPolicy Editor

    Quote Originally Posted by beyastard View Post
    I may have to start a long-term project and integrate aipolicy, elements and tasks...
    Luckily you said you have all the time in the world

    I am sorry to hear you're disabled though

  12. #12
    Account Upgraded | Title Enabled! sxymxd84 is offline
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    Re: aiPolicy Editor

    nothing needs to change in elements for this to work, its strictly aipolicy and tasks.

  13. #13
    Omega 343 is offline
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    Re: aiPolicy Editor

    Nonetheless tasks and elements have to work together, what are we even saying, there could be nothing bad about having an all in one editor, especially since they all do "have to work with each other"...

  14. #14
    I are an engineer beyastard is offline
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    Re: aiPolicy Editor

    I'm going to put my current project on hold and get to work on this :)
    Current project - early release - incomplete but functional LoL...



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